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On December 12 2015 11:10 ZigguratOfUr wrote:Show nested quote +On December 12 2015 11:06 Draconicfire wrote: Kozi and the Wastes are confirmed. <> is the colorless mana symbol.
Could be a weird change if they make too many cards require colorless mana, but I'm hoping they strike a good balance going forward. Regardless, hyped. They're said that this is something they'll use sparingly. I assume that means it'll be sort of like hybrid and appear from time to time. I'm interested in knowing how hard they'll push these colorless cards, since most decks in modern and legacy would need to change their manabases to play them. If that happens I wonder if painlands and filterlands will increase in price.
Any deck in legacy that is looking to play kozi will already have the mana base to do it (post, MUD) or isn't looking to actually cast it. Although I don't know if any of those decks even want to be playing kozi with such great alternatives. Maybe MUD, but even then...
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That is some beautiful art.
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More additions to my cube. Now if only I can afford them...
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Ancient Tomb looks absolutely beautiful
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United States24690 Posts
For Khans sealed, do you use either 4 packs khans and 2 packs fates, OR 2 packs fates and 4 packs dragons?
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They're two different formats. Also it's 3 KTK, 3 FRF packs if you do KTK/FRF.
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So I guess <> is officially colorless and won't have some weird name to it.
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Canada11355 Posts
As a few people in that thread have said, someone's getting fired!
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Pretty hilarious.
Not like I was super hype for the followup to BFZ anyway though since SoI seemed way more interesting.
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United States24690 Posts
I'm going to eventually play commander with people I know so I'm looking into making one or more commander decks. I actually have a few I made a few years ago, and I bought some of the official ones back then as well, but I have a feeling none of them will have a chance with this crowd (they probably will all try to have the absolutely most abusive deck possible :p)
I did some browsing on mtgo for various types of legendary creatures to see what might work well for a commander and theme. Here are some possibilities:
Phenax, God of Deception: A deck built around milling would be fun because I think that's unusual for commander, and there are some cards that can make you very powerful as people are milled. However, I don't think it's a deck that's likely to be the most expected to win in a group of people with serious commander decks.
Mizzix of the Izmagnus: I think this would be fun with a large number of control/burn/draw cards. It might be difficult to keep alive very long if everyone gets mad at you and goes face, though... or if they get worried you are about to cast a huge sorcery.
Jalira, Master Polymorphist: I think this could be quite powerful if you design your deck so that blightsteel colossus or something similar comes out on turn five. However, I only think this deck would work once before opponents adapted (assuming they didn't already have sufficient control magic at their disposal to neuter you).
Doran, the Siege Tower: This commander could be a lot of fun, and your options for playable creatures increase somewhat if you include cards like Rolling Stones, Wakestone Gargoyle, and Warmonger's Chariot to make it possible for walls to attack. Also, many cards (e.g., sapling of colfenor) reward you when a target has high toughness and low power, giving you many good choices for the deck. I feel like this deck wouldn't be overly abusive but also could hold its own decently, although I haven't tried it. Most likely, you wouldn't find another person at the table with the same commander.
Gisela, Blade of Goldnight: With the right group of people this would be a lot of fun because it encourages your opponents to kill each other and leave you alone while you bide your time. I don't know if that would actually happen, in practice. This commander is a bit slow to get out and doesn't help you at all against certain types of aggressive decks, though.
Bruna, Light of Alabaster: This commander could really dominate... if you get a bunch of auras into your hand, graveyard, and on the battlefield, even if Bruna gets bounced or destroyed, you just put her out next turn attacking with a ton of auras. One of the biggest problems I can see is if opponents start emptying graveyards... still seems like a fun deck if you don't use it that often.
Muzzio, Visionary Architect: This might make for a more reliable deck than Jalira, Master Polymorphist. Starting with turn four you are putting potentially powerful artifacts out every turn with your commander. However, cards that target all artifacts will be very... painful.
Kiku, Night's Flower: I expect Kiku would work better in a 1 on 1 environment or with a smaller group of people so that you have time to kill every creature that you don't like. Of course, Kiku can't kill creatures who have more toughness than power, but it can certainly buy you time to draw other removal and plenty of mana ramp to get out the stuff that will win you the game.
Braids, Conjurer Adept: Everyone playing a free permanent every turn would be pretty hilarious the first time you used this deck, but I think it would get old kind of quickly. I find it hard to believe you could build a deck which would give you such a big advantage over other people with this mechanic. Also, if you seriously planned on using this commander every time you played with your friends, they would probably get angry that you keep using it an changing the rules of the game so substantially.
Omnath, Locus of Mana: I think this commander in a mono-green ramp deck could be very powerful. One obvious weakness is that bouncing or killing Omnath causes you to lose all the green mana you accumulated (I assume, at the end of the phase when the removal occurred). However, once you get out some green mana producers it must be quick and easy to store up green mana again (or just use it for huge spells at that point). I would think this deck would really benefit from giving Omnath hexproof. I like how this commander deck bends the rules to make you more powerful without screwing up the entire flow of the game for everyone.
Rune-Tail: This is a fun way to make your creatures very difficult to deal with (automatically, prevent all damage to them). If decks are tuned to more easily deal with enchantments, this won't be as effective, but you could always just recast Rune-Tail again so long as you haven't lost a lot of life. A card with a similar way to abuse EDH I could throw in is Serra Ascendant. I'm guessing that pisses other players off on turn one, though.
So after a few hours of some browsing/research, I came up with the above ideas for commander decks. I haven't decided if I'm going to start building one of those, or keep looking for more commanders... there are a surprisingly large number of possibilities.
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Out of that list:
Mizzix and Braids both have a 'kill on sight' tag on them. Even if you're not doing something rediculous with them, many decks that do run them will win if they stay in play for a single turn and many people are not interested in taking that kind of risk. Mizzix in particular is insanely powerful.
Braids, Bruna, and to a certain extent Omnath have the 'problem' that they're very linear decks mostly. Ofcourse, you can build your deck in any given way, but these will play out very similarly most games due to the way their mechanics work. If you're looking to get into the format that might not be the best thing as it could mean getting bored of your deck in a couple games. Mizzix is also guilty of this but that's more due to her power as a storm general.
A thing to note about mill in commander is that there are a pretty large amount of Eldrazi running around and that's.. bad if you're planning on actually winning with mill. You can self-mill however, which can also be very powerful.
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There are infinite mill combos around phenax and in UB its not hard to beat Eldrazi, you have your standard graveyard hate plus cards like Oona and other tricks to ensure a successful mill.
Also that judges ban...
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So uhmm WOTC is banning volunteers now? Do they even have enough L2/3 judges to go around?
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Canada11355 Posts
On December 23 2015 15:23 LennX wrote: So uhmm WOTC is banning volunteers now? Do they even have enough L2/3 judges to go around? link for the lazy?
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Basically, the guys who linked the spoilers of OGW were judges, but they went and banned not only those who posted, but everyone in the facebook group which included a lot of other judges. Now, the SE region has no lvl 3-4 judges because they've all been banned and the main judging website (or something) shut down in protest.
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That sounds a lot like teamliquid, only then less poor.
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On December 23 2015 15:27 Fecalfeast wrote:Show nested quote +On December 23 2015 15:23 LennX wrote: So uhmm WOTC is banning volunteers now? Do they even have enough L2/3 judges to go around? link for the lazy?
www.mtgsalvation.com
Read at your own leisure. Other links also provided in that thread. I feel damn sad for the whistle blower if what he said is true. Reported leaks to WOTC and got banned 3 months as a reward
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United States24690 Posts
When all of the Khans block sets rotate out, but BFZ is still legal, can you use a Bloodstained Mire you drafted during BFZ in standard? Can you use an old Bloodstained Mire from an expired set in standard?
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