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Mass Effect 3 - Page 14

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Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-30 07:29:15
August 30 2011 07:23 GMT
#261
On June 12 2011 22:39 Probe1 wrote:
Well, what do you want bioware to do?
The options are
A) Shepard with the help of a dues ex machina saves the day and defeats the reapers
B) An impasse occurs where neither side is destroyed
C) All civilization is wiped out.


C sucks for the player though it gives truth to what two games have built up, that Reapers are unstoppable.
B People will be let down by an ending that wasn't an ending at all, despite it being plausible.
A Don't forget to light the cigars AFTER the fat lady sings. You'll jinx the whole thing.


Either Reapers aren't as strong as described or their countless years of destroying better civilizations than this one continues with another culmination of the cycle. What would you rather have?


Obviously this is what will happen:

Major Star Ocean 3 Spoilers Warning (click if you don't care or already know)
+ Show Spoiler +
Turns out <insert character> has super special powers that were never mentioned before.

They go through a gate and find out they're video game characters! And the evil *Bobby Kotick is the person behind this. With their powers they managed to some how go to the real world, defeat Kotick (but not before he deletes the universe of ME) and win.

*Turns out Bobby Kotick was screwing around and made <insert really hard to destroy enemies> in the **Virtual Online MMORPG known to us as the Mass Effect games (yes a game inside a game). Little did he know that the programs were sentient all along and he was screwing with them!

**Basically the Mass Effect universe is like "The Sims" except in MMORPG format. The NPCs/Sims are actually sentient.

In the end (after defeating Kotick) they somehow find themselves back in the Mass Effect universe but not sure what exactly happened. The end! *Cue credits rolling*

[Yes this is basically what happened in Star Ocean 3. Nearly impossible enemy which can't be easily destroyed. They're video game characters. After they win, they somehow return to their universe and everything is back to normal]
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Spitfire
Profile Joined September 2009
South Africa442 Posts
August 30 2011 13:22 GMT
#262
That footage was really cool.

Assuming the game is gonna be a mindless shooter based on a 5 minute segment is ridiculous.

BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-08-30 13:34:36
August 30 2011 13:34 GMT
#263
On August 30 2011 22:22 Spitfire wrote:
That footage was really cool.

Assuming the game is gonna be a mindless shooter based on a 5 minute segment is ridiculous.



footage looked like any random console shooter released in the last 3years.


but ofc evryone who judges the game based on this is stupid anyways ~~


i dont have too high hopes for me3. im not sure if i like the scenario and i wasnt too happy with their latest games. but me 1/2 were great games so lets see if they can make this right or really want to do a halo:mass effect
life of lively to live to life of full life thx to shield battery
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
August 30 2011 13:58 GMT
#264
Well the combat looks like a pimped up version of ME2. If the rest at least stays on the same level as the predecessors we're in for a treat. Why would they turn this into halo or gears of war...? Makes no sense at all.
www.twitch.tv/antigrav1ty
Canola
Profile Blog Joined February 2011
Canada159 Posts
August 30 2011 15:32 GMT
#265
ME2 combat + ME1 RPG elements (actual gear and gear upgrades and more skills) would be a nice game.

It would be nice to have as many skills as we had in ME1 plus the ME2 option of choosing between 2 skills when maxed.
Spitfire
Profile Joined September 2009
South Africa442 Posts
August 30 2011 19:07 GMT
#266
You know, when it comes to Mass Effect, the things I love most about it are the story and characters, thats what I'm interested in most.

If I want more hardcore RPG elements then I play Elder Scrolls or Baldurs Gate. I dont mind if ME3 doesnt have customizable gear or if the combat is Halo esque. The Halo series are fun games afterall.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 02 2011 01:22 GMT
#267
On August 31 2011 04:07 Spitfire wrote:
You know, when it comes to Mass Effect, the things I love most about it are the story and characters, thats what I'm interested in most.

If I want more hardcore RPG elements then I play Elder Scrolls or Baldurs Gate. I dont mind if ME3 doesnt have customizable gear or if the combat is Halo esque. The Halo series are fun games afterall.


I agree with this. I am kind of scared of the direction Bioware is taking though, after playing through Dragon Age 2. Simplifying is not always dumb-ing down the game, as ME2 showed imo, but Dragon Age 2 was just horrible.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 02 2011 01:52 GMT
#268
T_T;

I *loved* ME1 and thoroughly enjoyed ME2. I admit I'm worried about ME3 from what I've seen. I loved the first two for the RPG elements and characters, and the fun combat/abilities were just icing on the cake.

If I want to run around and murder hordes of aliens with no decisions/plot, I'll go play halo, (or SPESHH MARREEN which I'm also crazy psyched for). But that's now what Mass Effect is supposed to be! Imo at least, T_T
I admire your commitment to being *very* oily
hellsan631
Profile Blog Joined March 2010
United States695 Posts
September 02 2011 02:50 GMT
#269
On September 02 2011 10:52 Haemonculus wrote:
T_T;

I *loved* ME1 and thoroughly enjoyed ME2. I admit I'm worried about ME3 from what I've seen. I loved the first two for the RPG elements and characters, and the fun combat/abilities were just icing on the cake.

If I want to run around and murder hordes of aliens with no decisions/plot, I'll go play halo, (or SPESHH MARREEN which I'm also crazy psyched for). But that's now what Mass Effect is supposed to be! Imo at least, T_T


I think the biggest letdown (having playing ME1 for around 100 hours, and ME2 for half that) was the older characters were only semi important. I mean, i get it, but ME2 really felt like a total side game. Not an integral part of a trilogy. Seems to me the writers just wanted to + Show Spoiler +
kill sherpard and bring him back, because how does that happen? /orignal idea
.

I do think (atleast from what they've said) they will really really focus-in on the major characters as exablished in the first game, and on fewer characters, to have a more indepth story. I really don't want any of the characters they mentioned to die. Please no. Maybe injured and not there any more, but seriously, i would be so sad.

Anyways, where was I? Oh right. Since ME2 was a bit more fun (imo) to play as far as combat is concerned, i think that it will be the better of the 3 games if they can continue on to the main story arc. I WANT MORE TIMED MAIN STORY MISSIONS!

anyways, my thoughts on the trilogy.
erin[go]bragh
Profile Joined December 2008
United States815 Posts
September 02 2011 05:47 GMT
#270
I won't judge it til I see it. I don't mind the faster combat- in fact, I like to see evolution in a series (if I want to play ME1, I'll play ME1.)

What I'm really hoping for though is some kind of change to the powers system. Biotics were overpowered in ME1, but they were practically useless in ME2 on higher difficulties. I feel like having all your powers tied to one cool down really cheapens the utility aspect of the game, since you'll almost always be using Warp/Overload/Incinerate on cooldown. Not to mention crowd control abilities like throw/push/singularity are made useless at the time where they are needed most- the start of the fight- thanks to biotics being useless until all barriers are down.

Its fun to mess with powers on easy, but on higher difficulties you pretty much only use Miranda+whoever has warp/incinerate or overload, depending on the level. I'd really like to see more utility come in to play, like say using pull to CC a dangerous mob for a few seconds, or a return of sabotage to decrease an enemies damage. As it stands now, if you're playing seriously you'll save every single cooldown for a pure damage ability. I don't necessarily think they should go back to ME1 style where you can spam every single cooldown in 5 seconds and own an entire army, but I would like to see a happy medium.
JulyZerg! by.hero, effOrt, KTY.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
September 03 2011 14:19 GMT
#271
Will Masfect3 come out on Steam?
Big fan of the ME series, I bought them after playing playing them pirated
How devious | http://anartisticanswer.blogspot.com.au/
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 03 2011 15:24 GMT
#272
On September 02 2011 14:47 erin[go]bragh wrote:
Its fun to mess with powers on easy, but on higher difficulties you pretty much only use Miranda+whoever has warp/incinerate or overload, depending on the level. I'd really like to see more utility come in to play, like say using pull to CC a dangerous mob for a few seconds, or a return of sabotage to decrease an enemies damage. As it stands now, if you're playing seriously you'll save every single cooldown for a pure damage ability. I don't necessarily think they should go back to ME1 style where you can spam every single cooldown in 5 seconds and own an entire army, but I would like to see a happy medium.


Dunno what you're talking about. Singularity and throw are like my two favorite abilities in ME2. Insanity mode is impossible without making good use of biotic/tech powers.
I admire your commitment to being *very* oily
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
September 03 2011 15:28 GMT
#273
I hope ME3 will not have ME2's shared cooldowns. They could just go the way of ME1 and then introduce a short global cooldown to prevent excessive use of abilities.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 03 2011 15:35 GMT
#274
On September 02 2011 14:47 erin[go]bragh wrote:
I won't judge it til I see it. I don't mind the faster combat- in fact, I like to see evolution in a series (if I want to play ME1, I'll play ME1.)

What I'm really hoping for though is some kind of change to the powers system. Biotics were overpowered in ME1, but they were practically useless in ME2 on higher difficulties. I feel like having all your powers tied to one cool down really cheapens the utility aspect of the game, since you'll almost always be using Warp/Overload/Incinerate on cooldown. Not to mention crowd control abilities like throw/push/singularity are made useless at the time where they are needed most- the start of the fight- thanks to biotics being useless until all barriers are down.

Its fun to mess with powers on easy, but on higher difficulties you pretty much only use Miranda+whoever has warp/incinerate or overload, depending on the level. I'd really like to see more utility come in to play, like say using pull to CC a dangerous mob for a few seconds, or a return of sabotage to decrease an enemies damage. As it stands now, if you're playing seriously you'll save every single cooldown for a pure damage ability. I don't necessarily think they should go back to ME1 style where you can spam every single cooldown in 5 seconds and own an entire army, but I would like to see a happy medium.

Completely disagree. I think ME2 on Insanity has some of the best combat of any game of its kind. If you're spamming Warp you're doing it wrong. This video is a good example of playing an Adept.

Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 03 2011 16:05 GMT
#275
On September 03 2011 23:19 DisaFear wrote:
Will Masfect3 come out on Steam?
Big fan of the ME series, I bought them after playing playing them pirated

I'm sure it will. The first two did so ME3 will almost certainly also be available on steam.
I admire your commitment to being *very* oily
Whitewing
Profile Joined October 2010
United States7483 Posts
September 03 2011 16:26 GMT
#276
I'm so excited for ME3, it's been confirmed that you get to go to a bunch of the homeworlds in this one (Earth, Thessia, Palaven, Rannoch, Sur'kesh)!

Overall difficulty is going up for each difficulty level, combat speed is going up, yay shepard being mobile, better enemy AI, grenades are back, and you can pick up enemy weapons after you kill them.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-09-03 17:12:20
September 03 2011 17:10 GMT
#277
On September 04 2011 01:26 Whitewing wrote:
I'm so excited for ME3, it's been confirmed that you get to go to a bunch of the homeworlds in this one (Earth, Thessia, Palaven, Rannoch, Sur'kesh)!

Overall difficulty is going up for each difficulty level, combat speed is going up, yay shepard being mobile, better enemy AI, grenades are back, and you can pick up enemy weapons after you kill them.

Weapon modification is also back. It all sounds good on paper, but we'll just have to wait and see. I just pray that they haven't further watered down the RPG elements. I really don't want to play a TPS masquerading as an RPG hybrid. Oh, AND PLEASE FOR THE LOVE OF GOD remove those awful 'Mission Summary' reports that pop up at the end of each mission. Totally unnecessary and breaks the immersion.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
September 03 2011 17:31 GMT
#278
On August 30 2011 06:53 Telcontar wrote:
Show nested quote +
On August 30 2011 06:18 KOFgokuon wrote:
this looks.......not exciting

Hard to tell from such a short snippet, but yeah, the gameplay doesn't look revolutionary or really that inspiring, but the ME series was never really about that (despite their best efforts in ME2). The story, the universe, the details, the characters is what makes ME good. As long as they kept to their strengths, I don't really mind shortcomings in the gameplay. Also, they have friggin Clint Mansell composing the score! How can you not be excited for that.


I agree. The story and presentation were so good that I didn't really care about anything else. ME2 was a great game.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Mindcrime
Profile Joined July 2004
United States6899 Posts
September 03 2011 20:02 GMT
#279
On September 04 2011 00:24 Haemonculus wrote:
Show nested quote +
On September 02 2011 14:47 erin[go]bragh wrote:
Its fun to mess with powers on easy, but on higher difficulties you pretty much only use Miranda+whoever has warp/incinerate or overload, depending on the level. I'd really like to see more utility come in to play, like say using pull to CC a dangerous mob for a few seconds, or a return of sabotage to decrease an enemies damage. As it stands now, if you're playing seriously you'll save every single cooldown for a pure damage ability. I don't necessarily think they should go back to ME1 style where you can spam every single cooldown in 5 seconds and own an entire army, but I would like to see a happy medium.


Dunno what you're talking about. Singularity and throw are like my two favorite abilities in ME2. Insanity mode is impossible without making good use of biotic/tech powers.


He's completely wrong, but you're not quite right either; Soldiers can ignore their squadmates completely and AR spam their way to victory. It's certainly not the most efficient way to play, but it works.
That wasn't any act of God. That was an act of pure human fuckery.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 03 2011 21:27 GMT
#280
On September 04 2011 05:02 Mindcrime wrote:
Show nested quote +
On September 04 2011 00:24 Haemonculus wrote:
On September 02 2011 14:47 erin[go]bragh wrote:
Its fun to mess with powers on easy, but on higher difficulties you pretty much only use Miranda+whoever has warp/incinerate or overload, depending on the level. I'd really like to see more utility come in to play, like say using pull to CC a dangerous mob for a few seconds, or a return of sabotage to decrease an enemies damage. As it stands now, if you're playing seriously you'll save every single cooldown for a pure damage ability. I don't necessarily think they should go back to ME1 style where you can spam every single cooldown in 5 seconds and own an entire army, but I would like to see a happy medium.


Dunno what you're talking about. Singularity and throw are like my two favorite abilities in ME2. Insanity mode is impossible without making good use of biotic/tech powers.


He's completely wrong, but you're not quite right either; Soldiers can ignore their squadmates completely and AR spam their way to victory. It's certainly not the most efficient way to play, but it works.


I thought it was even easier as an infiltrator with assassination cloak and sniper rifles, I never really even got hit by anything.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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