• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:48
CET 02:48
KST 10:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2029 users

Magic: The Gathering - Page 512

Forum Index > General Games
Post a Reply
Prev 1 510 511 512 513 514 665 Next
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 26 2014 15:14 GMT
#10221
On January 26 2014 23:29 MoonBear wrote:
Show nested quote +
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 26 2014 15:30 GMT
#10222
On January 27 2014 00:14 deth2munkies wrote:
Show nested quote +
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-01-26 16:05:02
January 26 2014 16:04 GMT
#10223
On January 27 2014 00:30 MoonBear wrote:
Show nested quote +
On January 27 2014 00:14 deth2munkies wrote:
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.


You don't need to kill them quickly, you're a prison deck. And I'd rather lose to them having 3-4 PoEs for my 3-4 Thassas than losing the game to 2 lightning bolts or bolt/electrolyze or something similar. There's just way too much burn for Form of the Dragon to ever work.

I'd throw in a Zombie infestation or something so I could dump my hand and kill them when I needed to, but otherwise keeping Meishin on 2-3 is usually good enough.
hunts
Profile Joined September 2010
United States2113 Posts
January 27 2014 06:22 GMT
#10224
So I just did a game as on MTGO with the unexpected results standard deck that i put back together, in 2 turns I played 3 progenitor mimics on my opponents reverant hunter, with mimics #2 and 3 targetting my mimic'd tokens, on my next turn after having all 3 it made 5 copies.
twitch.tv/huntstv 7x legend streamer
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 27 2014 06:44 GMT
#10225
On January 27 2014 01:04 deth2munkies wrote:
Show nested quote +
On January 27 2014 00:30 MoonBear wrote:
On January 27 2014 00:14 deth2munkies wrote:
On January 26 2014 23:29 MoonBear wrote:
On January 26 2014 23:18 deth2munkies wrote:
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).


You don't need to have 0 cards in hand at all.

But then having any more than 1 card in hand means you do less damage per turn than just having a singleton copy of Form of the Dragon in play unless I'm misunderstanding something. Putting in more enchantments to buff Thassa is then veering dangerously into the territory of cute but really inefficient.


You don't need to kill them quickly, you're a prison deck. And I'd rather lose to them having 3-4 PoEs for my 3-4 Thassas than losing the game to 2 lightning bolts or bolt/electrolyze or something similar. There's just way too much burn for Form of the Dragon to ever work.

I'd throw in a Zombie infestation or something so I could dump my hand and kill them when I needed to, but otherwise keeping Meishin on 2-3 is usually good enough.


What stops you from running 1 leyline of sanctity main and 3 in the side?
Hark, what baseball through yonder window breaks?
slOosh
Profile Joined October 2009
3291 Posts
January 29 2014 03:55 GMT
#10226
I'm trying to build Jund midrange in standard, and I'm wondering is duress can be a workable temporary sub for thoughtseize (due to budget constraints), or is the creature clause pretty relevant to the purpose of the card?

My guess is that against control decks (Esper, UW) its a pretty workable sub.
Against G/R monsters / devotion it probably gets value by hitting a planeswalker, and flops if not.
Mono Black it will hit removal, which is what I imagine you are aiming for (unless pack rat?)
Mono Blue it will flop hard since thassa is a creature, so best you can do is hit the few Jace / spells.
Orzhov Control you can hit their removals but not their threats.

So I'm guessing since jund midrange runs a good suite of removal, that thoughtseize is poised to take spells / planeswalkers (take their answers instead of taking their questions since you probably already hold answers), so duress should be able to hold its place decently? Am I on the right track or am I missing something critical?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2014-01-29 05:39:35
January 29 2014 05:36 GMT
#10227
It makes your mid range match ups much worse. The problem isn't what it hits, the problem is how the things it doesn't hit affect your lines and taxes your removal. How your removal is taxed affects your deck construction relative to your meta.
Get it by your hands...
slOosh
Profile Joined October 2009
3291 Posts
January 29 2014 06:33 GMT
#10228
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 29 2014 10:38 GMT
#10229
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


Thoughtseize isn't removal, it's a card that hinders your opponent's play curve. And like most discard, the later the game goes, the less useful it becomes. It's also more of a gamble, because you're hoping to hit a desired target, as opposed to actual removal that can be pointed right at the problem.

The problem with Duress is that it doesn't really hinder any curves, largely because the metagame has shifted to a point where creatures are relevant in almost all decks (as opposed to the days when Duress was first printed, where draw-go was dominant and low-creature decks were almost the norm).
Average means I'm better than half of you.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 29 2014 14:16 GMT
#10230
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


No what I am saying is that in the MonoBlack match up Thoughtseizing away a Pack Rat/Demon/Gary is value where as Duress would whiff and you'll be down a card.
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 29 2014 22:10 GMT
#10231
On January 29 2014 15:33 slOosh wrote:
Are you saying that I should consider thoughtseize as a premium removal spell, and that I should play just enough removal to catch what slips by thoughtseize, and those freed up slots then instead go to more fatties / gas?

On a side note, I'm guessing why people tend to run 3 instead of 4 is that inevitably something will slip by?


They are not similar cards. Duress doesn't lose you hit points while Thoughtseize does; this gives you a bigger buffer at the cost of utility. In the current meta game you have to make a choice between 4 main deck removal or 4 main deck duress. I you run 4 Thoughtseize then it simply gives you more readiness to adapt to a general field, but if you know the meta (say it's a store where you know what most players are likely to play) then you can run either 4 duress or 4 doom blade and it would be the same as running 4 Thoughtseize but doesn't lose you hitpointz. If you went to a PTQ or an SCG open where the field is broader and more random, then Thoughtseize is better.

Just because they are both 1 mana discard spells does not make them the same.

Hark, what baseball through yonder window breaks?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2014-01-30 00:49:14
January 30 2014 00:47 GMT
#10232
On January 29 2014 12:55 slOosh wrote:
I'm trying to build Jund midrange in standard, and I'm wondering is duress can be a workable temporary sub for thoughtseize (due to budget constraints), or is the creature clause pretty relevant to the purpose of the card?

My guess is that against control decks (Esper, UW) its a pretty workable sub.
Against G/R monsters / devotion it probably gets value by hitting a planeswalker, and flops if not.
Mono Black it will hit removal, which is what I imagine you are aiming for (unless pack rat?)
Mono Blue it will flop hard since thassa is a creature, so best you can do is hit the few Jace / spells.
Orzhov Control you can hit their removals but not their threats.

So I'm guessing since jund midrange runs a good suite of removal, that thoughtseize is poised to take spells / planeswalkers (take their answers instead of taking their questions since you probably already hold answers), so duress should be able to hold its place decently? Am I on the right track or am I missing something critical?

While I am mainly play Eternal formats, this advice applies just as much to Standard. Thoughtseize is a universally good card. You play it and rip the best card you can out of your opponent's hand. Card like Duress are far more limited - they only hit certain things. Thoughtseize cares not for these limitations. Your opponent is going to be playing non-land cards and that's a fact. You can rip those non-land cards out of his hand. (The exception are things like odd Legacy decks, but you're not playing Legacy so who cares?)

Maybe he wants to try sideboard in a Planeswalker to even the matchup. Haha that's cute, Thoughtseize. Board Wipe about to land on Turn 4? Haha nice one, Thoughtseize. Sideboarding in special creatures to help out? Haha Thoughtseize.

Other cards like Duress or Doom Blade only help against specific angles of attack your opponent can use, and with Doom Blade it still lets your opponent get any ETB triggers. So that means sometimes they're dead cards. Thoughtseize hits everything. That "everything" factor is why it's so good. The 2 life hit is worth it to pay, the same way you pay 2 life for Shocklands. The universal effect is powerful and not to be underestimated. It's super slot efficient and relevant in nearly every match up. It sets up all of your lines of play no matter what your opponent has. That's pretty damn good for a 1 mana card.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
slOosh
Profile Joined October 2009
3291 Posts
Last Edited: 2014-01-30 05:54:45
January 30 2014 04:48 GMT
#10233
Ah I see, thanks for all the help!

So if it is that good, why do the few Jund decks (mtgtop8.com) only run 3, and most orzhov midrange run 0?

edit: Ended up reading a great article on thoughtseize by Reid Duke which answers a lot of my questions:
http://www.starcitygames.com/article/26855_Thoughtseize-You.html
Merany
Profile Blog Joined February 2011
France890 Posts
January 30 2014 12:36 GMT
#10234
I'm going to a sealed deck tournament for the pre-release of Born of the Gods but I probably won't have the time to take an in depth look at the cards before (if any at all). Any advise on what is going to be "safe" to play? General strategies / colors I should look for?
Miragee
Profile Joined December 2009
8646 Posts
January 30 2014 16:29 GMT
#10235
Can anyone give me estimations how the costs are compared to normal MTG? From all what I saw it's a big money grab but I would like to play it. : /
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2014 16:39 GMT
#10236
If you are referring to MTGO, almost every card is cheaper than IRL and there are always drafts and other events running that good players can "Go infinite" off of (aka break even so play for free) but the downside is you have to re-build your collection and the interface can be obnoxious. Plus you can run into some really good players online
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 30 2014 16:55 GMT
#10237
On January 31 2014 01:29 Miragee wrote:
Can anyone give me estimations how the costs are compared to normal MTG? From all what I saw it's a big money grab but I would like to play it. : /


Its cheap to test since you don't pay to play, you pay to get cards and getting random commons in the 300+ at a time range is easy to do without the mess of keeping 3-5 shoe boxes in your room.

Test the interface, its what I can't stand right now.
Hark, what baseball through yonder window breaks?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 30 2014 17:05 GMT
#10238
hmm? what do you dislike about the interface? I find it very easy to use. The only thing I'd like is an easier way to manipulate priority stops mid-game.
aka ChillyGonzalo / GnozL
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 30 2014 17:18 GMT
#10239
On January 30 2014 21:36 Merany wrote:
I'm going to a sealed deck tournament for the pre-release of Born of the Gods but I probably won't have the time to take an in depth look at the cards before (if any at all). Any advise on what is going to be "safe" to play? General strategies / colors I should look for?

Bestow is really good. The colors in Theros (and BotG) are reasonably balanced, so don't be biased towards a color.
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 30 2014 17:36 GMT
#10240
Finally got through the BotG spoilers. I really like the flavor and themes they have going. From a purely casual perspective I'm pleased
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Prev 1 510 511 512 513 514 665 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft496
Nina 111
SpeCial 85
Ketroc 60
NeuroSwarm 17
StarCraft: Brood War
Sea 10215
Dota 2
canceldota42
League of Legends
JimRising 510
Counter-Strike
taco 669
Super Smash Bros
hungrybox719
Heroes of the Storm
Khaldor191
Other Games
summit1g12269
ViBE130
PiLiPiLi3
Organizations
Other Games
gamesdonequick2455
ComeBackTV 152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 42
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5817
• Scarra1247
Upcoming Events
Sparkling Tuna Cup
8h 12m
RSL Revival
8h 12m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
10h 12m
Patches Events
15h 12m
BSL
18h 12m
GSL
1d 6h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
OSC
1d 22h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.