Battlefield 3 - Page 289
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monty
United States38 Posts
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sOvrn
United States678 Posts
Just unlocked the mortar. I'm loving it... so imba :D | ||
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colingrad
United States210 Posts
On October 31 2011 15:40 Belisarius wrote: I'm really struggling with a lot of the maps for similar reasons, honestly. It feels like with teams of equal skill, there's a huge number of impassable rush objectives or blatant imbalances. Metro stage 3 comes to mind for attackers, and Damavand stage 4. One of the grand bazaar stages is ridiculous as well, I think stage 2, because you have the option of a tremendously tight corridor with four machine gunners at the end of it, or a huge wide open channel with no cover with thirty snipers at the end of it. Canals conquest also seems rough for the team that spawns on the water. I've had enemy teams take nearly all the points before we even make landfall, because you have to choose between waiting for your boat to fill or leaving half your team stranded on the ship. It's also pretty annoying when your squad is eliminated, as people tend to become selfish with the boats later on, and so you often end up chilling in the hangar for a very long time. The team that spawns on land has no such issues. I dunno. Maybe I'm wrong or too much of a noob to deal in those situations, but it seems like DICE took some inspiration from Brink that should have been left in that craphole of a game. yeah i think there are some maps or rush sections that currently heavily favor one side but i have a feeling that its partially because theres a mix of people who are playing that map for the first time vs the 10th or 50th. hopefully as these maps get played more by everyone people figure out what to do and where to go, instead of wandering around a bit like i did the first few days and getting slaughtered lol | ||
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Keitzer
United States2509 Posts
On October 31 2011 15:44 monty wrote: is it just me or are enemy footsteps silent? get a quality headset, you might find a difference | ||
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altered
Switzerland646 Posts
On October 31 2011 15:50 colingrad wrote: yeah i think there are some maps or rush sections that currently heavily favor one side but i have a feeling that its partially because theres a mix of people who are playing that map for the first time vs the 10th or 50th. hopefully as these maps get played more by everyone people figure out what to do and where to go, instead of wandering around a bit like i did the first few days and getting slaughtered lol Some minor map imballances will always be there if the maps arent symetric (therefore boring and unrealistic). But sections like ticket hall are probably too much. I played games on metro where the attackers totally raped the other side because of higher skill and organization just to run in a wall at ticket hall. Its pretty obvious and easy to know what you have to do when you defend that part. But if you attack a similar skilled team, you need so much more coordination to break trough. Canals seems to be imballanced too but nowhere near the ticket hall situation. Another example is the last part of metro where the attackers have the edge. But the atmosphere down in the metro is so amazing that i still love to play that map. :D (Its so great when an rpg rocket flys by, that sound, that light, fucking epic) | ||
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Nagvalk
South Africa220 Posts
On October 31 2011 15:44 monty wrote: is it just me or are enemy footsteps silent? I have tried this with 3 headphones and HD surround sound speakers and I only hear a guy once he's turning me over to take my tags... | ||
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Hirosh
Germany267 Posts
On October 31 2011 10:12 Pufftrees wrote: I need some help please, still cant solve this multiplayer issue.. luckily the campaign is fun. I need Q to be my strafe left... but that is the key to issue squad command. I've overridden the "commoN' q command with a different key, and obviously have strafe set. No matter what... q just pulls up the squad commands.... Any ideas?? I literally can't play multiplayer because of it. im sorry to disappoint u but currently u cant rebind the comma rose (they rushed it with release patch, hope it will get fixed in the next patch though) | ||
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Fontong
United States6454 Posts
On October 31 2011 15:40 Belisarius wrote: I'm really struggling with a lot of the maps for similar reasons, honestly. It feels like with teams of equal skill, there's a huge number of impassable rush objectives or blatant imbalances. Metro stage 3 comes to mind for attackers, and Damavand stage 4. One of the grand bazaar stages is ridiculous as well, I think stage 2, because you have the option of a tremendously tight corridor with four machine gunners at the end of it, or a huge wide open channel with no cover with thirty snipers at the end of it. Canals conquest also seems rough for the team that spawns on the water. I've had enemy teams take nearly all the points before we even make landfall, because you have to choose between waiting for your boat to fill or leaving half your team stranded on the ship. It's also pretty annoying when your squad is eliminated, as people tend to become selfish with the boats later on, and so you often end up chilling in the hangar for a very long time. The team that spawns on land has no such issues. I dunno. Maybe I'm wrong or too much of a noob to deal in those situations, but it seems like DICE took some inspiration from Brink that should have been left in that craphole of a game. Yeah some attacker objectives are just too hard. Even when one team is total shit and the other is awesome sometimes you just get locked up. Damavand 4 gives me such problems too. Had a crack squad that capped the first stage in under a minute, and easily took the second and third right after. I rushed in and capped the easy objective at 4 right when the borders changed. That last one in the warehouse is just absurd. So open with dark corners for 50 machine gunners and rockets T.T I almost capped it but my team dropped the ball. Once that timer start you just need to keep chucking explosives at it haha Anyone else notice that support guys tend to forget to drop ammo? Some funny situations with like 5 guys yelling for ammo and the support guy just prone shooting. | ||
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maartendq
Belgium3115 Posts
On October 31 2011 14:40 Silidons wrote: wait a month or 2. thats how it was when BC2 came out but after the influx of cod players came and went people knew what the hell was up. i was just in a conquest game, and put into a random squad of random people, and we stayed together the entire game! it was really fun, we would all hide out and shit behind buildings and then wam all of us at once taking shit over, it was really awesome. That's one of the advantages of playing on consoles: barely any snipers on attacking teams because sniping is pretty damn hard with thumbsticks. The occasional time I equipped myself with a sniper rifle, I did notice that bullet drop has been significantly lessened compared to Bad Company 2. So far I feel that the game's quality is getting progressively better as each day passes. More and more people, even the COD-crowd, are getting the hang of the maps, how to flank, what to watch out for, spotting etc. I'm really enjoying this game. I've played it for 15 hours since I bought it on Wednesday. I know I may get a lot of flack for this, but I find the gunplay to be really similar to COD's, which I find a good thing since COD really nailed gunplay. And I agree that the design on some of the rush-maps is downright terrible. They did a way better job with that in BC2. Grand Bazaar's second and third objectives are ridiculously easy to defend, playing metro as an attacker is pure masochism (there's literally not a single safe spot in that park). So far my favourite map is Noshahr Canals, for the simple reason that it has a good balance between size, vehicular combat and infantry combat and openness. The graphics on the Xbox are quite ok. Not nearly as good as Gears of War 3's, but that's to be expected. Operation Firestorm is a really, really ugly map, but I suppose oil refineries aren't that beautiful anyway. Lots of stationary fuel trucks to blow up though. I also like the fact that they made the destruction more realistic (i.e. a frag grenade no longer topples a wall made out of reinforced concrete). | ||
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Belisarius
Australia6233 Posts
On October 31 2011 16:33 altered wrote: Some minor map imballances will always be there if the maps arent symetric (therefore boring and unrealistic). But sections like ticket hall are probably too much. I played games on metro where the attackers totally raped the other side because of higher skill and organization just to run in a wall at ticket hall. Its pretty obvious and easy to know what you have to do when you defend that part. But if you attack a similar skilled team, you need so much more coordination to break trough. Canals seems to be imballanced too but nowhere near the ticket hall situation. Another example is the last part of metro where the attackers have the edge. But the atmosphere down in the metro is so amazing that i still love to play that map. :D (Its so great when an rpg rocket flys by, that sound, that light, fucking epic) I just today had a team smash us all the way down damavand peak, one of the worst beatdowns I've ever experienced... and then they ran out of tickets in the tunnels. That should not happen. They were clearly superior in every way; we had no hope in the world of stopping them, but there's only so far skill can get you when your only option is to throw yourself screaming down a tiny corridor. There's way too much of that kind of gameplay. Metro 3 is of course another one. I don't have such a problem with metro 4 because it's broken in favour of the attackers, and they have to get through metro 3 to get there. It's a horrible design decision, but you could treat the map as finishing the instant the stage 3 mcoms go down, and it would still be defender-favoured. I also struggle with MCOM B on Seine Crossing 1. Do any gosus feel like offering tips on taking it down? It feels like you either have to rape them so hard that you push them into their spawn so you can get around the back, or you have to throw so many people through that f-ing doorway that they run out of bullets. | ||
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Grettin
42381 Posts
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Belisarius
Australia6233 Posts
On October 31 2011 18:22 Grettin wrote: Hmm my stats/ranks got reset. Anyone else? Whoah mine too. Friggin hell, I refuse to go back to the M16. | ||
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Grettin
42381 Posts
On October 31 2011 18:26 Belisarius wrote: Whoah mine too. Friggin hell, I refuse to go back to the M16. They hare having a maintenance though. I hope it's just because of that.. | ||
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Belisarius
Australia6233 Posts
I do hope you're right. | ||
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Hirosh
Germany267 Posts
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Grettin
42381 Posts
On October 31 2011 18:27 Belisarius wrote: I don't know that they are, though. The server maintenance post is over 12 hours old.... I do hope you're right. 30 minutes ago on Twitter: Be Advised: We are now starting server maintenance and improvements for PC, 360 and PS3 . Outages will last 1 hour. Over. | ||
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Limelights
United States219 Posts
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maartendq
Belgium3115 Posts
On October 31 2011 18:31 Grettin wrote: 30 minutes ago on Twitter: About time.. Haven't been able to play on an EA server since release. Always had to go for the DICE ones. | ||
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Belisarius
Australia6233 Posts
On October 31 2011 18:31 Grettin wrote: 30 minutes ago on Twitter: lol thanks. I love how twitter is becoming the only medium worth announcing these things on. Oh wait, no I don't. Also, any Aussie/SEA players floating around looking for a squad later? I don't know about you, but I'm feeling pretty left out by all the US guys banding up. | ||
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TunaBarrett
Sweden1045 Posts
*Edit* While i love this game i suffer GREATLY from loading screens now in retail, something that took 4-10 seconds in beta now takes 1-2minutes. Anyone have ANY ideas WTF went wrong? | ||
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