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Magic: The Gathering - Page 8

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AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
October 12 2010 18:01 GMT
#141
affinity's bad, scars didnt help. THE decks in legacy at the moment are survival fauna vengevine and fish.
Translator
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 12 2010 18:04 GMT
#142
On October 13 2010 03:01 AltaiR_ wrote:
affinity's bad, scars didnt help. THE decks in legacy at the moment are survival fauna vengevine and fish.


That's what I was thinking, outside of some shenanigans with poison counters, I don't see how any Affinity deck would benefit greatly from Scars. None of the Metalcraft cards looked like it was going to make Affinity competitive.
Get it by your hands...
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
October 12 2010 18:05 GMT
#143
I would love to start magic,but there are so many cards,and its expensive,so I will never join I guess : O
...
kuresuti
Profile Blog Joined December 2009
1393 Posts
October 12 2010 18:06 GMT
#144
On October 13 2010 03:05 GiftPflanZe wrote:
I would love to start magic,but there are so many cards,and its expensive,so I will never join I guess : O


You can try the free Magic softwares out there.

Survival with Vengevine is so strong, I wish Stax could get a buff sometime.
TheYango
Profile Joined September 2008
United States47024 Posts
October 12 2010 22:30 GMT
#145
On October 13 2010 03:05 GiftPflanZe wrote:
I would love to start magic,but there are so many cards,and its expensive,so I will never join I guess : O

It's very easy to get started on a low-budget, especially with free software like Magic Workstation. If you're interested in playing competitively, draft is, IMO, the better way to start, both because it's easier on your wallet, and because it helps you learn solid play in a variety of situations (rather than just learning to autopilot a specific deck).
Moderator
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2010-10-12 23:28:55
October 12 2010 23:19 GMT
#146
Just saying though drafting can be kinda tough to get right at the beginning. I've failed pretty hard in terms of drafting and always managed to screw myself over but theres lotsa good stuff to read about on the magicthegathering site ^^.

Then again I could just be bad :O
Dota 3hard5me
TheYango
Profile Joined September 2008
United States47024 Posts
October 12 2010 23:57 GMT
#147
On October 13 2010 08:19 Nub4ever wrote:
Just saying though drafting can be kinda tough to get right at the beginning. I've failed pretty hard in terms of drafting and always managed to screw myself over but theres lotsa good stuff to read about on the magicthegathering site ^^.

Then again I could just be bad :O

This is true, which is why I only really recommend it as a starting point if you're genuinely interested in the competitive aspect of the game. Otherwise, casual formats like pauper, or just not playing with real heed to formats is a better way to start out.

For starting drafters, the biggest bit of advice I can actually give is not to overthink things. A lot of people starting out get bogged down in things like sending/reading signals, pick orders, etc., etc. when really 90% of the time those things aren't relevant. Sending signals is only really helpful if someone is reading them, and reading nonexistent signals can actually be detrimental. Oftentimes, the best deck is just the one that feels right for you to draft.
Moderator
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 13 2010 01:02 GMT
#148
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.
Get it by your hands...
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 13 2010 01:18 GMT
#149
On September 30 2010 05:04 Judicator wrote:
Because I was in blue already, and there was nothing else to fill it out with. Plus 40 card decks, 1 scour hits more than 1/8th of the deck, the odds are fairly good for me to catch something like a mid pick creature, a removal spell, or combat tricks, etc.


You don't understand how milling works sir. It doesn't matter if you have a shot at getting rid of a key spell because you are just as likely to move it to the top of his deck by clearing away the cards blocking him from it.

You should have just run another land if you really didn't have any spells better than a tome scour.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-10-13 01:25:23
October 13 2010 01:24 GMT
#150
On October 13 2010 10:02 Judicator wrote:
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.

Even then, that's not even the right choice a lot of the time. For example, if your deck has a good matchup against the infect deck, it's still often the better choice to pass him good cards, because it increases the chance that he'll beat a deck that you might have trouble with, when you can squash him easily later.
Moderator
BlueBird.
Profile Joined August 2008
United States3890 Posts
October 13 2010 01:35 GMT
#151
a land is infinitely better than tome scour in a ton of cases.. unless your actual goal is to mill them out.. and you have a ton of stall/mill cards... just cause a land is basically amazing in limited, you want to hit those first 4-5 lands depending on your curve... I'm a big fan of 18-22

If you each have 7 cards in hand at start, and one of yours is tome scour. And he is playing an aggressive deck, you almost instantly lose .. unless you have 5 tome scour, 2 island, then I think your ok :D
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
October 13 2010 01:47 GMT
#152
On October 13 2010 10:24 TheYango wrote:
Show nested quote +
On October 13 2010 10:02 Judicator wrote:
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.

Even then, that's not even the right choice a lot of the time. For example, if your deck has a good matchup against the infect deck, it's still often the better choice to pass him good cards, because it increases the chance that he'll beat a deck that you might have trouble with, when you can squash him easily later.

if it only were a 2 man draft you screw someone over. however thats not the case, where u WANT the person next to you to be in the color/archetype u've been giving them. if you draft lets say, metalcraft stuff then u all of a sudden take all the decent infect, it will obviously push the guy out of infect and you will have half and half of stuff, leading to your deck and his deck bad, and the other 6 people in your table with far stellar picks.
Translator
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
October 13 2010 01:59 GMT
#153
so with the new set i was at my friends house and my friend who constantly keeps up with the new sets/rotating extended/standard built this weird combo/aggro blue artifact deck that wins by having prototype portal copy his mindslavers or by landlocking with his pesky blue 1 drop who can tap down stuff with metalcraft and beating down with that +1/+1 blue artifact guy.

deck doesn't seem very strong but it looked fun and he pulled a turn 3 mindslaver on me X.X

btw that new venser PW looks tight. i liked the original venser card in future sight. god i miss my old t2 decks back from Kamigawa~10th Ed. standard
Forever Young
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 13 2010 01:59 GMT
#154
On October 13 2010 10:24 TheYango wrote:
Show nested quote +
On October 13 2010 10:02 Judicator wrote:
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.

Even then, that's not even the right choice a lot of the time. For example, if your deck has a good matchup against the infect deck, it's still often the better choice to pass him good cards, because it increases the chance that he'll beat a deck that you might have trouble with, when you can squash him easily later.


Like I understand what you are saying, but let me bank him squashing someone that I might have trouble with? Rather not. Nothing in those packs were worth taking in my colors anyways. The Hands came back to back, the Rats was late. Only one dude played Infect, but he won the GPT byes :D

On October 13 2010 10:35 BraveGhost wrote:
a land is infinitely better than tome scour in a ton of cases.. unless your actual goal is to mill them out.. and you have a ton of stall/mill cards... just cause a land is basically amazing in limited, you want to hit those first 4-5 lands depending on your curve... I'm a big fan of 18-22

If you each have 7 cards in hand at start, and one of yours is tome scour. And he is playing an aggressive deck, you almost instantly lose .. unless you have 5 tome scour, 2 island, then I think your ok :D


23-17 split for me in an aggro and if he was rushing me down, props to him. Plus you are hoping for a big if. I am not saying Tome Scour x1 is the way to go and realize the incredibly lucky mills I got for it. It just happened to be the card I had for a deck with 2 1 drops.
Get it by your hands...
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
October 13 2010 02:25 GMT
#155
lol any1 here tried to draft a tome scour deck in m10? good times.


Last time I tried it, got about 8 Tome scours and about 3 Walls of Frost and some other random stall lol (helped because I told every1 at the draft and they all passed on Tome scour =D ).

But alas, my first opponent made a flying deck. Still close though, only needed to hit another Tome scour for the win =[

This was back in m10, my last draft lol
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-10-13 02:28:25
October 13 2010 02:25 GMT
#156
On October 13 2010 10:47 AltaiR_ wrote:
Show nested quote +
On October 13 2010 10:24 TheYango wrote:
On October 13 2010 10:02 Judicator wrote:
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.

Even then, that's not even the right choice a lot of the time. For example, if your deck has a good matchup against the infect deck, it's still often the better choice to pass him good cards, because it increases the chance that he'll beat a deck that you might have trouble with, when you can squash him easily later.

if it only were a 2 man draft you screw someone over. however thats not the case, where u WANT the person next to you to be in the color/archetype u've been giving them. if you draft lets say, metalcraft stuff then u all of a sudden take all the decent infect, it will obviously push the guy out of infect and you will have half and half of stuff, leading to your deck and his deck bad, and the other 6 people in your table with far stellar picks.

You do realize that we're saying the same thing, right? That hate drafting is often the wrong choice even when there's nothing in the pack for you.

On October 13 2010 10:59 Judicator wrote:
Like I understand what you are saying, but let me bank him squashing someone that I might have trouble with? Rather not. Nothing in those packs were worth taking in my colors anyways. The Hands came back to back, the Rats was late. Only one dude played Infect, but he won the GPT byes :D

I mean, ultimately, it depends on the archetypes and the way everything plays out. The example I used when M11 was that if you're white aggro and you only have a few fliers, it's a good idea to not hate Plummet, because Plummet is good against lots of other decks, but awful against you. You help the other guy beat decks with fliers, and if he has it maindeck when he gets around to playing you, your lack of fliers basically blanks it.
Moderator
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 13 2010 03:08 GMT
#157
On October 13 2010 11:25 TheYango wrote:
Show nested quote +
On October 13 2010 10:47 AltaiR_ wrote:
On October 13 2010 10:24 TheYango wrote:
On October 13 2010 10:02 Judicator wrote:
Look at it this way in draft, you can either attempt to screw over the 7 others at the table or you can attempt to do well for yourself. What do you think is easier? That being said I took 3 black infect cards (2 Hands and Ichor Rats) off the table in the third pack this past weekend to keep the only infect player in the group from getting them, so if the pack is pretty weak in your colors, screw someone else over.

Even then, that's not even the right choice a lot of the time. For example, if your deck has a good matchup against the infect deck, it's still often the better choice to pass him good cards, because it increases the chance that he'll beat a deck that you might have trouble with, when you can squash him easily later.

if it only were a 2 man draft you screw someone over. however thats not the case, where u WANT the person next to you to be in the color/archetype u've been giving them. if you draft lets say, metalcraft stuff then u all of a sudden take all the decent infect, it will obviously push the guy out of infect and you will have half and half of stuff, leading to your deck and his deck bad, and the other 6 people in your table with far stellar picks.

You do realize that we're saying the same thing, right? That hate drafting is often the wrong choice even when there's nothing in the pack for you.

Show nested quote +
On October 13 2010 10:59 Judicator wrote:
Like I understand what you are saying, but let me bank him squashing someone that I might have trouble with? Rather not. Nothing in those packs were worth taking in my colors anyways. The Hands came back to back, the Rats was late. Only one dude played Infect, but he won the GPT byes :D

I mean, ultimately, it depends on the archetypes and the way everything plays out. The example I used when M11 was that if you're white aggro and you only have a few fliers, it's a good idea to not hate Plummet, because Plummet is good against lots of other decks, but awful against you. You help the other guy beat decks with fliers, and if he has it maindeck when he gets around to playing you, your lack of fliers basically blanks it.


Yeah I know what you are saying, but that's a lot of ifs I can't control. I am not saying you're wrong, but that wasn't the situation you are describing. I wouldn't have done that in the earlier packs, but it was pack 3 and my deck was already pretty much set.
Get it by your hands...
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
October 13 2010 08:38 GMT
#158
Venser is pretty cool, not the best planeswalker ever but he's not as bad as some people are making him out to be. Not the guy you want to top deck when you're way behind, but if the board is stalled and you need something to break the stalemate, he's great.
[iHs]MCMcEmcee@UFO | のヮの
exalted
Profile Blog Joined March 2004
United States3612 Posts
October 14 2010 01:16 GMT
#159
looking to put together some sort of g/x survival legacy list, just splurged and bought this:

http://cgi.ebay.com/T-CHINESE-Loyal-Retainers-ALTERED-Painted-MTG-P3K-/250707544576?pt=LH_DefaultDomain_0&hash=item3a5f558a00

just need a japanese foil iona to match it I guess. probably looking for some decklist with:

tarmogoyf
vengevine
survival
fauna shaman
necrotic ooze
retainers + iona + other possible targets

not sure if i should include black or just run the standard g/w version. i used to love the g/w combination so much as a kid (anurid brushhopper was my first pack rare and i loved him to death) but we'll see. can we add black and stick in thoughtseize/dark confidant too?

also snagged a foil vengevine at 41
too easy
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
October 14 2010 20:11 GMT
#160
Just wonderin w/ Bonds of Quicksilver it basically just taps the creature for this turn and the next :O? That seems pretty absurd for the mana cost lol.
Dota 3hard5me
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