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Elder Scrolls V - Skyrim - Page 24

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True_Spike
Profile Joined July 2004
Poland3424 Posts
Last Edited: 2011-06-07 10:06:39
June 07 2011 10:05 GMT
#461
Why would anyone in their right mind choose a console version over a PC version having both a console and a gaming PC? Better graphics, performance and - what's the most important in the case of Bethesda's games - modifications are PC exclusive. Not to mention the console version will be more expensive.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
June 07 2011 10:06 GMT
#462
On June 07 2011 17:10 Potatisodlaren wrote:
300 dungeons in the game he said in the video, not sure if I like that. The thing I least of all liked about Oblivion, excluding the ridiculous main quest in oblivion gates, were the horribly generic same looking dungeons everywhere. Sure they said they had different themes but still, 300? It's probably going to be like 10-20 different dungeons and then after that it'll just repeat. I'd rather have fewer but larger hand designed dungeons with more content and depth/story around and within them.

But damn, this game looks mighty fine and immersive with those kind of graphics and world design that I saw in the preview footage. A shame console hardware will bring it down a couple of levels of what it could have been though


He actually said 150 dungeons, your mind is playing tricks on you
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 07 2011 10:18 GMT
#463
On June 07 2011 19:06 Drey wrote:
Show nested quote +
On June 07 2011 17:10 Potatisodlaren wrote:
300 dungeons in the game he said in the video, not sure if I like that. The thing I least of all liked about Oblivion, excluding the ridiculous main quest in oblivion gates, were the horribly generic same looking dungeons everywhere. Sure they said they had different themes but still, 300? It's probably going to be like 10-20 different dungeons and then after that it'll just repeat. I'd rather have fewer but larger hand designed dungeons with more content and depth/story around and within them.

But damn, this game looks mighty fine and immersive with those kind of graphics and world design that I saw in the preview footage. A shame console hardware will bring it down a couple of levels of what it could have been though


He actually said 150 dungeons, your mind is playing tricks on you


and they said that that one dude made the dungeons in Oblivion and in Skyrim it will be around 10 guys. And if I understood it correctly the engine is able to generate dungeons too.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 07 2011 10:21 GMT
#464
On June 07 2011 17:53 True_Spike wrote:
Show nested quote +
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.

Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before.
True_Spike
Profile Joined July 2004
Poland3424 Posts
Last Edited: 2011-06-07 10:26:56
June 07 2011 10:23 GMT
#465
On June 07 2011 19:21 sc4k wrote:
Show nested quote +
On June 07 2011 17:53 True_Spike wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.

Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before.


If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned.

If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
June 07 2011 10:28 GMT
#466
On June 07 2011 18:45 bokeevboke wrote:
Show nested quote +
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


Oblivion was very bad compared to what was expected. Many people upgraded their computer just to play it.

Not sure if that was fixed: but somehow I figured out that electrical touch spell was very powerful, I'd say imbalanced. And I finished whole game (hardest mode) in couple of hours. I was so dissapoint.


Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing.
No logo (logo)
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
June 07 2011 10:45 GMT
#467
On June 07 2011 19:23 True_Spike wrote:
Show nested quote +
On June 07 2011 19:21 sc4k wrote:
On June 07 2011 17:53 True_Spike wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.

Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before.


If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned.

If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game.


I think you are forgeting that the game is 5 years old now, which is a really long time in gaming. Look what 10 years has done to SC:BW.
No logo (logo)
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
June 07 2011 11:06 GMT
#468
On June 07 2011 19:28 deathly rat wrote:
Show nested quote +
On June 07 2011 18:45 bokeevboke wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


Oblivion was very bad compared to what was expected. Many people upgraded their computer just to play it.

Not sure if that was fixed: but somehow I figured out that electrical touch spell was very powerful, I'd say imbalanced. And I finished whole game (hardest mode) in couple of hours. I was so dissapoint.


Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing.


Hard for like the first 10-20 hours. Once you get better gear, I destroyed everything and giggled for the rest of the game. I kind of liked it that way though, lol.
Everyone needs a nemesis.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 07 2011 11:17 GMT
#469
On June 07 2011 19:21 sc4k wrote:
Show nested quote +
On June 07 2011 17:53 True_Spike wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.



with 0.1 IQ and 5 seconds of thinking you might have figured out that some people played Oblivion when it was released
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
June 07 2011 11:24 GMT
#470
On June 07 2011 19:05 True_Spike wrote:
Why would anyone in their right mind choose a console version over a PC version having both a console and a gaming PC? Better graphics, performance and - what's the most important in the case of Bethesda's games - modifications are PC exclusive. Not to mention the console version will be more expensive.



MY PC is shit, so I'll only be able to play it on PS3 if I haven't been able t oafford an upgrade by then. So y'know...
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 07 2011 11:30 GMT
#471
On June 07 2011 19:23 True_Spike wrote:
Show nested quote +
On June 07 2011 19:21 sc4k wrote:
On June 07 2011 17:53 True_Spike wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.

Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before.


If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned.

If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game.


But it's just the smallest most easily applied mod in the history of man. Just one single click and you get rid of that entire problem. Normally modding is a certain process which takes time, and mods only get released awhile after the game comes out, so I can understand where such complaints usually come from. The levelling enemies / fixed levelling system mod came out ridiculously quickly. It was more of an update than a mod.

And as far as the world feeling empty, nah sorry I just can't agree with you there. There are hidden thieves stashes, a blind monk monastery, hidden vampire hideouts, daedra shrines, hunter camps, wandering beasties, beautiful lush scenery with lovely flowers, even that strange town which is like 'the wicker man' where they all turn out to be evil. Of course there could be more but it is definitely better than you say.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2011-06-07 11:44:26
June 07 2011 11:42 GMT
#472
On June 07 2011 19:28 deathly rat wrote:
Show nested quote +
On June 07 2011 18:45 bokeevboke wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


Oblivion was very bad compared to what was expected. Many people upgraded their computer just to play it.

Not sure if that was fixed: but somehow I figured out that electrical touch spell was very powerful, I'd say imbalanced. And I finished whole game (hardest mode) in couple of hours. I was so dissapoint.


Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing.


Insulting someone for not taking side quests? overreacting. I didn't say I never took side quests. I always try to accomplish everything in game. I remember playing stealth archer (was quite interesting in the beginning). But there are two reasons I straight forward finished the game:
1. I wanted to know if anyhing could stop electrical touch spell (apparently nothing could do that)
2. Side quests shouldn't be obligatory but they should somehow help the main storyline. For example reward with some sword or shield that will make easier to kill bosses. That wasn't the case in Oblivion. Baldur's gate is the best example how side quests should work.

Dunno about how and when Oblivion was patched. I tried it shortly after it was released and never came back again. It was so boring.
Its grack
Grend
Profile Blog Joined April 2010
1600 Posts
June 07 2011 11:43 GMT
#473
On June 07 2011 20:30 sc4k wrote:
Show nested quote +
On June 07 2011 19:23 True_Spike wrote:
On June 07 2011 19:21 sc4k wrote:
On June 07 2011 17:53 True_Spike wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling
.


Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this.

Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before.


If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned.

If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game.


But it's just the smallest most easily applied mod in the history of man. Just one single click and you get rid of that entire problem. Normally modding is a certain process which takes time, and mods only get released awhile after the game comes out, so I can understand where such complaints usually come from. The levelling enemies / fixed levelling system mod came out ridiculously quickly. It was more of an update than a mod.

And as far as the world feeling empty, nah sorry I just can't agree with you there. There are hidden thieves stashes, a blind monk monastery, hidden vampire hideouts, daedra shrines, hunter camps, wandering beasties, beautiful lush scenery with lovely flowers, even that strange town which is like 'the wicker man' where they all turn out to be evil. Of course there could be more but it is definitely better than you say.


Hyperbole alert.
♞ Against the Wind - Bob Seger ♞
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
June 07 2011 12:09 GMT
#474
On June 07 2011 20:42 bokeevboke wrote:
Show nested quote +
On June 07 2011 19:28 deathly rat wrote:
On June 07 2011 18:45 bokeevboke wrote:
On June 07 2011 17:42 MooLen wrote:
On December 12 2010 12:36 Squeegy wrote:
I don't know why I think this is quite exciting news. Oblivion was so bad and Fallout 3 wasn't much of an improvement. I guess there is always hope.


How can someone say Oblivion was bad. IMO one of the best role playing games ever, and im looking forward to Skyrim. Just dont like that it will play in only one scenario because i didnt like Bruma :DD


Oblivion was very bad compared to what was expected. Many people upgraded their computer just to play it.

Not sure if that was fixed: but somehow I figured out that electrical touch spell was very powerful, I'd say imbalanced. And I finished whole game (hardest mode) in couple of hours. I was so dissapoint.


Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing.


Insulting someone for not taking side quests? overreacting. I didn't say I never took side quests. I always try to accomplish everything in game. I remember playing stealth archer (was quite interesting in the beginning). But there are two reasons I straight forward finished the game:
1. I wanted to know if anyhing could stop electrical touch spell (apparently nothing could do that)
2. Side quests shouldn't be obligatory but they should somehow help the main storyline. For example reward with some sword or shield that will make easier to kill bosses. That wasn't the case in Oblivion. Baldur's gate is the best example how side quests should work.

Dunno about how and when Oblivion was patched. I tried it shortly after it was released and never came back again. It was so boring.

Yeah, Oblivion is the sort of game you either love or just never get into.

Hopefully Skyrim will be as ridiculously awesome as it looks to be, and the mods will be more about adding content and less about making up for bad design decisions.
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
June 07 2011 12:13 GMT
#475
oblivion was so much better than the failure that aws fallout 3
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
June 07 2011 14:03 GMT
#476
I'm going to go in to this game expecting something like Oblivion, while secretely hoping for the same awesome feeling I had in Morrowind. Oblivion was a great game, imo not as good as Morrowind (for its time), but still great.

I know Skyrim will deliver. But I'm trying not to buy in to the hype, since I remember the hype for Oblivion (and radiant AI). But I still like most of what I hear about it. Only thing I really dislike so far is the choice to remove lots of skills (I liked when there were lots of them) and choosing Skyrim instead of some other more exotic region. But I can live with both I think.
Clickety
Profile Joined November 2010
Portugal196 Posts
Last Edited: 2011-06-07 14:11:13
June 07 2011 14:10 GMT
#477
On June 07 2011 23:03 Lord_of_Chaos wrote:
I'm going to go in to this game expecting something like Oblivion, while secretely hoping for the same awesome feeling I had in Morrowind. Oblivion was a great game, imo not as good as Morrowind (for its time), but still great.

I know Skyrim will deliver. But I'm trying not to buy in to the hype, since I remember the hype for Oblivion (and radiant AI). But I still like most of what I hear about it. Only thing I really dislike so far is the choice to remove lots of skills (I liked when there were lots of them) and choosing Skyrim instead of some other more exotic region. But I can live with both I think.

You can quit hoping, haha. Oblivion was a huge hit and Bethesda's gateway to mainstream commercial success, don't expect them to go back to the slower paced, dialogue filled style of Morrowind.

+ Show Spoiler +
Though I'd shed tears of the purest joy if they did go back :\
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
June 07 2011 14:14 GMT
#478
this is gonna be an EPIC game.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
EtohEtoh
Profile Joined May 2011
Canada669 Posts
June 07 2011 14:20 GMT
#479
morrowind is better than oblivion,
just watched the GT demo for the game, skyrim looking pretty awesome so far
BlazingInferno
Profile Joined November 2010
India272 Posts
June 07 2011 14:20 GMT
#480
I just saw the Skyrim gameplay movie on GameTrailers and I literally came. I am still not complete with Oblivion (Sue me, I got it late) and Fallout 3, but God, this game looks awesome.

Looks to have a better implementation of Dragons than Bioware can come up with which is good for starters.
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