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askTeivospy
1525 Posts
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ChrisXIV
Austria3553 Posts
On December 16 2011 05:41 askTeivospy wrote: i have no idea how anyone could find 64 player servers fun, best # is 32-40ish. 64 is wayyy too much for any map imo Really? I have trouble finding something to shoot at on the big maps, even with 64 players. My kills hover around 10-20, and most of my points are from capping flags - flags I cap alone or with maybe 1 squadmate, because there is nobody around. | ||
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Latham
9568 Posts
On December 16 2011 05:41 askTeivospy wrote: i have no idea how anyone could find 64 player servers fun, best # is 32-40ish. 64 is wayyy too much for any map imo Although I feel the same way, it's probably because I don't have a close-knit squad to play with. I just random pub, which sucks ass so hard in a game that promotes teamplay and squadplay. | ||
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Rob28
Canada705 Posts
On December 16 2011 05:41 askTeivospy wrote: i have no idea how anyone could find 64 player servers fun, best # is 32-40ish. 64 is wayyy too much for any map imo More people means more targets to shoot. Caspian and Firestorm with less than 64 is a snoozefest. If I wanted small-scale battles, i would have bought BF3 for console. 64 players just has an awesome frantic feel to it, not unlike how I'd picture an actual battle. In summary, yay for 64 player games! | ||
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askTeivospy
1525 Posts
from my experiences 64 is way too much, ends up as a clusterfuck compared to lower number of people imo. No teamwork / planning to overcome anything (can't speak about karkand maps yet) Also while flying all I hear is beeps from lock on since everyone is an engineer with an IGLA, rofl. Some of them troll me by just locking onto me but never firing their missile too. Its like 64 man is the same as 40 man when I fly, except its just a bunch of censored swear words included into it for ambience D:< In summary, 64 player games r e Z | ||
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Rob28
Canada705 Posts
Also, if you can't fly on a 64 player map without being constantly locked on, then you need to rethink your piloting strategy. Might I suggest anything but going straight up and moving in a totally linear fashion? Or the ever popular Stealth/IR flare combo? | ||
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askTeivospy
1525 Posts
On December 16 2011 06:42 Rob28 wrote: The teamwork element is broken down into squad play; the number of people on the team as a whole is irrelevant. Obviously 64 player on metro is fucked, but I'm quite comfortable on even bazaar or sienne with that many people. They key is having an equally large group of people around you to draw fire while you pick off targets with (hopefully) your better-than-the-average-guy accuracy. Also, taking down a fully loaded AMTRAC is just too sweet of a feeling. Also, if you can't fly on a 64 player map without being constantly locked on, then you need to rethink your piloting strategy. Might I suggest anything but going straight up and moving in a totally linear fashion? Or the ever popular Stealth/IR flare combo? how is the number of people irrelevant when the number of vehicles stays the same? You saturate the game with so much infantry that vehicles are literally nonfactors since they're countered easily so you don't need to use planning ever. Like the only teamwork that i've seen when I've been on the ground is to literally just fire an RPG with the 2 other engineers there and hope you get the kill. That kinda pales in comparison to me and my buddy jet coordinating rocketpod strikes / gun runs when our friends ask for it when they push up a point since they can't do it without us. IDK so far we haven't had to do that when the numbers get above 50, so personally I get bored flying around and getting beeped at I suppose Bazaar and Sienne can work since those aren't vehicle maps but I don't play infantry maps that often I was just complaining because I seriously listen to beeps 90% of 30 minute long games in 64p servers. Half of the lock ons don't even go off since I assume they get killed while focusing on me. its just HIGHLY annoying just listening to beep beep beep beep beep beep beeeeep beeeeep beeeeep beeep beeeep beeeeeeeeeeeeeeeep Also air radar is like the minimap in starcraft, you actually need to have it all the time in its current form (although its annoying because its bugged and not currently showing friendly jets) | ||
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Latham
9568 Posts
On December 15 2011 15:23 Miss_Cleo wrote: The Famas has the worst ironsights in the history of the world, but after you grind it out and unlock the RDS it's a pure killing machine. It has high recoil and and very high ROF, I like to stick the silencer, grip, and RDS and use it for medium to close fighting. It kills everything in CQB The l85a2 is a decent gun, it's pretty accurate and doesn't have a lot of recoil. My only problem with it is that it has a slow ROF and is very weak compared to other assault rifles. The Chinese MG that you can unlock (first support unlock) is fucking weird looking, and I think that's why I love to use it. It feels more like an assault rifle with a huge capacity than it does a machine-gun. Very well-rounded. The first engineer unlock is another generic engineer gun. It "feels" just the g36c. Nothing special about it, and it gets the job done. Haven't unlocked any recon stuff because I have testicles. I would just like to echo this statement. FAMAS has the absolute worst iron sights EVER. In fact you're better of not zomming in at all and just shooting haphazardly. | ||
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Mithhaike
Singapore2759 Posts
On December 16 2011 07:19 Latham wrote: I would just like to echo this statement. FAMAS has the absolute worst iron sights EVER. In fact you're better of not zomming in at all and just shooting haphazardly. i used hipfire in point blank ranges to get my 10 kills. i was a sad panda those few games where i was negative score | ||
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solidbebe
Netherlands4921 Posts
On December 16 2011 04:10 Phelix wrote: I guess now it's time to do some coop missions, the campaign was so short. Anyone want to grind them for points? BF3 Tag: Tyriador I think when doing the last mission in the metro station, run in, clear everyone in the first room before the stairs and then quit and restart. I believe this gives the most points per minute ratio. ( you should try testing going a little further too because I believe going a little further gave even more) | ||
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Warri
Germany3208 Posts
On December 16 2011 07:04 askTeivospy wrote: how is the number of people irrelevant when the number of vehicles stays the same? You saturate the game with so much infantry that vehicles are literally nonfactors since they're countered easily so you don't need to use planning ever. Like the only teamwork that i've seen when I've been on the ground is to literally just fire an RPG with the 2 other engineers there and hope you get the kill. That kinda pales in comparison to me and my buddy jet coordinating rocketpod strikes / gun runs when our friends ask for it when they push up a point since they can't do it without us. IDK so far we haven't had to do that when the numbers get above 50, so personally I get bored flying around and getting beeped at I suppose Bazaar and Sienne can work since those aren't vehicle maps but I don't play infantry maps that often I was just complaining because I seriously listen to beeps 90% of 30 minute long games in 64p servers. Half of the lock ons don't even go off since I assume they get killed while focusing on me. its just HIGHLY annoying just listening to beep beep beep beep beep beep beeeeep beeeeep beeeeep beeep beeeep beeeeeeeeeeeeeeeep Also air radar is like the minimap in starcraft, you actually need to have it all the time in its current form (although its annoying because its bugged and not currently showing friendly jets) youre probably getting soflamed ~.~ Vehicles being a nonfactor is also completely bullshit. You just can't bumrush your tank through half the map and expect to not get killed. Play defensive and have your eyes open for rpgs, they fear you more than you do them. I for one find it highly annyoing when there are way more vehicles than infantry, because then infantry other than engineer does indeed become a nonfactor. One of the new karkand maps has like 20 amtracs/lavs and 10 tanks if one team controls the points, how are you going to come back from that lol. | ||
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RaLakedaimon
United States1564 Posts
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papaz
Sweden4149 Posts
On December 16 2011 05:41 askTeivospy wrote: i have no idea how anyone could find 64 player servers fun, best # is 32-40ish. 64 is wayyy too much for any map imo Completely agree. 64 Damavand Peak is a mess. Is "booom", "crash" "bluurrr", "booom" all the time. The screen is never ever still for a freaking second. | ||
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askTeivospy
1525 Posts
youre probably getting soflamed ~.~ Vehicles being a nonfactor is also completely bullshit. You just can't bumrush your tank through half the map and expect to not get killed. Play defensive and have your eyes open for rpgs, they fear you more than you do them. I for one find it highly annyoing when there are way more vehicles than infantry, because then infantry other than engineer does indeed become a nonfactor. One of the new karkand maps has like 20 amtracs/lavs and 10 tanks if one team controls the points, how are you going to come back from that lol. I think in my ~80h of jet time I've been soflammed once, are those long 5 second beep tones from the soflam locking onto me? If so that makes sense, I just figured it was just some guy trying to use my flares early or something. | ||
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Sm3agol
United States2055 Posts
On December 16 2011 21:13 Warri wrote: youre probably getting soflamed ~.~ Vehicles being a nonfactor is also completely bullshit. You just can't bumrush your tank through half the map and expect to not get killed. Play defensive and have your eyes open for rpgs, they fear you more than you do them. I for one find it highly annyoing when there are way more vehicles than infantry, because then infantry other than engineer does indeed become a nonfactor. One of the new karkand maps has like 20 amtracs/lavs and 10 tanks if one team controls the points, how are you going to come back from that lol. THIS. Vehicles being a non-factor is completely biased towards your apparent wish that a tank should be able to rambo through the entire map without a thought for RPGs/SOFLAM/Javelins/etc. Tanks are borderline OP, imo, when properly used, although I guess that is kind of how it should be. Same with copters/jets. | ||
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Belisarius
Australia6233 Posts
On December 16 2011 22:22 Sm3agol wrote: THIS. Vehicles being a non-factor is completely biased towards your apparent wish that a tank should be able to rambo through the entire map without a thought for RPGs/SOFLAM/Javelins/etc. Tanks are borderline OP, imo, when properly used, although I guess that is kind of how it should be. Same with copters/jets. Are people really trying to act like Teivospy is some noob wanting his jets/tanks to be unstoppable because he doesn't know how to keep them alive? I feel like if you've been reading this thread at all, it's pretty apparent that he knows what he's doing and is probably one of the few people posting here with experience in a competitive setting. I do agree it's stupid when the vehicle : player ratio gets above a certain point, like firestorm CQL's eleventy billion tanks at the uncap, but that's really only a problem if the server's not filled properly, or if it's running a 64p map set to 32. It does go the other way as well, though. I personally prefer infantry stuff, so there was a point where I tried playing 64p servers on the basis that half a dozen vehicles between 64 people were less influential than half a dozen vehicles between 32 people. Turns out I was right, but it very definitely didn't make the game more fun. That many people gives every capture and minor choke the potential to turn into Metro, which isn't something I particularly desire. | ||
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askTeivospy
1525 Posts
On December 16 2011 22:22 Sm3agol wrote: THIS. Vehicles being a non-factor is completely biased towards your apparent wish that a tank should be able to rambo through the entire map without a thought for RPGs/SOFLAM/Javelins/etc. Tanks are borderline OP, imo, when properly used, although I guess that is kind of how it should be. Same with copters/jets. .... ? Dude I don't use tanks, I have 5 hours in a tank primarily playing with my friends acting as their repair bitch and helping them out with proximity scan. As opposed to 34 hours as infantry >_> I have no idea how I want tanks to be OP from anything that I have said but I'll explain better I guess: When i go on 40p servers with my friends on skype I end up working with them to help them with whatever objective they want to do (ie Op Firestorm, 2 tanks vs my friend in 1, I help by disabling and calling out positions of things I see that they can't). We literally turn games when we work together When I go on 64p servers with my friends, they don't need my help because theres a ton of pubbers around them at flags taking care of any vehicles that come to help them much more efficiently than I can. What they are more concerned with is the massive amounts of infantry that I can barely help them with. So I just end up doing my own thing and farming kills like I was playing in a pub server So from my perspective in the air, vehicles are nonfactors really because whatever teamwork element needed to deal with them is unneeded when you have 5 engineers at every important point laying mines / using RPG and a single tank comes rolling up | ||
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kef
283 Posts
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Rob28
Canada705 Posts
On December 16 2011 23:01 Belisarius wrote: Are people really trying to act like Teivospy is some noob wanting his jets/tanks to be unstoppable because he doesn't know how to keep them alive? I feel like if you've been reading this thread at all, it's pretty apparent that he knows what he's doing and is probably one of the few people posting here with experience in a competitive setting. His argument is: 64 player games are no fun because the vehicles die faster, flying vehicles are always locked on, random assorted chaos with explosions everywhere, etc. The other argument is: 64 players is cool because vehicles aren't as OP but still have big roles, it's more exciting because you face more people frequently, it's more realistic to actual battle sizes, etc. But in the end, both are sides to the same coin. Neither are so much arguments as they are preferences, and if there's anything I learned from the whole "how useful is Recon, really" debate that raged on here a few pages ago, it's that BF3 is awesome because it caters to many different preferences. You don't like 64 player games? Cool, that's why they invented Squad Rush/TDM... You like 64 player matches? Awesome, here's some Conquest Large and some big-ass maps. In the end, what matters is that the choices are there for those who want to make them. | ||
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askTeivospy
1525 Posts
On December 16 2011 23:28 Rob28 wrote: His argument is: 64 player games are no fun because the vehicles die faster, flying vehicles are always locked on, random assorted chaos with explosions everywhere, etc. The other argument is: 64 players is cool because vehicles aren't as OP but still have big roles, it's more exciting because you face more people frequently, it's more realistic to actual battle sizes, etc. But in the end, both are sides to the same coin. Neither are so much arguments as they are preferences, and if there's anything I learned from the whole "how useful is Recon, really" debate that raged on here a few pages ago, it's that BF3 is awesome because it caters to many different preferences. You don't like 64 player games? Cool, that's why they invented Squad Rush/TDM... You like 64 player matches? Awesome, here's some Conquest Large and some big-ass maps. In the end, what matters is that the choices are there for those who want to make them. i explained my argument clearly in last post since I wasn't clear before sorry, but no what you wrote isn't it at all. To restate: the required amount of teamwork needed to take out vehicles between me and my friends diminishes as the server population increases. Thus it isn't fun for me BTW: the lock on thing isn't really part of what makes 64p servers so terrible to play on, that was just something I commented on because it literally annoys me in terms of listening to it for 90% of games which last 30 - 60 minutes. so many beeps it sounds like 40 morse code machines transmitting a single letter over and over and over. ^O^ | ||
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