Battlefield 3 - Page 336
| Forum Index > General Games |
|
OmaplatA
United States33 Posts
| ||
|
TunaBarrett
Sweden1045 Posts
| ||
|
Cillas
Germany78 Posts
u got 9 rockets for example or 6 c4 | ||
|
Little Rage Box
United States84 Posts
~Spartan | ||
|
TunaBarrett
Sweden1045 Posts
On November 11 2011 09:20 Cillas wrote: its a perk that doubles the amount of explosives u got 9 rockets for example or 6 c4 Oh lols right, i never even bothered to look at that specialization. well then.....c4 time | ||
|
{CC}StealthBlue
United States41117 Posts
| ||
|
Swwww
Switzerland812 Posts
On another note, are there any competitive EU teams looking for one high quality player? I really need to find a clan to play in leagues with =( | ||
|
TheSwamp
United States1497 Posts
| ||
|
Skullflower
United States3779 Posts
| ||
|
askTeivospy
1525 Posts
Basically the skill gap between me and them is the same if not more than between me and a newbie that can't take off ._. Really sobering rofl Anyways ima keep practicing / dogfighting them until I can stomp them or at least shoot them down once ^O^ . They're really really nice people too and commented on each others mistakes and what not after a fight so that was great to see. I was expecting some average skilled ego filled jerks that I normally run into when I go pubbing so I'm glad I had that experience since I know a few of my mistakes and now I'm working on correcting them Also I made a recording on how to turn sharp, basically people that say to hold brake down to make sharp turns are halfway wrong. Its more like you get your speed down to 300 and then you tap S quickly. When I upload it I'll post here since its easier to see what I mean visually | ||
|
bubO
United States367 Posts
http://www.shacknews.com/article/71026/battlefield-4-ea-president-spoke-broadly-rep-says Well better get ready for BF4 lol | ||
|
zoltanium
Australia171 Posts
On November 11 2011 08:55 Belisarius wrote: Thanks for this post, I've been interested in what battlefield looks like from a clan-based perspective for a while. What do you mean stock only, though? As in nothing but M4/M16/M249/Mk 11? Surely, "weapon balance is fine if we use absolutely none of the alternative weapons" is a bit of a silly statement. That's kind of like saying starcraft 2 would be balanced so long as you only allow T1. I understand that it might make sense and work well (unlike using only T1 lol), but if you have to do that to make it competitive the game sure as hell isn't balanced. Also I'd always expected the engineer repair thing to be utterly broken if you ever found people willing to just sit there and camp-repair your tank. Does that cause real problems if you have two teams doing it? And what's your normal class breakdown for your team? Yeah i can understand that view regarding weapons. I guess i used the wrong word, not balance rather skill. It becomes too easy with those weapons. We (team immunity) have been arguing for stock weapons for a few reasons. - The F2000/AEK/SCAR are way too easy to use. Even without attachements, the time to kill of these weapons means you dont have master the skill of burst firing, its pretty much just hold down left click. This doesnt really promote a competitive environment. If you look at 2142, if you just held down left click all the time you'd miss. - Map disadvantage. the high rate of fire means the M16 is marginally better than the AK. By pure coincidence, some of the maps are biased towards russia eg on canal small conquest, US starts on the carrier and russia starts with 2 tanks, on seine russia has a big height advantage). So this kinda balances it out. -Gives each team some uniqueness. If every weapon is allowed, it will be F2000s for the assault and SCAR for the engineer. No variation at all. As a sc2 fan ive watched blops on MLG for shits n giggles while there is SC2 downtime, and everyone runs around with the FAMAS. It makes the gun side of the game boring! That said, we are the minority so its likely the australian community is going to head to a rule set of No attachments, All weapons allowed. And yeah the engy repair is a bit broken. Even more broken if you have 2 people behind a tank repairing (but that means your infantry on the ground will be numerically weak). In BF2 the repair rate was much slower so tanks would mostly be behind a defensive wall so they could retreat when it got to hectic, but you cant really do that with vehicle disable. So far every team on seine and bazaar has had a dedicated gunner/repair bitch on the armour. Initially it has caused us problems (they just never die!), but we have kinda gotten good at swarming the enemy armour with AT to take it down. And as for class breakdown, cant speak for the others but for our infantry squad we run 2 engy 2 medic (recon is useless if spawn beacons are dissallowed, support is useless when you can just pick up kits is you stay alive long enough). If their armour is shit we may switch to 3 medic 1 engy on the infantry maps. | ||
|
Belisarius
Australia6233 Posts
On November 11 2011 13:53 zoltanium wrote: Yeah i can understand that view regarding weapons. I guess i used the wrong word, not balance rather skill. It becomes too easy with those weapons. We (team immunity) have been arguing for stock weapons for a few reasons. - The F2000/AEK/SCAR are way too easy to use. Even without attachements, the time to kill of these weapons means you dont have master the skill of burst firing, its pretty much just hold down left click. This doesnt really promote a competitive environment. If you look at 2142, if you just held down left click all the time you'd miss. - Map disadvantage. the high rate of fire means the M16 is marginally better than the AK. By pure coincidence, some of the maps are biased towards russia eg on canal small conquest, US starts on the carrier and russia starts with 2 tanks, on seine russia has a big height advantage). So this kinda balances it out. -Gives each team some uniqueness. If every weapon is allowed, it will be F2000s for the assault and SCAR for the engineer. No variation at all. As a sc2 fan ive watched blops on MLG for shits n giggles while there is SC2 downtime, and everyone runs around with the FAMAS. It makes the gun side of the game boring! That said, we are the minority so its likely the australian community is going to head to a rule set of No attachments, All weapons allowed. And yeah the engy repair is a bit broken. Even more broken if you have 2 people behind a tank repairing (but that means your infantry on the ground will be numerically weak). In BF2 the repair rate was much slower so tanks would mostly be behind a defensive wall so they could retreat when it got to hectic, but you cant really do that with vehicle disable. So far every team on seine and bazaar has had a dedicated gunner/repair bitch on the armour. Initially it has caused us problems (they just never die!), but we have kinda gotten good at swarming the enemy armour with AT to take it down. And as for class breakdown, cant speak for the others but for our infantry squad we run 2 engy 2 medic (recon is useless if spawn beacons are dissallowed, support is useless when you can just pick up kits is you stay alive long enough). If their armour is shit we may switch to 3 medic 1 engy on the infantry maps. Yeah, I appreciate all of those reasons, I just react against people giving up on major features of games before they've been allowed to play out properly. A more accurate SC2 parallel is probably everyone who threw in the towel during the beta because it wasn't BW with updated graphics. Your strongest point is obviously the fact that the best-in-class guns are too easy to use right now, and I can't refute that other than to hope that DICE tones things down. The map balance thing is kind of coincidental. I wouldn't bank on that still being the case after a patch or map pack or two, although it is interesting that just about every map is RU-favoured in some way. Regarding diversity, I don't agree with that point. Right now, yes, everyone would use the SCAR, but in a patch or two that might not be the case. As soon as you get to three guns on the "viable" list, you actually lose diversity doing what you guys suggest, since your way will always put 2 guns per class on the field. That's better than 1, but a lot worse than if DICE gets balance to the point where there might be 4. I agree that right now, the combination of RU-favoured maps and US-favoured starting weapons is attractive to make use of, but I don't think you can bank on that continuing long term. Really, I guess, that's my major objection to limiting things like you suggest; it's a good solution for the game as it is, but it's not in any way future-proof and also guts the game at a time when it's barely finding its feet. DICE has shown they're listening (upcoming SCAR and tac-flash nerfs); I'd be inclined to give them some time to make the game you want. They're not going to listen to the competetive scene if the competetive scene straight away indicates they don't care about much of the game's content, and by association much of the changes they might want to offer in future. That's always been my issue even with movements like promod for CoD4. | ||
|
Torte de Lini
Germany38463 Posts
Do I get points for just spotting people or do they have to die? | ||
|
Torte de Lini
Germany38463 Posts
On November 11 2011 12:44 bubO wrote: Dont know if this was posted already or not....but http://www.shacknews.com/article/71026/battlefield-4-ea-president-spoke-broadly-rep-says Well better get ready for BF4 lol Did you read it at all? There is inevitably going to be a BF4, it's something outlined as all successful franchises are. Doesn't mean they're working/planning/drawing up ideas for it yet. | ||
|
Hirosh
Germany267 Posts
On November 11 2011 17:25 Torte de Lini wrote: Just unlocked the MAV. Do I get points for just spotting people or do they have to die? they have to die. | ||
|
TunaBarrett
Sweden1045 Posts
On November 11 2011 17:27 Torte de Lini wrote: Did you read it at all? There is inevitably going to be a BF4, it's something outlined as all successful franchises are. Doesn't mean they're working/planning/drawing up ideas for it yet. Aslong as its not released next year like the next CoD, which is retarded. | ||
|
RaLakedaimon
United States1564 Posts
| ||
|
Tufas
Austria2259 Posts
On November 11 2011 08:55 Belisarius wrote: Thanks for this post, I've been interested in what battlefield looks like from a clan-based perspective for a while. What do you mean stock only, though? As in nothing but M4/M16/M249/Mk 11? Surely, "weapon balance is fine if we use absolutely none of the alternative weapons" is a bit of a silly statement. That's kind of like saying starcraft 2 would be balanced so long as you only allow T1. I understand that it might make sense and work well (unlike using only T1 lol), but if you have to do that to make it competitive the game sure as hell isn't balanced. Also I'd always expected the engineer repair thing to be utterly broken if you ever found people willing to just sit there and camp-repair your tank. Does that cause real problems if you have two teams doing it? And what's your normal class breakdown for your team? I have no idea if you have ever played BF2, but it is absolute standard to fight with the starting weapons and the unlocks are not allowed to assure the same playing field for everyone. It would be a real dealbreaker if people who play more get better equipment than those who dont. But I hope that is up the the league admins and can be disabled in-game. | ||
|
askTeivospy
1525 Posts
If you want to talk about fundamentals in Jet, this is basically the main thing to learn how to do WHILE IN 3P CAMERA (ie you can't see your current speed) | ||
| ||
). Taking out armour on the infantry maps is really interesting due to the overpowered repair rate from engy sluts, you basically have to synchronise your AT and own armour fire at the same time to take it down.