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Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 07 2012 18:19 GMT
#8101
Or, alternatively bring the city into play. There's absolutely no reason Meto can't have the city above the metro tunnels being an active part of the map as well. That'd make it one insanely good map too.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 07 2012 19:32 GMT
#8102
On February 08 2012 03:19 Divine-Sneaker wrote:
Or, alternatively bring the city into play. There's absolutely no reason Meto can't have the city above the metro tunnels being an active part of the map as well. That'd make it one insanely good map too.


yeah metro isnt THAT bad if you look at the whole map. its just the actual metro thats so shitty/ made for 16 player servers
life of lively to live to life of full life thx to shield battery
Rob28
Profile Joined November 2010
Canada705 Posts
February 07 2012 20:35 GMT
#8103
On February 08 2012 04:32 BeMannerDuPenner wrote:
Show nested quote +
On February 08 2012 03:19 Divine-Sneaker wrote:
Or, alternatively bring the city into play. There's absolutely no reason Meto can't have the city above the metro tunnels being an active part of the map as well. That'd make it one insanely good map too.


yeah metro isnt THAT bad if you look at the whole map. its just the actual metro thats so shitty/ made for 16 player servers


Yeah, I always wondered why that outside grassy area that you start in on Rush mode wasn't included in Conquest. It would make way more sense to expand the map into the areas it already uses in other game modes.
"power overwhelming"... work, dammit, work!
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
February 07 2012 20:53 GMT
#8104
WHEN is the DLC announcement in NY this week?!
"En taro adun, Executor."
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
February 07 2012 21:45 GMT
#8105
On February 08 2012 05:53 Chriscras wrote:
WHEN is the DLC announcement in NY this week?!

Nobody knows, and we all have trouble sleeping in anticipation!
Nobody else? Just me? D:
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-02-07 23:48:16
February 07 2012 23:16 GMT
#8106
On February 08 2012 06:45 WakaDoDo wrote:
Show nested quote +
On February 08 2012 05:53 Chriscras wrote:
WHEN is the DLC announcement in NY this week?!

Nobody knows, and we all have trouble sleeping in anticipation!
Nobody else? Just me? D:


Lets just wait for them to fix the game first, and then give the aspects that make battlefield the battlefield
My opinions at least

Seems like its just you Is this your first battlefield game?
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2012-02-08 02:53:47
February 08 2012 02:43 GMT
#8107


VoIP used to increase logic and organization level

Big maps would increase teamplay and natural logic level.

Now flags are so close that everybody can walk roads as individuals and natural logic level never goes beyond the example I wrote up.

Also, in this map, basic strategies wrote by text will have a longer time to be executed.


I'm sorry, but I think you give people on the internet too much credit

I see you're trying to get your map noticed by DICE so if you want to sell it as an improved teamwork map thats fine, but in reality it'll be like all other maps in any other pub server no matter how much effort you put into it. I kinda have experience with this since I worked on a pretty big WWII mod in bf1942 as a mapper as well as other things o_O

regardless GL on the map, but I remain cynical because frankly it wont turn out the way you picture it if DICE does make it.

edit-

One thing I've noticed is that the only real problem with the current maps is that all the fighting is centralized in the middle of the map with the main bases fairly close. This is the obvious reason why you end up in situations where 1 team ends up camping the other teams main base while defending the flags they own on 64p servers. Really stupid design on DICE's part IMO
hihihi
Phelix
Profile Blog Joined July 2008
1931 Posts
February 08 2012 03:44 GMT
#8108
Trying to use the other bolt-action sniper rifles after unlocking everything for each one, I can't ever go back to anything else except the M98B. Maybe that's because I'm used to that bullet velocity compared to anything else. I'm going to have to get used to the other ones to try and get 5 Service Stars for each one.So many more shotgun kills to go with the DAO-12, MK3A1, and USAS-12. Guess I'll have to play Bazaar, Metro, and Karkand to get them.

The current maps revolve around the center, and that there aren't that many flanking maneuvers, and the bases are very close. Combined with the fact that there aren't enough vehicles in the starting bases to begin, some people will have to be undoubtedly be frustrated. For example: 64 player Firestorm.

Vehicles in main base:
2 Jets. 1 Attack Chopper, 1 Transport Chopper, 4 Tanks, 1 AA Vehicle, and 1 Jeep
2+2+5+12(Hopefully enough people with CITV)+1+3=25 Players on Vehicles
Which means that no matter what, 7 players are going to be left behind on a full server, thus the decision to be made is to make the map smaller and so that these extra players can reach a main base without being frustrated walking base to base far away. If you make the maps bigger, you have to include at least 6-7 Jeeps for each side.

Also, no one bothers to use VOIP in game, I can't be bothered listening to other people. Random public games will always be random, mostly one-sided rapes with base camping. You can't expect teamwork with that many randoms, better off just trying to play your best with little consideration for others.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-02-08 11:41:22
February 08 2012 11:30 GMT
#8109
On February 08 2012 11:43 askTeivospy wrote:
Show nested quote +


VoIP used to increase logic and organization level

Big maps would increase teamplay and natural logic level.

Now flags are so close that everybody can walk roads as individuals and natural logic level never goes beyond the example I wrote up.

Also, in this map, basic strategies wrote by text will have a longer time to be executed.


I'm sorry, but I think you give people on the internet too much credit

I see you're trying to get your map noticed by DICE so if you want to sell it as an improved teamwork map thats fine, but in reality it'll be like all other maps in any other pub server no matter how much effort you put into it. I kinda have experience with this since I worked on a pretty big WWII mod in bf1942 as a mapper as well as other things o_O

regardless GL on the map, but I remain cynical because frankly it wont turn out the way you picture it if DICE does make it.

edit-

One thing I've noticed is that the only real problem with the current maps is that all the fighting is centralized in the middle of the map with the main bases fairly close. This is the obvious reason why you end up in situations where 1 team ends up camping the other teams main base while defending the flags they own on 64p servers. Really stupid design on DICE's part IMO


Well, improved teamwork doesnt happen all the time, but in a few years, when everyone quits this game, all we will have is memories. And a game of epic teamwork and having "the best game ever" in b3.

As I said before, nowadays the maps are random combat fests

I dont know, if I put up a good product DICE may not change it much.
On February 08 2012 12:44 Phelix wrote:
The current maps revolve around the center, and that there aren't that many flanking maneuvers, and the bases are very close. Combined with the fact that there aren't enough vehicles in the starting bases to begin, some people will have to be undoubtedly be frustrated. For example: 64 player Firestorm.

Vehicles in main base:
2 Jets. 1 Attack Chopper, 1 Transport Chopper, 4 Tanks, 1 AA Vehicle, and 1 Jeep
2+2+5+12(Hopefully enough people with CITV)+1+3=25 Players on Vehicles
Which means that no matter what, 7 players are going to be left behind on a full server, thus the decision to be made is to make the map smaller and so that these extra players can reach a main base without being frustrated walking base to base far away. If you make the maps bigger, you have to include at least 6-7 Jeeps for each side.

Also, no one bothers to use VOIP in game, I can't be bothered listening to other people. Random public games will always be random, mostly one-sided rapes with base camping. You can't expect teamwork with that many randoms, better off just trying to play your best with little consideration for others.


It used to be not so random, a lot of the times, even commander and good commo-rose would make a change for teamwork.

also, squads woul stick together, not only in maps like metro

edit: voip assured epic games when it happened
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2012-02-08 15:12:02
February 08 2012 15:05 GMT
#8110
On February 08 2012 20:30 IveReturned wrote:

It used to be not so random, a lot of the times, even commander and good commo-rose would make a change for teamwork.

also, squads woul stick together, not only in maps like metro

edit: voip assured epic games when it happened


First of all, the "commander" thing is going to sink your map, mainly because DICE isn't going to want to develop a map that's been designed around a feature that they themselves will also have to develop to make the map work.

Secondly, squads will NOT stick together. The occasional squad of more seasoned players will, but in all honesty, on vehicle-heavy maps with far-spaced objectives, most WILL scatter. And if there's long distances involved, expect many lone-wolf Recons to break up your squad system.

As was said before, it won't matter how much you design the map to be played with teamwork; people will play it the way they play it, and generally there's no reason they won't play it the way they've been playing every other map. Working in squads with good coordination shows benefits on every map... but as you can see, clearly the general populace just doesn't adhere to "ideal" strategy.

Sorry to burst bubbles, but you should keep your expectations real and not waste time trying to herd cats.

PS: The VOIP thing... not going to help. Anybody who has every played COD on an XBox can attest to that.

EDIT: I've decided to inject some constructive suggestions in here. What I'd advise is to find a map already out there that you consider really good. Then play the shit out of that map. Find everything you like and do not like about that map. Design your new map around elements you like, and find a way to mitigate the parts you didn't like from the other map. Then slap a different texture palette on that thing and package it up. Voila, map successfully designed.
"power overwhelming"... work, dammit, work!
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-02-08 20:31:39
February 08 2012 18:10 GMT
#8111
On February 09 2012 00:05 Rob28 wrote:
Show nested quote +
On February 08 2012 20:30 IveReturned wrote:

It used to be not so random, a lot of the times, even commander and good commo-rose would make a change for teamwork.

also, squads woul stick together, not only in maps like metro

edit: voip assured epic games when it happened


First of all, the "commander" thing is going to sink your map, mainly because DICE isn't going to want to develop a map that's been designed around a feature that they themselves will also have to develop to make the map work.

Secondly, squads will NOT stick together. The occasional squad of more seasoned players will, but in all honesty, on vehicle-heavy maps with far-spaced objectives, most WILL scatter. And if there's long distances involved, expect many lone-wolf Recons to break up your squad system.

As was said before, it won't matter how much you design the map to be played with teamwork; people will play it the way they play it, and generally there's no reason they won't play it the way they've been playing every other map. Working in squads with good coordination shows benefits on every map... but as you can see, clearly the general populace just doesn't adhere to "ideal" strategy.

Sorry to burst bubbles, but you should keep your expectations real and not waste time trying to herd cats.

PS: The VOIP thing... not going to help. Anybody who has every played COD on an XBox can attest to that.

EDIT: I've decided to inject some constructive suggestions in here. What I'd advise is to find a map already out there that you consider really good. Then play the shit out of that map. Find everything you like and do not like about that map. Design your new map around elements you like, and find a way to mitigate the parts you didn't like from the other map. Then slap a different texture palette on that thing and package it up. Voila, map successfully designed.


1.ONE squad will stick together, not all of them
2.Every game has its lone wolves. It is also an aspect of the game. There used to be lone volves either in Battlefield 2 and 2142, and BC2 was compiled with lone wolves. I used to find being a lone wolf fun sometimes
3.Voip worked and I will not continue to talk about this.Iit doesnt work every time.
4.Ive played the shit out of battlefield games and this is the combination of Highway Tampa, sidi power plant,zatar wetlands, dragon valley and Verdun, and some aspects of Cerbere.
5.The maps thought pocess is UNfinished, just point me out the problems.
6. This map is not the best and also the BIGGEST map ever.
7.Commander will not sink the map, since when it happens you usually win. See games on Suez w/ commander, also, have you EVER seen Port Bavaria? one order is gamebreaking, since the natural logic pulls people to the first deck everytime. Actually teamplay won anytime on most maps of 2142, except 3 of them
8.At least we will see some attack and defend orders in a map. I saw it twice in 30 hours and I only play Conq Large

Jost post, do this and that, this is a problem, you can add this.I really dont want to discuss about the teamplay anymore.
Rob28
Profile Joined November 2010
Canada705 Posts
February 08 2012 21:34 GMT
#8112
On February 09 2012 03:10 IveReturned wrote:
Show nested quote +
On February 09 2012 00:05 Rob28 wrote:
On February 08 2012 20:30 IveReturned wrote:

It used to be not so random, a lot of the times, even commander and good commo-rose would make a change for teamwork.

also, squads woul stick together, not only in maps like metro

edit: voip assured epic games when it happened


First of all, the "commander" thing is going to sink your map, mainly because DICE isn't going to want to develop a map that's been designed around a feature that they themselves will also have to develop to make the map work.

Secondly, squads will NOT stick together. The occasional squad of more seasoned players will, but in all honesty, on vehicle-heavy maps with far-spaced objectives, most WILL scatter. And if there's long distances involved, expect many lone-wolf Recons to break up your squad system.

As was said before, it won't matter how much you design the map to be played with teamwork; people will play it the way they play it, and generally there's no reason they won't play it the way they've been playing every other map. Working in squads with good coordination shows benefits on every map... but as you can see, clearly the general populace just doesn't adhere to "ideal" strategy.

Sorry to burst bubbles, but you should keep your expectations real and not waste time trying to herd cats.

PS: The VOIP thing... not going to help. Anybody who has every played COD on an XBox can attest to that.

EDIT: I've decided to inject some constructive suggestions in here. What I'd advise is to find a map already out there that you consider really good. Then play the shit out of that map. Find everything you like and do not like about that map. Design your new map around elements you like, and find a way to mitigate the parts you didn't like from the other map. Then slap a different texture palette on that thing and package it up. Voila, map successfully designed.


1.ONE squad will stick together, not all of them
2.Every game has its lone wolves. It is also an aspect of the game. There used to be lone volves either in Battlefield 2 and 2142, and BC2 was compiled with lone wolves. I used to find being a lone wolf fun sometimes
3.Voip worked and I will not continue to talk about this.Iit doesnt work every time.
4.Ive played the shit out of battlefield games and this is the combination of Highway Tampa, sidi power plant,zatar wetlands, dragon valley and Verdun, and some aspects of Cerbere.
5.The maps thought pocess is UNfinished, just point me out the problems.
6. This map is not the best and also the BIGGEST map ever.
7.Commander will not sink the map, since when it happens you usually win. See games on Suez w/ commander, also, have you EVER seen Port Bavaria? one order is gamebreaking, since the natural logic pulls people to the first deck everytime. Actually teamplay won anytime on most maps of 2142, except 3 of them
8.At least we will see some attack and defend orders in a map. I saw it twice in 30 hours and I only play Conq Large

Jost post, do this and that, this is a problem, you can add this.I really dont want to discuss about the teamplay anymore.


Look man, you can't ask for criticism and then explode on people for offering it. Cool dem jets. All I'm saying is that you should shift your focus away from teamplay as the centre for your design here. Especially if you aren't willing to talk about the teamplay element. And you can't base your designs on older BF series games. BF3 is a different game. There is no commander mode, and it's nothing at all like 2142. Just trying to manage expectations is all.

Also, when I say "commander will sink the map", I don't mean it's a bad map for a commander mode. I mean that DICE isn't going to build commander, so any ideas you have that revolve around a commander mode will not work out. Just cut any desings that you made to accommodate a commander mode that will never exist, and you'll be fine.
"power overwhelming"... work, dammit, work!
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-02-08 22:19:09
February 08 2012 22:00 GMT
#8113
Ok. I delete everything regarding to teamplay and the things I expect to happen, and I expect the discussion shift to the aspects of the map

see? done

edit: planning to lower the middle hill

lets just think of factor of height and slope ingame

also, no ideas for getting the middle easier? What about the possibilities I proposed?

I am also thinking of putting main bases further

Sorry, If I hurt your feelings, the battlelog forum makes me rage so hard these days
HarryHood
Profile Joined August 2010
United States105 Posts
February 08 2012 22:13 GMT
#8114
If anybody wants to play co-op message me in battlelog or PM here, my battlelog name is 'CarpeDizem'.

I really want to play them but none of my friends play on PC =(

It's not like I just one day DECIDED to play Terran. I was born that way, and there isn't one thing I or anybody else can do about it.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 09 2012 03:23 GMT
#8115
On February 09 2012 07:13 HarryHood wrote:
If anybody wants to play co-op message me in battlelog or PM here, my battlelog name is 'CarpeDizem'.

I really want to play them but none of my friends play on PC =(




haha i cleared my COOP with the random matchingmaking system.
Mew Mew Pew Pew
askTeivospy
Profile Blog Joined March 2011
1525 Posts
February 09 2012 04:26 GMT
#8116
ugh I want to know what the DLC is ><
hihihi
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 09 2012 05:33 GMT
#8117
On February 09 2012 07:13 HarryHood wrote:
If anybody wants to play co-op message me in battlelog or PM here, my battlelog name is 'CarpeDizem'.

I really want to play them but none of my friends play on PC =(



Added you. If I see you on Battlelog sometime, let's play it. :D
"Just because you are correct doesn't mean you are right!"
Phelix
Profile Blog Joined July 2008
1931 Posts
February 09 2012 05:44 GMT
#8118
It's so unfair that DICE employees get special weapons M1911S-TAC and a somewhat useful attachment with the heavy barrel on the SKS. Most of the DICE employee unlocks are the Ballistic 12x scopes, and the Rifle Scopes for the LMGs.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Miss_Cleo
Profile Joined March 2010
United States406 Posts
February 09 2012 06:39 GMT
#8119
On February 09 2012 13:26 askTeivospy wrote:
ugh I want to know what the DLC is ><


Probably a shitty remake of an old map and a few more weapons and vehicles that behave just like all the other weapons and vehicles in the game.
Zen5034
Profile Joined July 2011
United States384 Posts
February 09 2012 14:23 GMT
#8120
On February 09 2012 15:39 Miss_Cleo wrote:
Show nested quote +
On February 09 2012 13:26 askTeivospy wrote:
ugh I want to know what the DLC is ><


Probably a shitty remake of an old map and a few more weapons and vehicles that behave just like all the other weapons and vehicles in the game.


Really hoping for a Jalalabad or Mashtur remake!
Jaedong!
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