Does a good job at explaining why without major spoilers. I'll see if I can highlight the most relevant bots of the blog if you have no time to read it all right now.
the amazing execution of its novel focus on story and character interaction would create a classic, inspiring the direction of the genre for many years to come, largely manifested through Bioware’s games. You can still plainly see its influence today in titles like Mass Effect and CD Projekt Red’s The Witcher. If you haven’t played Torment you might think those games improved upon this old codger - you’d be wrong.
This is where criticism of Planescape Torment’s combat system stems from, it’s not as good as some of its excellent contemporaries. But it’s still fast, it still requires plenty of deft thinking and strategy, there’s still a fair range of spells – which look awesome – and there are points in the game where you will have your limits tested, such as the intense duel with Trias, or fighting your way through grim prison of Curst. It’s a combat system that is at the very worst adequate, at best, moderately fun
Yet even if you end up absolutely repulsed by the combat, it is a minor facet of Planescape Torment, an ancillary gameplay element, and for that reason, easily forgivable.
The game is largely comprised of story exposition and potent decision making embedded into the expansive character interaction and dialogue choices,... would be a problem with most games, largely thanks to the poor writing so prevalent in the medium. But Planescape Torment isn’t “most games”; in this case it’s where it shines, brighter than any other game to date. In Torment you don’t just watch the story play out, it’s not a passive experience, in Torment the gameplay is the story. The lack of cutscenes and such does cause it to feel like an interactive novel a lot of the time, but a great one. It’s exceptionally well written, employing a classical English style (including oldschool slang); consistently eloquent, even poetic, frequently clever and funny despite the bleak setting, and always appealing.
While overall more compact than Baldurs Gate, the characters are consequently fleshed out better, and far more distinct to one another. They are all highly original, whimsical, and captivating both in aesthetic and in personality..... what truly sets the characters apart is just how believable they are. These are highly fantastical characters, they don’t talk in the relatable fashion like a Nathan Drake or Ashley Williams might, and that’s the point.
the carefully constructed dialogue sequences force you to really think your conversations through with them, they won’t start divulging their life stories to you right away, and say and do the wrong things and they may not ever open up to you, or worse. Likewise, the romantic relationships are very difficuilt to come by for that same reason (I mean shit who DIDN’T bang Ashley in Mass Effect?). These guys won’t just stick by you no matter what and act according to your exact volition, greatly undermining any sense of investment you might put in them or palpability they may possess. There’s no blatantly highlighted ‘good’ way of talking to everybody, and then quest to complete after saying a certain amount of ‘good’ things, leading to a lay, because in reality there is no clear cut pathway towards such a thing, people aren’t that simple (unless they’re hillbillies, or Collingwood supporters).
This same aspect permeates into the story and questing aswell. Black Isle does a tremendous job of injecting the game with moral ambiguity that along with the quality of the writing keeps every conversation engaging and dynamic.
I had just finished playing fallout 2 when my classmate lent me his copy ('99/'00 if I'm not mistaken).
So awesome! The story is A+ yes, but what really hooked me up was the female characters/npcs' portraits. Good material for my pubescent imagination lol.
I do not agree with the comment about Collingwood supporters I being one of them so I have more evidence than you and less baised! Other parts I do agree. PST is very well written in the sense quality of dialogue shine through. In many other similar RPGs, you see a couple 'real' responses whilst others are just fillers. In PST every choice in dialogue are equally well written and sometimes important. Oh, and I'd like to comment that the voice acting is also top-notch for a game!
On October 26 2010 06:22 AbsentLover wrote: Baldur's Gate 2 has the most compelling and complex story ever told in a video game. And the best villain, Jon Irenicus.
I really wanted to like that game, i tried twice but unfortunately for me I am just not used to the top down diablo style view and it's unappealing to me, probably due to the move from console to pc gaming came way later like when I was in high school and those kind of gameplay choices had gone out of style =[. Nothing I love more than a good story...I thought Mass Effect 2 had an amazing story that was perfectly intertwined with the gameplay and pacing. The ending scenes were some of the most powerful in any game i've ever played
I'll give another vote for legacy of kain. Unfortunately the story spans like 5 games, 10 years and hardly anyone has played them all. But it was a pretty damned good story.
I have PST (which I got from gog), but I haven't had time to play through it. I downloaded it a couple years ago and got a ways through it, but now the prospect of having to do it all over again has me down.
On October 26 2010 08:11 -Sleet- wrote: Final Fantasy 7 anyone?
you're telling me you actually understood the story the first playtrough? the worrible engrish translation ruined the story for me (nonetheless great game)
I might be called insane for this but I loved the horror game Harvester, it was evil, twisted and hilarious, and the dialogues where pure gold, but mabye I'm looking back to the game trough pink glasses... :/
Legacy of Kain was great indeed, mostly because the story, voice acting music and gameplay where brilliantly interwoven, loved the atmosphere in that game.
On October 26 2010 07:05 Khol wrote: Alan Wake. I was never so into a story, I was hooked from the very start. Beautiful game, I suggest it to everyone.
I doubt you've ever played a game like Alan Wake, it was so well written.. Alan... Wake Up....
You can't be serious?
It was one of the most incredibly rewritten generic stories I have ever seen. I couldn't believe how stale that game was.
On October 26 2010 06:22 AbsentLover wrote: Baldur's Gate 2 has the most compelling and complex story ever told in a video game. And the best villain, Jon Irenicus.
Baldur's Gate 2 basically beats out PS:T on everything that's not the story/roleplaying. But in those departments, PS:T is unmatched.
At most of the other suggestions in the thread--lots of those are good games, but PS:T is the only game among these where, if you stripped out the game and novelized the story/writing, it would still be worth reading, IMO.
On October 26 2010 07:05 Khol wrote: Alan Wake. I was never so into a story, I was hooked from the very start. Beautiful game, I suggest it to everyone.
I doubt you've ever played a game like Alan Wake, it was so well written.. Alan... Wake Up....
You can't be serious?
It was one of the most incredibly rewritten generic stories I have ever seen. I couldn't believe how stale that game was.
although i thought it was somewhat interesting, i do admit it tended to feel all too familiar at times.