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Elder Scrolls V - Skyrim - Page 567

Forum Index > General Games
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Prev 1 565 566 567 568 569 586 Next
CaM27
Profile Blog Joined December 2010
Belgium392 Posts
Last Edited: 2013-12-21 09:27:29
December 21 2013 08:46 GMT
#11321
On which difficulty should i play skyre? As you mention CrankOut i can't even kill on level 1 an ice wolf or something? Laughable. I really want a challenge, anyone have an advice? I always play my games at hardest difficulty.

CrankOut
Profile Joined November 2013
187 Posts
December 21 2013 09:48 GMT
#11322
The problem with Skyrim is that the Game gets easier the higher you get. But I would try Adept and switch to Expert if its too easy. But you can get One-Shoot early, especially from Spells and Arrows.
And if you want a Challenge definitly install Deadly Dragons with Deadly Monsters.
CaM27
Profile Blog Joined December 2010
Belgium392 Posts
December 21 2013 10:32 GMT
#11323
On December 21 2013 18:48 CrankOut wrote:
The problem with Skyrim is that the Game gets easier the higher you get. But I would try Adept and switch to Expert if its too easy. But you can get One-Shoot early, especially from Spells and Arrows.
And if you want a Challenge definitly install Deadly Dragons with Deadly Monsters.


Okay, but dude this nexus mode community page is blowing my mind, i got a rather weak gfx 550ti and i installed a mod that is said not being an ebn (tweaking saturation and such) it's fucking mindblowing how good it looks with no fps drops...

I started with the best 25 mods now i keep going for the top 75 mods, i will really love this game it's ridiculous how the mods make it 100x better than the vanilla game..
CrankOut
Profile Joined November 2013
187 Posts
December 21 2013 10:45 GMT
#11324
Well I don't know what you are using but my Modsetup + ENB uses more Performance than BF4 on Ultra. :D
But you can already make look the Game alot better with only some Lightning/Shadow Overhauls.
CaM27
Profile Blog Joined December 2010
Belgium392 Posts
December 21 2013 11:20 GMT
#11325
On December 21 2013 19:45 CrankOut wrote:
Well I don't know what you are using but my Modsetup + ENB uses more Performance than BF4 on Ultra. :D
But you can already make look the Game alot better with only some Lightning/Shadow Overhauls.


I'm using this: http://www.nexusmods.com/skyrim/mods/48554/?

What ya think?
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
December 21 2013 13:03 GMT
#11326
--- Nuked ---
daemir
Profile Joined September 2010
Finland8662 Posts
December 21 2013 22:46 GMT
#11327
Use the uncapper and change values under [PCLevelSkillExpMults] to adjust how much non combat skills advance your level. I find the game more fun when the main source of your character levels comes from combat skills and then each level gives more perk points, so your level doesn't get out of hand when your speech or wayfarer or lockpicking which advance pretty much passively go high.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-12-22 08:58:30
December 22 2013 08:54 GMT
#11328
So I guess after not playing this for a long time (soon to be 2 years) I guess the mod community must have made wonders with this one. I should give it another playthrough with mods. But damn so much to chose it's daunting.

I'll see what people suggest in the earlier pages.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 22 2013 17:42 GMT
#11329
You know what? I just played through skyrim again after a long time, unmodded.

And it was good.
CrankOut
Profile Joined November 2013
187 Posts
December 22 2013 18:13 GMT
#11330
How can you "play through" Skyrim?
Coppermantis
Profile Joined June 2012
United States845 Posts
December 22 2013 18:58 GMT
#11331
On December 23 2013 03:13 CrankOut wrote:
How can you "play through" Skyrim?


I guess that would depend on the person. For some, it might be completing all non-radiant quests, but for some (probably most) it's just playing until you get bored of that character of complete everything you want to.
rezoacken
Profile Joined April 2010
Canada2719 Posts
December 23 2013 05:45 GMT
#11332
For those that have tested a lot of them what are your favorites added Quest/Lands mods ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-12-23 05:59:35
December 23 2013 05:58 GMT
#11333
Wyrmstooth for sure. Practically DLC quality--Fully voice acted followers and characters, a new island with discoverable locations, a main questline, side quests, new spells, weapons, and items, playable instruments, placeable bear traps, custom soundtrack. I highly recommend it.

Moonpath to Elsewyr (?) is also a good one. It doesn't add a new land in the sense that it has its own worldmap or anything, but it does add a questline, side quests, plenty of new monsters, items, and weapons. As the name might suggest, it takes place in Elsewyr, homeland of the Kahjit where a local resistance movement struggles against the Aldmeri Dominion.

Encounter: Claudis' End is a short random encounter near High Hrothgar, but is worth getting. I shan't say anymore for spoilers' sake.

These can all be found on the workshop, not sure about Nexus, but probably.
CaM27
Profile Blog Joined December 2010
Belgium392 Posts
Last Edited: 2013-12-23 11:21:05
December 23 2013 11:17 GMT
#11334
I'm wondering what is the best combat mod?
Is skyre compatible with combat mods or not at all?

I stumbled on this duel combat and ACE combat with many downloads/endorsement, i really wonder what i should install and gives the greatest experience. I know all this is subjective but perhaps some you can point me the direction to take!

Regards

EDIT: There's also one called deadly combat, god damn!
Noocta
Profile Joined June 2010
France12578 Posts
December 23 2013 12:12 GMT
#11335
Not sure if they are compatible with SkyRe combat module, but you can not use the specific module and instal anoter combat mod I guess.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 23 2013 13:00 GMT
#11336
I used SkyRe and Deadly Combat and never noticed any issues during gameplay, although I never really tested it in-depth to see if anything is wrong.

Long form answer: http://www.reddit.com/r/skyrimmods/comments/1kyz5r/mods_that_go_well_with_skyre/
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-12-23 13:39:06
December 23 2013 13:35 GMT
#11337
On December 23 2013 20:17 CaM27 wrote:
I'm wondering what is the best combat mod?
Is skyre compatible with combat mods or not at all?

I stumbled on this duel combat and ACE combat with many downloads/endorsement, i really wonder what i should install and gives the greatest experience. I know all this is subjective but perhaps some you can point me the direction to take!

Regards

EDIT: There's also one called deadly combat, god damn!

I personally use Duel - Combat Realism along with SkyRe due to problems I had involving SkyRe's combat module and its compatibility with another mod, Realistic Running Speed. It's definitely much harder this way, but I like playing a sneak archer, and Duel makes that path drastically more challenging as opposed to SkyRe's combat. Sneak-archery is laughably broken in vanilla Skyrim, and while SkyRe's combat module addresses it to a degree, I prefer the way Duel takes stealth. I like it this way, and I've had no problems whatsoever.

In general terms, since SkyRe is modular, you should be able to disable any module you don't plan to use and replace it with another mod. Just make sure that new mod doesn't conflict with any of the remaining modules you have installed (or other mods, for that matter), and you're golden.

As an aside (and putting on my promotion hat for a moment), I used to use Nexus Mod Manager for my mod loading needs, but I've since grown to prefer Tannin's Mod Organizer. It makes load orders MUCH easier to plan, since mods aren't actually installed into the Skyrim directory when using the tool; instead, they're stored in the Mod Organizer folder and have a virtual copy set to direct to the Skyrim folder. Or something like that.

I don't claim to know all the details or terminology, but in essence, it means that any mod you install will not overwrite other mod files unless you specifically direct it to, which is a godsend for load orders, since you can literally just drag around mods in your load order until you have what you want, and none of the game files are altered at all. This also means that your Skyrim folder will always be free of mods or clutter, allowing you to back up your Skyrim game files with minimum hassle. Even better, you can have multiple profiles with different mods used for seamless transitions between games or just for testing. NMM also does profiles, but its installation system makes it inherently more cumbersome and prone to mishaps than Mod Organizer's method.

I used to have lots of problems with NMM stemming from mod conflicts, because NMM just overwrites anything it can. You have much more control with Mod Organizer, though at the cost of a more complicated (but still relatively easy to use) program. It even has built-in tutorials and a wiki to assist you.
The room is ripe with the stench of bitches!
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-12-24 07:07:55
December 24 2013 04:39 GMT
#11338
Any good ideas for a performance ENB (or alike) ? I have only a GTX570 :O

I also would like to know what people think of SkyRe ? Is it very hard or rightly balanced ? I'm looking for gameplay improvements. Can I use it no problem with othermods only involving added quests, added items and graphics ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 24 2013 16:06 GMT
#11339
On December 24 2013 13:39 rezoacken wrote:
Any good ideas for a performance ENB (or alike) ? I have only a GTX570 :O

I also would like to know what people think of SkyRe ? Is it very hard or rightly balanced ? I'm looking for gameplay improvements. Can I use it no problem with othermods only involving added quests, added items and graphics ?

I can't say much about ENBs, because I don't use any.

General Compatibility
SkyRe, being a gameplay overhaul, will naturally be incompatible with a loooot of mods. Most weapon and armor mods, combat overhauls, alchemy mods, and enchanting mods will not play nicely with SkyRe on its own. Fortunately, the creator of SkyRe has made a tool called the ReProccer that will convert any added weapons, armor, projectiles, alchemy reagents, and the like to the system SkyRe uses, allowing for drastically increased compatibility. All you need to do is set up your load order, run the ReProccer .jar file, and tell it to patch your game. It takes a minute or two, but it works very well. The only problem is that you need to rerun the patching process EVERY time you change your load order or add/remove mods; this is because the ReProccer works by essentially adding a patch into your load order that requires every other mod in the load order as a master file. Changing the mods in your load order will mess up the patch by changing the master files the patch requires. Just remember to run the .jar each time you tweak your mods.

The ReProccer only works for items, though; there are some mods that are simply not compatible with SkyRe, such as Alternate Actors and Realistic Running Speed. However, because SkyRe is constructed in a modular fashion, you can pick and choose which modules you want, and refrain from installing any that you see as unnecessary and/or interfering with other mods. For example, I wanted to use Realistic Running Speed in my load order, but SkyRe's combat module breaks that mod because both make changes to movement speed and stamina. Therefore, I removed the combat module, found another combat mod that plays nicely with Realistic Running Speed (Duel - Combat Realism), and had no problems thereafter.

Balance
I'd say that SkyRe does a good job... maybe even a great job. It adds a lot of new spells and items that are very powerful or have lots of utility, but most of them are either difficult to obtain or difficult to use. In addition, the sheer power of those new tools at your disposal are negated somewhat due to the changes to combat and the newfound difficulty. Additionally, many new perks are added that are, frankly, overpowered as hell, but those perks are generally high up on their respective skill trees and/or require multiple perk points to be effective.

While I consider SkyRe to be balanced (much more so than the standard game), there is one caveat: you MUST use the Community Uncapper mod and the .ini file for it that comes with the SkyRe download. If you don't, you will have a bad time, as you will be significantly weaker and will progress much more slowly than intended. SkyRe is designed so that Adept difficulty is approximately the same as vanilla Master difficulty, and that factors in you having the Community Uncapper. Don't forget to use it.

Graphics and Quests
As far as I'm aware, SkyRe does nothing with graphics, so feel free to pick and choose any graphics-enhancing mods you please to go alongside it. While I haven't really used any mods that add new quests, my prediction is that there will be potential for conflict with SkyRe if those quests use scripts involving combat. For the most part, though, you should be fine. As always, though, check the comments and compatibility section of the mod in question, and look for any mention of SkyRe.
The room is ripe with the stench of bitches!
rezoacken
Profile Joined April 2010
Canada2719 Posts
December 24 2013 18:34 GMT
#11340
Thanks man.
Either we are alone in the Universe or we are not. Both are equally terrifying.
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