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On October 26 2010 09:29 FrostedMiniWheats wrote: not one mention of any MGS game? Not even MGS3? What is this I don't even. You know the ending made you cry man tears. I was coming in to say MGS1, 3 and 4. Great games, I was sooooo sad when they tricked me into thinking snake had-oh right I shouldn't spoil that.
MGS1/3/4>>>all
MGS2 is gay except for the 2 parts with Snake in them.
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was I the only one that like Tales of Symphonia? hope it wasn't already mentioned, but I played the sh*t out of it when I could
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On October 26 2010 10:21 Mistapibb wrote: was I the only one that like Tales of Symphonia? hope it wasn't already mentioned, but I played the sh*t out of it when I could
Me and my roommate have beaten it at least 4 times...it's just so fun, one of the greatest "play it just for the hell of it to have fun" games IMO.
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Final Fantasy 7 best story ever. Metal Gear Solid 1 is very close of that.
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Anyone gonna mention COD4? The execution was perfect... like a blockbuster film, and you actually felt emotional attachment to Gaz, Price and Soap. I know it's yoru generic Tom Clancy story.. but when you pull it off like that, it's just wow at the end.
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On October 26 2010 10:21 Mistapibb wrote: was I the only one that like Tales of Symphonia? hope it wasn't already mentioned, but I played the sh*t out of it when I could Hold on, lemme check my memory card for the save time.
...
Oh, right. 268 hours and 22 minutes... over 30 or so playthroughs. Yeeeaaah.... I played the shit out of it, too. As much as I love the game, though, the story just isn't memorable. People compare the first part of the game (the seals portion) to the FFX story, and they're essentially right. The second part of the game is where the story picks up, but despite that, it's still missing that extra "oomph" that games like Xenosaga, Metal Gear Solid, or (in my opinion) Project Sylpheed had.
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Fatal Frame 2: Crimson Butterfly
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Secret of Mana? Chrono Trigger? I think those two are the most memorable in my life.
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In my humble opinion, MGS3
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On October 26 2010 10:28 nihoh wrote: Anyone gonna mention COD4? The execution was perfect... like a blockbuster film, and you actually felt emotional attachment to Gaz, Price and Soap. I know it's yoru generic Tom Clancy story.. but when you pull it off like that, it's just wow at the end.
It wasn't a very good story, but the story telling was definitely excellent.
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Before I clicked this thread I knew what game the OP was referring to, lol.
I still remember farming the sewers where mobs would spawn every time you entered certain rooms. I think was over level 100 when I finished the game
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Planescape did just about everything right in terms of atmosphere, game world, characters, story, roleplaying, etc. Combat was sort of broken though, and detracted from the game more than anything. I think Planescape would've excelled as an adventure game with RPG elements rather than it being the other way around. It's still an extremely good RPG in its own right though.
I gotta say, this game had the best representation of an evil player character in any game to date. You could do some truly despicable things, and not the stupid psychopatic "I KILL YOU AND TAKE YOUR SHIT HAHAHA" crap most RPGs chalk up as being "evil". (I'm looking at you, Baldur's Gate) I played a good character in my playthrough because I don't find the evil path to be fulfilling in most RPGs nowadays, but Planescape actually let you be manipulative, calculating, intelligent, and despicable... especially despicable.
Too bad we'll never see another game quite like it.
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On October 26 2010 11:09 Spritescaper wrote: Planescape did just about everything right in terms of atmosphere, game world, characters, story, roleplaying, etc. Combat was sort of broken though, and detracted from the game more than anything. I think Planescape would've excelled as an adventure game with RPG elements rather than it being the other way around. It's still an extremely good RPG in its own right though.
I gotta say, this game had the best representation of an evil player character in any game to date. You could do some truly despicable things, and not the stupid psychopatic "I KILL YOU AND TAKE YOUR SHIT HAHAHA" crap most RPGs chalk up as being "evil". (I'm looking at you, Baldur's Gate) I played a good character in my playthrough because I don't find the evil path to be fulfilling in most RPGs nowadays, but Planescape actually let you be manipulative, calculating, intelligent, and despicable... especially despicable.
Too bad we'll never see another game quite like it.
Yeah, definitely. PS:T is one of the few games that let you play as that villain who is pretty much on par with the likes of Irenicus, and that's no small feat.
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Another vote for Mass Effect(1 and 2). The first game I played where I actually cared about what was happening and played through it/them multiple times to try the new angles of the stories out.
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I'd say Warcraft II, Warcraft III and World of Warcraft.
The Warcraft universe had a really good plot up until Blizzard started messing around with the lore to give excuses for additional gameplay changes.
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I wanna go through alot of the games mentioned, really engaging topic for me.
I totally agree with planescape torment. Deep and spiritual. multifaced characters and their beliefs, its just too much to get into, its like talking about the bible.
MSG has square characters and a standard actionmovie plot. Then again ive never been much a fan of comics, and I guess thats kind of what its supposed to be like. I really liked the game, but snake simply makes me puke how pompus of a character that is, even though there are plenty of people out there like him.
Im playing final fantasy tactics atm, im at ehh, chapter 3 or 4 i think.. The story in FFT is really engaging, and if i skip some of the story i have to reload to read it again. But its classical drama style makes it detached, and alot of the actions and reactions of the characters simply dont make much sence, like most soap dramas. which would be a rather boring read in bookform imo without the gameplay.
Baldurs Gate saga had just an amazing character buildup. But I must confess, storywise, i kind of skipped through alot of the dialogue even after endless playthroughs. Its probably my favorite games so hard to not be biased. Still, think its way above most games in storytelling.
Call of cthulhu: Dark Corners of the Earth is a game noteworthy of storyline. Despite a very flawed and bugged game, the story is the only justified rendition and visualisation of Lovecraft Ive seen, in gaming and movies. Its as close as u can get to explore lovecraft universe, except perhaps getting a bad batch of high powered acid.
Vampire the masquarade: Bloodlines also is one game thats noteworthy of storyline/characters(veeeeery sexy characters)/immertion and full of bugs and flaws. u could easily just remove all the combat, and just make a movie/tv series from the plot/characters and most of all the subplots.
Edit: And yeah, im a Wow fan, but man there is nothing i hate more in wow, except maybe meeting warrior/druid comps and beastmaster hunters, then the horrid storyline. Its so cheezy i cant even comment on it, its just reeks of clichés. Its the only game I've ever battled my way through the dialogue, keep spamming buttons to skip it wishing plz plz plz stfu and let me play
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^ Grave it's weird, but I honestly agree with you on 100% of your points. I feel it warrants a post 
EDIT: Kratos: GRAVE
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I haven't played many games that had a decent/engaging/compelling storyline, or that had gameplay that suited the telling of a story. For me, I would say that the original Knights of the Old Republic was very good on both counts.
KotOR had a daringly dark story and atmosphere, a genuinely badass twist, and a satisfying conclusion. It was one of the most complete and thorough story experiences in gaming history.
Many people raise FF games, or even BG etc, but really they were very stock-standard games with stories borrowing heavily from other sources and the gameplay was only adequate. Nothing phenomenal.
The Half Life games, while not having a fantastic story, were extremely good interactive story experiences, simply because of pacing etc.
Probably the best example of games relying 100% on story (and possibly the ONLY examples) are those by quanticdream, namely fahrenheit and heavy rain.
Fahrenheit was a fantastic experience (marred by a rushed final 3rd of development - fuck you ubisoft or atari or whoever did this) whereby you were literally just playing the game motivated by the story. Quicktime events and classical movement sections allowed you to immerse youself in the game world, but events were relatively linear and pulled you into an immersive story. It did get a bit silly towards the end, but I would still thoroughly recommend it to anyone.
Heavy Rain (PS3 exclusive, released this year) was the spiritual successor to Fahrenheit, with similar control schemes and a similar plot structure (but the plot was thankfully a psychological thriller rather than a supernatural/psychological thriller, and flowed much better). Heavy rain is one of the rare games that had me able to really care about the characters. I was completely engrossed in that game from beginning to end and finished it in a single sitting. After a very slow beginning it really picks up and has some fantastic moments and a very intricately woven storyline, let down a little by a twist which brought about some unexplained plot holes. Best game storytelling experience I have ever witnessed overall.
Planescape was certainly a rewarding experience, but I never found it as immersive or compelling as either fahrenheit or heavy rain. It quite frankly took me a fucking long time to finish because i was only motivated to play it for an hour or two here and there. Great game, one of the best of its era and certainly underrated, but I think the other games I mentioned are better.
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