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On November 26 2011 14:51 Sm3agol wrote:Show nested quote +On November 26 2011 13:47 Snuggles wrote: Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =( Easy steps to fragging liek a boss within your role, while maintaining a good k/d. 1. Pick recon. 2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy. 3. ??? 4. Profit. http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round) And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets.
Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"?
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Play with mates and all chose assault. Run around as a squad and revive eachother whenever you die. Easy.
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On November 27 2011 04:52 Snuggles wrote:Show nested quote +On November 26 2011 14:51 Sm3agol wrote:On November 26 2011 13:47 Snuggles wrote: Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =( Easy steps to fragging liek a boss within your role, while maintaining a good k/d. 1. Pick recon. 2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy. 3. ??? 4. Profit. http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round) And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets. Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"? I don't lie on my belly, and don't sit 5 miles away. Both things you said are both very hit and miss as far as scores go, and also very easy to kill. An actual good recon wants his action around the ~200 meter mark, and stays fairly mobile. For example, on Caspian, I love "camping" in the rocks you find if you head in a straight line for the hilltop, right before the barbed wire. You can cover the hilltop, the rocks above the forest(? between hilltop and antenna), people running from the checkpoint(?) to hilltop, checkpoint, and also the ENTIRE little no-mans-land surrounded by barbed wire. If you're paying attention you'll never get snuck up on, and people will have to cross the wide open space between barbed wire to get to you, which makes for very easy headshots. In this situation, most of your action is around the 200 M and below mark, and headshots are fairly easy to get, since the range isn't that far. You also have to continually move, because if you're camped out prone watching just one area, you will get knifed in about 30 seconds, because as soon as people see shots coming from that hill, they WILL be running across no-mans-land to come get you because they assume an easy kill, which they will get if you are just proning on top of a rock. It's kind of an advanced rifle spot, someone with a M16 and ACOG could do well in that spot too. You have to stay active, and be very good at running perpendicular headshots, because most of the good shots you'll have will be of that variety.
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I've given up on this game for a while, I cant play on many servers because of low framerate, and it drops to less than 10 when anything happens. 64 player servers are completely out of the question. I've updated my drivers. changed to the lowest settings possible and nothing changes. I can run any other game on highest settings usually without fail either.
Also, theres too many annoying little things that detract from the game, like not being able to see my ping, unable to change settings outside of a game, having to wait ages after dying in order to change kits and loadout.
Theres one major plus though, and thats when you have a few people to chat over mumble with in the same squad, games are infinately better to play, and all the things that bother me in BF3 have no effect, its astonishing.
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played a couple maps today after not playing for awhile. (lol COD) I have not black screened or crashed like i use to and i really like the Q for server thing they added.
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Defense is doable solo on rush. Of course, the attackers have to be noobs, but you can carry the team on most maps.
+ Show Spoiler +
I never spawned as support btw, the points are from taking a kit from the ground. XD
/brag
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On November 27 2011 19:53 ChrisXIV wrote:Defense is doable solo on rush. Of course, the attackers have to be noobs, but you can carry the team on most maps. + Show Spoiler +I never spawned as support btw, the points are from taking a kit from the ground. XD /brag
So, just to be clear; referencing the fact that your post is a blatant wank attempt doesn't actually make it any more interesting.
Plus I'm sure like half the people in this thread could post a game where they did that. I don't doubt we have quite a few who can post games better than that every night without really trying.
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Live and let live if someone wants to brag good for them.
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On November 27 2011 04:52 Snuggles wrote:Show nested quote +On November 26 2011 14:51 Sm3agol wrote:On November 26 2011 13:47 Snuggles wrote: Any pro tips for playing infrantry in general? like how to get the most points but at the same time frag like a boss while following your role? I do a pretty good job blowing up tanks or saving lives but my K/D is deplorable =( Easy steps to fragging liek a boss within your role, while maintaining a good k/d. 1. Pick recon. 2. Unlock M40A5, 12X scope, MAV, straight bolt, respawn location thingy. 3. ??? 4. Profit. http://battlelog.battlefield.com/bf3/battlereport/show/7193572/1/299858721/http://battlelog.battlefield.com/bf3/battlereport/show/7064369/1/299858721/(joined ~ halfway through the round) And what I do most of the time is criminally easy. I wish demos existed, so you could see how simple it is to rack up thousands of points as a recon. I just have several spots I get to on most maps, where once there, I can pretty much hold off most 1/2 man assaults, and have enough cover and flexibility to be able to out-snipe 99% of my opponents. And headshots can give you insane amounts of points in some of these spots. On Bazaar, for example, there are several spots I use all the time about 150-200m away. Headshots are really simple once you get your range, which again, if you use similar spots, you will know the ranges anyways. And a headshot counts for those 1-200 points, you get 100 points for the kill, ribbon bonuses on top of that, and your position will get spawned on all game as well, giving you more points. if you're on a map like Caspian, Firestorm, etc, you can easily get 3-400 range headshots as well, further racking up your scores. If you get into a jam, just whip out the old MAV, and start racking up roadkills and spot assists. It took me a little while(actually a long while, my k/d was <0.6 for almost 3 weeks...) to get going, but recon is my bitch now, and it's so easy to effortlessly point whore on most maps. Oddly enough, the smaller and tighter the map, the more I dominate. On Firestorm/Kharg/etc(not Caspian, I have my "bitch spot" on that map, and I point whore it to the max), I often struggle to maintain high K/D ratios, whereas on maps like Metro or Bazaar, I usually have 3/4/5:1 K/D ratios. And the great thing is, tha'ts the recon's job. Keep a high K/D ratio and just knock down tickets. Anyway to get scores like 15 - 1, 50 - 9, 41 - 6, 23 - 3 with things that don't require laying on your belly 5 miles away from the "Battlefield"?
Good situational awareness and accuracy.
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I've been kicked from every Métro server I tried today for MAVing down my enemies T_T
Also, what actually counts towards your "skill" level?
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On November 28 2011 04:28 Hibzy wrote:I've been kicked from every Métro server I tried today for MAVing down my enemies T_T Also, what actually counts towards your "skill" level? ELO rating afaik, so everytime you kill someone you get +X amount of points depending on their skill, and everytime you die you get -X amount of points depending on their skill.
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I tried the game. Felt too modern for my tastes. Not in the sense that everything is an m16 or an ak offshoot but in the sense that the map and spawn design attempts to make the game into a softer version of chase your tail around the arena without classic resource map control elements. The spawn on player AND mobile spawn thing AND revive without being able to double tap makes me think of a RTCW disc spinning in its dead towers tray. I did like the scale for rifles though. It's like almost an accurate 1/4th scale. Bullet drop on snipers might be a bit more harsh but I think that's for the better. The jeeps are also more fun.
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Italy473 Posts
On November 28 2011 04:30 zoltanium wrote:Show nested quote +On November 28 2011 04:28 Hibzy wrote:I've been kicked from every Métro server I tried today for MAVing down my enemies T_T Also, what actually counts towards your "skill" level? ELO rating afaik, so everytime you kill someone you get +X amount of points depending on their skill, and everytime you die you get -X amount of points depending on their skill.
This is laughable. Battlefield is a game where you can go on death streaks without being able to do a thing about it. Skill doesn't even come into the game when someone gets the drop on you or death just falls out of the sky in the form of a mortar shell. You just die, period, there is no contest, and I cannot for the life of me understand why the developers would think measuring such a vaporous value at all would be a good idea, let alone measure it by the most meaningless metric the Battlefield series contains.
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On November 28 2011 04:33 triumph wrote: I tried the game. Felt too modern for my tastes. Not in the sense that everything is an m16 or an ak offshoot but in the sense that the map and spawn design attempts to make the game into a softer version of chase your tail around the arena without classic resource map control elements. The spawn on player AND mobile spawn thing AND revive without being able to double tap makes me think of a RTCW disc spinning in its dead towers tray. I did like the scale for rifles though. It's like almost an accurate 1/4th scale. Bullet drop on snipers might be a bit more harsh but I think that's for the better. The jeeps are also more fun.
eeeeh.... What??
edit* also where can you see your 'skill' level?
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Stopped playing until the new map and prey that they remove the IRNV from the game.
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On November 28 2011 04:39 solidbebe wrote:Show nested quote +On November 28 2011 04:33 triumph wrote: I tried the game. Felt too modern for my tastes. Not in the sense that everything is an m16 or an ak offshoot but in the sense that the map and spawn design attempts to make the game into a softer version of chase your tail around the arena without classic resource map control elements. The spawn on player AND mobile spawn thing AND revive without being able to double tap makes me think of a RTCW disc spinning in its dead towers tray. I did like the scale for rifles though. It's like almost an accurate 1/4th scale. Bullet drop on snipers might be a bit more harsh but I think that's for the better. The jeeps are also more fun. eeeeh.... What?? edit* also where can you see your 'skill' level? When I played the old BF manner you needed to kind of sit on points and taking middle points would result in new stuff spawning at main or a super sniper rifle spawning on the mid of a map. And with spawn on player and no limited mobile spawn the game play feels cheesey. Double tap to deny revive is from RTCW. You kill someone to deny revive with melee or gibbing but you could get shot in the back while trying to do so. Felt like those games had more depth. The map design mixed with being able to spawn all over the place makes it feel like a larger version of pop FPS arena shooting. Not like a battlefield with big attacks or a spread out line.
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On November 28 2011 04:50 triumph wrote:Show nested quote +On November 28 2011 04:39 solidbebe wrote:On November 28 2011 04:33 triumph wrote: I tried the game. Felt too modern for my tastes. Not in the sense that everything is an m16 or an ak offshoot but in the sense that the map and spawn design attempts to make the game into a softer version of chase your tail around the arena without classic resource map control elements. The spawn on player AND mobile spawn thing AND revive without being able to double tap makes me think of a RTCW disc spinning in its dead towers tray. I did like the scale for rifles though. It's like almost an accurate 1/4th scale. Bullet drop on snipers might be a bit more harsh but I think that's for the better. The jeeps are also more fun. eeeeh.... What?? edit* also where can you see your 'skill' level? When I played the old BF manner you needed to kind of sit on points and taking middle points would result in new stuff spawning at main or a super sniper rifle spawning on the mid of a map. And with spawn on player and no limited mobile spawn the game play feels cheesey. Double tap to deny revive is from RTCW. You kill someone to deny revive with melee or gibbing but you could get shot in the back while trying to do so. Felt like those games had more depth. The map design mixed with being able to spawn all over the place makes it feel like a larger version of pop FPS arena shooting. Not like a battlefield with big attacks or a spread out line. I know what you mean. BF2 was the last game to have middle flags that mattered, ie a chopper spawning on non main flags. And not being able to enter enemy main base to steal assets has really ruined the depths of strats, especially in competitve matches. BF3 has flags that are all clustered together, even on large vehicle maps, to keep the people with short attention spans interested. Its a shame. And you can deny revive, you just lightly tap bullets into their corpse if you know they are about to get revived. You have a tiny window before they 'accept' the revive that will result in a perma death. I only use this method in clan wars though, in pubs you dont really need to worry about an obnoxious amount of revives.
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I played 32 v 32 BF2 organized for a while and that game had the spawn on dude issue. Round starts were a joke. Delay spawn, a guy jumps into a helo, a second squad leader jumps into a helo. Squad leader paras, chopper co-pilot spawns. Both teams do this. A whole 6 dudes are paradroped into an area. Make a rule to deny parachutes and instead it becomes the most awkward huey slick ever.
I didn't know about that window. I just think that the mechanic should be changed to be more responsive to the player and less immersion breaking. If a guy is hit by a rocket he should be gibbed. If he's head wounded he shouldn't get back up. It's a matter of both skill head room and also forcing some strategic choices between ROF large capacity small cal. weapons and large cal precise HS focused weapons. A nice detailed twitchy animation for a downed dude would be nice. I didn't see one when I played.
I will give them this. For something lesser than 12v12 the game feels right. But that just fuels my OMG ITS MADE FOR A CONSOLE MORE CAPS LOCK PLZ rage when the word on the street is that half way through it switched gears from PC to Console focus for the green. Can't blame em though since the console makes tons of money.
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