On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
So assuming you have will have mana open t2 / t3, when is an optimal thoughtseize? Right before you play your t4 t5 threats or earlier to know what they are working with?
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
That's a bigger IF than what players realize. The situation assessed shouldn't be straight up 4 life for X damage. The amount of life loss depends on your hand, the deck, the match up, and their hand. That's the assessment people should be making, like Thoughtseize breaking up a curve matters more.
On January 24 2014 04:42 Sn0_Man wrote: If I have a fist of suns in play can I pay WUBRG instead of flashback costs to flash a card back from my graveyard?
Just curious
No, unfortunately. The relevant rulings:
702.33a:"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost", "Casting a spell using its flashback ability follows the rules for paying alternative costs"
409.1b: "You can’t apply two alternative methods of playing or two alternative costs to a single spell or ability."
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
This is precisely the story behind Conley Wood's Land, Crack, Fetch, Take 2. I recommend reading it since it offers a good lesson about careful land/life management.
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
No; if you spend 4 life to Thoughtseize a Lava Axe, you are not coming out ahead. You are spending a card to gain 1 life. That's not what a control deck should be doing against burn decks. It would only be a favorable trade if you snag something that affects the board.
On January 23 2014 09:45 Sn0_Man wrote: Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.
You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
You don't gain the five life from not being lava axed, until he's sitting on the five mana to cast it and and doesn't spend it on anything else. While you're waiting for that to happen, you're four damage closer to dead to get to look at his hand.
Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
On January 26 2014 17:15 deth2munkies wrote: Random thought inspired by a conversation I had:
Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
Not sure if spending that much mana to cast boon satyrs for free is "effective"
But damn does it feel so "wtf-carriers" levels of Timmy mtg win.
On January 26 2014 17:15 deth2munkies wrote: Random thought inspired by a conversation I had:
Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...
On January 26 2014 17:15 deth2munkies wrote: Random thought inspired by a conversation I had:
Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...
Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.
On January 26 2014 17:15 deth2munkies wrote: Random thought inspired by a conversation I had:
Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...
Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.
Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).