Magic: The Gathering - Page 634
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United States6046 Posts
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Sn0_Man
Tebellong44238 Posts
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Thieving Magpie
United States6752 Posts
On December 11 2015 00:09 Sn0_Man wrote: 23 playables was a privilege not a right back in the day Pre innistrad draft was awesome No game ending drawback? Power less than it's cost? Playable card. Only black and red have removal but I'm only being passed blue? "I guess my deck has no removal" | ||
deth2munkies
United States4051 Posts
On December 11 2015 00:27 Thieving Magpie wrote: Pre innistrad draft was awesome No game ending drawback? Power less than it's cost? Playable card. Only black and red have removal but I'm only being passed blue? "I guess my deck has no removal" Eh, I did some Zendikar, M11-13, and Scars drafts and none of that is always true then either. Green had some of the best removal because artifacts and blue always had some kind of counter or bounce and a mind control effect (although the MC effect was in black for Scars). White also had Condemn and Pacifism in the core sets, Divine Favor and Revoke in Scars...removal was pretty spread out. I mean the last cataclysmic shift in draft was M10 with the NWO, but even then a lot of the expert sets followed similar rules most of the time (Time Spiral block was fucking insane, and the draft sets before draft was really a thing were also insane). | ||
Naracs_Duc
746 Posts
On December 11 2015 02:50 deth2munkies wrote: Eh, I did some Zendikar, M11-13, and Scars drafts and none of that is always true then either. Green had some of the best removal because artifacts and blue always had some kind of counter or bounce and a mind control effect (although the MC effect was in black for Scars). White also had Condemn and Pacifism in the core sets, Divine Favor and Revoke in Scars...removal was pretty spread out. I mean the last cataclysmic shift in draft was M10 with the NWO, but even then a lot of the expert sets followed similar rules most of the time (Time Spiral block was fucking insane, and the draft sets before draft was really a thing were also insane). What draft sets are you talking about? Homelands? Tempest? Urzas? Masque? Invasion? Judgement? Draft was atrociously designed and it wasn't until rarity started being made visible and drafts started being designed with rarities in mind that it started getting better. The more the distinguish between "draft cards" and "constructed cards" and use rarities to ensure availability of one without hampering the other--the better the game becomes. Only active players, not collectors, gain from that. Heck--there's a reason your example for green removal is in the block where everything was turned into an artifact. | ||
deth2munkies
United States4051 Posts
On December 11 2015 04:31 Naracs_Duc wrote: What draft sets are you talking about? Homelands? Tempest? Urzas? Masque? Invasion? Judgement? Draft was atrociously designed and it wasn't until rarity started being made visible and drafts started being designed with rarities in mind that it started getting better. The more the distinguish between "draft cards" and "constructed cards" and use rarities to ensure availability of one without hampering the other--the better the game becomes. Only active players, not collectors, gain from that. Heck--there's a reason your example for green removal is in the block where everything was turned into an artifact. He was saying pre-Innistrad was shit and I was saying it wasn't that different with exceptions, I have no idea what the fuck you're talking about. | ||
Naracs_Duc
746 Posts
On December 11 2015 06:48 deth2munkies wrote: He was saying pre-Innistrad was shit and I was saying it wasn't that different with exceptions, I have no idea what the fuck you're talking about. I'm still on the "adding rarities improved drafts" discussion. Rarities being made visible started in Urzas. Soon after they started actually making design decisions based on those rarities. Then they decided to design draft and constructed--based on those rarities. Its been on an upward trend the more they differentiated the different rarities and it has been a huge boon to players because of it. Mythics, Rare, etc... fantastic inclusions to the game. | ||
MyrMindservant
695 Posts
Kamigawa, first Ravnica and Time Spiral were all fantastic. And I don't have enough experience with them, but Odyssey and Onslaught were probably good as well. On December 11 2015 02:50 deth2munkies wrote: Time Spiral block was fucking insane Yes, it was insane, and really awesome. If I had to choose one block as my favourite in both limited and constructed, then Time Spiral would likely be my pick. I may be biased to some degree since I don't like how creature-centric contemporary MTG is (as well as few other things), but I strongly prefer how some of the older sets played. And on a completely unrelated note. World MTG Cup is about to start, can someone recommend a good/convenient place to follow it? | ||
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United States6046 Posts
Not sure where the text coverage is, but I'm sure they'll have it. | ||
Draconicfire
Canada2562 Posts
Could be a weird change if they make too many cards require colorless mana, but I'm hoping they strike a good balance going forward. Regardless, hyped. | ||
ZigguratOfUr
Iraq16955 Posts
On December 12 2015 11:06 Draconicfire wrote: Kozi and the Wastes are confirmed. <> is the colorless mana symbol. Could be a weird change if they make too many cards require colorless mana, but I'm hoping they strike a good balance going forward. Regardless, hyped. They're said that this is something they'll use sparingly. I assume that means it'll be sort of like hybrid and appear from time to time. I'm interested in knowing how hard they'll push these colorless cards, since most decks in modern and legacy would need to change their manabases to play them. If that happens I wonder if painlands and filterlands will increase in price. | ||
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MoonBear
Straight outta Johto18973 Posts
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Thieving Magpie
United States6752 Posts
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ZigguratOfUr
Iraq16955 Posts
On December 12 2015 12:08 Thieving Magpie wrote: Does that mean I can draft Waste in all drafts now? Even if there isn't <> in the block? Not sure what you mean, but I don't think so. Wastes will be present in Oath as two commons slots. On December 12 2015 11:15 MoonBear wrote: My Tron deck is ready Watch all the best cards costing <> and black. | ||
Thieving Magpie
United States6752 Posts
On December 12 2015 12:44 ZigguratOfUr wrote: Not sure what you mean, but I don't think so. Wastes will be present in Oath as two commons slots. Watch all the best cards costing <> and black. Its a basic land now. Stores are supposed to provide basics for Draft ![]() | ||
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United Kingdom3341 Posts
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TheYango
United States47024 Posts
On December 12 2015 14:04 dismiss wrote: I think oyu have to pick wastes right? That's the vibe I got from what they said on stream. Correct, they will not be provided like other basics, but must be drafted. Not only that, it was stated that they will take a common slot in the pack, not the basic land slot. They also have twice the likelihood of appearing than any other common. Honestly, this is probably my biggest quip with the whole thing. IDK why they can't just be normal draft basics. | ||
ZoW
United States3983 Posts
http://imgur.com/a/ZCOae im not familiar enough with tempest era cards to say if this is printer variance or not. the other 3 all look like the one on the left. light test checks out on all of them. | ||
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United Kingdom3341 Posts
It's also really hard to tell because the pics on the right are crummy, at poor angles, and not well lit. e: Had another look at the text in the first pic, I think it's fine? usually it's more "worn out" and squiggly on fakes. | ||
ZoW
United States3983 Posts
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