Elder Scrolls V - Skyrim - Page 24
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True_Spike
Poland3410 Posts
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Ryps
Romania2740 Posts
On June 07 2011 17:10 Potatisodlaren wrote: 300 dungeons in the game he said in the video, not sure if I like that. The thing I least of all liked about Oblivion, excluding the ridiculous main quest in oblivion gates, were the horribly generic same looking dungeons everywhere. Sure they said they had different themes but still, 300? It's probably going to be like 10-20 different dungeons and then after that it'll just repeat. I'd rather have fewer but larger hand designed dungeons with more content and depth/story around and within them. But damn, this game looks mighty fine and immersive with those kind of graphics and world design that I saw in the preview footage. A shame console hardware will bring it down a couple of levels of what it could have been though ![]() He actually said 150 dungeons, your mind is playing tricks on you ![]() | ||
Skilledblob
Germany3392 Posts
On June 07 2011 19:06 Drey wrote: He actually said 150 dungeons, your mind is playing tricks on you ![]() and they said that that one dude made the dungeons in Oblivion and in Skyrim it will be around 10 guys. And if I understood it correctly the engine is able to generate dungeons too. | ||
sc4k
United Kingdom5454 Posts
On June 07 2011 17:53 True_Spike wrote: It might have something to do with an imperfect leveling system, generic, re-hashed dungeons, loot, quests, repetitiveness, level scaling . Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this. Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before. | ||
True_Spike
Poland3410 Posts
On June 07 2011 19:21 sc4k wrote: Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this. Every game has flaws. Oblivion had loads of variety anyway, if you chose to grind in dungeons for a bunch of time of course you will feel repetition. But if you venture around experiencing all the side quests the game has to offer you can spend 30 hours doing not one area that looks similar to the one before. If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned. If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game. | ||
deathly rat
United Kingdom911 Posts
On June 07 2011 18:45 bokeevboke wrote: Oblivion was very bad compared to what was expected. Many people upgraded their computer just to play it. Not sure if that was fixed: but somehow I figured out that electrical touch spell was very powerful, I'd say imbalanced. And I finished whole game (hardest mode) in couple of hours. I was so dissapoint. Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing. | ||
deathly rat
United Kingdom911 Posts
On June 07 2011 19:23 True_Spike wrote: If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned. If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game. I think you are forgeting that the game is 5 years old now, which is a really long time in gaming. Look what 10 years has done to SC:BW. | ||
lynx.oblige
Sierra Leone2268 Posts
On June 07 2011 19:28 deathly rat wrote: Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing. Hard for like the first 10-20 hours. Once you get better gear, I destroyed everything and giggled for the rest of the game. I kind of liked it that way though, lol. | ||
Skilledblob
Germany3392 Posts
On June 07 2011 19:21 sc4k wrote: Still don't know how people can say this. With 0.1 IQ and 5 seconds of free time you can download mods to completely change this. with 0.1 IQ and 5 seconds of thinking you might have figured out that some people played Oblivion when it was released | ||
IMABUNNEH
United Kingdom1062 Posts
On June 07 2011 19:05 True_Spike wrote: Why would anyone in their right mind choose a console version over a PC version having both a console and a gaming PC? Better graphics, performance and - what's the most important in the case of Bethesda's games - modifications are PC exclusive. Not to mention the console version will be more expensive. MY PC is shit, so I'll only be able to play it on PS3 if I haven't been able t oafford an upgrade by then. So y'know... | ||
sc4k
United Kingdom5454 Posts
On June 07 2011 19:23 True_Spike wrote: If you haven't noticed, I'm talking about the vanilla game. Mods always add to gameplay, but that's on PC only. It's not only about variety of scenery; The world in Oblivion feels (and is) empty, auto-generated. So do NPCs, so do quests and the other things I mentioned. If you mod the game up it starts to look very good indeed. There are no mods upon release, however, and the player shouldn't wait for other players to improve upon what normally is a mediocre game. But it's just the smallest most easily applied mod in the history of man. Just one single click and you get rid of that entire problem. Normally modding is a certain process which takes time, and mods only get released awhile after the game comes out, so I can understand where such complaints usually come from. The levelling enemies / fixed levelling system mod came out ridiculously quickly. It was more of an update than a mod. And as far as the world feeling empty, nah sorry I just can't agree with you there. There are hidden thieves stashes, a blind monk monastery, hidden vampire hideouts, daedra shrines, hunter camps, wandering beasties, beautiful lush scenery with lovely flowers, even that strange town which is like 'the wicker man' where they all turn out to be evil. Of course there could be more but it is definitely better than you say. | ||
bokeevboke
Singapore1674 Posts
On June 07 2011 19:28 deathly rat wrote: Such a lie. Oblivion on hardest difficulty is SO hard, even the very first rats killed me so many times. If you just played the main quest line ignoring all the side quests you're a moron. Also, the graphics at the time were testing for even the most expensive gaming PCs. My freind bought a brand new £1000 computer just to play it, and it looked amazing. Insulting someone for not taking side quests? overreacting. I didn't say I never took side quests. I always try to accomplish everything in game. I remember playing stealth archer (was quite interesting in the beginning). But there are two reasons I straight forward finished the game: 1. I wanted to know if anyhing could stop electrical touch spell (apparently nothing could do that) 2. Side quests shouldn't be obligatory but they should somehow help the main storyline. For example reward with some sword or shield that will make easier to kill bosses. That wasn't the case in Oblivion. Baldur's gate is the best example how side quests should work. Dunno about how and when Oblivion was patched. I tried it shortly after it was released and never came back again. It was so boring. | ||
Grend
1600 Posts
On June 07 2011 20:30 sc4k wrote: But it's just the smallest most easily applied mod in the history of man. Just one single click and you get rid of that entire problem. Normally modding is a certain process which takes time, and mods only get released awhile after the game comes out, so I can understand where such complaints usually come from. The levelling enemies / fixed levelling system mod came out ridiculously quickly. It was more of an update than a mod. And as far as the world feeling empty, nah sorry I just can't agree with you there. There are hidden thieves stashes, a blind monk monastery, hidden vampire hideouts, daedra shrines, hunter camps, wandering beasties, beautiful lush scenery with lovely flowers, even that strange town which is like 'the wicker man' where they all turn out to be evil. Of course there could be more but it is definitely better than you say. Hyperbole alert. | ||
DerNebel
Denmark648 Posts
On June 07 2011 20:42 bokeevboke wrote: Insulting someone for not taking side quests? overreacting. I didn't say I never took side quests. I always try to accomplish everything in game. I remember playing stealth archer (was quite interesting in the beginning). But there are two reasons I straight forward finished the game: 1. I wanted to know if anyhing could stop electrical touch spell (apparently nothing could do that) 2. Side quests shouldn't be obligatory but they should somehow help the main storyline. For example reward with some sword or shield that will make easier to kill bosses. That wasn't the case in Oblivion. Baldur's gate is the best example how side quests should work. Dunno about how and when Oblivion was patched. I tried it shortly after it was released and never came back again. It was so boring. Yeah, Oblivion is the sort of game you either love or just never get into. Hopefully Skyrim will be as ridiculously awesome as it looks to be, and the mods will be more about adding content and less about making up for bad design decisions. | ||
isleyofthenorth
Austria894 Posts
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Lord_of_Chaos
Sweden372 Posts
I know Skyrim will deliver. But I'm trying not to buy in to the hype, since I remember the hype for Oblivion (and radiant AI). But I still like most of what I hear about it. Only thing I really dislike so far is the choice to remove lots of skills (I liked when there were lots of them) and choosing Skyrim instead of some other more exotic region. But I can live with both I think. | ||
Clickety
Portugal196 Posts
On June 07 2011 23:03 Lord_of_Chaos wrote: I'm going to go in to this game expecting something like Oblivion, while secretely hoping for the same awesome feeling I had in Morrowind. Oblivion was a great game, imo not as good as Morrowind (for its time), but still great. I know Skyrim will deliver. But I'm trying not to buy in to the hype, since I remember the hype for Oblivion (and radiant AI). But I still like most of what I hear about it. Only thing I really dislike so far is the choice to remove lots of skills (I liked when there were lots of them) and choosing Skyrim instead of some other more exotic region. But I can live with both I think. You can quit hoping, haha. Oblivion was a huge hit and Bethesda's gateway to mainstream commercial success, don't expect them to go back to the slower paced, dialogue filled style of Morrowind. + Show Spoiler + Though I'd shed tears of the purest joy if they did go back :\ | ||
ffswowsucks
Greece2291 Posts
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EtohEtoh
Canada669 Posts
just watched the GT demo for the game, skyrim looking pretty awesome so far | ||
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BlazingInferno
India272 Posts
Looks to have a better implementation of Dragons than Bioware can come up with which is good for starters. | ||
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