Magic: The Gathering - Page 480
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							MCMcEmcee
							
							
						 
						
						United States1609 Posts
						 
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							Risen
							
							
						 
						
						United States7927 Posts
						 
					On October 15 2013 06:50 Judicator wrote: And @caelym too, It just seems 4 is a bit much, yes, its good against those cards, but its like do you really want 4 though. And bolt is bolt, that I agree. Edit: MonoU was running the airship of this format, Vaporkin, in some builds. The thing is that it doubles as solid removal against agro, or against cranial equip, or a myriad of other things. It's #1 use is against mana dorks for the purposes of this deck, since we have none and can't be behind like that, but it is versatile enough to act as early removal to keep us hanging on until we can wipe/jace. Or maybe we're racing with lavalclaw/creeping in the very late stages of a grindy matchup and that 3 damage burn is clutch. So it isn't just that it gets the mana dorks, it stalls and helps race if we find ourselves in that position. Playing gatekeepers over other sac outlets means the situation really does come up more often than one would think. And then there's the awesome snapcaster bolt for 3 mana potential. Snapcaster targeting cruel ultimatum is more satisfying, but arguably doesn't happen as often XD  | ||
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							Thieving Magpie
							
							
						 
						
						United States6752 Posts
						 
					On October 15 2013 07:49 Risen wrote: Snapcaster targeting cruel ultimatum is more satisfying, but arguably doesn't happen as often XD Oh dear lord...  | ||
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							Risen
							
							
						 
						
						United States7927 Posts
						 
					Pure bliss. Ask caelym (though he did manage to hang on for two more turns!)  | ||
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							Thieving Magpie
							
							
						 
						
						United States6752 Posts
						 
					On October 15 2013 08:22 Risen wrote: Pure bliss. Ask caelym (though he did manage to hang on for two more turns!) I'm imagining that you cast Cruel Ultimatum, and then cast it a 2nd time two turns later lol  | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					On October 15 2013 08:22 Risen wrote: Pure bliss. Ask caelym (though he did manage to hang on for two more turns!) You know that's a sign that the deck may not be great...if you have to cruel twice... to win. Although it could very well be the match up.  | ||
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							Risen
							
							
						 
						
						United States7927 Posts
						 
					Edit: skipped the topdeck talisman prior to snapcaster. Also, two casts of cruel is too much fantasyland in one game ![]()  | ||
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							Thieving Magpie
							
							
						 
						
						United States6752 Posts
						 
					On October 15 2013 08:43 Judicator wrote: You know that's a sign that the deck may not be great...if you have to cruel twice... to win. Although it could very well be the match up. Don't ruin the awesome I'm imagining   in my head his opponent somehow finds away to go back to 3 cards in hand after 2 turns to really maximize the 2nd cruel lol@risen, that's a much more realistic and awesome scenario ![]()  | ||
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							caelym
							
							
						 
						
						United States6421 Posts
						 
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							Risen
							
							
						 
						
						United States7927 Posts
						 
					  THEM MIND GAMES | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					So yeah, Mutavaults are good. Match up still revolves around the Verdict for UWx, I will say that the deck has a surprising amount of reach with Thassa's active ability, but I think the consistency in UW makes the match up better. Last Breath is pretty good tech against that deck though. Familiar gets blanked pretty hard except in counter wars, but its trading devotion and board presence so I am not sure if players actually want them. Lastly, I need one more card in the 60, I am running the usual suspects in the 59 thus far but I recently cut the Archeomancer (probably because I am greedy as hell with the card). The build is UW straight, anyone try anything out that maybe good, the only thing I ask is that it's a good mana sink, and has to be 4 or under CMC. Heliod is an option.  | ||
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							Thieving Magpie
							
							
						 
						
						United States6752 Posts
						 
					On October 15 2013 10:57 Judicator wrote: Unsurprisingly, MonoU needs good players. I just ran up against some players who lost after drawing 7 from Bident...not sure how any deck loses after casting a one sided Wheel of Fortune with an empty hand, but sure why not. Im not even sure how that is mathematically possible... I mean, I know its "possible" but really?  | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					Next game was just him on tilt, throwing away a Bident to save a Familiar. Loses to Mutavaults from 28 cause he's trading with me again. Like these games just reinforce my idea that the deck is like 6-4 across the board maybe 7-3 for some if you really understand whats going on. Now granted these players are probably shit tier but the deck just draws meh cards at times. Just fight over their card advantage cards and win off of card economy...like I mentioned before. Post-board its difference because they now have Jace, but they still do not interact with your Verdict outside of Mutavault.  | ||
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							Shotcoder
							
							
						 
						
						United States2316 Posts
						 
					On October 15 2013 08:47 Risen wrote: I discarded two to Liliana early on, took care of her with hero's downfall. Game goes on I am able to answer all his threats, I take care of his second Liliana with lavaclaw after spell snaring his terminate. He lands a tarmo but is somewhat low on life (I had connected with lavaclaw for 7 the turn before when he drew and dropped raging ravine). I'm forced to trade away my lavaclaw for a raging ravine he lands and swings in with. Both our hands are empty and I'm at 15 vs him at 10. I topdeck snapcaster mage. I go up to 20, he drops to 5. I draw jace, batterskull, land. GG a couple turns later (he holds on with abrupt decay on my germ token one turn and then draws no answer) Edit: skipped the topdeck talisman prior to snapcaster. Also, two casts of cruel is too much fantasyland in one game ![]() What's the point of running lavaclaws over more Creeping Tarpits?  | ||
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							Risen
							
							
						 
						
						United States7927 Posts
						 
					On October 15 2013 13:32 Shotcoder wrote: What's the point of running lavaclaws over more Creeping Tarpits? Pump to 4 > a +1'd lili or +1'd ajani. Also, the deck wants to go really late anyways, so pumping is actually a thing even if you're holding up mana and only pumping lavaclaw to 4 or 5. I have the 1 creeping and might up it to 2, though.  | ||
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							DEN1ED
							
							
						 
						
						United States1087 Posts
						 
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							Shotcoder
							
							
						 
						
						United States2316 Posts
						 
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							caelym
							
							
						 
						
						United States6421 Posts
						 
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							woreyour
							
							
						 
						
						582 Posts
						 
					On October 15 2013 01:48 Terrestrialrage wrote: 1) Yes, you can untap an already untapped creature and it will trigger the heroic effect. You targeted a creature and it was already untapped, heroic trigger goes on the stack before the Hidden Strings effect, Heroic effect resolves, and the creature untaps regardless of its tapped or untapped state. 2) Yes, the Heroic effect will trigger. Say you cast Voyage's End on your Phalanx Leader. Voyage's End goes on the stack. Phalanx Leader's Heroic effect goes on the stack after Voyage's End. Working down the stack from most recent to first spell, Phalanx Leader's +1/+1 counter to all creatures effect resolves, then Phalanx Leader will return to your hand. so if this is the case then it makes it really good so let me just make sure im doing it correctly with examples. I have a battlewise hoplite (ready to attack), then I pop hiddenstings, targeting him to be untapped even if he is already untapped triggering his heroics making him 3/3. Encode it to him. Then probably tap opponent's blocker to make sure I can deal guaranteed damage to him. Then it would trigger another hiddenstrings (free) which again I target another permanent and again my hoplite to untap him and trigger another heroic making him 4/4? but damage taken by opponent is only 3? Am i correct?  | ||
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							Risen
							
							
						 
						
						United States7927 Posts
						 
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 in my head his opponent somehow finds away to go back to 3 cards in hand after 2 turns to really maximize the 2nd cruel lol