It's so damn worthless. You can do up to Masters level locks with absolutely no points no problem if you have a bit of practice. It's really not that hard. I use ~3 picks per master lock, sure, but it's better than burning 5 or 6 perks into a tree pointlessly.
Elder Scrolls V - Skyrim - Page 289
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Fruscainte
4596 Posts
It's so damn worthless. You can do up to Masters level locks with absolutely no points no problem if you have a bit of practice. It's really not that hard. I use ~3 picks per master lock, sure, but it's better than burning 5 or 6 perks into a tree pointlessly. | ||
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OoFuzer
Chile436 Posts
If i level up archery skill (without using any perk in archery), will I do more damage? Same for Restoration, if I level up Restoration skill, without using skill, my heals will be better? | ||
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Fruscainte
4596 Posts
On November 16 2011 11:00 OoFuzer wrote: another question: If i level up archery skill (without using any perk in archery), will I do more damage? Same for Restoration, if I level up Restoration skill, without using skill, my heals will be better? Pretty sure levels are just for leveling you up overall and for perks. You don't get passive bonus', but by leveling up specific facets of your character, when you overall level up you can hone in on those and improve them via perks. Or perhaps you do increase damage? I honestly don't notice. | ||
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CookieMaker
Canada880 Posts
EDIT: Not sure about magic though.. i know my flames skill does 8 dmg per second (as per description) even though my destruction level goes up. It seems to get more effective though, but i could be wrong. | ||
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puppykiller
United States3137 Posts
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castled
United States322 Posts
On November 16 2011 10:17 BlindSC2 wrote: EDIT: Have people tried a battle-mage type character yet? (to high levels on expert/master?) I've been thinking of using something like a twohanded/heavy armor warrior using destruction and restoration spell books, but given the magic system (i.e, having to 'wield' the spell), how could this work with a two hander? Perhaps a 1 hander with shield, switching to spells when needed? That doesn't seem as cool =/ My character is a paladin-type character, one handed weapon + shield or restoration spells. It's pretty fun and pretty strong. Against physical damage you use your shield and against magical damage you use a Ward spell. Add in healing spells and I'm pretty hard to kill. I still deal all my damage with my weapon though, I don't think it would have enough magicka to cast offensive spells. I think a true battlemage would be tough given that you'd have to split your level ups into health, stamina, and magicka pretty evenly. At least I think you would need a good amount of stamina if you want to do much damage with your weapon. | ||
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how2TL
1197 Posts
On November 16 2011 10:58 Fruscainte wrote: So yeah, pro tip: Don't get anything into Lockpicking. It's so damn worthless. You can do up to Masters level locks with absolutely no points no problem if you have a bit of practice. It's really not that hard. I use ~3 picks per master lock, sure, but it's better than burning 5 or 6 perks into a tree pointlessly. How much did you end up leveling Lockpicking in the end? But you just mean saving perks right? | ||
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`dunedain
655 Posts
On November 16 2011 09:39 Zorkmid wrote: I feel like I should have killed Kematu. You still can. Go back to Swindler's Den, Kematu and all his peeps are still there. They won't attack you when you enter, but you can still kill their asses if you so choose. | ||
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Myles
United States5162 Posts
On November 16 2011 11:06 castled wrote: My character is a paladin-type character, one handed weapon + shield or restoration spells. It's pretty fun and pretty strong. Against physical damage you use your shield and against magical damage you use a Ward spell. Add in healing spells and I'm pretty hard to kill. I still deal all my damage with my weapon though, I don't think it would have enough magicka to cast offensive spells. I think a true battlemage would be tough given that you'd have to split your level ups into health, stamina, and magicka pretty evenly. At least I think you would need a good amount of stamina if you want to do much damage with your weapon. I've tried to run my character as a 1-handed+shield and destruction/restoration using battlemage. For the first 10-15 levels my magic was hardly worth it and I relied almost entirely on melee fighting. You're completely right in that it's not possible to be strong enough to survive in a sword fight and have enough mana to be an effective spell caster. Now that I'm level 20 and have some good magika gear, my spellcasting is on par with my melee, but it's not really possible otherwise. Maybe once I get my smithing and enchantment skills up I'll be able to craft a sweet +magika heavy army set, then it'd be perfect not having to switch everything over depending on what I want to do. | ||
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Fruscainte
4596 Posts
On November 16 2011 11:07 how2TL wrote: How much did you end up leveling Lockpicking in the end? But you just mean saving perks right? By level 25 I got to lockpicking, eh, 36 or something on my Thief character. Was dropping Expert/Master locks no problem with no perks at all. And yeah, I just mean saving perks. It will increase, the skill itself, naturally of course. | ||
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BlindSC2
United Kingdom435 Posts
On November 16 2011 10:58 Fruscainte wrote: So yeah, pro tip: Don't get anything into Lockpicking. It's so damn worthless. You can do up to Masters level locks with absolutely no points no problem if you have a bit of practice. It's really not that hard. I use ~3 picks per master lock, sure, but it's better than burning 5 or 6 perks into a tree pointlessly. Agreed, I started the tree early on and got the novice/apprentice perks, but havn't gotten any more since. I originally thought that the extra 'special treasure' and the wax key perks would be cool, but since I've realised that both seem like they would be fairly useless Why would you want a key of the lock you just picked? In what situation is this useful? Perhaps if a chest resets after like a week of you clearing a fort or something but even so, you can just pick the lock again And the 'special treasure' I assume is things like gems, jewellery and enchanted items, none of which help me personally with maxed enchantment and a tonne of gems and stuff stored at home from past thefts As for the 'invincible lockpick' perk, that just seems like it would ruin the fun and challenge from the skill I wish those two perk points were in the alchemy tree T_T | ||
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Praetorial
United States4241 Posts
On November 16 2011 10:58 Fruscainte wrote: So yeah, pro tip: Don't get anything into Lockpicking. It's so damn worthless. You can do up to Masters level locks with absolutely no points no problem if you have a bit of practice. It's really not that hard. I use ~3 picks per master lock, sure, but it's better than burning 5 or 6 perks into a tree pointlessly. Quick question: How on earth do you solve master locks?! I ended up using at least 30 per lock! | ||
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Nexi
Australia182 Posts
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synapse
China13814 Posts
Weird. I'm sad now ![]() On November 16 2011 11:19 Nexi wrote: Can anyone tell me which quest line I can do to gain a stronger follower than Lydia, without spoiling me? All of the college of winterhold subquests (the disciples) allow you to get them as followers (if you want mages) | ||
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ZeromuS
Canada13399 Posts
On November 16 2011 11:02 Fruscainte wrote: Pretty sure levels are just for leveling you up overall and for perks. You don't get passive bonus', but by leveling up specific facets of your character, when you overall level up you can hone in on those and improve them via perks. Or perhaps you do increase damage? I honestly don't notice. you don't do extra damage but in non combat abilities like smithing it makes a difference. 100 smithing leads to better improvements (legendary vs fine) but you still can't make daedric or dragon armor ![]() | ||
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synapse
China13814 Posts
On November 16 2011 11:21 ZeromuS wrote: you don't do extra damage but in non combat abilities like smithing it makes a difference. 100 smithing leads to better improvements (legendary vs fine) but you still can't make daedric or dragon armor ![]() I'm think leveling up restoration will make your healing spells cost less magicka little by little. o_O? | ||
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Kenpachi
United States9908 Posts
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FeUerFlieGe
United States1193 Posts
On November 16 2011 11:27 Kenpachi wrote: quick question: Did anyone find out the area (sq mi) of Skyrim? I think it's 4 square miles... but I could be wrong. | ||
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Kenpachi
United States9908 Posts
On November 16 2011 11:28 FeUerFlieGe wrote: I think it's 4 square miles... but I could be wrong. thats completely wrong i would believe looooooool | ||
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ZeromuS
Canada13399 Posts
On November 16 2011 11:29 Kenpachi wrote: thats completely wrong i would believe looooooool 4 square kilometres is what I read. Its four square of one of the two ![]() but this is a box theres all the lateral space too for mountains and the fact they get in the way makes it feel like skyrim is bigger (longer routes than straight lines etc etc) | ||
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