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On June 09 2012 17:44 ChrisXIV wrote:Show nested quote +On June 09 2012 17:22 TheDraken wrote:On June 09 2012 05:40 ChrisXIV wrote: What's your opinion on the weapons? Currently I only have the AUG A3 unlocked and I like it quite a bit. Low rpm isn't that much of a deal if I hit the enemy more often than he hits me, and it's quite accurate even while strafing.
SCAR-L is supposedly even more like a laser beam, but it will take a while until i get it. i hope you realize that: 1.) the new weapons will be nerfed 2.) the new weapons are nothing more than slightly tweaked reskins of old weapons. the AUG is just an M416. the SCAR-L is basically a G3A3 If they're just slightly tweaked reskins why would they be nerfed?
Because he has no idea wtf he's talking about. The m4a1 is still strong as fuck. The AEK is strong as fuck. I could go on but I think you get the point. Before they nerf anything they should nerf slug rounds. I was sniping across maps with it literally 500-600 point marksman headshots with it.
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I havent used the new weapons but general consensus on forums is that M16, M4A1 are still the best in their class. Dunno about LMGs but the M417 seems to be the new powerhouse semiauto sniper. Personally im not very excited about any of the new guns as im shure none will be (fit my playstyle) better than the AN94.
What i apreciate the most so far is the change they did to supression, i didnt test it extensively but with the COVR perk you feel almost no supression (kinda like it was before they buffed it). Sniper shots dont supress you hardcore anymore like they did in the last patch for example.
Another apparent thing is that helicopters do much less damage to infantry, i dont know if i like that ballance wise but from my infantry perspective helis have become much less frightening. Before you would die 95% of the time when a heli shot at you. now it feels like i can get away almost 50% of the time.
The foregrip buffs for the AEK, F2K and FAMAS were badly needed if those guns want to be competitive against the M16. I cant say much about the FAMAS and F2K, i didnt play with those two since the patch, but AEK+foregrip (even with hbar) is still not a very good combo. The big problem here is, like before, the moving spread. The foregrip just destroys the moving ADS spread wich cant be good on a weapon like the AEK that requires a very mobile playstyle.
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The M417 is really really good, ive unlocked all but the mp5k and the jng-90 , but so far this gun has been the best close quarters weapon for me. it feels like a cross between the SKS and the SVD, the recoil is pretty high so you cant spam the trigger like you would with the SKS , but the sheer damage makes up for it.
check out this battlereport
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I'm curious, does Battlefield premium for 40 bucks come with the original game too? On the origin store page I don't see any option to buy JUST the original game anywhere.
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Premium does not include the game.
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If you scroll through the games you'll eventually see just bf3. You have to scroll through all the stupid kit unlocks and shit. I believe it's on page 3.
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Is the premium thing actually worth it or can a person just live without it?
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On June 11 2012 08:35 SnowyPsilocybin wrote: Is the premium thing actually worth it or can a person just live without it?
If you intend on buying all of the DLC packs then yes it is worth it. All the DLC will run you $75 bucks with the industry standard $15 per DLC.
There are lots of other perks though such as early access (from Armored Kill and on), and other superficial things.
If you are a hardcore BF3 player then its a must buy in my opinion.
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So they still haven't fixed the glitch where you get revived and can't zoom...Also, I see a lot more people sliding around.
After being away for 2 weeks of not playing, I feel rusty, and mostly charging in to get the kills so that I can unlock the weapons...going to have a tough time with the C4s because I have never used them.
10 weapons= 5000 more kills to get mastery dogtags. I thought I would be finished with all the other weapons by the time I get to this point, sadly that's not the case.
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Unfortunately I normally get banned before I can end the round, hail to the admins!
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CQ released! It's amazing.
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I'm looking forward to playing some Gun Master today, I just started to play again a couple days ago. I'm surprisingly not as rusty as I thought I would be..
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Hey guys! Back again with news about my upcoming montage that is in the works and near completion 
Following the amount of feedback I got you guys here about the last video this one is shaping up to be 100 times better with things ranging from;
- Upping the recording res to 1080 and fps to 120
- More of the content that thrilled you with the first montage with extra attention to consistent level of action ( Tank v Air, Original use of explosives - with added rockets and a FEW sniper streaks *wink*)
- Less of the footage you didn't want ( Suicide jeeping, the infamous hipfire and Metro )
- Much more smoother editing that is more easier on the eyes and don't worry guys steering clear of the dreaded over-edit
- A few cinematic type scenes to get you involved ( It's no threatty, but it does the job )
- And of course it's shorter! By a good 5 minutes With what I believe through some trialling much more suitable music ( Don't worry no wub wub )
Hope you can drop by and view the Intro / Trailer I have up for the montage and look forward to your viewage when It's released!
Youtube Channel BF3Cayin
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On June 14 2012 01:19 BF3Cayin wrote:Hey guys! Back again with news about my upcoming montage that is in the works and near completion  Following the amount of feedback I got you guys here about the last video this one is shaping up to be 100 times better with things ranging from; - Upping the recording res to 1080 and fps to 120 - More of the content that thrilled you with the first montage with extra attention to consistent level of action ( Tank v Air, Original use of explosives - with added rockets and a FEW sniper streaks *wink*) - Less of the footage you didn't want ( Suicide jeeping, the infamous hipfire and Metro  ) - Much more smoother editing that is more easier on the eyes and don't worry guys steering clear of the dreaded over-edit - A few cinematic type scenes to get you involved ( It's no threatty, but it does the job ) - And of course it's shorter! By a good 5 minutes  With what I believe through some trialling much more suitable music ( Don't worry no wub wub ) Hope you can drop by and view the Intro / Trailer I have up for the montage and look forward to your viewage when It's released! Youtube Channel BF3Cayin I kinda like it a lot =)
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Gun Master was a grind for me for some reason...managed to get a win after 2 games (I didn't count a game where I joined in the middle of the fight). The most frustation in that mode must be the MK3A1 with Frag Rounds, and the M320 LVG (really kills any momentum that you have going into those weapons). Who thought it would be a good idea to use those weapons in the game mode? I got really lucky with the M320 LVG killing a guy because of the grenade splash far away, and then immediately running up to an enemy to knife.
JNG-90 kills were asinine because I don't use that scope (I believe it's the 3.4x Scope for RU), as well as action being CQB. Everyone in the game seems to headshot me with the magnum.
I didn't know the maps well, I kept running in circles, and the enemy action seems to be always away from me.
Regarding weapon balance, I don't think it's going to do much to compensate the balance of the M16A3/M4A1 with the new proposed changes of slightly increasing their recoil by Demize.
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On June 14 2012 03:54 Phelix wrote: Gun Master was a grind for me for some reason...managed to get a win after 2 games (I didn't count a game where I joined in the middle of the fight). The most frustation in that mode must be the MK3A1 with Frag Rounds, and the M320 LVG (really kills any momentum that you have going into those weapons). Who thought it would be a good idea to use those weapons in the game mode? I got really lucky with the M320 LVG killing a guy because of the grenade splash far away, and then immediately running up to an enemy to knife.
JNG-90 kills were asinine because I don't use that scope (I believe it's the 3.4x Scope for RU), as well as action being CQB. Everyone in the game seems to headshot me with the magnum.
I didn't know the maps well, I kept running in circles, and the enemy action seems to be always away from me.
Regarding weapon balance, I don't think it's going to do much to compensate the balance of the M16A3/M4A1 with the new proposed changes of slightly increasing their recoil by Demize. Will custom servers be able to define what the order of guns for gun master is?
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On June 14 2012 03:54 Phelix wrote: Gun Master was a grind for me for some reason...managed to get a win after 2 games (I didn't count a game where I joined in the middle of the fight). The most frustation in that mode must be the MK3A1 with Frag Rounds, and the M320 LVG (really kills any momentum that you have going into those weapons). Who thought it would be a good idea to use those weapons in the game mode? I got really lucky with the M320 LVG killing a guy because of the grenade splash far away, and then immediately running up to an enemy to knife.
JNG-90 kills were asinine because I don't use that scope (I believe it's the 3.4x Scope for RU), as well as action being CQB. Everyone in the game seems to headshot me with the magnum.
I didn't know the maps well, I kept running in circles, and the enemy action seems to be always away from me. I only played Gun Master until I finished top 5 for the assignment, never touching that mode ever again. Every single game there was someone shooting at me with his AR/carbine while I desperately tried to kill someone with the frag rounds, which is like the most retarded weapon setup ever.
Conquest Domination is ridiculous too - 10 ways to get to a flag except a few, and with people spawning from all directions it's just a huge clusterfuck. I don't know how many times I've been surrounded just by people spawning.
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I don't play any of the new modes with more than 16 players. It isn't fun with 24/32, since the spawning is retarded and there is too many people for the map sizes. It is really fun to be annoying with an MP7 and flashlight, but I mostly use AEK. I just finished last two gun assignments today so I might start experimenting with them more but I'm mostly sticking to AEK/M4A1 until the next patch.
Gun Master is fun for me except who came up with this weapon order/attachments and why is it not customizable. Of all things they put on the LSAT, they put a 3.4x, they might as well put on a 12x since it is just as pointless.
I'm going to play Close Quarters a lot but, it isn't going to take over as the main thing I play in bf3. I enjoy infy combat a lot but I bought BF3 to be able to have vehicles and such a large sandbox to play in.
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Have to say on 16 player the new maps are pretty fun, anything above that and you get people spawning on you almost which is crazy. However it does introduce some interesting choices, main one being, when do you reload? 5 bullets left, running around a corner... hmm!
I've tried most of the new guns out, the new PDW is terrible. It's similar to the MP7, to the point where i don't know the difference between them. Does seem CQ maps are made for hip fire, hence the mass of people using shotguns or P90.
Overall its fun, but imo nothing beats the B2K maps.
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