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IPY: Ultima Online classic shard. - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
No_Roo
Profile Joined February 2010
United States905 Posts
January 05 2011 18:36 GMT
#41
Ahh UO, I have a few great memories of sneaking over to a friends house in early highschool to play it. Later on when I got my own account I only had it for a few months, canceled it after EA called my house phone and left a message on our answering machine with some slutty computer generated voice making really unacceptable RP references for any one to hear.
fuck that. :<
(US) NoRoo.fighting
PiousMartyr
Profile Joined March 2010
Canada176 Posts
January 05 2011 19:12 GMT
#42
I'll definitely check this out.

I played UO so much back in the day. At one point I had 4 accounts to get around the 5/6 char per shard limit. It was probably dumb to spend $50/month on an online game, but I played the shit out of that game.

Large-scale PvP was so fun in UO. I was in a pretty big Champ spawn guild on Chesapeake and would stay up until like 4am every night pvping :D

My nickname Pious Martyr was the name of one of my UO characters, a paladin I made when UO:AoS came out. Eventually he turned into a samurai ninja alchemist... thing. I had about 10 soulstones (things you could use to store/switch skills) which I used all the time to customize him before different battles, depending who was online, where we were fighting and so on.

I remember one guy in my guild had a setup where he could control 5 computers with one mouse/keyboard, so he'd play on 5 characters at once. He'd stack his chars on top of each other and hide in a corner, and cast earthquake or wither as someone passed by, one-shotting them. It was pretty silly.
SolidusR
Profile Joined November 2010
United States217 Posts
January 05 2011 19:17 GMT
#43
Oh my sweet lord, the nostalgia! This game made me love video games back in the day, thanks OP I will definitely be checking this out. Vas ort flam corp por an ex por corp por corp por vas flam vas flam in nox vas flam :D
Kira.Yami
Profile Joined April 2010
158 Posts
January 05 2011 21:31 GMT
#44
UO was epic, I love the PvP system. So good!
Push
Eschaton
Profile Joined May 2010
United States1245 Posts
January 05 2011 21:37 GMT
#45
VAS ORT FLAM

oOOOoOoOoooOooOo!!!
Kira.Yami
Profile Joined April 2010
158 Posts
January 05 2011 21:38 GMT
#46
this game is not easy... but BY FAR the greatest. Nothing beats classic UO experience. NOTHING. Hands down the best game.
Push
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 06 2011 02:35 GMT
#47
--- Nuked ---
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2011-01-06 21:02:35
January 06 2011 21:01 GMT
#48
On January 06 2011 03:23 Regulate140 wrote:
I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.

Anyway a few idea's for starting out.

1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.

2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.

3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.

Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.

Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels.

I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY!
Mazer
Profile Joined April 2008
Canada1086 Posts
January 07 2011 02:32 GMT
#49
Check this out:

http://boards.powergamers.net/viewthread.php?tid=14326

The original IPY from 2003 was so popular it got an article in a magazine. Pretty wicked.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 07 2011 18:02 GMT
#50
On January 07 2011 06:01 DJEtterStyle wrote:
Show nested quote +
On January 06 2011 03:23 Regulate140 wrote:
I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.

Anyway a few idea's for starting out.

1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.

2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.

3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.

Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.

Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels.

I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY!


well yeah population and how long the population stays high will determine if it's any fun :p at least for me
Warturtle - DOTA 2 is KING
Astans
Profile Joined October 2010
205 Posts
January 07 2011 22:49 GMT
#51
I played on Siege Perilous when it was new. Building a character in the most dangerous environment of any game i have ever experienced.

The epic battles for Shame. Corpses everywhere. The undead invasion of Trinsic. Like 10 hours fighting people (UDL, GC,..) in a totally chaotic environment with undead spawning all the time.

Best computer game ever.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 09 2011 09:51 GMT
#52
I've been playing a bit on UOSA to get refamiliar with it, although I was never past bad noob stage. I wonder why the sandbox type MMO has been regulated to only small titles/small dev teams.. so much potential.
Warturtle - DOTA 2 is KING
Parnage
Profile Blog Joined February 2010
United States7414 Posts
January 09 2011 10:13 GMT
#53
Yeah if I get some free time I'll def try to get started on this again. I loved UO. I really did. If I do go back it's going to be as a crafter of some sort. I've always been the kinda guy to play that game oddly. Such as trying to just be a real crafter not so much a MULE or some such. I'd love to give a go at trying to convince a pk'r to just take some of my stuff instead of kill me. You know hoping he doesn't outright blast me in the face with a pillar of flame.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 11 2011 22:59 GMT
#54
--- Nuked ---
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
January 11 2011 23:14 GMT
#55
On January 12 2011 07:59 Barrin wrote:
10 more days!!! I CANT WAIT!

Agreed. The folks over at Something Awful are already scheming to take over Moonglow and restrict access to Deceit -- hilarious. I've been harassing my coworkers about playing, but because they are not blinded by the fog of nostalgia, I doubt most of them will play for any real duration of time. Still, I'd like to get a small house set up in a secluded location, along with a TL guild stone.

I can't wait to see gangs of 50 magery PKs griefing at the Britain graveyard, power gamers with their tailoring macros, and thieves getting guard-whacked. It's going to be awesome.
lepshis
Profile Joined January 2009
Lithuania62 Posts
January 12 2011 03:45 GMT
#56
oh i havent played this for ages, was definetly one of the best games i've tried. Definetly going to give a shot at this.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
January 12 2011 03:45 GMT
#57
Are we getting a TL guild together?
So wait? I'm bad? =(
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
January 12 2011 05:47 GMT
#58
I remember playing this way back in high school. I saved up enough for a big fancy house but after spending a week looking for a place to build it, I gave up and quit. Always left a bitter taste in my mouth, took me several months to earn the money for the house deed.

Just noticed my uo game cd case, I was playing during renaissance.
Simon and Garfunkel rock my face off
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 12 2011 20:36 GMT
#59
--- Nuked ---
McFly
Profile Blog Joined November 2008
United States116 Posts
January 12 2011 21:13 GMT
#60
On January 03 2011 15:16 travis wrote:
lol i loved free shards
loved them more than the pay servers

only good ones though

like servers that had more fun items and leveling and shit


ZULU HOTEL SHARDS!!! awesome different take on UO.
League of Legends IGN: Party Marty
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