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IPY: Ultima Online classic shard. - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
Motiva
Profile Joined November 2007
United States1774 Posts
January 03 2011 07:20 GMT
#21
Man I miss this game :D best MMO ever lol I mayt check this out sometime
Pellucidity
Profile Blog Joined May 2008
Netherlands377 Posts
January 03 2011 07:50 GMT
#22
I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.

Quick question ; Is the server running POL or SPHERE?
"NO MUCH. WHY ARE YOUR SCARABS SO STUPID" - Tasteless
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
January 03 2011 08:01 GMT
#23
They should remake UO with better graphics and interface. I would totally play that over any modern day MMO.
..
Mazer
Profile Joined April 2008
Canada1086 Posts
January 03 2011 08:40 GMT
#24
On January 03 2011 16:50 Pellucidity wrote:
I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.

Quick question ; Is the server running POL or SPHERE?


They use RunUO which is by far the best out of the three.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
January 03 2011 11:58 GMT
#25
Im currently playing on ABCUO.

If were making a Team Liquid guild on IPY i'm all down for it
Flying Tushin!!
Pellucidity
Profile Blog Joined May 2008
Netherlands377 Posts
January 03 2011 14:25 GMT
#26
On January 03 2011 17:40 Mazer wrote:
Show nested quote +
On January 03 2011 16:50 Pellucidity wrote:
I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.

Quick question ; Is the server running POL or SPHERE?


They use RunUO which is by far the best out of the three.


That's horrible. I absolutely hate the RunUO engine
"NO MUCH. WHY ARE YOUR SCARABS SO STUPID" - Tasteless
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2011-01-03 14:59:53
January 03 2011 14:58 GMT
#27
On January 03 2011 12:57 Regulate140 wrote:
Show nested quote +
On January 03 2011 10:08 Garrl wrote:
When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.

A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims.


Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.


Just to let you know the whole shackling aspect has been completely scrapped, it's no longer part of the game. The penalties on reds are quite fair, you'll likely want to be established with regs and a home before you decide to become a PK but I know for sure there will be a lot of them playing. Also on IPY short terms are 4 hours and long terms are 8 hours. If you die as a red you'll have to pay a gold fee based on your short terms murder counts. It's a mechanic put in place to stop senseless PK'ing of the Brit GY newbies that has plagued many free shards. I'll be a red myself, but won't end up taking a bunch of counts on people I can easily kill, rather picking and choosing the best targets. Murdering for a living will definitely be one way you can play. This will all be cleared up once the server wiki gets completed.


Oh, good - is there increased stat/skill gains like there is on UOGamers Hybrid? The grind in standard UO is just tedious.

On a side note, anyone know of any free 700/700 duel/pvp servers? I want to find one to practice mage pvp, but trawling through thousands of servers, given that ConnectUO died a few years back isn't exactly fun.

Edit: oh sweet, ConnectUO is back up.
7pool
Profile Joined October 2010
Sweden103 Posts
January 03 2011 15:27 GMT
#28
Cool, haven't played UO for a long time. But definitely one of the better mmos ever made, if not the best.
"The reason there's no zergs on the server is cuz fags like you do builds like this." - IdrA
Eschaton
Profile Joined May 2010
United States1245 Posts
January 03 2011 16:12 GMT
#29
Haven't played this since ~1999 sometime, but seeing the words Vas Ort Flam out of the corner of my eye while scrolling down the thread made me suddenly terrified of being PKed and losing my matching set of plate. There was certainly a sense of freedom in that game that I don't think has been rivaled since.
okaygo
Profile Joined August 2010
United States83 Posts
January 03 2011 23:58 GMT
#30
I will be playing here.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 04 2011 02:36 GMT
#31
--- Nuked ---
virindi1
Profile Joined January 2011
1 Post
January 04 2011 06:16 GMT
#32
Every game on the market follows the EQ model, even contemporary UO. What this server is doing is going back in time to when UO still followed the UO model, and updating that model for 2011.

If you never played UO, this is probably your last opportunity for an epic and gaming experience for some time to come.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 04 2011 07:49 GMT
#33
--- Nuked ---
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 05 2011 03:52 GMT
#34
how noob friendly is it?

Also any groups to play with?
Warturtle - DOTA 2 is KING
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-01-05 03:58:36
January 05 2011 03:53 GMT
#35
--- Nuked ---
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 05 2011 04:15 GMT
#36
mm lol I played a bit on IPY.. I just remember sitting in a town.. running outside killing skellies.. Pkers would come in and kill us all
eventually I got a trapped pouch macro thing working and survived the pks lol
about that time I kinda got tired of it since I had no real idea what to do.
Warturtle - DOTA 2 is KING
GoBackToGo
Profile Joined July 2010
187 Posts
January 05 2011 04:28 GMT
#37
YEY finaly IPY 2.0 will be coming! cant fcking wait!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 05 2011 04:33 GMT
#38
--- Nuked ---
keeblur
Profile Joined April 2010
United States826 Posts
January 05 2011 15:34 GMT
#39
On January 05 2011 13:15 dacthehork wrote:
mm lol I played a bit on IPY.. I just remember sitting in a town.. running outside killing skellies.. Pkers would come in and kill us all
eventually I got a trapped pouch macro thing working and survived the pks lol
about that time I kinda got tired of it since I had no real idea what to do.


Well the fear of dying was one of the things that made UO so fun. Risk vs. Reward actually meant something in that game. Unless IPY was different. And ya if you have no idea what to do in that game, you'll be super lost, since the game world is huge, and there are a lot of different paths you can take.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Regulate140
Profile Joined April 2010
Canada108 Posts
Last Edited: 2011-01-05 18:51:07
January 05 2011 18:23 GMT
#40
I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.

Anyway a few idea's for starting out.

1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.

2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.

3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.

Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.
Canada
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