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Elder Scrolls V - Skyrim - Page 60

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Candadar
Profile Blog Joined July 2011
2049 Posts
October 28 2011 15:58 GMT
#1181
Don't lie to yourselves about all this epic crap about this game

+ Show Spoiler +
you're just going to spend the game MUSTAFRAH'ing mudcrabs on the beach for hours on end
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 28 2011 16:00 GMT
#1182
Mud crabs are serious as fuck, man.
Everyone needs a nemesis.
ArYeS
Profile Joined June 2010
Slovenia268 Posts
October 28 2011 16:06 GMT
#1183
Oh my god, I'm sorry, I pointed out that tower.
It's just that I'm gamer which when playing doesn't care a lot about graphics, but as a professional 3D game artist I find it weird that such a sucky tower exists in this game.

Sorry for releasing the devil
Eschaton
Profile Joined May 2010
United States1245 Posts
October 28 2011 16:17 GMT
#1184
On October 29 2011 00:58 Candadar wrote:
Don't lie to yourselves about all this epic crap about this game

+ Show Spoiler +
you're just going to spend the game MUSTAFRAH'ing mudcrabs on the beach for hours on end


I'm playing through Oblivion right now with Oscuro's and Mortigan's... wish had I had some fucking dragon shouts, this shit is hard.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 28 2011 16:47 GMT
#1185
On October 29 2011 01:06 ArYeS wrote:
Oh my god, I'm sorry, I pointed out that tower.
It's just that I'm gamer which when playing doesn't care a lot about graphics, but as a professional 3D game artist I find it weird that such a sucky tower exists in this game.

Sorry for releasing the devil

lol, well that build that everyone played was from an older build, and on the 360 version as well so one can hope.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 28 2011 17:42 GMT
#1186
Just preordered, gonna get it on 10-11-11 :DD
Can't remember ive been as pumped for a game.. EVER.
no dude, the question
ArYeS
Profile Joined June 2010
Slovenia268 Posts
October 28 2011 17:44 GMT
#1187
I hope I'm getting it on 10-11, I really want to play on midnight when steam version will probably unlock
Xinder
Profile Blog Joined January 2011
United States2269 Posts
October 28 2011 17:52 GMT
#1188
On October 29 2011 02:42 ZaaaaaM wrote:
Just preordered, gonna get it on 10-11-11 :DD
Can't remember ive been as pumped for a game.. EVER.


Being from the US I was at first confused by that date you had posted. Then looked at where you were from and sorted it out. Took me a sec tho lol.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
KoBlades
Profile Joined April 2011
Austria248 Posts
October 28 2011 18:01 GMT
#1189
11-11-11 a day to rememeber, i hope it lives up to my expectations though, i think it would be the end of my youth if this game were bad ^^
"What do you know about fear?" -"Everything."
Pobearo
Profile Joined August 2009
United States351 Posts
October 28 2011 19:06 GMT
#1190
As hyped as I am for Skyrim, I honestly don't expect it to surpass Morrowind in my mind. Morrowind was my first true gaming obsession, and while Skyrim looks awesome it has still has some things missing from Morrowind. Honestly, I liked how complicated the magic and alchemy systems were, and the ridiculous variety of items. Oblivion, and now (hopefully not) Skyrim simplified the shit out of things.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
October 28 2011 19:17 GMT
#1191
On October 29 2011 00:55 Xinder wrote:
I'm still on the fence about this game. I've put time into Oblivion, not as much as most prob did, and it was alright. I'm just not sure I'll be able to get into this game and don't know if I want to buy it only to maybe not like it 20hrs in. Having played so many Bioware games that have some freedom but still give you story I feel like Bethesda games give you too much freedom. So much so that you get lost and forget the main story of the game.

I dunno it could just be me I suppose. Like I said still on the fence.



I plan on forgetting about the main quest. I even plan on finding the direction I'm "supposed" to go and go the total opposite direction. These games are made for that kind of gameplay.

I personally can't fucking wait. 11/11/11 will go down in history.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 28 2011 19:55 GMT
#1192
On October 29 2011 04:17 N3rV[Green] wrote:
Show nested quote +
On October 29 2011 00:55 Xinder wrote:
I'm still on the fence about this game. I've put time into Oblivion, not as much as most prob did, and it was alright. I'm just not sure I'll be able to get into this game and don't know if I want to buy it only to maybe not like it 20hrs in. Having played so many Bioware games that have some freedom but still give you story I feel like Bethesda games give you too much freedom. So much so that you get lost and forget the main story of the game.

I dunno it could just be me I suppose. Like I said still on the fence.



I plan on forgetting about the main quest. I even plan on finding the direction I'm "supposed" to go and go the total opposite direction. These games are made for that kind of gameplay.

I personally can't fucking wait. 11/11/11 will go down in history.

I'd do that but apparently you have to get to a certain point to unlock dragons, and I want dragons on my random adventures.
Atreides
Profile Joined October 2010
United States2393 Posts
October 28 2011 21:15 GMT
#1193
Hey, as someone who loves console rpgs but is pretty new to the field (2 years or so) I guess I differ from most in that I generally really like the story-driven ones that people tend to complain about not being open enough. ie. I actually really liked ffxiii and all dragonage. I had never played any of The Elder Scrolls, but the twitch.tv adds for this game got me excited so I went out and bought Oblivion to try and play through before Skyrim came out. Only played one night so far, but while having fun getting used to controls and gameplay and all that stuff, still trying to figure out the story. So some questions.

1) Are the Elder Scrolls games built on previous ones in any way at all? I gather they all take place in the same world at least so it seems like previous game at least have some imput on what you know about whats going on?

2) How long does it take on average to play through the whole "story" of Oblivion if you wander around a moderate amount. (Not speedrunning or anything in the least, just normal play) I basically am curious if its <40 hours or so, or if I have no chance of finishing in a couple weeks.

3) Am I supposed to be constantly switching between bow and arrows and melee weapons depending on what particular baddie is running at me right that second? lol
NEXUS6
Profile Joined July 2011
United States413 Posts
October 28 2011 21:20 GMT
#1194
I can't wait for this, but I am not sure what it will be like without the major RPG elements like stat placement and such.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-28 21:26:10
October 28 2011 21:22 GMT
#1195
On October 28 2011 21:48 Candadar wrote:
Show nested quote +
On October 28 2011 20:55 Excludos wrote:
On October 28 2011 08:48 Venality wrote:
At first I was thinking of getting the Collector's Edition, but at this point I am not sure. I may just save the extra money it would have been to buy their DLC they are putting out.

Man it irritates me that the game isn't even out and they are talking DLC already.... just put it in the game now before it comes out please? Me love you long time if you do..


Extra Credits had an episode about DLC, but I can't find it atm.

The reason you're hearing about DLC before the game is even out, is it: Near the end of a production (usually between when the game is done and shipping), there is suddenly a lot of time for the developers where they don't have anything to do. They either jump on a new project, or start working on those DLCs. If they where to put the DLCs in the game, then the game would have to be delayed, and this cycle would last forever.


Or, which is the case a lot of the time, it's content that was cut from the game. Prime example would be Deus Ex: HR. They said before they started cutting content, the game would take well over 120 hours to finish. Most games are like this, just not in that extreme. Lots of content is cut from the final game for various reasons. Repackaging this cut content and selling it as "DLC" is a very common tactic for developers.


When you cut content from a game, you cut it. You don't built it, then leave it aside to collect dust until it's 'DLC time' and throw it on the web. It's literally not made at all. DLC is always made AFTER the game has gone gold. Whether it was in the original design document for the game or not, it's all built from scratch at that point (besides the re-using of art where appropriate).

Content can get cut from a game for many different reasons but the primary three are

1) Budget/resources
2) Time
3) Quality

P.S. 'Quality' can be vague. But, in general, more content does not imply a better product. For example, Assassin's Creed 1 might have been a better game if it had less content and more effort was put into making the experience a lot less repetitive.
Candadar
Profile Blog Joined July 2011
2049 Posts
October 28 2011 21:27 GMT
#1196
On October 29 2011 06:22 Bibdy wrote:
Show nested quote +
On October 28 2011 21:48 Candadar wrote:
On October 28 2011 20:55 Excludos wrote:
On October 28 2011 08:48 Venality wrote:
At first I was thinking of getting the Collector's Edition, but at this point I am not sure. I may just save the extra money it would have been to buy their DLC they are putting out.

Man it irritates me that the game isn't even out and they are talking DLC already.... just put it in the game now before it comes out please? Me love you long time if you do..


Extra Credits had an episode about DLC, but I can't find it atm.

The reason you're hearing about DLC before the game is even out, is it: Near the end of a production (usually between when the game is done and shipping), there is suddenly a lot of time for the developers where they don't have anything to do. They either jump on a new project, or start working on those DLCs. If they where to put the DLCs in the game, then the game would have to be delayed, and this cycle would last forever.


Or, which is the case a lot of the time, it's content that was cut from the game. Prime example would be Deus Ex: HR. They said before they started cutting content, the game would take well over 120 hours to finish. Most games are like this, just not in that extreme. Lots of content is cut from the final game for various reasons. Repackaging this cut content and selling it as "DLC" is a very common tactic for developers.


When you cut content from a game, you cut it. You don't built it, then leave it aside to collect dust until it's 'DLC time' and throw it on the web. It's literally not made at all. DLC is always made AFTER the game has gone gold. Whether it was in the original design document for the game or not, it's all built from scratch at that point (besides the re-using of art where appropriate).

Content can get cut from a game for many different reasons but the primary three are

1) Budget/resources
2) Time
3) Quality

P.S. 'Quality' can be vague. But, in general, more content does not imply a better product. For example, Assassin's Creed 1 might have been a better game if it had less content and more effort was put into making the experience a lot less repetitive.


If you are denying the fact that developers create content, cut it from the main game and then sell it later as DLC I don't know what to say -- you are just staring the truth in the eyes and refusing to accept it.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
October 28 2011 21:31 GMT
#1197
On October 29 2011 06:22 Bibdy wrote:
Show nested quote +
On October 28 2011 21:48 Candadar wrote:
On October 28 2011 20:55 Excludos wrote:
On October 28 2011 08:48 Venality wrote:
At first I was thinking of getting the Collector's Edition, but at this point I am not sure. I may just save the extra money it would have been to buy their DLC they are putting out.

Man it irritates me that the game isn't even out and they are talking DLC already.... just put it in the game now before it comes out please? Me love you long time if you do..


Extra Credits had an episode about DLC, but I can't find it atm.

The reason you're hearing about DLC before the game is even out, is it: Near the end of a production (usually between when the game is done and shipping), there is suddenly a lot of time for the developers where they don't have anything to do. They either jump on a new project, or start working on those DLCs. If they where to put the DLCs in the game, then the game would have to be delayed, and this cycle would last forever.


Or, which is the case a lot of the time, it's content that was cut from the game. Prime example would be Deus Ex: HR. They said before they started cutting content, the game would take well over 120 hours to finish. Most games are like this, just not in that extreme. Lots of content is cut from the final game for various reasons. Repackaging this cut content and selling it as "DLC" is a very common tactic for developers.


When you cut content from a game, you cut it. You don't built it, then leave it aside to collect dust until it's 'DLC time' and throw it on the web. It's literally not made at all. DLC is always made AFTER the game has gone gold. Whether it was in the original design document for the game or not, it's all built from scratch at that point (besides the re-using of art where appropriate).

Content can get cut from a game for many different reasons but the primary three are

1) Budget/resources
2) Time
3) Quality

P.S. 'Quality' can be vague. But, in general, more content does not imply a better product. For example, Assassin's Creed 1 might have been a better game if it had less content and more effort was put into making the experience a lot less repetitive.


Hence why there are zero games in the last 3 years that have had DLC available the week the game released.


....

nvm.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Bibdy
Profile Joined March 2010
United States3481 Posts
October 28 2011 21:32 GMT
#1198
On October 29 2011 06:27 Candadar wrote:
Show nested quote +
On October 29 2011 06:22 Bibdy wrote:
On October 28 2011 21:48 Candadar wrote:
On October 28 2011 20:55 Excludos wrote:
On October 28 2011 08:48 Venality wrote:
At first I was thinking of getting the Collector's Edition, but at this point I am not sure. I may just save the extra money it would have been to buy their DLC they are putting out.

Man it irritates me that the game isn't even out and they are talking DLC already.... just put it in the game now before it comes out please? Me love you long time if you do..


Extra Credits had an episode about DLC, but I can't find it atm.

The reason you're hearing about DLC before the game is even out, is it: Near the end of a production (usually between when the game is done and shipping), there is suddenly a lot of time for the developers where they don't have anything to do. They either jump on a new project, or start working on those DLCs. If they where to put the DLCs in the game, then the game would have to be delayed, and this cycle would last forever.


Or, which is the case a lot of the time, it's content that was cut from the game. Prime example would be Deus Ex: HR. They said before they started cutting content, the game would take well over 120 hours to finish. Most games are like this, just not in that extreme. Lots of content is cut from the final game for various reasons. Repackaging this cut content and selling it as "DLC" is a very common tactic for developers.


When you cut content from a game, you cut it. You don't built it, then leave it aside to collect dust until it's 'DLC time' and throw it on the web. It's literally not made at all. DLC is always made AFTER the game has gone gold. Whether it was in the original design document for the game or not, it's all built from scratch at that point (besides the re-using of art where appropriate).

Content can get cut from a game for many different reasons but the primary three are

1) Budget/resources
2) Time
3) Quality

P.S. 'Quality' can be vague. But, in general, more content does not imply a better product. For example, Assassin's Creed 1 might have been a better game if it had less content and more effort was put into making the experience a lot less repetitive.


If you are denying the fact that developers create content, cut it from the main game and then sell it later as DLC I don't know what to say -- you are just staring the truth in the eyes and refusing to accept it.


I think its you that's having a hard time distinguishing between something that gets put into a game design document (just words on a piece of paper), and something that actually gets physically coded/drawn/implemented into the final product as the years roll on.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
October 28 2011 21:34 GMT
#1199
As an aside to the useless arguments in this thread, does anyone have any suggestions of mods to run alongside OOO to improve the gameplay experience? I'm not looking for rubbish like OMG NAKED PEOPLE, but quality textures, improved gameplay etc... anything that works well with it?
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-10-28 21:45:16
October 28 2011 21:35 GMT
#1200
On October 29 2011 06:15 Atreides wrote:
Hey, as someone who loves console rpgs but is pretty new to the field (2 years or so) I guess I differ from most in that I generally really like the story-driven ones that people tend to complain about not being open enough. ie. I actually really liked ffxiii and all dragonage. I had never played any of The Elder Scrolls, but the twitch.tv adds for this game got me excited so I went out and bought Oblivion to try and play through before Skyrim came out. Only played one night so far, but while having fun getting used to controls and gameplay and all that stuff, still trying to figure out the story. So some questions.

1) Are the Elder Scrolls games built on previous ones in any way at all? I gather they all take place in the same world at least so it seems like previous game at least have some imput on what you know about whats going on?

2) How long does it take on average to play through the whole "story" of Oblivion if you wander around a moderate amount. (Not speedrunning or anything in the least, just normal play) I basically am curious if its <40 hours or so, or if I have no chance of finishing in a couple weeks.

3) Am I supposed to be constantly switching between bow and arrows and melee weapons depending on what particular baddie is running at me right that second? lol


1) So far, no. There are almost no tie-ins between Daggerfall, Morrowind and Oblivion except that you learn a bit more about the general lore, history, races, cultures etc - but nothing essential really. Every game takes place in a different province, so in the physical sense you're not really adventuring in the same world anyway. You can pick up and play any of them without ever feeling you're missing out on something.

2) I would say yes to under 40 hours, but "moderate amount of wandering" is very vague. I did it in 2 days by mostly sticking to the main quest line, but not all the time (I picked up on side quests that I ran into, but didn't actively look around for any or go anywhere for no reason).

3) Not sure I understand the question. It's pretty intuitive really. If enemy far away shoot him, else hack at him. I don't see how it would be different from any other game which uses a combination of melee and ranged attacks. You can use hotkeys instead of going to the inventory and switching manually if that's what your problem was.

On October 29 2011 06:34 IMABUNNEH wrote:
As an aside to the useless arguments in this thread, does anyone have any suggestions of mods to run alongside OOO to improve the gameplay experience? I'm not looking for rubbish like OMG NAKED PEOPLE, but quality textures, improved gameplay etc... anything that works well with it?


There's plenty. This covers a set of mods that generally work very well together.

Also, most important is the F-COM, which is the combination of major overhauls including OOO, MMM, WarCry and eh... I can't remember the 4th. Normally they overlap and have plenty of conflicts. However, following the guides in there you can get all 4 of them working together smoothly, which completely upgrades your game and gives you amazing stuff.

Most of them do require Shivering Isles, the latest patch (or just the GOTY edition) and a couple of utility tools like Wrye Bash and OBSE. It takes up to a few hours to set it all up and you can have some headaches during the installation process, but it's very very worth it.
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