• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:15
CEST 02:15
KST 09:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3515 users

Battlefield 3 - Page 358

Forum Index > General Games
Post a Reply
Prev 1 356 357 358 359 360 491 Next
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 04 2011 21:06 GMT
#7141
On December 05 2011 05:22 Roggay wrote:
Show nested quote +
On December 04 2011 14:47 Holcan wrote:
the bipod is never better, the straight pull bolt is faster and better for movement, both of which are superior when trying to amass headshots.

Theres nothing quite like looking down a corridor 50 feet away and getting two headshots in the time it takes for a pull bolt to reload.

Yea, sniper is actually amazing on metro 64players ahah, you get so many kills just by standing in the back, headshotting with every bullet.


Standing on the staircase with a frag DAO leads to lots of laughs.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
December 04 2011 22:44 GMT
#7142
So, ive been playing alot of helilolopters lately and i just wanna check what your setup is with both pilot and gunner for attack helis.

Cant decide between flares/zoom optics and thermal for gunner.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 04 2011 23:31 GMT
#7143
On December 05 2011 07:44 TunaBarrett wrote:
So, ive been playing alot of helilolopters lately and i just wanna check what your setup is with both pilot and gunner for attack helis.

Cant decide between flares/zoom optics and thermal for gunner.


Always take Flares as a gunner.

Always.
chaPeL
Profile Joined December 2010
Germany33 Posts
Last Edited: 2011-12-04 23:49:46
December 04 2011 23:36 GMT
#7144
On December 05 2011 07:44 TunaBarrett wrote:
So, ive been playing alot of helilolopters lately and i just wanna check what your setup is with both pilot and gunner for attack helis.

Cant decide between flares/zoom optics and thermal for gunner.


i'm on my way to the 5th heli service star and tested alot of different setups till now.
my favorites are as following:

pilot: guided rockets, flares, a2a missiles
gunner: autoloader, thermal optics, tv missile

in my opinion there is actually no need for the gunner to carry flaires, too. as a quite good pilot you are normally able to get away from the 2nd stinger or whatever fast enough till you have your flares ready again. maybe this will change after the patch on wednesday.

the only real advantage of zoom optics is to have the chance to hit the enemy chopper a bit better when they are quite far away.

thermal optics are the way to go i think. you can see and spot so much that you get like double the kills than without it. especially on maps like kharg island or caspian border thermal optics is a must in my opinion.

i think i'm not alone with my opinion it is the most useful. i mostly do the pilot part and all my awesome gunners i like to fly with prefer the thermal optics.

On December 05 2011 08:31 Fruscainte wrote:
Always take Flares as a gunner.

Always.


again, there is really no need for it actually. the only things that kill you in a chopper are:
- a not spotted aa vehicle with its machine gun
- a jet with its machine gun
- guided missile from tank/jet or stinger when you get designated by soflam or 3rd tank position and are not able to get behind a building or something in time

flares will not help you in any of these cases.
for everything else flares reload in time or you can get away easily assumed you are quite a decent helicopter pilot.

edit: specified reasons why there es no need of gunner flares






TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
December 04 2011 23:42 GMT
#7145
Im leaning towards flares aswell. Honestly thermal only seems useful when you are 100 m or less away from a target, and zoom doesnt really matter aslong as your target is spotted ;E. Havent tried thermal on caspian though, might be a different story but on kharg i think its really meh.
chaPeL
Profile Joined December 2010
Germany33 Posts
Last Edited: 2011-12-04 23:57:38
December 04 2011 23:56 GMT
#7146
thermal is awesome on kharg!
i don't know what you do, but normally me or my pilot is hovering quite low around C/D when there is no actual threat to us and you get alot of kills there as you can see not-spotted enemies way better(and most of the time there are a lot of them ).

for all people i know thermal optics nearly double up the gunner kills
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
December 05 2011 08:59 GMT
#7147
i LOVE thermal optics as gunner, but it always feels so irresponsible to not get flares. too bad!! still going with thermals, it's just too fun =(
Moderatorsloppy little slug
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-12-05 10:58:44
December 05 2011 10:55 GMT
#7148
idk what its going to be like after the patch but currently best defensive set up is definitely ECM Jammer (Pilot) Flares (Gunner)
with gunner having stealth. Defensive is good considering gunner + proper aim = ridiculous killing potential

if you need thermal optics as a gunner idk what to say, you'll lose in heli v heli fights and you'll lose vs constant stingers when Q spam does the exact same thing as thermal optics. In the end its not about killing as many people as possible its about not dieing
hihihi
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
December 05 2011 11:13 GMT
#7149
Holy shit! I just unlocked USAS and i would like to say its fricking incredible.

On topic of loadout for Heli, i do not believe Flares are so good. like many others has pointed out, if a Heli pilot is good, he's not going to die unless its to a jet imo. i've seen incredible pilot/gunner heli combo that JUST WONT DIE. those 2 ended up making the map impossible to vehicle for the enemy team. totally not fair i must say

I truly believe that the IR Flare nerf is deserved. At the current situation, it doesnt matter you have 2/3 stinger pointing at a heli, no stingers are going to take down any good aircraft unless it's been SOFLAM
Mew Mew Pew Pew
Westy
Profile Blog Joined April 2010
England808 Posts
December 05 2011 12:19 GMT
#7150
I think the opposite, the fact that everyone on the ground is usually a engineer with stingers can usually make being in a heli just a nightmare. Instead of this terrifying weapon of war, your just target practice for infantry on the ground. The only thing that should be a serious threat to the heli is the opposite teams heli, the 2 jets and the AA tank. If engineers also can take down heli's then thats pretty much everything in the game that can kill a heli.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
December 05 2011 12:33 GMT
#7151
I pretty much only play 32vs32 conquest and choppers do seem pretty vulnerable there since the amount of engineers is so high. Personally I use RPG though unless if theres really good pilots wreaking havoc that need to be dealt with.

I'm also pretty happy with the upcoming IRNV nerf even though I ended up using it on all classes but Recons just to not gimp myself too much. Happily go back to Holo and start using my eyes again now.

Btw does anyone have any idea how good the COVR and SUPR specs are? Still not quite sure what specs to prioritize having unlocked all squad ones now.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
December 05 2011 12:50 GMT
#7152
On December 05 2011 21:33 Vaelone wrote:
I pretty much only play 32vs32 conquest and choppers do seem pretty vulnerable there since the amount of engineers is so high. Personally I use RPG though unless if theres really good pilots wreaking havoc that need to be dealt with.

I'm also pretty happy with the upcoming IRNV nerf even though I ended up using it on all classes but Recons just to not gimp myself too much. Happily go back to Holo and start using my eyes again now.

Btw does anyone have any idea how good the COVR and SUPR specs are? Still not quite sure what specs to prioritize having unlocked all squad ones now.



Vaelone here's how i organise my squad perks.

I have this combo which is insane in short-med range, but a liability in long range...basically going tactical light+ SUPR perk.
Reasoning: Tactical Light at short-med range gives you a instant advantage over enemies, adding on SUPR fire perk, the enemy shouldnt be able to see anything whatsoever. Its the go-to combo for places like Grand Bazaar, where fights take place in short-med range where this combo shines. Long range...make sure you off your Tact light using "T" before firing.

For the rest, i find only Sprint/Ammo/Frag/Supressive useful. Some things are obvious, like if your Support, you obviously dont need AMMO/FRAG, SPRINT is always awesome. EXPL is a meh, especially when you can just reload your C4/ Claymores with your ammo pack.

As assault, i find myself running low on ammo for my F2000, which is why i always carry AMMO perk for my Assault because i need the ammo more than the rest of the perks.
In maps like Operation Clusterfuck, definitely FRAG with M320 is the way to go.

For recon, there's only 1perk that is even remotely useful...COVR. It makes it easier to shoot back accurately even when someone is firing at you.
Mew Mew Pew Pew
askTeivospy
Profile Blog Joined March 2011
1525 Posts
December 05 2011 13:36 GMT
#7153
On December 05 2011 21:50 Mithhaike wrote:
Show nested quote +
On December 05 2011 21:33 Vaelone wrote:
I pretty much only play 32vs32 conquest and choppers do seem pretty vulnerable there since the amount of engineers is so high. Personally I use RPG though unless if theres really good pilots wreaking havoc that need to be dealt with.

I'm also pretty happy with the upcoming IRNV nerf even though I ended up using it on all classes but Recons just to not gimp myself too much. Happily go back to Holo and start using my eyes again now.

Btw does anyone have any idea how good the COVR and SUPR specs are? Still not quite sure what specs to prioritize having unlocked all squad ones now.



Vaelone here's how i organise my squad perks.

I have this combo which is insane in short-med range, but a liability in long range...basically going tactical light+ SUPR perk.
Reasoning: Tactical Light at short-med range gives you a instant advantage over enemies, adding on SUPR fire perk, the enemy shouldnt be able to see anything whatsoever. Its the go-to combo for places like Grand Bazaar, where fights take place in short-med range where this combo shines. Long range...make sure you off your Tact light using "T" before firing.

For the rest, i find only Sprint/Ammo/Frag/Supressive useful. Some things are obvious, like if your Support, you obviously dont need AMMO/FRAG, SPRINT is always awesome. EXPL is a meh, especially when you can just reload your C4/ Claymores with your ammo pack.

As assault, i find myself running low on ammo for my F2000, which is why i always carry AMMO perk for my Assault because i need the ammo more than the rest of the perks.
In maps like Operation Clusterfuck, definitely FRAG with M320 is the way to go.

For recon, there's only 1perk that is even remotely useful...COVR. It makes it easier to shoot back accurately even when someone is firing at you.


I watched a youtube post comparing sprint and no sprint. sprint made you faster but it literally was very very very small difference

Personally I like SUPR or AMMO or EXPL because they're offensive perks. COVR is good if you're a sniper imo
hihihi
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-12-05 15:28:59
December 05 2011 15:26 GMT
#7154
On helicopters: I play 90% of my games without a partner, so I always have flares equipped, because gunner or pilot, often times I end up with some scrub who doesn't have anything unlocked, and we get killed by stingers at an alarming rate if flares aren't available (64 player maps, btw, the way battlefield is meant to be played). On that note, I think there ought to be some kind of licensing process a player needs to pass to be able to use jets/copters, because busy public servers are not the place to start "trying out air vehicles" when other capable pilots are waiting for their turn.

On squad perks: For me it's always in an order - SQD AMMO if nobody else on the squad has it, or if I'm Assualt and have no reliable Support guys > SQD FLAK if SQD AMMO is on someone else or if I'm Support > SQD SUPR or COVR if both are already covered, depending on certain factors (close quarters maps [COVR], amount of Recons on my squad [SUPR or COVR, depending on how close aggresive they are], if I plan on using a tank with an engy [COVR], etc.). I may use EXPL on vehicle heavy maps, but IMO AMMO is better since Support guys are few and far between.
"power overwhelming"... work, dammit, work!
Adila
Profile Joined April 2010
United States874 Posts
December 05 2011 16:24 GMT
#7155
I wish there were easier ways to get practice on choppers and jets. There really should be like a training tutorial or something for vehicles.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-12-05 16:42:58
December 05 2011 16:41 GMT
#7156
On December 06 2011 01:24 Adila wrote:
I wish there were easier ways to get practice on choppers and jets. There really should be like a training tutorial or something for vehicles.


The helicopter co-op mission is not a bad place to start, if you want to nail the flight dynamics of helis. It doesn't represent the dangers of flying around Caspain, Kharg, etc. though, since it's basically a joke fight against AI, but the flight mechanics are transferrable. I got to be a decent pilot by going through that level maybe 2 or 3 times. Jets totally need a tutorial though. I know how to fly them and maneouver and all that, just not well. Dicking around in ranked servers is not my idea of the ideal place to hone my jet skills (as someone who takes his stats seriously).

On that note, anybody else like to hop in a jet, fly across the field behind the frontlines, and just bail out and wreck havoc on foot?
"power overwhelming"... work, dammit, work!
Imhotep
Profile Joined August 2010
Sweden267 Posts
December 05 2011 17:29 GMT
#7157
Found this video showing the effects of the IRNV nerf. Pretty brutal if you ask me.

"The world is a dynamic mess of jiggling things." - Richard Feynman
Audle
Profile Joined January 2011
New Zealand40 Posts
December 05 2011 17:56 GMT
#7158
On December 05 2011 21:50 Mithhaike wrote:
Show nested quote +
On December 05 2011 21:33 Vaelone wrote:
I pretty much only play 32vs32 conquest and choppers do seem pretty vulnerable there since the amount of engineers is so high. Personally I use RPG though unless if theres really good pilots wreaking havoc that need to be dealt with.

I'm also pretty happy with the upcoming IRNV nerf even though I ended up using it on all classes but Recons just to not gimp myself too much. Happily go back to Holo and start using my eyes again now.

Btw does anyone have any idea how good the COVR and SUPR specs are? Still not quite sure what specs to prioritize having unlocked all squad ones now.



Vaelone here's how i organise my squad perks.

I have this combo which is insane in short-med range, but a liability in long range...basically going tactical light+ SUPR perk.
Reasoning: Tactical Light at short-med range gives you a instant advantage over enemies, adding on SUPR fire perk, the enemy shouldnt be able to see anything whatsoever. Its the go-to combo for places like Grand Bazaar, where fights take place in short-med range where this combo shines. Long range...make sure you off your Tact light using "T" before firing.

For the rest, i find only Sprint/Ammo/Frag/Supressive useful. Some things are obvious, like if your Support, you obviously dont need AMMO/FRAG, SPRINT is always awesome. EXPL is a meh, especially when you can just reload your C4/ Claymores with your ammo pack.

As assault, i find myself running low on ammo for my F2000, which is why i always carry AMMO perk for my Assault because i need the ammo more than the rest of the perks.
In maps like Operation Clusterfuck, definitely FRAG with M320 is the way to go.

For recon, there's only 1perk that is even remotely useful...COVR. It makes it easier to shoot back accurately even when someone is firing at you.


I would argue that the Flak perk is fairly useful, esp when the other team enjoys their rockets/grenades. It's effectively mandatory if playing on metro, which I do on occasion to get insane amounts of points (revives, medic packs, grenades and my good ol AEK).

I'm not sure if its bonus counts towards incoming damage from tanks and choppers though, if it does it would be even more useful on vehicle heavy maps.
Rob28
Profile Joined November 2010
Canada705 Posts
December 05 2011 18:15 GMT
#7159
On December 06 2011 02:56 Mousey wrote:
I'm not sure if its bonus counts towards incoming damage from tanks and choppers though, if it does it would be even more useful on vehicle heavy maps.


i'm pretty sure it does. I know it's definately come into play on Caspian when some mofo in a heli is just hover-firing rockets into a crowded Hilltop capture point.
"power overwhelming"... work, dammit, work!
chocopaw
Profile Blog Joined May 2011
2072 Posts
December 05 2011 18:24 GMT
#7160
On December 06 2011 02:29 Imhotep wrote:
Found this video showing the effects of the IRNV nerf. Pretty brutal if you ask me.

http://www.youtube.com/watch?v=Yu50SFsVJPU


Well, everybody knew that was going to happen. With things like IRNV there's pretty much no area at all between overpowered and worthless.
I hope my aiming did not suffer too badly from this ezmode and make me suck post-patch.^^
http://twitter.com/lechocopaw
Prev 1 356 357 358 359 360 491 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Playoffs
CranKy Ducklings24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft256
SpeCial 70
Temp0 35
StarCraft: Brood War
GuemChi 3741
League of Legends
Doublelift3891
Counter-Strike
summit1g7755
minikerr30
Super Smash Bros
PPMD32
Other Games
gofns13203
tarik_tv4091
Day[9].tv1165
C9.Mang0248
NeuroSwarm82
Trikslyr54
ViBE52
SteadfastSC29
JuggernautJason20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 125
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 17
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2847
Other Games
• Day9tv1165
• Shiphtur307
Upcoming Events
Escore
9h 45m
CrankTV Team League
10h 45m
WardiTV Summer Champion…
11h 45m
Big Brain Bouts
15h 45m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
21h 45m
Korean StarCraft League
1d 2h
Afreeca Starleague
1d 3h
RSL Revival
1d 8h
Serral vs SHIN
herO vs Solar
Online Event
1d 14h
Replay Cast
1d 23h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.