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Magic: The Gathering - Page 511

Forum Index > General Games
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Prev 1 509 510 511 512 513 665 Next
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
January 23 2014 00:49 GMT
#10201
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?
It ignores such insignificant forces as time, entropy, and death
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 23 2014 00:55 GMT
#10202
On January 23 2014 09:49 Gorsameth wrote:
Show nested quote +
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
slOosh
Profile Joined October 2009
3291 Posts
January 23 2014 06:55 GMT
#10203
Land crack fetch thoughtseize take 5.

So assuming you have will have mana open t2 / t3, when is an optimal thoughtseize? Right before you play your t4 t5 threats or earlier to know what they are working with?
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 23 2014 07:02 GMT
#10204
I think against control, you want to do it around t2 or t3. Against aggro, I think you want to do it immediately.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 23 2014 19:35 GMT
#10205
On January 23 2014 09:49 Gorsameth wrote:
Show nested quote +
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies
[iHs]MCMcEmcee@UFO | のヮの
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
January 23 2014 19:40 GMT
#10206
On January 24 2014 04:35 MCMcEmcee wrote:
Show nested quote +
On January 23 2014 09:49 Gorsameth wrote:
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies

And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.
It ignores such insignificant forces as time, entropy, and death
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 23 2014 19:42 GMT
#10207
If I have a fist of suns in play can I pay WUBRG instead of flashback costs to flash a card back from my graveyard?

Just curious
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 23 2014 19:44 GMT
#10208
On January 24 2014 04:40 Gorsameth wrote:
Show nested quote +
On January 24 2014 04:35 MCMcEmcee wrote:
On January 23 2014 09:49 Gorsameth wrote:
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies

And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.


That's a bigger IF than what players realize. The situation assessed shouldn't be straight up 4 life for X damage. The amount of life loss depends on your hand, the deck, the match up, and their hand. That's the assessment people should be making, like Thoughtseize breaking up a curve matters more.
Get it by your hands...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 23 2014 20:19 GMT
#10209
On January 24 2014 04:42 Sn0_Man wrote:
If I have a fist of suns in play can I pay WUBRG instead of flashback costs to flash a card back from my graveyard?

Just curious

No, unfortunately. The relevant rulings:

702.33a:"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost", "Casting a spell using its flashback ability follows the rules for paying alternative costs"

409.1b: "You can’t apply two alternative methods of playing or two alternative costs to a single spell or ability."

Good idea though!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 23 2014 20:22 GMT
#10210
Pewp

O well.

That new Triple-X artifact is pretty cool btw.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 24 2014 00:46 GMT
#10211
On January 24 2014 04:40 Gorsameth wrote:
Show nested quote +
On January 24 2014 04:35 MCMcEmcee wrote:
On January 23 2014 09:49 Gorsameth wrote:
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies

And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.

This is precisely the story behind Conley Wood's Land, Crack, Fetch, Take 2. I recommend reading it since it offers a good lesson about careful land/life management.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 24 2014 04:22 GMT
#10212
On January 24 2014 04:40 Gorsameth wrote:
Show nested quote +
On January 24 2014 04:35 MCMcEmcee wrote:
On January 23 2014 09:49 Gorsameth wrote:
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies

And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.


No; if you spend 4 life to Thoughtseize a Lava Axe, you are not coming out ahead. You are spending a card to gain 1 life. That's not what a control deck should be doing against burn decks. It would only be a favorable trade if you snag something that affects the board.
We found Dove in a soapless place.
slOosh
Profile Joined October 2009
3291 Posts
January 24 2014 09:30 GMT
#10213
To double check with someone, they are only releasing 3 scry lands this set?
Darkwhite
Profile Joined June 2007
Norway352 Posts
January 24 2014 10:25 GMT
#10214
On January 24 2014 04:40 Gorsameth wrote:
Show nested quote +
On January 24 2014 04:35 MCMcEmcee wrote:
On January 23 2014 09:49 Gorsameth wrote:
On January 23 2014 09:45 Sn0_Man wrote:
Depends on how you intend on spending your mana over the next turns, and on the matchup. Obviously never vs mono red.

You say obv not but isnt it reasonably likely that the thoughsize will remove a source of 4 or more damage and therefor end up a health increase?

Thoughtseize is already like replacing their card with a free shock. Shockland into thoughtseize is like giving them 2 free cards. This is less true in current standard since monored has relatively poor reach but still mostly applies

And yet if your paying 4 life to remove 5 damage, be it a creature your not stopping for a 2 turns orso or a damage spell, you still come out ahead. Now one could argue that its unlikely they will have a card like that in there hand but if there is a good chance of it you "gain" life with the play.


You don't gain the five life from not being lava axed, until he's sitting on the five mana to cast it and and doesn't spend it on anything else. While you're waiting for that to happen, you're four damage closer to dead to get to look at his hand.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 24 2014 18:11 GMT
#10215
On January 24 2014 18:30 slOosh wrote:
To double check with someone, they are only releasing 3 scry lands this set?

That is correct, and 2 in the next set.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 26 2014 08:15 GMT
#10216
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 26 2014 08:26 GMT
#10217
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.


Not sure if spending that much mana to cast boon satyrs for free is "effective"

But damn does it feel so "wtf-carriers" levels of Timmy mtg win.
Hark, what baseball through yonder window breaks?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 26 2014 13:34 GMT
#10218
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 26 2014 14:18 GMT
#10219
On January 26 2014 22:34 MoonBear wrote:
Show nested quote +
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2014-01-26 14:30:26
January 26 2014 14:29 GMT
#10220
On January 26 2014 23:18 deth2munkies wrote:
Show nested quote +
On January 26 2014 22:34 MoonBear wrote:
On January 26 2014 17:15 deth2munkies wrote:
Random thought inspired by a conversation I had:

Enduring ideal in Modern with all the new enchantment creatures, mainly the gods...perhaps viable? Sure as hell a better way to win than Form of the Dragon.

You could. But what card is as slot efficient as Form of the Dragon for being an actual win condition? Can't see how, say, Karametra wins you a game...



Mind Cage and the Mind Control enchantments turn on Thassa. 5/6 unblockable indestructible should take care of it.

Needing to have 0 cards in hand which turns off your own Meishin, the Mind Cage and opening yourself to being blown out by popular cards like Path to Exile in addition to original weakness of Enchantment hate seems questionable. Paying 2 a turn is iffy but then again you're not casting much anyway due to Epic so I guess that's passable (but leave you weak to land destruction).
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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