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Blizzard DotA

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KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
October 23 2010 06:29 GMT
#1
I'm really surprised that this hasn't been brought up yet on the forums.

Today at BlizzCon, a special Blizzard mapmaking team announced their latest project: A MOBA map inspired by DOTA and Super Smash Bros. Basically, it's a MOBA featuring heroes from all of Blizzard's games to date, and I hear even a few from games that have yet to be released. Apparently it's going to be a Starcraft 2 Custom map, using the porvided mapmaker.

[image loading]

here's the video

Taken from this site.

I'm personally quite excited. DotA was a great game, although it's community was never very appealing. What I'm most excited about though, is playing as many of the Blizzard icons, such as Raynor or Kerrigan, Decard Cain or Thrall, and even real throwbacks like Medivh, or that black ghost from the Vanilla Starcraft, I forget his name.

Anyway, should be a great mod, and I can't wait to see more updates in the future
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Rice
Profile Blog Joined July 2007
United States1332 Posts
October 23 2010 06:31 GMT
#2
samir duran was his name
Freedom will be defended at the cost of civil liberties.
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
October 23 2010 06:40 GMT
#3
Murlocks !" chrrrach !
crazeman
Profile Blog Joined July 2010
664 Posts
October 23 2010 06:42 GMT
#4
The current custom map system is going to suck for blizzard dota. Basically, under the current system, every game you join will have at least 1 or 2 complete newbs who never played the game before. This will prevent any serious or semi-serious games from happening.

Chat channel will help this a little but people are probably going to end up using a bot to set up games again (ala DotA in WC3, bots would whisper you a custom game name to join). I really hope that blizzard will develop a better way to join custom games. Maybe if it gets popular enough they can develop some sort of rankings for the blizzard dota so people can matchup according to skill.. (one can wish right?)
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 23 2010 06:42 GMT
#5
That Matt Gotcher guy sounds like he's saying his last words from his deathbed.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
rabidch
Profile Joined January 2010
United States20289 Posts
October 23 2010 06:46 GMT
#6
On October 23 2010 15:42 Ferrose wrote:
That Matt Gotcher guy sounds like he's saying his last words from his deathbed.

haha yeah, might be a nerd that hasnt had enough talks

i have a feeling its going to be not very much like dota though
LiquidDota StaffOnly a true king can play the King.
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-10-23 06:49:40
October 23 2010 06:49 GMT
#7
I hope it's better than SotIS or whatever it's called. That map does no justice to DotA
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2010-10-23 06:50:16
October 23 2010 06:49 GMT
#8
Sotis killer, yay.
i didnt get to play DOTA, looks hella niceer than Sotis.
I only played Starjewel once, and 7-0 the other team.sad how ppl queue 30 minutes in line not know what to do for 15 mins
Ixas
Profile Blog Joined March 2010
930 Posts
Last Edited: 2010-10-23 06:55:07
October 23 2010 06:53 GMT
#9
The heroes got 6 skills! More micro intensive now =P
Ixas.parkjiyeon.net
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 23 2010 06:58 GMT
#10
I like the idea of playing the iconic blizzard characters in a MOBA style game. I'll probably still favor LoL as a game in its own right, but this looks like it will at least be fun.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
October 23 2010 07:01 GMT
#11
it looks pretty amazing and I'm actually rlly excited about it
drlame
Profile Joined February 2010
Sweden574 Posts
October 23 2010 07:03 GMT
#12
So they are using Pudge from DotA that DotA used from Diablo? Sweet.
crazeman
Profile Blog Joined July 2010
664 Posts
October 23 2010 07:12 GMT
#13
On October 23 2010 16:03 drlame wrote:
So they are using Pudge from DotA that DotA used from Diablo? Sweet.


lol, instead of having Rylai the crystal maiden, they'll have Jaina the Ice mage.... with the exact same models.
Manit0u
Profile Blog Joined August 2004
Poland17630 Posts
October 23 2010 07:12 GMT
#14
It won't be good unless they include some Lost Vikings in there...
Time is precious. Waste it wisely.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 23 2010 07:44 GMT
#15
On October 23 2010 15:42 crazeman wrote:
The current custom map system is going to suck for blizzard dota. Basically, under the current system, every game you join will have at least 1 or 2 complete newbs who never played the game before. This will prevent any serious or semi-serious games from happening.

Chat channel will help this a little but people are probably going to end up using a bot to set up games again (ala DotA in WC3, bots would whisper you a custom game name to join). I really hope that blizzard will develop a better way to join custom games. Maybe if it gets popular enough they can develop some sort of rankings for the blizzard dota so people can matchup according to skill.. (one can wish right?)


Pretty sure they arn't looking to make it super competitive. They pretty much specifically said in the panel its just for fun, even though they plan to continually balance and update it.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
October 23 2010 08:09 GMT
#16
Will try it but i'll most probably stick to DotA/HoN/DotA 2
Lee Jaedong Fighting!
Tracil
Profile Blog Joined September 2005
Australia505 Posts
October 23 2010 08:20 GMT
#17
Hoping they include the dude from Blackthorne.
Shooting
storm44
Profile Blog Joined July 2010
1293 Posts
October 23 2010 08:33 GMT
#18
I highly doubt it will be as competitive/good as original dota and the current way to make custom maps is not going to help at all. Will try it out when it comes out but probably gonna wait for Dota2
nGBeast
Profile Joined July 2010
United States914 Posts
October 23 2010 08:36 GMT
#19
And blizzard will update it once and forget about it lol, I seriously hope its good, but I don't think it will be updated properly.
Mimus
Profile Joined April 2010
Canada13 Posts
October 23 2010 08:51 GMT
#20
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.
"Man a fuckin Monkey could play that game ya know, Like you got a lvl 20 Suck a Dick verse a Level 50 Who gives a fuck" -Surfer4Life on WoW.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 23 2010 08:55 GMT
#21
Wont make me quit LoL
In the woods, there lurks..
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
October 23 2010 08:59 GMT
#22
Very nice, now I can have some Dota fun without paying any money for Dota 2.
undyinglight
Profile Joined December 2008
United States611 Posts
October 23 2010 09:09 GMT
#23
I am glad that Blizzard is officially recognizing such a popular fan map and is putting much work and effort into there own version which will be incredible. I have been getting more into DOTA in war 3 recently and will not be buying Valve's DOTA 2 when I will be getting a free DOTA game from Blizzard, since I already bought Starcraft 2.
Rise Up!
Plutonium
Profile Joined November 2007
United States2217 Posts
October 23 2010 09:15 GMT
#24
There's got to be some major legal hurdles going on here between Blizzard and Valve.

Riot Games and S2 games as well, considering how much of a bastard I hear Icefrog is.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2010-10-23 09:21:50
October 23 2010 09:20 GMT
#25
The guy sounds like he's about to cry..

And I just don't like how they straight out refer to it "Blizzard DotA." They're really screwing with IceFrog here.

I do like the hero pool, though. I'll try this out for sure, but it won't stop me from buying DotA 2.
now run into the setting sun, and suffer, but don't mess up your hair.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
October 23 2010 09:25 GMT
#26
On October 23 2010 18:15 Plutonium wrote:
There's got to be some major legal hurdles going on here between Blizzard and Valve.

Riot Games and S2 games as well, considering how much of a bastard I hear Icefrog is.


I don't think so. Dota was created for Warcraft 3, and when you install that came you have to click this little checkbox to confirm a lot of text, and in this text I think it says that Blizzard has the right to use everything you create however they wish (I don't think the WC3 ToS said that they own everything you create, I think that was introduced by SC2). As far as I know Valve's game is only called "DOTA 2" and not "Defense of the Ancients 2", and for good reason I assume.

Plus, while Valve and Blizzard are both big companies, in an epic clash of lawyers I see Blizzard winning. They seem to have a lot more experience with that kind of stuff
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
bakedace
Profile Blog Joined March 2010
United States672 Posts
October 23 2010 10:06 GMT
#27
On October 23 2010 15:42 crazeman wrote:
The current custom map system is going to suck for blizzard dota. Basically, under the current system, every game you join will have at least 1 or 2 complete newbs who never played the game before. This will prevent any serious or semi-serious games from happening.

Chat channel will help this a little but people are probably going to end up using a bot to set up games again (ala DotA in WC3, bots would whisper you a custom game name to join). I really hope that blizzard will develop a better way to join custom games. Maybe if it gets popular enough they can develop some sort of rankings for the blizzard dota so people can matchup according to skill.. (one can wish right?)


last year they announced a ladder just for dota. haven't heard anything since though...
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
October 23 2010 10:14 GMT
#28
All the DotA games, from someone who doesn't play it, it's so weird how split up it is. There's TFT DotA, HoN, LoL, DOTA2, Blizzard DotA now...
Yeah, well, you know, that's just like, your opinion man
Incognitodies
Profile Joined April 2008
United Kingdom184 Posts
October 23 2010 10:30 GMT
#29
On October 23 2010 18:09 undyinglight wrote:
I am glad that Blizzard is officially recognizing such a popular fan map and is putting much work and effort into there own version which will be incredible. I have been getting more into DOTA in war 3 recently and will not be buying Valve's DOTA 2 when I will be getting a free DOTA game from Blizzard, since I already bought Starcraft 2.

'Recognizing' it by riping it off? I doubt it's going to be that good in the long run anyway, as Blizzard won't put any effort into balancing it compared to it's rivals.
HungryBear
Profile Joined March 2010
United States37 Posts
October 23 2010 11:09 GMT
#30
I really don't think Blizzard will put the time and effort to properly develop and balance Dota, which is a real shame, since I know so many people who bought or played frozen throne just for Dota. It doesn't really seem like they've focused on the core concepts of the game, or done anything to improve the game that Lol and Hon have added.

It just seems like a waste of resources since other LoL and HoN so far have added new features such as an independent ladder, stat tracking, reconnecting to games after drops, and we all know Valve's Dota 2 is going to be insanely fantastic. In comparison, I am not impressed with Blizzard's take at all.
CROrens
Profile Joined May 2007
Croatia1005 Posts
October 23 2010 11:19 GMT
#31
this will fail, dota 2 will prevail. easy as that. why? competitive games
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
October 23 2010 11:28 GMT
#32
Why not making a properly balanced ladder maps first? I doubt it will be successful anyway.
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
Highways
Profile Joined July 2005
Australia6105 Posts
October 23 2010 12:14 GMT
#33
Is there gameplay video anywhere?
#1 Terran hater
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 23 2010 12:17 GMT
#34
On October 23 2010 20:28 Shana wrote:
Why not making a properly balanced ladder maps first? I doubt it will be successful anyway.

it will be very successful i am quite sure of it at least on NA.
Terran
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 23 2010 12:22 GMT
#35
I wonder if blizzard will eventually charge for new heroes in this. I am sure that is valves plan.
#1 Kwanro Fan
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
October 23 2010 12:40 GMT
#36
Seems like pre-emptive to shut down most similar maps from becoming more popular and filling the customgame list along with potentially netting money from premium version. I doubt anyone who doesn't already own SC2 will get it just for this.

Seems like the playerbase shifts have pretty much stabilized between DotA allstars, LoL and HoN, at most it will be minor shift towards SC2 DotA and eventually when Valve's DotA 2 finishes there might be bigger shifts in player amounts (most likely the biggest being HoN -> DotA 2 if they haven't dumbed down the game as much as LoL did).

Anyway, might as well try it once it's avaiable to see how Blizzard would manage such game.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 23 2010 12:46 GMT
#37
Anyone got som vids form Blizzcon?
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2010-10-23 13:00:30
October 23 2010 12:56 GMT
#38
SC2 DotA doesn't even use the same interface though ( atleast from what some screens show )
and if they use SC2's interface, you lose the ability to cast via wireframes
-Can't ping on screen, need to click minimap to ping? ( would be pretty crucial... )
-Blocking/moving in front of your own creeps will be useless ( since they just push your hero away and you can't slow down the creep wave by doing it due to it being SC2 )

They were showing something with a rainbow and changing colors...
http://img824.imageshack.us/f/wdrspells.png/
[image loading]


Uploaded with ImageShack.us
The hero image is on the left instead of the right in this picture and lets buff spells get casted on self easier

They're probably going to put something so you can't share control or use a leaver hero?

The hero picking part of the game doesn't tell you exact stats but some bars, making it more obscure... http://static.mmo-champion.com/mmoc/sc2mapster/large/20.jpg
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Highways
Profile Joined July 2005
Australia6105 Posts
Last Edited: 2010-10-23 13:05:52
October 23 2010 12:58 GMT
#39
Blizzard DotA gameplay pictures:

[image loading]


[image loading]


http://kotaku.com/5671157/blizzard-dota-gallery//gallery/2
#1 Terran hater
swanized
Profile Blog Joined September 2009
Canada2480 Posts
October 23 2010 13:31 GMT
#40
On October 23 2010 15:42 crazeman wrote:
The current custom map system is going to suck for blizzard dota. Basically, under the current system, every game you join will have at least 1 or 2 complete newbs who never played the game before. This will prevent any serious or semi-serious games from happening.

Chat channel will help this a little but people are probably going to end up using a bot to set up games again (ala DotA in WC3, bots would whisper you a custom game name to join). I really hope that blizzard will develop a better way to join custom games. Maybe if it gets popular enough they can develop some sort of rankings for the blizzard dota so people can matchup according to skill.. (one can wish right?)


gotta quiz those newbs
Writer
nOia.pod
Profile Joined May 2010
Hungary263 Posts
October 23 2010 13:32 GMT
#41
These high-tech sci-fi units, textures just don't fit DotA at all.
You see? The Drone became an extractor!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 23 2010 13:41 GMT
#42
It's not like DotA itself was tremendously original. There were similar maps in SC:BW already. Now, adding heroes that could learn spells and level-up, with the same interface and gameplay as warcraft 3 itself, wasn't that big of a leap of imagination. It's also not as if IceFrog created DotA, he just maintained it these last few years. When there is already HoN, LoL, Valve's DOTA, to then act as if when Blizzard is creating a similar map it is evil seems silly.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
nalgene
Profile Joined October 2010
Canada2153 Posts
October 23 2010 13:58 GMT
#43
The interface isn't the same since there's certain things you can't do in SC2's retail version vs the beta one that had functions from Wc3 though...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
chongu
Profile Blog Joined February 2009
Malaysia2593 Posts
October 23 2010 14:04 GMT
#44
now everybody want's their own dota... hmmmm, but glad blizzard seems to be doing this as only a side/minor project
SC2 is to BW, what coke is to wine.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 23 2010 14:18 GMT
#45
On October 23 2010 17:51 Mimus wrote:
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.

That's like saying anyone who makes a fantasy world is ripping off Tolkien. It's a genre of games, not to mention HoN is already out as a newer competitive version of DotA.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
EchOne
Profile Blog Joined January 2008
United States2906 Posts
October 23 2010 14:27 GMT
#46
I don't know much about the DotA scene, but is it still vibrant at the moment or has it been supplanted by LoL and HoN?
面白くない世の中, 面白くすればいいさ
lazerwizz
Profile Joined July 2010
Hungary53 Posts
October 23 2010 14:29 GMT
#47
i like how much free time blizzard has
"Apparently a product doesn't need to be perfect just good enough."
SimpleReally
Profile Joined October 2010
15 Posts
October 23 2010 14:39 GMT
#48
On October 23 2010 23:27 EchOne wrote:
I don't know much about the DotA scene, but is it still vibrant at the moment or has it been supplanted by LoL and HoN?


download garena and you'll see it's still pretty big
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 23 2010 15:07 GMT
#49
On October 23 2010 23:27 EchOne wrote:
I don't know much about the DotA scene, but is it still vibrant at the moment or has it been supplanted by LoL and HoN?


iam pretty sure there are about 5times more dota players than hon and lol players together. or even more. last time I checked it was about 7mio players. a big part of the whole playerbase switched from public games to inhouse leagues/communities a long time ago. (like iccup vs bnet)
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 23 2010 15:45 GMT
#50
On October 23 2010 22:41 Mothxal wrote:
It's not like DotA itself was tremendously original. There were similar maps in SC:BW already. Now, adding heroes that could learn spells and level-up, with the same interface and gameplay as warcraft 3 itself, wasn't that big of a leap of imagination. It's also not as if IceFrog created DotA, he just maintained it these last few years. When there is already HoN, LoL, Valve's DOTA, to then act as if when Blizzard is creating a similar map it is evil seems silly.


Originality means very little; whoever does it best is all that really matters in the end because that's where the players will end up.
Get it by your hands...
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 23 2010 15:47 GMT
#51
I'll never play this much but it already looks 10x better than SotIS. Thanks for the free game, Blizzard.
it's my first day
Varth
Profile Joined August 2010
United States426 Posts
October 23 2010 15:55 GMT
#52
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.
matko5
Profile Joined April 2010
Croatia385 Posts
October 23 2010 15:58 GMT
#53
left nut for a gameplay vid
Disi gazda
Lumin
Profile Joined August 2010
United States217 Posts
October 23 2010 16:23 GMT
#54
On October 24 2010 00:55 Varth wrote:
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.


Do you understand the term, "Metagame"
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
October 23 2010 17:08 GMT
#55
On October 23 2010 17:51 Mimus wrote:
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.

HoN and LoL already split it sadly enough
i dunno lol
Manit0u
Profile Blog Joined August 2004
Poland17630 Posts
October 23 2010 17:18 GMT
#56
Instead of making DotA, they should go for something more suiting and still great.

Battle Tanks!

[image loading]

[image loading]

[image loading]

BT even utilised some marine and firebat models.

Time is precious. Waste it wisely.
BlueBird.
Profile Joined August 2008
United States3889 Posts
October 23 2010 17:25 GMT
#57
On October 24 2010 02:18 Manit0u wrote:
Instead of making DotA, they should go for something more suiting and still great.

Battle Tanks!

[image loading]

[image loading]

[image loading]

BT even utilised some marine and firebat models.

http://www.youtube.com/watch?v=-auqHqV8FCw



that looks pretty cool :D... what people do with map editors never ceases to amaze me
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
October 23 2010 17:29 GMT
#58
Seems like the Galaxy Editor is capable of creating some amazing stuffs... now someone need to make a real FPS map...
DreXxiN
Profile Joined July 2010
United States494 Posts
October 23 2010 17:30 GMT
#59
On October 24 2010 01:23 Lumin wrote:
Show nested quote +
On October 24 2010 00:55 Varth wrote:
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.


Do you understand the term, "Metagame"


I'm not the person you're quoting...but I sure do, and guess what! YOU AND MANY OTHERS ARE FUCKING USING IT WRONG.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
October 23 2010 18:12 GMT
#60
HAHA well it's no doubt that Blizzard is pissed off by VALVe recruiting Icefrog for DotA 2.
Left 2 Die and Blizzard DOTA lol! :D

Well Blizzard DotA looks really promising for me, as an old DotA veteran... 6 spells makes me a bit worried however.
¯\_(ツ)_/¯
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
October 23 2010 18:20 GMT
#61
I for one am looking forward to this mod. I've tried SotC (or whatever it's called) but found it a but confusing % rough around the edges.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-10-23 18:26:24
October 23 2010 18:24 GMT
#62
Am I the only one who thinks that Blizzard is only doing this with the intention of making a casual custom map to show off the editor, and not with the intention of shoving into the AoS genre? Just look at the other maps showcased (Aiur Chef, Left 2 Die)--none of them look like they're going to be serious, persistently-updated projects, just something the dev team did for fun in their spare time.

In order to seriously compete with LoL/DotA/HoN, Blizzard would have to spend time and manpower to continuously add new content to this and keep it balanced. Considering that they ALREADY have to do this for SC2, that's extremely unlikely.
Moderator
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 23 2010 18:28 GMT
#63
Sotis is freaking awful lol, glad that this'll kill it.
Follow me: www.twitter.com/zlasher
Kaiko
Profile Joined September 2010
209 Posts
October 23 2010 19:46 GMT
#64
On October 24 2010 03:24 TheYango wrote:
Am I the only one who thinks that Blizzard is only doing this with the intention of making a casual custom map to show off the editor, and not with the intention of shoving into the AoS genre? Just look at the other maps showcased (Aiur Chef, Left 2 Die)--none of them look like they're going to be serious, persistently-updated projects, just something the dev team did for fun in their spare time.

In order to seriously compete with LoL/DotA/HoN, Blizzard would have to spend time and manpower to continuously add new content to this and keep it balanced. Considering that they ALREADY have to do this for SC2, that's extremely unlikely.


If it'll turn a profit they'll do it. Release a Beta map to see initial interest, and if it's high enough you can definitely market it in a way that they'll be making money off it. DotA made money, and this will too if it's successful.

I would honestly believe HoN to be slowly dieing due to awful balancing. Every patch adds a new hero, changes a new hero, adds 4 skills, and changes the numbers of 20 different skills, buffing or nerfing them. I honestly think the amount of changes crammed into one patch is a terrible idea when you're trying to make a competitive game.

I think the biggest thing that could hold SC2 DotA back is the lag and lack of LAN. Lag is so important in DotA that even a slight spike will cost a team the game, and any delay will completely screw up laning and team fighting.

Hope it gets good though. DotA was fun and so is HoN. Would be nice to see a better map for SC2. Might even get as big as DotA itself.
AtTheFuneral
Profile Joined December 2009
United States137 Posts
October 23 2010 20:38 GMT
#65
I agree with Yango I doubt that they'll really spend much time with it since it's just an sc2 custom map for them and it really sounds like a great idea and I really hope it does well however I doubt that it will because honestly it will require alot of resources and time to be constantly updating and working on a map like that.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 23 2010 22:08 GMT
#66
On October 24 2010 03:12 cocosoft wrote:
HAHA well it's no doubt that Blizzard is pissed off by VALVe recruiting Icefrog for DotA 2.
Left 2 Die and Blizzard DOTA lol! :D

Well Blizzard DotA looks really promising for me, as an old DotA veteran... 6 spells makes me a bit worried however.


Blizzard pissed off at Valve? If anything Blizzard deserves it after the way they treated DotA.
Get it by your hands...
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 23 2010 22:19 GMT
#67
On October 23 2010 15:31 Rice wrote:
samir duran was his name


His name is Robert Paulson.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
October 23 2010 22:27 GMT
#68
Could be kinda fun to screw around on, but I don't see it by any means as a serious competitor to any of the dota games out or coming out.

On October 24 2010 00:55 Varth wrote:
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.


Examples? =/ Your opinion/idea of dota is just wrong. Even if there was a few imba heroes both teams had bans anyway.


DocM
Profile Blog Joined June 2010
United States212 Posts
October 23 2010 22:28 GMT
#69
If you actually understand anything about the TFT mapping community, you would acknowledge that blizzard is not trying to steal the show from valve, icefrog, or anyone else. Dota was not the first AoS (Aeon of Strife) type map to appear. Dota was simply the first one to appeal to a mass audience and inspire hard core competition. There were billions of AoS maps in the community, made by billions of authors, they all had their own strengths and weaknesses and no one owns the AoS scene.

Just because DotA (Defense of the Ancients) has become synonymous with AoS doesnt mean that DotA, icefrog, or valve has a trademark on the idea. Blizzard making an AoS type map and calling it Blizzard DotA (which i do not believe is the actual name, and is only used as a place holder so that people who see it will be able to identify with it more), is simply another game in a large genre. When the maker of Sotis created his game, no one accused him of copying anything. The same license should be given to Blizzard.

As for Left 2 Die, yeah thats a blatant rip off of valve.

As far as the blizzard marketplace, I think blizzard will simply go for a free market system. Release several smaller games with strong production values and see if players react to them favorably. The games with a strong positive reaction will get expanded upon, will get a paid team working really hard to make that game a strong worthwhile project and release it after for a small fee. The games with a negative reaction will be updated once or twice and then fazed out.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 23 2010 22:32 GMT
#70
On October 24 2010 07:27 Goshawk. wrote:
Could be kinda fun to screw around on, but I don't see it by any means as a serious competitor to any of the dota games out or coming out.

Show nested quote +
On October 24 2010 00:55 Varth wrote:
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.


Examples? =/ Your opinion/idea of dota is just wrong. Even if there was a few imba heroes both teams had bans anyway.




Eh, he wasn't far off. Icefrog literally can't say anything to PotM, Bristleback, Spectre, PotM, TC, Batrider, Shadow Priest. Those were (some of the major) mistakes. Same with the Blink Dagger where every game devolved into the race to 2150 gold.

If you played a lot during 27-48b, then you would know.
Get it by your hands...
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 23 2010 22:58 GMT
#71
On October 24 2010 03:24 TheYango wrote:
Am I the only one who thinks that Blizzard is only doing this with the intention of making a casual custom map to show off the editor, and not with the intention of shoving into the AoS genre? Just look at the other maps showcased (Aiur Chef, Left 2 Die)--none of them look like they're going to be serious, persistently-updated projects, just something the dev team did for fun in their spare time.

In order to seriously compete with LoL/DotA/HoN, Blizzard would have to spend time and manpower to continuously add new content to this and keep it balanced. Considering that they ALREADY have to do this for SC2, that's extremely unlikely.


Yeah I'm surprised to see people taking this seriously as well.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
emc
Profile Joined September 2010
United States3088 Posts
October 23 2010 23:13 GMT
#72
yea the only thing keeping this back is the way custom games are created, there is no way of making an evenly skilled dota game without creating it privately and knowing your opponents and I mean come on, who goes to play dota thinking "I'm going to make 9 new friends and play dota with only them", that doesn't happen. If dota is going to succeed, the custom games needs to be reworked or they need to add in match making specifically for dota (while still allowing for it to be made in a custom game for practice). If there was a quick match ability for dota that would be superb as there could be rankings and actually match people up based on skill and how much they've played.
nalgene
Profile Joined October 2010
Canada2153 Posts
October 23 2010 23:25 GMT
#73
They don't allow you to make game names so people wouldn't know what modes the host is going to pick since there's like mirror/mid only/1v1/default/normal/SvS/random draft/and some modes that let each team pick bans
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
bjwithbraces
Profile Joined April 2010
United States549 Posts
October 23 2010 23:29 GMT
#74
On October 23 2010 17:51 Mimus wrote:
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.


Yeah I was just thinking the same thing. You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down, or they found out he was already working with valve in which case blizzard is like "well, let's just make an exact same game anyways" Yeah it's on a different engine, but with so many dota remakes(HoN/LoL) etc just seems like a waste. Next thing you know blizzard will be suing icefrog for IP rights lolzzzzzzzzzzzz
http://steamcommunity.com/id/unipolarity/inventory/
emc
Profile Joined September 2010
United States3088 Posts
October 23 2010 23:36 GMT
#75
well if there is going to be competitive dota, then players will simply choose the most competitive one, doesn't matter what the casual players play, and it's clear BDOTA will be for them. There is already dota, hon and lol, so I don't understand why people are getting pissed about blizzard when it's already been copied and made money off of. Hon charged to buy their game and guaranteed valve will as well and yet people aren't mad about hon? hypocrites.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 23 2010 23:46 GMT
#76
On October 24 2010 08:29 bjwithbraces wrote:
Show nested quote +
On October 23 2010 17:51 Mimus wrote:
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.


Yeah I was just thinking the same thing. You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down, or they found out he was already working with valve in which case blizzard is like "well, let's just make an exact same game anyways" Yeah it's on a different engine, but with so many dota remakes(HoN/LoL) etc just seems like a waste. Next thing you know blizzard will be suing icefrog for IP rights lolzzzzzzzzzzzz


Let's just say Blizzard and Icefrog don't like each other too much. Nothing serious, but the chances of them working together was next to nothing.
Get it by your hands...
Blackhawk13
Profile Joined April 2010
United States442 Posts
October 23 2010 23:57 GMT
#77
the way I see it, blizzard has a much right to make it as HoN / LoL / valve does.. blizz already has it on wc3 so why can't it be on sc2 as well?

also the game originated in aeon of strife in normal sc so its not like icefrog invented something completely new and has 100% of the rights too it

i dunno.. but I played dota on wc3 quite a bit and enjoyed it, glad its coming over to sc2 and replacing sotis
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 24 2010 00:18 GMT
#78
sucks for the dudes who made SOTIS.

kinda look forward to playing this idk!?
FreeUrMind
Profile Joined November 2005
639 Posts
Last Edited: 2010-10-24 00:40:24
October 24 2010 00:40 GMT
#79
wrong topic
In God We Trust. All other must submit x.509 certificate
Dubzex
Profile Joined October 2010
United States6994 Posts
October 24 2010 02:15 GMT
#80
looks sick. if they dont charge me for it then i will be happy.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
TheGeo
Profile Joined July 2010
United States51 Posts
October 24 2010 02:26 GMT
#81
Gona have to see which one, Blizz DotA or DotA 2, wins the fight. ^^
Geo the Geo
undyinglight
Profile Joined December 2008
United States611 Posts
Last Edited: 2010-10-24 03:09:59
October 24 2010 03:07 GMT
#82
http://www.pcgamer.com/2010/10/23/the-first-heroes-in-sc2s-dota-map/

PC gamer has the abilities figured out for 6 of the 12 heroes.

This is some good info, I suggest updating the OP with this.
Rise Up!
Ordained
Profile Joined June 2010
United States779 Posts
October 24 2010 11:14 GMT
#83
On October 24 2010 07:19 MangoTango wrote:
Show nested quote +
On October 23 2010 15:31 Rice wrote:
samir duran was his name


His name is Robert Paulson.

Oh god no
"You are not trying to win, you are trying to be awesome" -Day[9]
keeblur
Profile Joined April 2010
United States826 Posts
October 24 2010 13:53 GMT
#84
TBH, I was thinking about buying SC2 when I got back from my vacation, but now I will for sure buy it.

That was one of the reason I bought TFT back in the day, was for DoTA, and I wouldn't be surprised if more people did the same thing, or still do it today. So this is just smart marketing if anything, to not only show off the map editor, but to get people who buy these games only for custom maps.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
Last Edited: 2010-10-24 14:08:32
October 24 2010 14:08 GMT
#85
On October 23 2010 15:29 KiLL_ORdeR wrote:
[.....]

I'm personally quite excited. DotA is a great game, and it's community is very appealing. What I'm most excited about though, is playing as many of the Blizzard icons, such as Raynor or Kerrigan, Decard Cain or Thrall, and even real throwbacks like Medivh, or that black ghost from the Vanilla Starcraft, I forget his name.

Anyway, should be a great mod, and I can't wait to see more updates in the future

Theres a difference between NA and Europe DotA scene
This is our town, scrub
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2010-10-24 14:53:03
October 24 2010 14:52 GMT
#86
On October 24 2010 23:08 Kleinmuuhg wrote:
Show nested quote +
On October 23 2010 15:29 KiLL_ORdeR wrote:
[.....]

I'm personally quite excited. DotA is a great game, and it's community is very appealing. What I'm most excited about though, is playing as many of the Blizzard icons, such as Raynor or Kerrigan, Decard Cain or Thrall, and even real throwbacks like Medivh, or that black ghost from the Vanilla Starcraft, I forget his name.

Anyway, should be a great mod, and I can't wait to see more updates in the future

Theres a difference between NA and Europe DotA scene


Oh please, you are trading "lolumad" variants for "fuck you [insert nationality/ethnicity here]" here. Don't give me that bullshit that Euros are more mannered than NA.
Get it by your hands...
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
October 24 2010 15:03 GMT
#87
On October 24 2010 23:52 Judicator wrote:
Show nested quote +
On October 24 2010 23:08 Kleinmuuhg wrote:
On October 23 2010 15:29 KiLL_ORdeR wrote:
[.....]

I'm personally quite excited. DotA is a great game, and it's community is very appealing. What I'm most excited about though, is playing as many of the Blizzard icons, such as Raynor or Kerrigan, Decard Cain or Thrall, and even real throwbacks like Medivh, or that black ghost from the Vanilla Starcraft, I forget his name.

Anyway, should be a great mod, and I can't wait to see more updates in the future

Theres a difference between NA and Europe DotA scene


Oh please, you are trading "lolumad" variants for "fuck you [insert nationality/ethnicity here]" here. Don't give me that bullshit that Euros are more mannered than NA.

Please learn to read correctly, I never judged the NA scene in any way. Jerk
This is our town, scrub
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 24 2010 15:05 GMT
#88
I can't believe there is no gameplay footage of any of these mods at blizzcon o=
#1 Kwanro Fan
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-10-24 15:24:17
October 24 2010 15:20 GMT
#89
On October 25 2010 00:05 Bosu wrote:
I can't believe there is no gameplay footage of any of these mods at blizzcon o=


You really need gameplay footage to judge how another clone MOBA is going to be? Plus, watch the second Custom Map Panel video ~9:00 on www.sc2mapster.com it shows some stuff that will probably be in the BDoTA.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 24 2010 15:46 GMT
#90
On October 25 2010 00:20 keeblur wrote:
Show nested quote +
On October 25 2010 00:05 Bosu wrote:
I can't believe there is no gameplay footage of any of these mods at blizzcon o=


You really need gameplay footage to judge how another clone MOBA is going to be? Plus, watch the second Custom Map Panel video ~9:00 on www.sc2mapster.com it shows some stuff that will probably be in the BDoTA.


Uh, Maybe I find it interesting ya schmuck. Nothing wrong with that. And really what I want to see more is left2die footage.
#1 Kwanro Fan
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 24 2010 16:35 GMT
#91
On October 25 2010 00:03 Kleinmuuhg wrote:
Show nested quote +
On October 24 2010 23:52 Judicator wrote:
On October 24 2010 23:08 Kleinmuuhg wrote:
On October 23 2010 15:29 KiLL_ORdeR wrote:
[.....]

I'm personally quite excited. DotA is a great game, and it's community is very appealing. What I'm most excited about though, is playing as many of the Blizzard icons, such as Raynor or Kerrigan, Decard Cain or Thrall, and even real throwbacks like Medivh, or that black ghost from the Vanilla Starcraft, I forget his name.

Anyway, should be a great mod, and I can't wait to see more updates in the future

Theres a difference between NA and Europe DotA scene


Oh please, you are trading "lolumad" variants for "fuck you [insert nationality/ethnicity here]" here. Don't give me that bullshit that Euros are more mannered than NA.

Please learn to read correctly, I never judged the NA scene in any way. Jerk


You were certainly hinting it.
Get it by your hands...
LittLeD
Profile Joined May 2010
Sweden7973 Posts
October 24 2010 17:00 GMT
#92
Oh well. Never really liked DotA (Might've mainly been for the awful community I dunno) but we'll see how this turns out. I might try it out
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Unentschieden
Profile Joined August 2007
Germany1471 Posts
October 24 2010 17:06 GMT
#93
On October 24 2010 08:29 bjwithbraces wrote:
You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down


Nope, it´s the other way around. Icefrog approached Blizzard but they coulnd´t stand him/his ideas. He actually took turns with all the current "Dotaclones" but only Valve managed to tolerate him - barely: http://icefrogtruth.blogspot.com/2010/10/truth.html
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-10-24 17:21:46
October 24 2010 17:12 GMT
#94
On October 23 2010 17:51 Mimus wrote:
As a long time DotA player I think this is a completely selfish move by Blizzard.
To step in and try to hijack a series that IceFrog has put SOOOOO many hours into and is just coming to fruition in the form of DotA2 (by valve) is ludicrous and rude.
There is no doubt that the hard core community will stick with ice frog but I fear this will split the soft core community and hurt the DotA scene as a whole.
Boo you blizzard.


what are you talking about?

there have been 3 full on games that have come out several months before Dota2 was even announced and tons of dota fans have flocked to them

icefrogfanboy much?
ducis
Profile Joined May 2010
Canada96 Posts
October 24 2010 18:57 GMT
#95
Everyone should realize that icefrog works for valve now
Wonderballs
Profile Joined April 2010
Canada253 Posts
October 24 2010 19:25 GMT
#96
Blizzard requires more minerals.
I thought Jesus would come back before Starcraft 2.
dotamaster
Profile Joined October 2010
104 Posts
October 25 2010 04:18 GMT
#97
It's the Dota genre wars!
Who shall win the Dota genre wars?
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 25 2010 04:33 GMT
#98
On October 25 2010 02:06 Unentschieden wrote:
Show nested quote +
On October 24 2010 08:29 bjwithbraces wrote:
You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down


Nope, it´s the other way around. Icefrog approached Blizzard but they coulnd´t stand him/his ideas. He actually took turns with all the current "Dotaclones" but only Valve managed to tolerate him - barely: http://icefrogtruth.blogspot.com/2010/10/truth.html

Holy SHIT.
I had wondered why neither S2 nor Riot had "Icefrog cred" - this answers THAT question.
This makes me REALLY not want to touch Valve's DotA2 with a 10-foot pole.
Ravaker
Profile Joined June 2010
United States7 Posts
October 25 2010 04:44 GMT
#99
This game was fun but a pain to play. There was a delay and health bars were turned off (and you couldn't go into options).
cocosoft
Profile Joined May 2010
Sweden1068 Posts
October 25 2010 06:31 GMT
#100
On October 25 2010 02:06 Unentschieden wrote:
Show nested quote +
On October 24 2010 08:29 bjwithbraces wrote:
You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down


Nope, it´s the other way around. Icefrog approached Blizzard but they coulnd´t stand him/his ideas. He actually took turns with all the current "Dotaclones" but only Valve managed to tolerate him - barely: http://icefrogtruth.blogspot.com/2010/10/truth.html
This is all fake.
¯\_(ツ)_/¯
Gr1m
Profile Joined October 2010
Australia52 Posts
October 25 2010 06:51 GMT
#101
I agree with Mimus, I play DotA and HoN (although not LoL) and its apparent that the community is already being split. I can understand Blizzard and I understand why they would want to create there own DotA, however I can't see why we as gamers need another DotA.

I do like the "smash brothers" idea of pairing iconic heroes against each other, but I think it would be better suited to a more platform style of game.

TL; DR: I suspect this will be bad overall for the DotA/HoN communities.
Grim.776 SEA / GRiM.445 NA
cheesable
Profile Joined September 2010
Singapore6 Posts
October 25 2010 06:51 GMT
#102
I'm pretty sure that Blizzard owns DotA, its under their terms and conditions. Suing Valve for making DOTA2 will not be an unlikely turn of events. Though I do think the current starcraft engine sucks for playing DotA. Having to press H instead of S to block creeps annoys me enough.

But all in all, SC2 Dota might not be balanced, but it should be fun.

And yes, icefrog did not create DotA. I remember RoC version of DotA coming out. Eul's version. The first version having a water elemental which could self heal, making stacking armor very effecting on him. Subsequently, there were 2 DotA- Allstars made at about the same time < roughly around the time of survivor allstars. 1 took flight though. and still icefrog was not the maker of it. He just inherited it over time. (I think he was the 3rd successor).
pat965
Profile Joined April 2009
Canada274 Posts
October 25 2010 07:03 GMT
#103
It's amazing how unbelievably cynical some people can be, especially those "hardcore DotA" folks. Can't you just be happy?
hi
Ganondorf
Profile Joined April 2010
Italy600 Posts
October 25 2010 07:07 GMT
#104
I do not understand the idea behind mixing sc2 and wc3 lore. I would never play such nonsense. Looked like an April's fool but it isn't anywhere near April so.. not even considering trying it. I hope they change their mind and make it based on sc2 lore only.
Norp
Profile Joined April 2010
United States55 Posts
October 25 2010 07:43 GMT
#105
The amount of misinformation and ignorance in the Dota community is staggering. Also who cares how fractured the community gets, its really not a big deal, play whatever dota-ish game you want, there will likely be people for it.

zTz
Profile Blog Joined February 2003
United States476 Posts
October 25 2010 07:46 GMT
#106
Samir Duran lol

the new maps they have do look fun
where's the rants n flames section?
snorlax
Profile Blog Joined December 2008
United States755 Posts
October 25 2010 07:48 GMT
#107
for all the people concerned with this taking over HON or Dota I wouldn't be. I played it a lot at blizzcon and while it was quite fun it was deffinatley a more casual thing. It was like a way better version of the dota remake on Bnet right now, It is a great free addition to SC2 and I liked it.
rabidch
Profile Joined January 2010
United States20289 Posts
October 25 2010 23:06 GMT
#108
On October 25 2010 02:06 Unentschieden wrote:
Show nested quote +
On October 24 2010 08:29 bjwithbraces wrote:
You have to wonder too, I'm pretty sure blizzard approached icefrog about it and so either he turned them down


Nope, it´s the other way around. Icefrog approached Blizzard but they coulnd´t stand him/his ideas. He actually took turns with all the current "Dotaclones" but only Valve managed to tolerate him - barely: http://icefrogtruth.blogspot.com/2010/10/truth.html

i cant believe this is still circulating around. gullible people
LiquidDota StaffOnly a true king can play the King.
jstar
Profile Joined April 2010
Canada568 Posts
October 25 2010 23:25 GMT
#109
Dunno why people don't like the DOTA community. Trolling and shit-talking the opposite team in TDA games was a huge part of the fun in DOTA. Take that out where everyone is GM would make DOTA boring, unless you're above cal level.
bakedace
Profile Blog Joined March 2010
United States672 Posts
October 29 2010 05:11 GMT
#110
Any ideas as to when this will come out? had a blast playing it at blizzcon.
Mindcrime
Profile Joined July 2004
United States6899 Posts
October 29 2010 05:16 GMT
#111
On October 23 2010 15:29 KiLL_ORdeR wrote:
that black ghost from the Vanilla Starcraft, I forget his name.


He wasn't in vanilla.
That wasn't any act of God. That was an act of pure human fuckery.
fxSolo
Profile Joined September 2010
United States42 Posts
Last Edited: 2010-10-29 14:00:10
October 29 2010 13:58 GMT
#112
On October 24 2010 03:24 TheYango wrote:
Am I the only one who thinks that Blizzard is only doing this with the intention of making a casual custom map to show off the editor, and not with the intention of shoving into the AoS genre? Just look at the other maps showcased (Aiur Chef, Left 2 Die)--none of them look like they're going to be serious, persistently-updated projects, just something the dev team did for fun in their spare time.

In order to seriously compete with LoL/DotA/HoN, Blizzard would have to spend time and manpower to continuously add new content to this and keep it balanced. Considering that they ALREADY have to do this for SC2, that's extremely unlikely.


I agree with this. I went to Blizzcon and got to try out these new maps. Blizzard's intentions, from what I can tell, are to just show the robust nature of the current map editor and some high level map designs from the pros using the editor. They're not trying to create a competitor to DOTA2 or LoL or HoN or whatever. They just wanted to make a fun game where you could take some iconic figures within their own universes and pit them against each other.

Having new UMS games with demo stations also helped give SC2 some more interest, as the con was mainly D3 focused so Blizzard probably wanted to still generate some hype over an already released game, since there weren't a whole ton of new things to announce or demo.

Now Starjeweled on the other hand, that game is really going to cause rifts into the competitive Bejeweled gaming scene.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
October 29 2010 14:07 GMT
#113
On October 25 2010 16:07 Ganondorf wrote:
I do not understand the idea behind mixing sc2 and wc3 lore. I would never play such nonsense. Looked like an April's fool but it isn't anywhere near April so.. not even considering trying it. I hope they change their mind and make it based on sc2 lore only.


It's a custom map, not a new chapter in the StarCraft storyline. They aren't mixing the lore, they're making a battle arena map where people play against eachother using heroes. They aren't having Kerrigan and Arthas stand on the frozen wastes of Icecrown battling Jim Raynor's Terran army backed up by the Scarlet Crusade's Holy Paladins. They can do whatever the hell they want in a custom map.
KwarK
Profile Blog Joined July 2006
United States43513 Posts
October 29 2010 14:20 GMT
#114
On October 24 2010 01:23 Lumin wrote:
Show nested quote +
On October 24 2010 00:55 Varth wrote:
Icefrog, while he did a pretty good job, certainly wasnt a great example of balancing. For many many years there was a clear tier of heroes, the best being pretty much AOE stun teams, along with blink daggers and such. He made a few heroes that were so badly balanced that teams didn't even have to waste a ban on the hero, because the tournament just made that hero unavailable.

That being said, I'm super excited over this, because even though it may not be as polished as DOTA 2, this will still be a welcome distraction when im exhaused from 1v1 play and want to screw around.


Do you understand the term, "Metagame"

Does anyone?
ModeratorThe angels have the phone box
Aegis Runestone
Profile Joined October 2010
United States54 Posts
Last Edited: 2010-10-29 14:43:30
October 29 2010 14:43 GMT
#115
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.
"You spoony bard!" - Tellah
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 29 2010 14:52 GMT
#116
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.
Get it by your hands...
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
November 08 2010 19:18 GMT
#117
Does anybody know anything about a release date? Is it months away? or longer
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-11-08 19:29:02
November 08 2010 19:27 GMT
#118
I'm 2nding all the old blizzard game characters. Black thorne, lost vikings, rock n roll racing etc
here is a list of games blizzard has done
http://en.wikipedia.org/wiki/Blizzard_Entertainment
..and then I would, ya know, check em'. (Aka SpoR)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 08 2010 19:41 GMT
#119
The video linked by the OP was... quite underwhelming :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
November 08 2010 19:49 GMT
#120
It's very likely that Blizzard's DotA will gather decent amount of players that own SC2 and very few from other installations. While DotA 2 will probably hog a sizeable amount of users (unless about all) from HoN and some from others depending on their interest and financial situation.

Likely LoL isn't affected as much by all this since their free to play with microtransactions business model attracts quite a number of players from all over who don't want to drop a coin for a product or just enjoy their choices regarding the gameplay.

Olde DotA's fate is bit questionable, will people stay "loyal" to it and enjoy it due it being "free" or move on to the supposedly up to date version? Most of the transition from DotA to HoN and LoL has already happened so only possibly SC2 DotA and new DotA 2 can drain their playerbase.

Oh well, hopefully Blizz's own DotA turns out decently, though I'm not that much interested in it. Currently playing HoN and BLC, might go for DotA 2 should enough of my friends move on it.
Kinda hope BLC gets decent amount of players when beta ends as current matchmaking is quite silly with massive skillrange due low population.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
November 08 2010 19:58 GMT
#121
I think these customs are more of a tech demo then anything. There are a lot of popular customs currently that are just not very deep or polished. These will show how amazing customs can be if people put in extra work.
#1 Kwanro Fan
Pewt
Profile Joined June 2010
Canada201 Posts
November 08 2010 20:14 GMT
#122
On October 29 2010 23:52 Judicator wrote:
Show nested quote +
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.
While netcode could be an issue on bnet, what are you specifically referring to with "the shitty trigger limitations of the map editor (hello triggered heals)"? Obviously the editor has limitations, but in my experience the things that people claim as "limitations" are usually just those people not knowing how to do them.

(Some obvious ones, such as keyboard/mouse detection, aside)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 08 2010 21:56 GMT
#123
On November 09 2010 05:14 Pewt wrote:
Show nested quote +
On October 29 2010 23:52 Judicator wrote:
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.
While netcode could be an issue on bnet, what are you specifically referring to with "the shitty trigger limitations of the map editor (hello triggered heals)"? Obviously the editor has limitations, but in my experience the things that people claim as "limitations" are usually just those people not knowing how to do them.

(Some obvious ones, such as keyboard/mouse detection, aside)


Let's use the example I gave, Triggered Heals. Instead of true invulnerability (which in itself creates issues), heroes have triggered heals to simulate invulnerability. Meaning instead of taking no damage from a X damaging event, you heal for X damage and then the X damage. Net result is 0 damage, so it's all good right? No. X can't be greater than your total HP and X can't put you over your max HP. That means you can't have pseudo-invulnerability at full HP, and you can't survive a skill that deals more damage than you have HP. Another side effect is that if X equals your current HP exactly, you will die and the triggered heals will not occur. Then there are fucked up interactions depending on the source of the X damage.

The triggered heals bullshit mostly comes out of the hardcoded concepts of invulnerability. The limitations comes from the hardcoded concepts already in the War3 engine and having to code around those "rules".

That's just triggered heals, there are MASSIVE issues with the RNG, specifically Blizzard's take on it. Hi CM's old ultimate, any bash-based or critical strike-based skill.

It doesn't matter much for stuff like ORPGs and what not, but when it comes to games like DotA, you have to break open the book and figure out how abilities interact. A lot of top players still don't understand how skills interact.
Get it by your hands...
ZappaSC
Profile Joined May 2010
Denmark215 Posts
November 08 2010 22:08 GMT
#124
On November 09 2010 06:56 Judicator wrote:
Show nested quote +
On November 09 2010 05:14 Pewt wrote:
On October 29 2010 23:52 Judicator wrote:
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.
While netcode could be an issue on bnet, what are you specifically referring to with "the shitty trigger limitations of the map editor (hello triggered heals)"? Obviously the editor has limitations, but in my experience the things that people claim as "limitations" are usually just those people not knowing how to do them.

(Some obvious ones, such as keyboard/mouse detection, aside)


Let's use the example I gave, Triggered Heals. Instead of true invulnerability (which in itself creates issues), heroes have triggered heals to simulate invulnerability. Meaning instead of taking no damage from a X damaging event, you heal for X damage and then the X damage. Net result is 0 damage, so it's all good right? No. X can't be greater than your total HP and X can't put you over your max HP. That means you can't have pseudo-invulnerability at full HP, and you can't survive a skill that deals more damage than you have HP. Another side effect is that if X equals your current HP exactly, you will die and the triggered heals will not occur. Then there are fucked up interactions depending on the source of the X damage.

The triggered heals bullshit mostly comes out of the hardcoded concepts of invulnerability. The limitations comes from the hardcoded concepts already in the War3 engine and having to code around those "rules".

That's just triggered heals, there are MASSIVE issues with the RNG, specifically Blizzard's take on it. Hi CM's old ultimate, any bash-based or critical strike-based skill.

It doesn't matter much for stuff like ORPGs and what not, but when it comes to games like DotA, you have to break open the book and figure out how abilities interact. A lot of top players still don't understand how skills interact.


How about infinite armor?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 08 2010 22:16 GMT
#125
On November 09 2010 07:08 Razz wrote:
Show nested quote +
On November 09 2010 06:56 Judicator wrote:
On November 09 2010 05:14 Pewt wrote:
On October 29 2010 23:52 Judicator wrote:
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.
While netcode could be an issue on bnet, what are you specifically referring to with "the shitty trigger limitations of the map editor (hello triggered heals)"? Obviously the editor has limitations, but in my experience the things that people claim as "limitations" are usually just those people not knowing how to do them.

(Some obvious ones, such as keyboard/mouse detection, aside)


Let's use the example I gave, Triggered Heals. Instead of true invulnerability (which in itself creates issues), heroes have triggered heals to simulate invulnerability. Meaning instead of taking no damage from a X damaging event, you heal for X damage and then the X damage. Net result is 0 damage, so it's all good right? No. X can't be greater than your total HP and X can't put you over your max HP. That means you can't have pseudo-invulnerability at full HP, and you can't survive a skill that deals more damage than you have HP. Another side effect is that if X equals your current HP exactly, you will die and the triggered heals will not occur. Then there are fucked up interactions depending on the source of the X damage.

The triggered heals bullshit mostly comes out of the hardcoded concepts of invulnerability. The limitations comes from the hardcoded concepts already in the War3 engine and having to code around those "rules".

That's just triggered heals, there are MASSIVE issues with the RNG, specifically Blizzard's take on it. Hi CM's old ultimate, any bash-based or critical strike-based skill.

It doesn't matter much for stuff like ORPGs and what not, but when it comes to games like DotA, you have to break open the book and figure out how abilities interact. A lot of top players still don't understand how skills interact.


How about infinite armor?


That's hardly a problem, the only issue it creates is with Kunkka's Tidebringer and the only time that ever comes up is Guardian Angel. Cleave itself is hardcoded to ignore armor.
Get it by your hands...
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2010-11-09 04:57:11
November 09 2010 04:54 GMT
#126
Easy to get around. Use a dummy ability based on the Amulet of Vitality (or whatever it's called) item's ability to temporarily increase the hero's life. Yes, it's annoying, but easy to do. This was solved years ago. (You can also just code most/all damage from scratch, which has become more popular in the last year or two. It's actually way less of a hassle than it sounds since good/interesting abilities tend to be triggered regardless)

Edit: And if I recall correctly the RNG is weighted, which is a good thing (to avoid extremely long chains of criticals etc).
zbedlam
Profile Joined October 2010
Australia549 Posts
November 09 2010 05:05 GMT
#127
On November 09 2010 04:58 Bosu wrote:
I think these customs are more of a tech demo then anything. There are a lot of popular customs currently that are just not very deep or polished. These will show how amazing customs can be if people put in extra work.


The sc2 map editor has a lot of potential, pity its severely hampered by sc2's custom game system. There is no way anyone could play a fps or fighting game or anything innovative like that with 200ms+. Most people wouldn't even want to play dota 2.0 with that kind of ping.

If blizz replaced bnet 0.2's CG system with wc3's then I could see sc2 custom game scene going places other than nexus wars and tower defense.
Pewt
Profile Joined June 2010
Canada201 Posts
November 09 2010 05:06 GMT
#128
People mostly played that kind of thing in Warcraft too and they plagued the map list just as much if not more; the difference is that the occasional no-name game would push its way in. I love that maps are now grouped under one heading (maybe a selector for modes to appease all the people complaining about not being able to put -AREM in their title or whatever?) but the popularity sort is quite annoying.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 09 2010 18:53 GMT
#129
On November 09 2010 13:54 Pewt wrote:
Easy to get around. Use a dummy ability based on the Amulet of Vitality (or whatever it's called) item's ability to temporarily increase the hero's life. Yes, it's annoying, but easy to do. This was solved years ago. (You can also just code most/all damage from scratch, which has become more popular in the last year or two. It's actually way less of a hassle than it sounds since good/interesting abilities tend to be triggered regardless)

Edit: And if I recall correctly the RNG is weighted, which is a good thing (to avoid extremely long chains of criticals etc).


You're kidding right?

Don't comment if you don't grasp basic EHP concepts. If you increase the HP based on incoming damage, you open it up to shennigans with armor increasing and decreasing during the duration (which like it or not does happen).

RNG weighted is good? So that's why they recoded Ogre Magi's ultimate...yeah.
Get it by your hands...
JoFu
Profile Joined May 2010
United States25 Posts
November 09 2010 19:18 GMT
#130
Icefrog's employed because of DotA. I'm sorry, but if you're going to bitch about someone coming up with a new genre of game then other people duplicating it, that's really really REALLY dumb. I mean, I'm not trying to be rude, but that's just how video game evolution works. Everyone's copying someone in some respect. It's not like Doom gets royalties from everyone who makes an FPS. It's not like...who ever started RTS gets royalties for that. How is this an injustice to Icefrog? Plus, I hear hear he's really messing thing up over at Valve. Read this http://icefrogtruth.blogspot.com/.
wut
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2010-11-09 19:28:38
November 09 2010 19:28 GMT
#131
JoFu please inform yourself before posting that link for the 10000th time. It's been confirmed false and is stupid.
Pewt
Profile Joined June 2010
Canada201 Posts
November 09 2010 19:42 GMT
#132
On November 10 2010 03:53 Judicator wrote:
Show nested quote +
On November 09 2010 13:54 Pewt wrote:
Easy to get around. Use a dummy ability based on the Amulet of Vitality (or whatever it's called) item's ability to temporarily increase the hero's life. Yes, it's annoying, but easy to do. This was solved years ago. (You can also just code most/all damage from scratch, which has become more popular in the last year or two. It's actually way less of a hassle than it sounds since good/interesting abilities tend to be triggered regardless)

Edit: And if I recall correctly the RNG is weighted, which is a good thing (to avoid extremely long chains of criticals etc).


You're kidding right?

Don't comment if you don't grasp basic EHP concepts. If you increase the HP based on incoming damage, you open it up to shennigans with armor increasing and decreasing during the duration (which like it or not does happen).
Not an issue in practice, largely because unless the armour modification is tied to the damage itself it won't occur while your code is executing (that is, between the pre-damage trigger and the post-damage timer). Have you actually implemented these systems or just heard about them?

Also, as I mentioned, you can code the map's items and spells with these corner cases in mind from the very start and thus have damage systems not need to reduce damage so much as only deal it after factoring in reductions.

--

About the RNG, what was the issue with the Ogre Magi's ultimate (I take it it was that multicast passive? Haven't played DotA in ages)?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 09 2010 19:50 GMT
#133
On November 10 2010 04:42 Pewt wrote:
Show nested quote +
On November 10 2010 03:53 Judicator wrote:
On November 09 2010 13:54 Pewt wrote:
Easy to get around. Use a dummy ability based on the Amulet of Vitality (or whatever it's called) item's ability to temporarily increase the hero's life. Yes, it's annoying, but easy to do. This was solved years ago. (You can also just code most/all damage from scratch, which has become more popular in the last year or two. It's actually way less of a hassle than it sounds since good/interesting abilities tend to be triggered regardless)

Edit: And if I recall correctly the RNG is weighted, which is a good thing (to avoid extremely long chains of criticals etc).


You're kidding right?

Don't comment if you don't grasp basic EHP concepts. If you increase the HP based on incoming damage, you open it up to shennigans with armor increasing and decreasing during the duration (which like it or not does happen).
Not an issue in practice, largely because unless the armour modification is tied to the damage itself it won't occur while your code is executing (that is, between the pre-damage trigger and the post-damage timer). Have you actually implemented these systems or just heard about them?

Also, as I mentioned, you can code the map's items and spells with these corner cases in mind from the very start and thus have damage systems not need to reduce damage so much as only deal it after factoring in reductions.

--

About the RNG, what was the issue with the Ogre Magi's ultimate (I take it it was that multicast passive? Haven't played DotA in ages)?


No it doesn't, the mechanics sections at PlayDota.com have looked at this before. In practice it won't work because basically weird shit was happening in specific incidences namely with armor values. This was brought up before and the general consensus was no thanks. I will say that I am deferring to those with more knowledge of this than I do, but I trust them on it.

It was the multicast passive, it consistently got extremely streaky, same with CM's old ultimate. There were models on both before dota-allstars.com went down, but the RNG sucked for that reason.
Get it by your hands...
Pewt
Profile Joined June 2010
Canada201 Posts
November 09 2010 20:08 GMT
#134
Strange that the RNG got streaky--if it is properly weighted it should specifically prevent streaking (hence the point of weighting it). Did it actually get streaky or did people only notice the streaks (and thus remove the possibility of causing them at all)? After all, true randomness is often streaky.

As for the damage discussion, I don't trust the DotA people since I've seen them say stuff that I know is false (such as not being able to have orb effects stack thanks to engine limitations; sure, you have to code them manually, but that's a valid way of circumventing the problem). More importantly, I've implemented the overall damage handling systems myself and I could make and give you a demo map if you are interested which addresses the specific issue we are discussing and accounts for unit attacks, items, and spells.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 09 2010 22:22 GMT
#135
On November 10 2010 05:08 Pewt wrote:
Strange that the RNG got streaky--if it is properly weighted it should specifically prevent streaking (hence the point of weighting it). Did it actually get streaky or did people only notice the streaks (and thus remove the possibility of causing them at all)? After all, true randomness is often streaky.

As for the damage discussion, I don't trust the DotA people since I've seen them say stuff that I know is false (such as not being able to have orb effects stack thanks to engine limitations; sure, you have to code them manually, but that's a valid way of circumventing the problem). More importantly, I've implemented the overall damage handling systems myself and I could make and give you a demo map if you are interested which addresses the specific issue we are discussing and accounts for unit attacks, items, and spells.


You could code them to circumvent but there's a very good reason why we don't. I know the work around that you are talking about with vitality, but again, in specific cases with some hero's skills it created issues in rare (but enough) occasions. Then again, this was during the pre-patch versions so my info could be outdated.

As for Magi's ultimate, it doesn't matter if true randomness or the fake RNG was streaky, it got to the point where playing Magi was a complete crapshoot high % of Multicast or low % of Multicast, I don't remember the exact numbers but it was basically varied between the two extreme categories and very rarely in the middle. It got enough complaints where Icefrog did go ahead and recode the RNG in a very roundabout way.

Also, I am not saying Icefrog is a good coder, there's been a few times where his coding got him in trouble, most recently the infinite loop between Centaur's Double Edge and an active Blade Mail.
Get it by your hands...
Pewt
Profile Joined June 2010
Canada201 Posts
November 09 2010 22:53 GMT
#136
Ah, alright, if it was stuck on the extremes that would make sense. It's just that people have very weird misconceptions about true randomness and will often expect things like, say, flipping 6 heads in a row to be much less likely than they actually are (although a weighted RNG should reduce streaks, so if it was that common then there's something wrong). As I said, I haven't played DotA in ages.

But yeah, you can definitely make triggered damage prevention (and anything else in DotA from the last time I saw it, and probably still) work perfectly fine with no problematic edge cases. You need to be fairly experienced with (v)Jass and the editor in general but it's certainly doable. I think many people would be surprised how much you can achieve with the editor when you're sufficiently bored (like myself and many other experienced (v)Jassers were/are).
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
Last Edited: 2010-11-21 17:43:51
November 21 2010 17:43 GMT
#137
screenshot from Korean blizzcon, looks pretty badass

+ Show Spoiler +
[image loading]


source: http://www.playxp.com/sc2/news/view.php?article_id=2353657
undyinglight
Profile Joined December 2008
United States611 Posts
November 21 2010 17:46 GMT
#138
Blizzard is going to do amazing with this map, I can't wait. Raynor looks fun to play as with lined shot.
Rise Up!
lepape
Profile Joined November 2005
Canada557 Posts
November 21 2010 17:55 GMT
#139
Wait, Emperor Raynor?

Well that spoils the expansion campaings.
GrazerRinge
Profile Blog Joined May 2010
999 Posts
November 21 2010 18:29 GMT
#140
why doesnt blizzard just emerge D3 and sc2...its slowly getting retarded...
"Successful people don't talk much. They listen and take action."
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
November 21 2010 18:54 GMT
#141
On October 29 2010 23:52 Judicator wrote:
Show nested quote +
On October 29 2010 23:43 Aegis Runestone wrote:
Did you know Valve is trying to trademark DoTA?

Yeah... I think this could be bad for the WC3 DoTA. Blizzard's obviously going to try to stop Valve, but... I dunno who will win. Both companies have a good stake in the issue (DoTA was originally made with the WC3 Editor, yet Valve has Icefrog), so it could go either way in my opinion.


Nobody likes the War3 DotA technical limitations, if anything, that's the one thing holding back DotA. The shitty netcode of B.net, the shitty trigger limitations of the map editor (hello triggered heals) along with the overall pretty crummy interface. Everyone will jump from War3 DotA to Valve DotA the minute it gets released, except some of the Asians, they'll most likely look for ways to pirate the shit.

i dont think that a custom SC2 map and a standalone game are even in teh same market segment
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
November 21 2010 18:59 GMT
#142
Rage is 100% inescapable in DotA. If you play you will rage and the rage will storm around you. But man, its oh so sweet when you win.

Unless this has a feature where you can rejoin after a disconnect I will likely not play this game.
an overdeveloped sense of self preservation
sl0w
Profile Joined July 2010
United States447 Posts
November 21 2010 20:34 GMT
#143
So when is this and the other Blizz custom games coming out? :/
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
November 21 2010 20:38 GMT
#144
On November 22 2010 05:34 motus wrote:
So when is this and the other Blizz custom games coming out? :/


Considering every game release by Blizzard its gonna be released in about 1-3 years then add another year and a delay of 2-3 months, then do an official date.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 21 2010 20:42 GMT
#145
On November 22 2010 05:38 Drey wrote:
Show nested quote +
On November 22 2010 05:34 motus wrote:
So when is this and the other Blizz custom games coming out? :/


Considering every game release by Blizzard its gonna be released in about 1-3 years then add another year and a delay of 2-3 months, then do an official date.

Uh no. It should be out in a month or two.
When they see MC Probe, all the ladies disrobe.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 21 2010 20:55 GMT
#146
would try it...when/if I get a better computer to actually run SC2 at a decent speed (that isn't like 5-10 fps on low settings)....

though I think I'd rather go for HoN (not LoL, nor DotA2. from what I hear from my brother who has experience with valve.......)

I'm still thinking that Blizzard isn't right in making a custom map for this, it'll pretty much have the same problems as the original DotA, such as reconnection issues, feeders/repeated leavers/etc... and prob skewed systems by other groups (for armor, lasthitting/deny system, etc, infinite lifesteal problems, etc)

strictly speaking, I'd rather Blizzard actually use more of their attention on the *real* starcraft. _NOT_ making and maintaining custom maps/etc.
Twitter: @zhurai | Site: http://zhurai.com
McIver
Profile Joined September 2010
United States30 Posts
December 14 2010 21:17 GMT
#147
Chinese site Gamersky.com has a post about Blizzard DOTA.

http://www.gamersky.com/news/201010/165992.shtml
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
December 14 2010 21:24 GMT
#148
^ My Chinese sucks, and I haven't been following this thread, but when will DotA get out ?

Kind regards
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
December 14 2010 21:39 GMT
#149
On December 15 2010 06:24 ToastieNL wrote:
^ My Chinese sucks, and I haven't been following this thread, but when will DotA get out ?

Kind regards


I don't think it's been announced, but it would only make sense that it is released with the next patch.
#1 Kwanro Fan
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
April 28 2011 15:34 GMT
#150
On November 22 2010 05:42 da_head wrote:
Show nested quote +
On November 22 2010 05:38 Drey wrote:
On November 22 2010 05:34 motus wrote:
So when is this and the other Blizz custom games coming out? :/


Considering every game release by Blizzard its gonna be released in about 1-3 years then add another year and a delay of 2-3 months, then do an official date.

Uh no. It should be out in a month or two.


Well I guess you werent right

Here's an update on it from browder interview:

Regarding Blizzard All-Stars, can Blizzard reveal any more details about it?

Dustin : (Dustin starts laughing at the mention of All-Stars) As of now, we are unable to reveal anything more. There is a lot of balancing we need to do, and a lot of details that we are still working on. In addition to carrying the name of Blizzard, this map also carries with it the name of DOTA, and because of that, we will definitely remain true to our reputation. Until we feel that the map is perfect enough, we won't be revealing any information about it.

What I can reveal though, is that we are in the process of fleshing out the details and contents, as well as testing the balance of the map.
ChiknAdobo
Profile Joined November 2010
United States208 Posts
April 28 2011 16:27 GMT
#151
So is this different from Storm of the Imperial Sanctum, that can be found in the custom maps now?
ZERg
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 28 2011 16:29 GMT
#152
On April 29 2011 01:27 ChiknAdobo wrote:
So is this different from Storm of the Imperial Sanctum, that can be found in the custom maps now?

It's the same genre, but It's a completely different map. Blizz Dota is (surprise) developed by Blizzard, whereas SotiS is made by an independant mapmaker.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ChiknAdobo
Profile Joined November 2010
United States208 Posts
April 29 2011 00:23 GMT
#153
Oh ok cool. That's what I thought but was a little confused. Thanks!
ZERg
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 29 2011 00:50 GMT
#154
anyone else think they're going to end up releasing it sometime around when DoTa 2 is released by valve lol
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 29 2011 01:29 GMT
#155
...Which will come out around the same time as Half Life 2: Episode 3. Happy waiting!
For he is the Oystermeister, lord of all the oysters.
Eschaton
Profile Joined May 2010
United States1245 Posts
April 29 2011 01:37 GMT
#156
This still isn't released? Wow, I had actually forgotten about it...
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
April 29 2011 01:59 GMT
#157
I assumed that SotiS was blizzard dota, lol

Considering that DotA and SSB have nothing in common besides me loving both with a passion, i dont see how you can be inspired by both.

This won't work, blizzard doesnt understand dota like icefrog does, and the dota community thats loyal after LoL and HoN came out arent going to switch over to something that isnt dota2.
In Mushi we trust
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
April 29 2011 03:26 GMT
#158
I don't have high expectations for this game really.
AUTA
Profile Joined September 2010
Australia68 Posts
April 29 2011 04:04 GMT
#159
On April 29 2011 10:59 13_Doomblaze_37 wrote:
I assumed that SotiS was blizzard dota, lol

Considering that DotA and SSB have nothing in common besides me loving both with a passion, i dont see how you can be inspired by both.


if you watched the video and listened, the connotation with blizz dota and ssb is that you get an "all-star" lineup of characters from previous blizzard games to choose from such as sylvannas and kerrigan who are from two completely different worlds.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
Last Edited: 2011-04-29 04:14:01
April 29 2011 04:07 GMT
#160
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 29 2011 04:18 GMT
#161
On April 29 2011 13:07 Sprungjeezy wrote:
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l

Not sure what you've been hearing about DotA 2, but since Icefrog is pretty much heading the production of DotA 2, along with what I've seen in previews and "leaks," DotA 2 will have a good amount (if not all) the heroes of DotA copy/pasted over except probably with some updates/tweaks.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
April 29 2011 04:30 GMT
#162
On April 29 2011 13:18 Ryuu314 wrote:
Show nested quote +
On April 29 2011 13:07 Sprungjeezy wrote:
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l

Not sure what you've been hearing about DotA 2, but since Icefrog is pretty much heading the production of DotA 2, along with what I've seen in previews and "leaks," DotA 2 will have a good amount (if not all) the heroes of DotA copy/pasted over except probably with some updates/tweaks.


Not sure what you've been hearing about DotA 2, but post some sources. Don't meant to sound like a dick, but the last bit of information that I have seen was from 2010. I would be surprised if Valve/Icefrog/legit source has said anything remotely close to that.
Herper
Profile Joined January 2011
501 Posts
April 29 2011 05:01 GMT
#163
Icefrog has said that all the dota heroes will be copy pasted, while also making improvements to some which would not have been possible due to the war3 engine limitations..
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
April 29 2011 05:10 GMT
#164
Icefrog also said he will is no longer making DotA 2. He said Valve asked if he would mind if they finished the game and just gave him his share of the money and he decided that was cool with him.





Source please?
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
April 29 2011 05:23 GMT
#165
On April 29 2011 13:07 Sprungjeezy wrote:
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l

If you actually played HoN you would know the game is very different from DotA
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 29 2011 05:31 GMT
#166
On April 29 2011 13:07 Sprungjeezy wrote:
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l


what? league's lore had nothing to do with anything

actually HoN has more lore background from savage/savage2

also, Hon is fairly balanced. the worst off they get is whenever a new hero comes out it tends to need a nerf or buff

but yea I hope dota2 isn't a fluke
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
April 29 2011 05:33 GMT
#167
On April 29 2011 13:30 Sprungjeezy wrote:
Show nested quote +
On April 29 2011 13:18 Ryuu314 wrote:
On April 29 2011 13:07 Sprungjeezy wrote:
GDI, nothing ruins a great thread like this more than a f**king centipde on the wall. BRB.

Also looking forward to this, hope it can turn out well. Mafia is getting old (not quickly, but slightly).

Edit: The centipede is slain and SotIS (or w/e) is just an imposter of DotA (as is HoN and LoL - while League tried to be its own game with its own lore, the balance team of the game is basically trash and HoN is basically a complete DotA copy/paste with their own extremely OP heroes and again, poor balancing). Hopefully Valve's DotA 2 will have the same balancing as the original DotA, and hopefully will not have to copy/paste many (if not any) heroes from the original.

But I have high hopes for Blizzard's DotA. I'm hoping they make their own very unique characters and work EXTREMELY hard to balance it and make the UI friendly to newer users (ie recommended items/tips/hints/guides?)l

Not sure what you've been hearing about DotA 2, but since Icefrog is pretty much heading the production of DotA 2, along with what I've seen in previews and "leaks," DotA 2 will have a good amount (if not all) the heroes of DotA copy/pasted over except probably with some updates/tweaks.


Not sure what you've been hearing about DotA 2, but post some sources. Don't meant to sound like a dick, but the last bit of information that I have seen was from 2010. I would be surprised if Valve/Icefrog/legit source has said anything remotely close to that.


Assuming you guys are talking about the DotA 2 roster specifically, I dug up a very old source from October saying:

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.


Source: http://www.gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx

I have no idea about the "leaks" Ryuu was talking about.
Seriously?
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
April 29 2011 06:14 GMT
#168
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.
jstar
Profile Joined April 2010
Canada568 Posts
April 29 2011 06:21 GMT
#169
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.



JackDino
Profile Joined July 2010
Gabon6219 Posts
April 29 2011 09:50 GMT
#170
On April 29 2011 15:21 jstar wrote:
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.




You speak about and praise HoN in the BLIZZARD DOTA thread and you tell others to "GTFO"? What the hell is wrong with you? You're pretty rude.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
jstar
Profile Joined April 2010
Canada568 Posts
April 29 2011 10:18 GMT
#171
On April 29 2011 18:50 JackDino wrote:
Show nested quote +
On April 29 2011 15:21 jstar wrote:
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.




You speak about and praise HoN in the BLIZZARD DOTA thread and you tell others to "GTFO"? What the hell is wrong with you? You're pretty rude.


I wasn't really praising HoN, I'm just telling the truth.

And yes there is lots to praise about HoN. It's Dota Hardcore mode. 1400 pugs in there will CRUSH any Dota pug in Clan TDA or whatever "premium" league that Dota has these days. Game is so competitive that anyone saying HoN has no e-sports scene deserves to be smacked. And don't go around calling people rude. Stop backseat moderating k?

But about Blizzard Dota, it'll be great for casual players but I don't see them competing with HoN or Dota 2 in e-sports. They could use the fact that it's under the SC2 platform to leverage its e-sports scene but we'll have to see. I still think Blizzard will mostly focus on SC2 itself.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-04-29 10:22:37
April 29 2011 10:21 GMT
#172
On April 29 2011 19:18 jstar wrote:
Show nested quote +
On April 29 2011 18:50 JackDino wrote:
On April 29 2011 15:21 jstar wrote:
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.




You speak about and praise HoN in the BLIZZARD DOTA thread and you tell others to "GTFO"? What the hell is wrong with you? You're pretty rude.


I wasn't really praising HoN, I'm just telling the truth.

And yes there is lots to praise about HoN. It's Dota Hardcore mode. 1400 pugs in there will CRUSH any Dota pug in Clan TDA or whatever "premium" league that Dota has these days. Game is so competitive that anyone saying HoN has no e-sports scene deserves to be smacked. And don't go around calling people rude. Stop backseat moderating k?

But about Blizzard Dota, it'll be great for casual players but I don't see them competing with HoN or Dota 2 in e-sports. They could use the fact that it's under the SC2 platform to leverage its e-sports scene but we'll have to see. I still think Blizzard will mostly focus on SC2 itself.

You're a giant dick, I'm not being rude, I'm just telling the truth(you can figure out what happened here).
Fact is you keep saying stuff about HoN that no one really cares about, atleast not in this thread, nor am I contributing but this isn't what I expected to read when I saw the thread pop up again.

If blizzard puts enough time in their version of dota it'll be great for sure.

User was temp banned for this post.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
jstar
Profile Joined April 2010
Canada568 Posts
April 29 2011 10:24 GMT
#173
On April 29 2011 19:21 JackDino wrote:
Show nested quote +
On April 29 2011 19:18 jstar wrote:
On April 29 2011 18:50 JackDino wrote:
On April 29 2011 15:21 jstar wrote:
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.




You speak about and praise HoN in the BLIZZARD DOTA thread and you tell others to "GTFO"? What the hell is wrong with you? You're pretty rude.


I wasn't really praising HoN, I'm just telling the truth.

And yes there is lots to praise about HoN. It's Dota Hardcore mode. 1400 pugs in there will CRUSH any Dota pug in Clan TDA or whatever "premium" league that Dota has these days. Game is so competitive that anyone saying HoN has no e-sports scene deserves to be smacked. And don't go around calling people rude. Stop backseat moderating k?

But about Blizzard Dota, it'll be great for casual players but I don't see them competing with HoN or Dota 2 in e-sports. They could use the fact that it's under the SC2 platform to leverage its e-sports scene but we'll have to see. I still think Blizzard will mostly focus on SC2 itself.

You're a giant dick, I'm not being rude, I'm just telling the truth(you can figure out what happened here).
Fact is you keep saying stuff about HoN that no one really cares about, atleast not in this thread, nor am I contributing but this isn't what I expected to read when I saw the thread pop up again.

If blizzard puts enough time in their version of dota it'll be great for sure.


I saw an ignorant post, I corrected it. That is all.


User was temp banned for this post.
rabidch
Profile Joined January 2010
United States20289 Posts
April 29 2011 10:39 GMT
#174
On April 29 2011 19:18 jstar wrote:
Show nested quote +
On April 29 2011 18:50 JackDino wrote:
On April 29 2011 15:21 jstar wrote:
+ Show Spoiler +
On April 29 2011 15:14 Sprungjeezy wrote:
Thanks for that source, I had only heard that it was probable that the DotA original heroes would be transferred.

As for HoN. I played it during beta and play it now and if you think it is different from DotA, you are only fooling yourself. As for HoN's balancing, it is better than League of Legends balancing, but it is still pretty bad. HoN relies too much on forum QQ when it does its patching. It doesn't know how to see when the community hasn't put forth effort in learning to deal with things and when it nerfs it removes the hero from any usefulness. I suppose this may be a lot of my opinion but I feel its pretty accurate, I play with a lot of pretty good players in my gaming community (~2k ELO in both League and HoN at seperate times) and in seems the general consensus is that League and HoN have poor balancing teams/ideas.

I could go on for days on whats wrong with these games, they're both fun, but could never make it as an esport and hopefully DotA 2 will be able to make it (and it seems it will with all of its features). And hopefully DotA 2 will not get the atrocious community that seems to revolve around ever game (besides SC2).

And I think DotA 2 could easily turn a good long term profit by making the game cheap (as it seems to require very little (in comparison to enitrely new games) work) and catering to the people who are wary to jump ship and make the DotA 2 community very large from the get go and profit from it becoming an esport (as many of us would love to see).

Gosh, I hope no one minds that we seemed to have de-railed a necro'd thread.


I don't know about LoL, and couldn't care less about that game, but saying HoN can't make it into e-sports is as retarded as saying BW can't make it into e-sports.

Gosugamers, Samsung, ESL, Steelseries, Team EG and a whole lot of other teams and sponsors have dedicated HoN tournaments and huge prize pools. There are tournaments like every day, so I don't know what you're talking about. GTFO this thread.




You speak about and praise HoN in the BLIZZARD DOTA thread and you tell others to "GTFO"? What the hell is wrong with you? You're pretty rude.


I wasn't really praising HoN, I'm just telling the truth.

And yes there is lots to praise about HoN. It's Dota Hardcore mode. 1400 pugs in there will CRUSH any Dota pug in Clan TDA or whatever "premium" league that Dota has these days. Game is so competitive that anyone saying HoN has no e-sports scene deserves to be smacked. And don't go around calling people rude. Stop backseat moderating k?

But about Blizzard Dota, it'll be great for casual players but I don't see them competing with HoN or Dota 2 in e-sports. They could use the fact that it's under the SC2 platform to leverage its e-sports scene but we'll have to see. I still think Blizzard will mostly focus on SC2 itself.

if DotA2 is the messiah to the genre as it touted to be then HoN will probably ultimately be left behind because its too similar to DotA. hon isnt anymore hardcore than dota, but the improved interface makes it a lot more likely to get games with better skilled people and contrary to what people say the games (and its players) are different.

and also the current international DotA scene is far more competitive than the HoN's scene because of the asian (chinese) scene

blizzard dota as it is cant be taken seriously as a competitive game since it will take a while for the game to be fleshed out and balanced properly, but it will probably be very fun for sc2 players that want to play customs. sometimes people just want to play something a little different but in the same game.
LiquidDota StaffOnly a true king can play the King.
Highways
Profile Joined July 2005
Australia6105 Posts
June 01 2011 04:34 GMT
#175
Looks like it is coming out for Heart Of The Swarm.

http://gamerant.com/blizzard-dota-update-changes-ryanb-87485/
#1 Terran hater
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 01 2011 04:38 GMT
#176
I believe it's being called "Blizzard All-Stars" rather than "Blizzard DotA", featuring characters from all of their franchises as heroes.

I personally can't wait. I don't have enough time to play both SC2 and HoN, and while HoN is a brilliant game, I'd rather play something similar within SC2 right now. SotIS is just...how do I say bad without saying bad? SotIS is just...unpolished.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 01 2011 05:01 GMT
#177
If you actually played HoN you would know the game is very different from DotA


I've played DotA, and it's hardly different from DotA compared to DotA -- at least in the way that it's the closest "DotA clone" to DotA. The game's foundation was just a copy of DotA almost exactly, and even after when they started to add their own work to it, it is still vastly consisting of what's already in DotA.

@Ruscour

Yeah it's called All-Stars now, I like that name... Blizzard DotA felt more like a placeholder name, which I'm sure it was.

And I agree, obviously a lot of time was put into SotiS; it's a dota game where the heroes have a more starcrafty feel... but it is very very unpolished (and on top of that, they probably need to scrap the entire map terrain wise and make it bigger as it is way too cramped).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Razgreez
Profile Joined October 2010
United States24 Posts
July 26 2011 21:15 GMT
#178
Right here is the most recent update on Blizzard DotA/All-Stars/Bonanza
[image loading]
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 26 2011 21:19 GMT
#179
On July 27 2011 06:15 Razgreez wrote:
Right here is the most recent update on Blizzard DotA/All-Stars/Bonanza
[image loading]


Haha he actually responds? Nice!

I heard he used to play with people back then in beta, but now I'm guessing he doesn't as much.

Anyways, it's good to know he answers at least sometimes :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fulla
Profile Joined January 2011
United Kingdom519 Posts
July 26 2011 21:26 GMT
#180
Who is that sorry lol?
New Hearthstone Cards ----> www.youtube.com/FullasGames
Blackhawk13
Profile Joined April 2010
United States442 Posts
July 26 2011 21:40 GMT
#181
David Kim
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
July 26 2011 21:52 GMT
#182
I don't understand why SotIS being unpolished in an unacceptable thing...they have only 2 developers and the game is pretty damn new. Even with only 2 developers they are regular updates/patches/fixes and they really do listen to their community. I play sotis and I am having such a blast with the game. Previous patches definitely looked unpolished but the newest patch really polished up the game.

I really recommend anybody to get into sotis because the game is so much fun. Personally I think the only slack about sotis are from those LoL or HoN players who dislike the idea of people switching to another game that is not theirs. It was the same with BW fans and SC2 when it first came out...SC2 was slagged so much before it came it out. Same I feel with sotis. A lot of people have played LoL or HoN for so long that anything new is a threat that will take people away from their game of choice (lol or hon). So of course those people are going to find faults with sotis, just like BW players found faults with sc2, just like smash bros melee players found faults with brawl, and so forth. The thing about sotis however is that they definitely included a lot of the skill demanding qualies such as denying which was removed from LoL so the game definitely is not just an easier version of previous AoS games, which shows that it has a nice and high skill ceiling.

Point being I love sotis, I'm practically addicted to it, and I think others should give it more of a chance. I know it's quite popular as it is but I'd really like to see it get more well known because I think it can definitely turn into one of the best AoS games out there, and already is amazing as it is.
Clicker
Profile Blog Joined September 2010
United States1012 Posts
July 26 2011 22:01 GMT
#183
On July 27 2011 06:52 Zapdos_Smithh wrote:
I don't understand why SotIS being unpolished in an unacceptable thing...they have only 2 developers and the game is pretty damn new. Even with only 2 developers they are regular updates/patches/fixes and they really do listen to their community. I play sotis and I am having such a blast with the game. Previous patches definitely looked unpolished but the newest patch really polished up the game.

I really recommend anybody to get into sotis because the game is so much fun. Personally I think the only slack about sotis are from those LoL or HoN players who dislike the idea of people switching to another game that is not theirs. It was the same with BW fans and SC2 when it first came out...SC2 was slagged so much before it came it out. Same I feel with sotis. A lot of people have played LoL or HoN for so long that anything new is a threat that will take people away from their game of choice (lol or hon). So of course those people are going to find faults with sotis, just like BW players found faults with sc2, just like smash bros melee players found faults with brawl, and so forth. The thing about sotis however is that they definitely included a lot of the skill demanding qualies such as denying which was removed from LoL so the game definitely is not just an easier version of previous AoS games, which shows that it has a nice and high skill ceiling.

Point being I love sotis, I'm practically addicted to it, and I think others should give it more of a chance. I know it's quite popular as it is but I'd really like to see it get more well known because I think it can definitely turn into one of the best AoS games out there, and already is amazing as it is.

Great point. I've moved over to LoL recently, but sotis is so under-appreciated. Even when it was relatively new and rough, it was enjoyable.
Nightrage
Profile Joined October 2010
Greece212 Posts
Last Edited: 2011-08-22 11:40:04
August 22 2011 11:36 GMT
#184
- Blizzard DOTA "completely rebooted"
- Coming in 2012 most likely
- Blizzard hopes to make its DOTA mod more accessible to newcomers

source
It ain't easy being cheesy
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2011-08-22 11:53:02
August 22 2011 11:52 GMT
#185
Interesting, it seems they're really focussing on making the game more intuitive and newb-friendly. My first guess is that you can't deny your own creeps and the shop has been totally reworked.

Other than that, I'm curious to know what they're doing to ''stop people from screaming at each other''. Maybe they're removing K/D stats, replacing that with global team kills stats, but that wouldnt solve any problem.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
August 22 2011 11:59 GMT
#186
Other than that, I'm curious to know what they're doing to ''stop people from screaming at each other''. Maybe they're removing K/D stats, replacing that with global team kills stats, but that wouldnt solve any problem.


They're making it a single player game. Can't scream at anyone if there's nobody around...
DannyJ
Profile Joined March 2010
United States5110 Posts
August 22 2011 12:02 GMT
#187
On August 22 2011 20:59 wonderwall wrote:
Show nested quote +
Other than that, I'm curious to know what they're doing to ''stop people from screaming at each other''. Maybe they're removing K/D stats, replacing that with global team kills stats, but that wouldnt solve any problem.


They're making it a single player game. Can't scream at anyone if there's nobody around...


Where'd they say that?
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
August 22 2011 12:08 GMT
#188
People shouldn't think of Blizz dota as an actual competitor alongside dota2/lol etc. its just another fun custom map like starjeweled, don't start speculating whether it will be the next big esport or something lol
SKC
Profile Joined October 2010
Brazil18828 Posts
August 22 2011 12:33 GMT
#189
On August 22 2011 21:02 DannyJ wrote:
Show nested quote +
On August 22 2011 20:59 wonderwall wrote:
Other than that, I'm curious to know what they're doing to ''stop people from screaming at each other''. Maybe they're removing K/D stats, replacing that with global team kills stats, but that wouldnt solve any problem.


They're making it a single player game. Can't scream at anyone if there's nobody around...


Where'd they say that?


It was probally just a joke.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 22 2011 12:54 GMT
#190
they lost me at "Blizzard hopes to make its DOTA mod more accessible to newcomers"
Herper
Profile Joined January 2011
501 Posts
August 22 2011 13:34 GMT
#191
Blizzard dota just seems like it is made to showcase the Galaxy editor and a for fun kinda thing, which it probably is. Blizzard doesn't have any experience in the genre so it makes sense, but nonetheless I will check it out.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 22 2011 13:39 GMT
#192
On August 22 2011 21:54 taLbuk wrote:
they lost me at "Blizzard hopes to make its DOTA mod more accessible to newcomers"

That's too vague of a statement though. The game could be as complex as DOTA and still have a tutorial and bots to help newbies play the game.
tyCe
Profile Joined March 2010
Australia2542 Posts
August 22 2011 13:40 GMT
#193
On August 22 2011 21:54 taLbuk wrote:
they lost me at "Blizzard hopes to make its DOTA mod more accessible to newcomers"

You know it's not very accessible right? Things like last-hitting, denying, even recipes for items and hidden runes are very unintuitive, unlike the concepts in BW/SC and StarJeweled. If they want to target complete DotA-virgins, then good for them. Remember SC2 still has many years ahead of it and as long as it can be pirated, will be played by many, many new gamers in the next decade.

In fact, contrary to the perceived view, I think there are many improvements to be made to DotA-type games. The concept of sitting and last-hitting for an extended period, with denying and lane control etc, is quite weird and boring. I remember the old days when AoS was initially released in WC3 and people only cared about killing and nuking each other with their skills, rather than have an educated playerbase focusing on farming all day long to be good in the lategame.
Betrayed by EG.BuK
Simberto
Profile Blog Joined July 2010
Germany11726 Posts
August 22 2011 15:15 GMT
#194
On August 22 2011 21:02 DannyJ wrote:
Show nested quote +
On August 22 2011 20:59 wonderwall wrote:
Other than that, I'm curious to know what they're doing to ''stop people from screaming at each other''. Maybe they're removing K/D stats, replacing that with global team kills stats, but that wouldnt solve any problem.


They're making it a single player game. Can't scream at anyone if there's nobody around...


Where'd they say that?


Anyways, the best way to stop people from shouting at each other is to limit communications. At least that seems to be the standard Blizzard way of doing it. Like for example no cross-faction chat in WoW, no chatchannels in SC2, and so on. I don't know if that is necessarily a bad thing, since a lot of people are very stupid, and you get to avoid them that way. But you sadly also have no contact with the people you meet who are not very stupid. Even if they are the minority.
howerpower
Profile Blog Joined June 2010
United States619 Posts
August 22 2011 15:19 GMT
#195
I'm pretty sure after reading that article that this Dota is going to be pretty fail.
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
August 22 2011 15:52 GMT
#196
They'll be last to market, blizzard's dota has no chance
crms
Profile Joined February 2010
United States11933 Posts
August 22 2011 15:57 GMT
#197
dota2 is already looking to impressive. blizzard dota will just be a pub custom newbs might play every now and again. dota 2 is where competitive moba will stay!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 22 2011 16:13 GMT
#198
Blizzard Dota was awful from the looks of it at Blizzcon last year.

It was all made in the SC2 map maker. It was just a custom map in a shitty game (bnet2/sc2)

I really don't know what they were thinking. It's kind of humorous how they have completely missed the boat on dota. I mean here's this map that is played by millions of people on your game. More people play it than they do the actual game it was designed in, and they completely failed to take note and realize there's potential there.

They have a ton of work ahead of them if they want to make it comparable to what the competition offers, let alone better. Frankly I don't see it happening.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-08-22 16:31:47
August 22 2011 16:25 GMT
#199
I don't see why Blizzard has to compete with the other DOTA's. It is supposed to to just be a fun free map with all of the Blizzard characters from past and present games. Either way it will be fun to try but not get serious about.
Brood War forever!
Lokian
Profile Joined March 2010
United States699 Posts
August 22 2011 16:31 GMT
#200
It would be cool if they rebooted blizz dota on its own instead of off the sc2 map editor. i don't think it should be a whole new franchise on its own tho, because MOBA games doesn't really compare to diablo/sc2/warcraft franchise. it shoudl always be a free battle.net game that's like a side game... thats how i feel anways. just cuz blizz making its own dota game as one of their main franchise i just lose some respect IMO

i dont see any way to stop team mates from screaming their ass off at you. There's one way I was thinking about... it's like more of a castle defense (using destructible rocks) and games become less valuble. say players can join or leave whenever they want. you can do 3v4 sometimes when u r missing a person, and that person can join in anytime to make it 4v4.

blizzard can also make it a 1v1, some 2v2, 3v3, etc.

it's likely all the screaming has to do with 5v5 games where too many crap happens. its fun but it also takes the game to the 60min mark and none of those has ever been attractive to watch/play.

here's hoping blizz dota will be fun cuz dota 2 is completely the same as dota (WTF?) indestinguishable graphics -_-
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
August 22 2011 16:35 GMT
#201
Actually making it simpler makes a lot of sense IMO. It's more fun for casual ums gamers to have a simpler version like that and the dota community badly needs a noob friendly way to get people into the game.
"It's the torso" "only more so!"
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 22 2011 16:37 GMT
#202
On August 23 2011 01:35 strongandbig wrote:
Actually making it simpler makes a lot of sense IMO. It's more fun for casual ums gamers to have a simpler version like that and the dota community badly needs a noob friendly way to get people into the game.

League of Legends?
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 22 2011 16:39 GMT
#203
On August 23 2011 01:35 strongandbig wrote:
Actually making it simpler makes a lot of sense IMO. It's more fun for casual ums gamers to have a simpler version like that and the dota community badly needs a noob friendly way to get people into the game.


Not to mention it means it is easier to balance. If there were 500 heroes with 5 abilities and 1000 items it'd be difficult to balance, and most heroes/items wouldn't even be used after a month. Instead of a group of lets say 12 heroes, who can constantly be adjusted to maintain balance, you'd have 500, where balance doesn't even matter, and 1 hero could be significantly better than 50.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
MavercK
Profile Joined March 2010
Australia2181 Posts
August 22 2011 16:49 GMT
#204
On August 23 2011 01:39 Chargelot wrote:
Show nested quote +
On August 23 2011 01:35 strongandbig wrote:
Actually making it simpler makes a lot of sense IMO. It's more fun for casual ums gamers to have a simpler version like that and the dota community badly needs a noob friendly way to get people into the game.


Not to mention it means it is easier to balance. If there were 500 heroes with 5 abilities and 1000 items it'd be difficult to balance, and most heroes/items wouldn't even be used after a month. Instead of a group of lets say 12 heroes, who can constantly be adjusted to maintain balance, you'd have 500, where balance doesn't even matter, and 1 hero could be significantly better than 50.


they tried that already.
it's called Demigod.
it got boring extremely fast with it's... eight? heroes?
more heroes are always better. it's not that hard making a hero balanced. whats hard is coming up with new ideas.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
papaz
Profile Joined December 2009
Sweden4149 Posts
August 22 2011 16:51 GMT
#205
This train has already left Blizz headquarters.

They should try to cater casuals because they ain't gonna compete with Valve in Dota2 with icefrog in terms of e-sports value.

And there is LoL and HoN out there.

Just hope that we get to see something at Blizzcon.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
August 22 2011 22:04 GMT
#206
What if they blatanly Copy the wc3 dota but make it better with good ui and superior graphics and add a tutorial or even a coaching system ? What if they added a lan option and new heroes. ? Wait a minute that is Dota 2.

Blizzard can do Dota 2 better than valve does if they start working hard on it. Valve shouldnt waste its time while many ppl are still walting for hl2 ep3.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-08-22 22:21:11
August 22 2011 22:17 GMT
#207
some suggestions for making dota genre better:

less farming.

more fighting.

then im sold. i hate farming when it comes to hon/dota. why am i farming for 40 minutes and 20 minute actual combat?

some suggestions: remove level. remove exp by creep. remove items.

add 10+ more skills to each character.

rework tower defense.

this way, u only need 8-15 chars, more casual, no fricken FARMING, killing incentitives = better timing, and knocking the other player all the way back (u see this already when knocking out towers after wiping the the other team out). games arent 1hr+. capture the flag. i can dream cant I
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Puph
Profile Joined June 2011
Canada635 Posts
August 22 2011 22:19 GMT
#208
Since when does a custom map take a year to finish? Has any other information been released? Seems like fail to me.
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Scio
Profile Joined July 2010
Germany522 Posts
Last Edited: 2011-08-22 22:24:04
August 22 2011 22:19 GMT
#209
On August 23 2011 07:04 IveReturned wrote:
What if they blatanly Copy the wc3 dota but make it better with good ui and superior graphics and add a tutorial or even a coaching system ? What if they added a lan option and new heroes. ? Wait a minute that is Dota 2.

Blizzard can do Dota 2 better than valve does if they start working hard on it. Valve shouldnt waste its time while many ppl are still walting for hl2 ep3.


From what i have seen from Dota2 Valve did everything but not "wasting its time".

Edit: I think Blizzard Dota is basically gonna be the way for Sc2 players to find into MOBA games but i cant see them having the potential playerbase to be big if there is HoN/LoL/Dota2 around.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2011-08-22 22:29:44
August 22 2011 22:26 GMT
#210
On August 23 2011 07:19 Scio wrote:
Show nested quote +
On August 23 2011 07:04 IveReturned wrote:
What if they blatanly Copy the wc3 dota but make it better with good ui and superior graphics and add a tutorial or even a coaching system ? What if they added a lan option and new heroes. ? Wait a minute that is Dota 2.

Blizzard can do Dota 2 better than valve does if they start working hard on it. Valve shouldnt waste its time while many ppl are still walting for hl2 ep3.


From what i have seen from Dota2 Valve did everything but not "wasting its time".

Edit: I think Blizzard Dota is basically gonna be the way for Sc2 players to find into MOBA games.


Ep3 is definitely more important than Dota 2 IMO

Edit: youre right about your second statement but Dota Will definitely help selling hots
"why not buy Dota wlth some other maps ?"
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
January 26 2012 18:17 GMT
#211
Hm any news regarding this?
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