Diablo 2: Hell Unleashed - Page 5
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KiWiKaKi
Canada691 Posts
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Corr
Denmark796 Posts
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Alventenie
United States2147 Posts
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valaki
Hungary2476 Posts
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Corr
Denmark796 Posts
Corr wrote: There's a HU.reg file with the mod which adds the gateway when you run it, unless you have some kind of obscure AV that removed it. (...) The address is bnetd.arimyth.com It should be automatically when you install the mod using D2ModSetup.bat, read the instructions ![]() | ||
Vharox
United States1037 Posts
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Infenwe
Denmark170 Posts
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ToxNub
Canada805 Posts
Can you comment at all about rune drop %? I noticed that uniques drop much more often, but let's face it, the only way anyone made a good runeword in the original was by botting/duping or getting them from people who did. | ||
Corr
Denmark796 Posts
On December 23 2010 02:51 ToxNub wrote: I'm pretty interested in this... Can you comment at all about rune drop %? I noticed that uniques drop much more often, but let's face it, the only way anyone made a good runeword in the original was by botting/duping or getting them from people who did. The rune drops are pretty well balanced. I think they're a tad more common than they should be in fact. | ||
Alventenie
United States2147 Posts
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ToxNub
Canada805 Posts
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valaki
Hungary2476 Posts
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Alventenie
United States2147 Posts
On December 23 2010 03:17 ToxNub wrote: Very cool. One last question... can anyone comment on immunities? I know that in vanilla the way they balanced the difficulty of the game was basically making half the shit you fight immune to everything you can do. Does this mod follow the same principle or is difficulty expanded along other lines? More specifically, are monster resist % (particularly on immunes) significantly higher than their maxs in original? Are there any new ways to break immunity? Immunities over all are not seen until later into the game. However there are unique mobs throughout the game that are immune to stuff (like the council members in act 3 have changed, not to really spoil anything but each one is immune to a different element (ie phys/magic/fire)). When i played myself i didn't really notice anything insane for immunities, but the game is designed around 4-6 players, so unless you are all going cold sorcs you shouldn't have a huge problem. With the increased in difficulty, you'll be in normal and NM a lot longer, so you'll have time to fix up infinity or have a pally with conviction by the time you reach any number of immune mobs. | ||
Anuzi
192 Posts
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valaki
Hungary2476 Posts
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Slardar
Canada7593 Posts
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SiZ.FaNtAsY
Korea (South)1497 Posts
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EEhantiming
Canada519 Posts
is it possible to play in window mode?? | ||
peachsncream
United States289 Posts
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lxginverse
Monaco1506 Posts
Account Name - inverselxg | ||
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