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Battlefield 3 - Page 352

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SarkON
Profile Joined January 2011
Russian Federation117 Posts
November 27 2011 23:51 GMT
#7021
Hi guys,

I've put together short video of me playing the other day on Op. Firestorm and having some C4 fun.
The music is cool to: Heat of the Moment by Asia.
There's a hillarious bonus cllip at the end



Let me know what you think/
Who Dares Wins...
askTeivospy
Profile Blog Joined March 2011
1525 Posts
November 28 2011 01:19 GMT
#7022
I've been maintaining 850-900 skill in a jet but I like how I switch out to infantry for a few rounds to mix it up. End up as 2.5-3.0+ KD for 3 rounds and it falls from 868 to 772

It is definitely based on other peoples skill rating, and the only way to get it to a high level is to keep going on massive kill streaks. I guess thats a fair assessment on someones skill but it doesnt work out when you have people doing abusive MAV flying or abusive jet flying
hihihi
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-11-28 01:59:21
November 28 2011 01:41 GMT
#7023
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.
iinsom
Profile Joined December 2010
Australia339 Posts
November 28 2011 02:24 GMT
#7024
On November 28 2011 10:19 askTeivospy wrote:
I've been maintaining 850-900 skill in a jet but I like how I switch out to infantry for a few rounds to mix it up. End up as 2.5-3.0+ KD for 3 rounds and it falls from 868 to 772

It is definitely based on other peoples skill rating, and the only way to get it to a high level is to keep going on massive kill streaks. I guess thats a fair assessment on someones skill but it doesnt work out when you have people doing abusive MAV flying or abusive jet flying


So basically, this is what determines your skill level on your stats page:


• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-11-28 03:21:07
November 28 2011 03:20 GMT
#7025
On November 28 2011 11:24 iinsom wrote:
Show nested quote +
On November 28 2011 10:19 askTeivospy wrote:
I've been maintaining 850-900 skill in a jet but I like how I switch out to infantry for a few rounds to mix it up. End up as 2.5-3.0+ KD for 3 rounds and it falls from 868 to 772

It is definitely based on other peoples skill rating, and the only way to get it to a high level is to keep going on massive kill streaks. I guess thats a fair assessment on someones skill but it doesnt work out when you have people doing abusive MAV flying or abusive jet flying


So basically, this is what determines your skill level on your stats page:


• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking


Rewording my post:

I know how its calculated and what its used for, all i said was to get it to relatively high levels you can't die to anyone since most people are lower than you so anyone you kill will increase your skill just a little bit and anyone you die to will decrease it greatly. So it follows that the only way to get it high is to go on killing streaks, which of course if you always go on killing streaks you could be skilled - or you could be just using abusive tactics that don't put you in danger and give you free kills.

Its really a pointless metric since it doesn't even make sense for match making with the way they implemented it. I think if they wanted to use a match making metric they should have just used score per minute
hihihi
zoltanium
Profile Joined April 2010
Australia171 Posts
Last Edited: 2011-11-28 03:45:44
November 28 2011 03:44 GMT
#7026
On November 28 2011 10:41 Belisarius wrote:
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.


Of course its a stupid stat and not a metric to skill at all . Its just something to watch go up as i go ~90-0 in MAV 4 rounds in a row. And you are right, it is kinda OP in its current form. But you really have to think about how its only really good on metro. That map is NO metric on how BF3 should be played. I cant tell you how much i enjoy MAVing those dickheads who spend an hour next to a supply crate splashing m320s off the roof hoping for a kill. Its not my fault they are too fixated on spamming their USAS12s and m320s.

3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)
mate
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 28 2011 03:48 GMT
#7027
On November 28 2011 12:20 askTeivospy wrote:
Show nested quote +
On November 28 2011 11:24 iinsom wrote:
On November 28 2011 10:19 askTeivospy wrote:
I've been maintaining 850-900 skill in a jet but I like how I switch out to infantry for a few rounds to mix it up. End up as 2.5-3.0+ KD for 3 rounds and it falls from 868 to 772

It is definitely based on other peoples skill rating, and the only way to get it to a high level is to keep going on massive kill streaks. I guess thats a fair assessment on someones skill but it doesnt work out when you have people doing abusive MAV flying or abusive jet flying


So basically, this is what determines your skill level on your stats page:


• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking


Rewording my post:

I know how its calculated and what its used for, all i said was to get it to relatively high levels you can't die to anyone since most people are lower than you so anyone you kill will increase your skill just a little bit and anyone you die to will decrease it greatly. So it follows that the only way to get it high is to go on killing streaks, which of course if you always go on killing streaks you could be skilled - or you could be just using abusive tactics that don't put you in danger and give you free kills.

Its really a pointless metric since it doesn't even make sense for match making with the way they implemented it. I think if they wanted to use a match making metric they should have just used score per minute

Another reason, this is bs...for example. As a recon, you will basically never kill highly skilled pilots/gunners/tanks/etc, and they will only kill you, just because of what class you play. You could also be the best sniper in existence, and die to the worst spray and prayer in the entire world, just because they spawned weird on you. BF3 is not a competitive game, so any attempt to make it as such, MM and the like, is doomed for failure.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 28 2011 03:51 GMT
#7028
On November 28 2011 12:44 zoltanium wrote:
Show nested quote +
On November 28 2011 10:41 Belisarius wrote:
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.


Of course its a stupid stat and not a metric to skill at all . Its just something to watch go up as i go ~90-0 in MAV 4 rounds in a row. And you are right, it is kinda OP in its current form. But you really have to think about how its only really good on metro. That map is NO metric on how BF3 should be played. I cant tell you how much i enjoy MAVing those dickheads who spend an hour next to a supply crate splashing m320s off the roof hoping for a kill. Its not my fault they are too fixated on spamming their USAS12s and m320s.

3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)

Why are MAV's considered a serious problem? Upon death select engineer/stingers/exp perk. 5(or 6?) dead MAVs, and there is literally nothing they can do about it. i love seeing multiple MAVs. it means there are that many totally worthless snipers that are about to have to jump into the action, because their MAV just died on sight.
zoltanium
Profile Joined April 2010
Australia171 Posts
November 28 2011 03:53 GMT
#7029
On November 28 2011 12:51 Sm3agol wrote:
Show nested quote +
On November 28 2011 12:44 zoltanium wrote:
On November 28 2011 10:41 Belisarius wrote:
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.


Of course its a stupid stat and not a metric to skill at all . Its just something to watch go up as i go ~90-0 in MAV 4 rounds in a row. And you are right, it is kinda OP in its current form. But you really have to think about how its only really good on metro. That map is NO metric on how BF3 should be played. I cant tell you how much i enjoy MAVing those dickheads who spend an hour next to a supply crate splashing m320s off the roof hoping for a kill. Its not my fault they are too fixated on spamming their USAS12s and m320s.

3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)

Why are MAV's considered a serious problem? Upon death select engineer/stingers/exp perk. 5(or 6?) dead MAVs, and there is literally nothing they can do about it. i love seeing multiple MAVs. it means there are that many totally worthless snipers that are about to have to jump into the action, because their MAV just died on sight.

You haven't played a metro 24/7 server have you?
mate
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 28 2011 04:00 GMT
#7030
On November 28 2011 12:53 zoltanium wrote:
Show nested quote +
On November 28 2011 12:51 Sm3agol wrote:
On November 28 2011 12:44 zoltanium wrote:
On November 28 2011 10:41 Belisarius wrote:
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.


Of course its a stupid stat and not a metric to skill at all . Its just something to watch go up as i go ~90-0 in MAV 4 rounds in a row. And you are right, it is kinda OP in its current form. But you really have to think about how its only really good on metro. That map is NO metric on how BF3 should be played. I cant tell you how much i enjoy MAVing those dickheads who spend an hour next to a supply crate splashing m320s off the roof hoping for a kill. Its not my fault they are too fixated on spamming their USAS12s and m320s.

3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)

Why are MAV's considered a serious problem? Upon death select engineer/stingers/exp perk. 5(or 6?) dead MAVs, and there is literally nothing they can do about it. i love seeing multiple MAVs. it means there are that many totally worthless snipers that are about to have to jump into the action, because their MAV just died on sight.

You haven't played a metro 24/7 server have you?

Why would I ever do such a terrible thing??
zoltanium
Profile Joined April 2010
Australia171 Posts
November 28 2011 04:04 GMT
#7031
On November 28 2011 13:00 Sm3agol wrote:
Show nested quote +
On November 28 2011 12:53 zoltanium wrote:
On November 28 2011 12:51 Sm3agol wrote:
On November 28 2011 12:44 zoltanium wrote:
On November 28 2011 10:41 Belisarius wrote:
Demize99 specifically stated at one point that it was an Elo rating, so that's definitely how it works.

As to whether it's stupid... I think it would be a fair enough metric if BF3 was infantry only. In a CoD game, Elo would work really well. But vehicles of any kind screw it up pretty badly, since it's much easier to get a massive streak in a vehicle than it is on the ground.

If they were serious about making it a useful metric, it might even be nice to have separate Elos for infantry and each vehicle type.

On a side-note, I'm becoming more and more convinced that the MAV is too good, purely because you can replenish it at support packs. If it replenished only on death, or at least on a several minute timer, I'd be fine with them... but the fact that you can spend a huge amount of time shutting one down only to have it come back 10 seconds later is really frustrating. It's en extremely influential vehicle that has none of the drawbacks of actually being a vehicle.


Of course its a stupid stat and not a metric to skill at all . Its just something to watch go up as i go ~90-0 in MAV 4 rounds in a row. And you are right, it is kinda OP in its current form. But you really have to think about how its only really good on metro. That map is NO metric on how BF3 should be played. I cant tell you how much i enjoy MAVing those dickheads who spend an hour next to a supply crate splashing m320s off the roof hoping for a kill. Its not my fault they are too fixated on spamming their USAS12s and m320s.

3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)

Why are MAV's considered a serious problem? Upon death select engineer/stingers/exp perk. 5(or 6?) dead MAVs, and there is literally nothing they can do about it. i love seeing multiple MAVs. it means there are that many totally worthless snipers that are about to have to jump into the action, because their MAV just died on sight.

You haven't played a metro 24/7 server have you?

Why would I ever do such a terrible thing??

Haha
And yeah, you have the right response to MAVs on an open map, the problem is you cant really use stingers on the MAV unless its between A point and russian spawn.
mate
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
November 28 2011 05:26 GMT
#7032
battlefield 3, 30 bucks @ origin, buy or no? (1day only)
<3 Kim Taeyeon
Zooper31
Profile Joined May 2009
United States5711 Posts
November 28 2011 05:30 GMT
#7033
On November 28 2011 14:26 iKill[ShocK] wrote:
battlefield 3, 30 bucks @ origin, buy or no? (1day only)


At $30 hell yes. Best shooter or the year imo.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Rob28
Profile Joined November 2010
Canada705 Posts
November 28 2011 14:32 GMT
#7034
On November 28 2011 12:44 zoltanium wrote:
3 possible changes DICE can do
- Make killing the MAV worth 100 points
- Making the kills by the MAV revivable (probably the best choice)
- Make the amount of resupply required for MAV way bigger ( as resupply crates have a finite charge afaik, makes the recon have to make constant journeys looking for ammo)



I would say the entire problem could be solved if you just made the MAV non-lethal entirely. It's supposed to be a motion-sensor/spotting device, not a weapon. If T-UGS exploded like a claymore when anyone got near it, you'd think that was a BS design flaw, right? If med/ammo kits had wheels and could kill a man by running into his shins at full speed, you'd think it was BS, right? Well running people down with a small flying robot is just as BS, IMO.
"power overwhelming"... work, dammit, work!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 28 2011 14:36 GMT
#7035
I have to agree with Rob28. From my perspective, it was designed to be a recon device, not an offensive one. Someone dropped the ball when they made it lethal and I'm wondering what made them not do so in QA.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
sidesprang
Profile Joined January 2009
Norway1033 Posts
November 28 2011 14:54 GMT
#7036
On November 27 2011 04:52 Snuggles wrote:
Show nested quote +
On November 26 2011 14:51 Sm3agol wrote:
On November 26 2011 13:47 Snuggles wrote:
Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =(

Easy steps to fragging liek a boss within your role, while maintaining a good k/d.


1. Pick recon.
2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy.
3. ???
4. Profit.

http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/
http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round)

And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets.


Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"?


Yes, Just drive the tank preferably with a buddy and own it up.
Float like a butterfly, sting like a bee.
QuanticHawk
Profile Blog Joined May 2007
United States32093 Posts
Last Edited: 2011-11-28 15:10:00
November 28 2011 15:09 GMT
#7037
On November 27 2011 04:52 Snuggles wrote:
Show nested quote +
On November 26 2011 14:51 Sm3agol wrote:
On November 26 2011 13:47 Snuggles wrote:
Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =(

Easy steps to fragging liek a boss within your role, while maintaining a good k/d.


1. Pick recon.
2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy.
3. ???
4. Profit.

http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/
http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round)

And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets.


Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"?


K:D really is overrated unless you're playing recon, in which case you're really not being particularly useful anyway unless it's a rush map. Assault or Engi you can maybe get a really high one if you're smart using cover and stuff, while still actually being effective in the game as far as taking and defending caps. Vehicles can get you up there as well.
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Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-11-28 15:49:41
November 28 2011 15:48 GMT
#7038
On November 29 2011 00:09 Hawk wrote:
Show nested quote +
On November 27 2011 04:52 Snuggles wrote:
On November 26 2011 14:51 Sm3agol wrote:
On November 26 2011 13:47 Snuggles wrote:
Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =(

Easy steps to fragging liek a boss within your role, while maintaining a good k/d.


1. Pick recon.
2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy.
3. ???
4. Profit.

http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/
http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round)

And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets.


Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"?


K:D really is overrated unless you're playing recon, in which case you're really not being particularly useful anyway unless it's a rush map. Assault or Engi you can maybe get a really high one if you're smart using cover and stuff, while still actually being effective in the game as far as taking and defending caps. Vehicles can get you up there as well.

K/D is definitely NOT overrated.....UNLESS IT'S RUSH ON OFFENSE. If you have a 20-4 score on conquest, that is 20 tickets used to 4.....definitely not overrated, that is 15 point swing, I've seen plenty of conquest games come closer than that. Now, going 5/1, while still the same k/d, is not nearly as good, because it's just not as big of a net ticket gain. However, that is still only giving up a single ticket all game, which is still fairly effective as long as you're not effectively gimping your team squad by just being a douche lobbing tank shells from your base camp or something similarly retarded. If you're just being a very careful player, dropping ammo/reviving teamates/shooting down MAVs/damaging choppers/etc while avoiding risky combat, a 5/1 score is perfectly ok, and very solid. And as recon, that is your entire job....keep a good k/d. If you have 8 recons all going 8-2, that is a 50 point swing right there, even assuming the kills have no other purpose, like saving teamates/defending flags/capping flags/etc.

Really, the "easiest" way to get ridiculous k/d is to learn to be a vehicle whore. If you're really good, you can do it as a recon as well, but it's just not as sure of a thing, and is a lot more dependent on your aim.
QuanticHawk
Profile Blog Joined May 2007
United States32093 Posts
Last Edited: 2011-11-28 16:09:19
November 28 2011 16:03 GMT
#7039
No, sorry, recons are almost always useless and the team would be better served with that person playing any one of the other classes. 5-1, 10-2 or something similar for a match with no caps is pretty useless. Not losing tickets doesn't mean you played well at all. Recons are more useful mav whoring all game. The guy tank shelling a base from far away is definitely more useful because it's damn hard to cap a point when there's explosions on it every two seconds, and he can go out and take it back by himself if he gets beat. A single sniper isn't going to hold off an entire squad whereas a tank, with proper positioning, absolutely can.

e: an aggressive recon with the ump or something can be quite effective though, since they can really push forward positions with the spawn becon
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 28 2011 16:37 GMT
#7040
On November 29 2011 01:03 Hawk wrote:
No, sorry, recons are almost always useless and the team would be better served with that person playing any one of the other classes. 5-1, 10-2 or something similar for a match with no caps is pretty useless. Not losing tickets doesn't mean you played well at all. Recons are more useful mav whoring all game. The guy tank shelling a base from far away is definitely more useful because it's damn hard to cap a point when there's explosions on it every two seconds, and he can go out and take it back by himself if he gets beat. A single sniper isn't going to hold off an entire squad whereas a tank, with proper positioning, absolutely can.

e: an aggressive recon with the ump or something can be quite effective though, since they can really push forward positions with the spawn becon

This is most definitely wrong. Maybe your stereotypical terrible snipers that sit 500 yards away from the nearest cap point and try and get 4 headshots in an entire game so they can brag about their longest headshot score.... Even then, that is still better than same said terrible player going 2/15 as assault with a few random capture assists and a few heals/revives thrown in, not to mention getting all your tanks/jeeps blown up by trying to rambo capture points solo.

But a good sniper can completely lock down some cap points on some maps. I know I can hold off just about anything that isn't a tank from antenna point on Caspian by myself, and my spawn beacon lets my teamates come in with rockets even if a tank manages to get by and cap. I can also singlehandedly retake/push alleys in maps like Bazaar/Dhavamand by just completely locking down peekers, and making opponents afraid to even peek out and throw grenades. Now, a good sniper on a terrible team can just get outmuscled by armor/mass explosives, and hence have little real impact. But that is true of just about any one person.
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