• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:07
CEST 15:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)9BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Code S RO8 Results + RO4 Bracket (2025 Season 2) The SCII GOAT: A statistical Evaluation How herO can make history in the Code S S2 finals Jim claims he and Firefly were involved in match-fixing
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25686 users

Magic: The Gathering - Page 512

Forum Index > General Games
Post a Reply
Prev 1 510 511 512 513 514 665 Next
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 26 2014 15:14 GMT
#10221
On January 26 2014 23:29 MoonBear wrote:
Show nested quote +
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 26 2014 15:30 GMT
#10222
On January 27 2014 00:14 deth2munkies wrote:
Show nested quote +
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-01-26 16:05:02
January 26 2014 16:04 GMT
#10223
On January 27 2014 00:30 MoonBear wrote:
Show nested quote +
On January 27 2014 00:14 deth2munkies wrote:
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.


You don't need to kill them quickly, you're a prison deck. And I'd rather lose to them having 3-4 PoEs for my 3-4 Thassas than losing the game to 2 lightning bolts or bolt/electrolyze or something similar. There's just way too much burn for Form of the Dragon to ever work.

I'd throw in a Zombie infestation or something so I could dump my hand and kill them when I needed to, but otherwise keeping Meishin on 2-3 is usually good enough.
hunts
Profile Joined September 2010
United States2113 Posts
January 27 2014 06:22 GMT
#10224
So I just did a game as on MTGO with the unexpected results standard deck that i put back together, in 2 turns I played 3 progenitor mimics on my opponents reverant hunter, with mimics #2 and 3 targetting my mimic'd tokens, on my next turn after having all 3 it made 5 copies.
twitch.tv/huntstv 7x legend streamer
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 27 2014 06:44 GMT
#10225
On January 27 2014 01:04 deth2munkies wrote:
Show nested quote +
On January 27 2014 00:30 MoonBear wrote:
On January 27 2014 00:14 deth2munkies wrote:
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.


You don't need to kill them quickly, you're a prison deck. And I'd rather lose to them having 3-4 PoEs for my 3-4 Thassas than losing the game to 2 lightning bolts or bolt/electrolyze or something similar. There's just way too much burn for Form of the Dragon to ever work.

I'd throw in a Zombie infestation or something so I could dump my hand and kill them when I needed to, but otherwise keeping Meishin on 2-3 is usually good enough.


What stops you from running 1 leyline of sanctity main and 3 in the side?
Hark, what baseball through yonder window breaks?
slOosh
Profile Joined October 2009
3291 Posts
January 29 2014 03:55 GMT
#10226
I'm trying to build Jund midrange in standard, and I'm wondering is duress can be a workable temporary sub for thoughtseize (due to budget constraints), or is the creature clause pretty relevant to the purpose of the card?

My guess is that against control decks (Esper, UW) its a pretty workable sub.
Against G/R monsters / devotion it probably gets value by hitting a planeswalker, and flops if not.
Mono Black it will hit removal, which is what I imagine you are aiming for (unless pack rat?)
Mono Blue it will flop hard since thassa is a creature, so best you can do is hit the few Jace / spells.
Orzhov Control you can hit their removals but not their threats.

So I'm guessing since jund midrange runs a good suite of removal, that thoughtseize is poised to take spells / planeswalkers (take their answers instead of taking their questions since you probably already hold answers), so duress should be able to hold its place decently? Am I on the right track or am I missing something critical?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2014-01-29 05:39:35
January 29 2014 05:36 GMT
#10227
It makes your mid range match ups much worse. The problem isn't what it hits, the problem is how the things it doesn't hit affect your lines and taxes your removal. How your removal is taxed affects your deck construction relative to your meta.
Get it by your hands...
slOosh
Profile Joined October 2009
3291 Posts
January 29 2014 06:33 GMT
#10228
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 29 2014 10:38 GMT
#10229
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


Thoughtseize isn't removal, it's a card that hinders your opponent's play curve. And like most discard, the later the game goes, the less useful it becomes. It's also more of a gamble, because you're hoping to hit a desired target, as opposed to actual removal that can be pointed right at the problem.

The problem with Duress is that it doesn't really hinder any curves, largely because the metagame has shifted to a point where creatures are relevant in almost all decks (as opposed to the days when Duress was first printed, where draw-go was dominant and low-creature decks were almost the norm).
Average means I'm better than half of you.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 29 2014 14:16 GMT
#10230
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


No what I am saying is that in the MonoBlack match up Thoughtseizing away a Pack Rat/Demon/Gary is value where as Duress would whiff and you'll be down a card.
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 29 2014 22:10 GMT
#10231
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


They are not similar cards. Duress doesn't lose you hit points while Thoughtseize does; this gives you a bigger buffer at the cost of utility. In the current meta game you have to make a choice between 4 main deck removal or 4 main deck duress. I you run 4 Thoughtseize then it simply gives you more readiness to adapt to a general field, but if you know the meta (say it's a store where you know what most players are likely to play) then you can run either 4 duress or 4 doom blade and it would be the same as running 4 Thoughtseize but doesn't lose you hitpointz. If you went to a PTQ or an SCG open where the field is broader and more random, then Thoughtseize is better.

Just because they are both 1 mana discard spells does not make them the same.

Hark, what baseball through yonder window breaks?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2014-01-30 00:49:14
January 30 2014 00:47 GMT
#10232
On January 29 2014 12:55 slOosh wrote:
I'm trying to build Jund midrange in standard, and I'm wondering is duress can be a workable temporary sub for thoughtseize (due to budget constraints), or is the creature clause pretty relevant to the purpose of the card?

My guess is that against control decks (Esper, UW) its a pretty workable sub.
Against G/R monsters / devotion it probably gets value by hitting a planeswalker, and flops if not.
Mono Black it will hit removal, which is what I imagine you are aiming for (unless pack rat?)
Mono Blue it will flop hard since thassa is a creature, so best you can do is hit the few Jace / spells.
Orzhov Control you can hit their removals but not their threats.

So I'm guessing since jund midrange runs a good suite of removal, that thoughtseize is poised to take spells / planeswalkers (take their answers instead of taking their questions since you probably already hold answers), so duress should be able to hold its place decently? Am I on the right track or am I missing something critical?

While I am mainly play Eternal formats, this advice applies just as much to Standard. Thoughtseize is a universally good card. You play it and rip the best card you can out of your opponent's hand. Card like Duress are far more limited - they only hit certain things. Thoughtseize cares not for these limitations. Your opponent is going to be playing non-land cards and that's a fact. You can rip those non-land cards out of his hand. (The exception are things like odd Legacy decks, but you're not playing Legacy so who cares?)

Maybe he wants to try sideboard in a Planeswalker to even the matchup. Haha that's cute, Thoughtseize. Board Wipe about to land on Turn 4? Haha nice one, Thoughtseize. Sideboarding in special creatures to help out? Haha Thoughtseize.

Other cards like Duress or Doom Blade only help against specific angles of attack your opponent can use, and with Doom Blade it still lets your opponent get any ETB triggers. So that means sometimes they're dead cards. Thoughtseize hits everything. That "everything" factor is why it's so good. The 2 life hit is worth it to pay, the same way you pay 2 life for Shocklands. The universal effect is powerful and not to be underestimated. It's super slot efficient and relevant in nearly every match up. It sets up all of your lines of play no matter what your opponent has. That's pretty damn good for a 1 mana card.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
slOosh
Profile Joined October 2009
3291 Posts
Last Edited: 2014-01-30 05:54:45
January 30 2014 04:48 GMT
#10233
Ah I see, thanks for all the help!

So if it is that good, why do the few Jund decks (mtgtop8.com) only run 3, and most orzhov midrange run 0?

edit: Ended up reading a great article on thoughtseize by Reid Duke which answers a lot of my questions:
http://www.starcitygames.com/article/26855_Thoughtseize-You.html
Merany
Profile Blog Joined February 2011
France890 Posts
January 30 2014 12:36 GMT
#10234
I'm going to a sealed deck tournament for the pre-release of Born of the Gods but I probably won't have the time to take an in depth look at the cards before (if any at all). Any advise on what is going to be "safe" to play? General strategies / colors I should look for?
Miragee
Profile Joined December 2009
8493 Posts
January 30 2014 16:29 GMT
#10235
Can anyone give me estimations how the costs are compared to normal MTG? From all what I saw it's a big money grab but I would like to play it. : /
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2014 16:39 GMT
#10236
If you are referring to MTGO, almost every card is cheaper than IRL and there are always drafts and other events running that good players can "Go infinite" off of (aka break even so play for free) but the downside is you have to re-build your collection and the interface can be obnoxious. Plus you can run into some really good players online
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 30 2014 16:55 GMT
#10237
On January 31 2014 01:29 Miragee wrote:
Can anyone give me estimations how the costs are compared to normal MTG? From all what I saw it's a big money grab but I would like to play it. : /


Its cheap to test since you don't pay to play, you pay to get cards and getting random commons in the 300+ at a time range is easy to do without the mess of keeping 3-5 shoe boxes in your room.

Test the interface, its what I can't stand right now.
Hark, what baseball through yonder window breaks?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 30 2014 17:05 GMT
#10238
hmm? what do you dislike about the interface? I find it very easy to use. The only thing I'd like is an easier way to manipulate priority stops mid-game.
aka ChillyGonzalo / GnozL
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 30 2014 17:18 GMT
#10239
On January 30 2014 21:36 Merany wrote:
I'm going to a sealed deck tournament for the pre-release of Born of the Gods but I probably won't have the time to take an in depth look at the cards before (if any at all). Any advise on what is going to be "safe" to play? General strategies / colors I should look for?

Bestow is really good. The colors in Theros (and BotG) are reasonably balanced, so don't be biased towards a color.
mordek
Profile Blog Joined December 2010
United States12704 Posts
January 30 2014 17:36 GMT
#10240
Finally got through the BotG spoilers. I really like the flavor and themes they have going. From a purely casual perspective I'm pleased
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Prev 1 510 511 512 513 514 665 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill Weekly #213
CranKy Ducklings29
Liquipedia
WardiTV Invitational
11:00
WardiTV June Group D & 1/2C
MaNa vs ReynorLIVE!
MaxPax vs Spirit
Krystianer vs Spirit
YoungYakov vs MaxPax
WardiTV889
IndyStarCraft 206
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 206
ProTech80
MindelVK 45
StarCraft: Brood War
Britney 32620
Calm 11313
firebathero 3757
Hyuk 993
EffOrt 695
Stork 387
Mini 323
Larva 288
Zeus 280
ZerO 272
[ Show more ]
Shuttle 214
Light 188
Dewaltoss 128
PianO 117
actioN 108
Rush 93
ToSsGirL 85
hero 48
Killer 48
sorry 43
Sea.KH 37
Barracks 31
sSak 25
[sc1f]eonzerg 24
sas.Sziky 21
HiyA 18
Icarus 14
Nal_rA 13
Noble 12
SilentControl 10
scan(afreeca) 9
IntoTheRainbow 8
ajuk12(nOOB) 5
Hm[arnc] 4
ivOry 3
Dota 2
qojqva1878
Gorgc1404
XcaliburYe395
syndereN218
boxi98129
Counter-Strike
olofmeister2036
byalli281
Super Smash Bros
C9.Mang0514
Westballz29
Other Games
singsing2391
B2W.Neo485
Fuzer 254
crisheroes250
elazer218
ArmadaUGS157
XaKoH 101
Liquid`VortiX74
QueenE46
KnowMe40
djWHEAT25
ZerO(Twitch)18
DeMusliM1
Organizations
Dota 2
PGL Dota 2 - Main Stream8346
PGL Dota 2 - Secondary Stream4551
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV400
League of Legends
• Nemesis1273
• Jankos518
Upcoming Events
BSL 2v2 ProLeague S3
5h 53m
Korean StarCraft League
13h 53m
SOOP
19h 53m
sOs vs Percival
CranKy Ducklings
20h 53m
WardiTV Invitational
21h 53m
Cheesadelphia
1d 1h
CSO Cup
1d 3h
BSL: ProLeague
1d 4h
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
1d 18h
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
1d 20h
[ Show More ]
BSL: ProLeague
2 days
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
2 days
Wardi Open
2 days
Replay Cast
3 days
Replay Cast
3 days
RSL Revival
3 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
4 days
herO vs sOs
Zoun vs Clem
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Serral vs SHIN
Solar vs Cham
Replay Cast
6 days
RSL Revival
6 days
Reynor vs Scarlett
ShoWTimE vs Classic
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.