fuck that. :<
IPY: Ultima Online classic shard. - Page 3
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No_Roo
United States905 Posts
fuck that. :< | ||
PiousMartyr
Canada176 Posts
I played UO so much back in the day. At one point I had 4 accounts to get around the 5/6 char per shard limit. It was probably dumb to spend $50/month on an online game, but I played the shit out of that game. Large-scale PvP was so fun in UO. I was in a pretty big Champ spawn guild on Chesapeake and would stay up until like 4am every night pvping :D My nickname Pious Martyr was the name of one of my UO characters, a paladin I made when UO:AoS came out. Eventually he turned into a samurai ninja alchemist... thing. I had about 10 soulstones (things you could use to store/switch skills) which I used all the time to customize him before different battles, depending who was online, where we were fighting and so on. I remember one guy in my guild had a setup where he could control 5 computers with one mouse/keyboard, so he'd play on 5 characters at once. He'd stack his chars on top of each other and hide in a corner, and cast earthquake or wither as someone passed by, one-shotting them. It was pretty silly. | ||
SolidusR
United States217 Posts
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Kira.Yami
158 Posts
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Eschaton
United States1245 Posts
oOOOoOoOoooOooOo!!! | ||
Kira.Yami
158 Posts
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Randomaccount#77123
United States5003 Posts
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DJEtterStyle
United States2766 Posts
On January 06 2011 03:23 Regulate140 wrote: I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please. Anyway a few idea's for starting out. 1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold. 2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry. 3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value. Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies. Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels. I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY! | ||
Mazer
Canada1086 Posts
http://boards.powergamers.net/viewthread.php?tid=14326 The original IPY from 2003 was so popular it got an article in a magazine. Pretty wicked. | ||
dacthehork
United States2000 Posts
On January 07 2011 06:01 DJEtterStyle wrote: Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels. I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY! well yeah population and how long the population stays high will determine if it's any fun :p at least for me | ||
Astans
205 Posts
The epic battles for Shame. Corpses everywhere. The undead invasion of Trinsic. Like 10 hours fighting people (UDL, GC,..) in a totally chaotic environment with undead spawning all the time. Best computer game ever. | ||
dacthehork
United States2000 Posts
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Parnage
United States7414 Posts
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Randomaccount#77123
United States5003 Posts
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DJEtterStyle
United States2766 Posts
On January 12 2011 07:59 Barrin wrote: 10 more days!!! I CANT WAIT! Agreed. The folks over at Something Awful are already scheming to take over Moonglow and restrict access to Deceit -- hilarious. I've been harassing my coworkers about playing, but because they are not blinded by the fog of nostalgia, I doubt most of them will play for any real duration of time. Still, I'd like to get a small house set up in a secluded location, along with a TL guild stone. I can't wait to see gangs of 50 magery PKs griefing at the Britain graveyard, power gamers with their tailoring macros, and thieves getting guard-whacked. It's going to be awesome. | ||
lepshis
Lithuania62 Posts
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Psyonic_Reaver
United States4320 Posts
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EAGER-beaver
Canada2799 Posts
Just noticed my uo game cd case, I was playing during renaissance. | ||
Randomaccount#77123
United States5003 Posts
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McFly
United States116 Posts
On January 03 2011 15:16 travis wrote: lol i loved free shards loved them more than the pay servers only good ones though like servers that had more fun items and leveling and shit ZULU HOTEL SHARDS!!! awesome different take on UO. | ||
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