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				Reminder text don't count.
  Trample has lines too. Regenerate is complicated to the point where Wizards is on record that if they considered Regenerate today, it would never pass R&D. So yeah, there's no point to this reasoning.
  Like I said, there's no evergreen word to include on what Shotcoder described.
  Also 10 is an arbitrary number that I just choose, I could have easily put 20 or 5. My point is that a card should not need multiple re-readings to understand what it exactly does.
  Like I watched new players activate Satchel, and then reveal, then read their card to see what exactly they should do.
  Shaman never had that problem, because it's an activated ability that you make the decision beforehand. I want to gain 2 life, make my opponent lose 2, or make extra mana BEFORE the activation of whichever of the 3 skills. So there's no confusion on what I am going to do.
  Cards like Satchel that play off the top (unknown cards) has that problem, and it's not insignificant. Like Trading Post nobody ever messed up because it's very clear what you can do even though it had a multitude of effects.
  Maybe I should have been more clear about what I meant, you should not design cards for a core set in the mold of Satchel (its like giant block of text in forum posts) but rather in the mode of Trading Post and Deathrite Shaman...which Wizards moved to after the printing of Satchel...which I don't think was a coincidence.
  Edit:
  Has anyone actually read the text on Regenerate and the rulings/interactions behind it? It's interesting to read. I should also mention that all of the aforementioned cards are activated TAP abilities which lessen the interactions some more, but also avoid some complicated situations.
			
		
		
	 
	
	 
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						Straight outta Johto18973 Posts
						 
					 
				 
			
			
				I guess you're not going to like the Dimir rare that got spoiled then.
 
 ![[image loading]](http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/ibq6cau42p_EN.jpg) 
  On a side note, I am rather glad that Layer Effects are not a common issue in Core Sets.
			
		
		
	 
	
	 
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				Wow that is a really cool card! ^
  By the way does anyone here have any spare commons from mtgo they would give to a fellow TLer?
			
		
	 
	
	 
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				On April 17 2013 09:27 MoonBear wrote:I guess you're not going to like the Dimir rare that got spoiled then. ![[image loading]](http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/ibq6cau42p_EN.jpg) On a side note, I am rather glad that Layer Effects are not a common issue in Core Sets.  
  Except that wonderful time when Turn to Frog was in M12. Made me go back to the wonderful article on layering when M10 came out.
  Also, I love that Dimir rare, just makes me want to go BUG even more, or even straight UB (if I am feeling froggy to take a leap like that).
  The problem is still the lack of wraths.
			
		
		
	 
	
	 
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				Viashino firstblade....now we have a good combo card with that enchantment...wow. 4/4 haste when he enters, possible 5/5 with the anthem.
			
		
		
	 
	
	 
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				Catch and Release looks like a lot of fun if you can cascade into it...
			
		
		
	 
	
	 
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				Wow. That is...what. That is mind-bendingly complex to read. Does this card only apply to draws that happen in draw steps, or not? I actually can't tell that by reading the card.
			
		
		
	 
	
	 
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				Basically it reads, if the opponent draws a card outside of the normal one they draw for the turn during the draw step, you can put your hands up and scream NOOOOOOOOOOOOO and smugly draw the number of cards they would have drawn.
  That card is such a cop out to Sphinx's. Also, I am not sure what is confusing about it in a vacuum, the idea is to prevent card draw from occuring, and if my memory serves me correctly, this effect isn't new although it's been a while since we have seen this effect and I want to say for sure that its the first time its been on a creature. Not sure, but I do remember this effect pretty clearly from something, maybe when I was scouring for EDH cards.
  
			
		
		
	 
	
	 
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				On April 17 2013 14:02 Salivanth wrote: Wow. That is...what. That is mind-bendingly complex to read. Does this card only apply to draws that happen in draw steps, or not? I actually can't tell that by reading the card. 
  Translation: opponents don't get to draw outside of the first draw of their draw step (for example, Howling Mine would be affected by this), and if they try, you draw a card instead.
  Edit: Blast you, Judi.  I knew you'd ninja me. T_T
  Catch // Release is too good to be true for me....    Actually, I could be more excited over it, but it could be worse.  
  Edit 2: Firstblade makes me happy too.  T1 Elite/Loyalist, T2 Initiative, T3 Firstblade, T4 Tajic looks pretty solid to me.
			
		
		
	 
	
	 
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				On April 17 2013 14:12 Judicator wrote: Basically it reads, if the opponent draws a card outside of the normal one they draw for the turn during the draw step, you can put your hands up and scream NOOOOOOOOOOOOO and smugly draw the number of cards they would have drawn.
  That card is such a cop out to Sphinx's. Also, I am not sure what is confusing about it in a vacuum, the idea is to prevent card draw from occuring, and if my memory serves me correctly, this effect isn't new although it's been a while since we have seen this effect and I want to say for sure that its the first time its been on a creature. Not sure, but I do remember this effect pretty clearly from something, maybe when I was scouring for EDH cards.
 
  
  What confused me was the way the text was written:
  "If an opponent would draw a card except the first one he or she draws in each of his or her draw steps"
  This could have been interpreted one of two ways.
  If an opponent would draw a card (except the first one he or she draws in each of his or her draw steps).
  If an opponent would draw a card (except the first one he or she draws) in each of his or her draw steps.
  The former works at any time, the latter only works on cards drawn in their draw step. I figured it was probably the former, but that was because I figured it was meant to counter Sphinx, not because the card was clear on the matter. I understood what the card was supposed to do (I.e, you don't draw, I draw instead) but wasn't 100% clear on when the effect took place.
			
		
		
	 
	
	 
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				The funny part is that this thing can still be dealt with and Sphinx can resolve. Leave a UB mana up and cover both instants with Dispel and this with Tragic Slip.
  Also, Devour Flesh has been like mvp amazing for what it's doing to the format creature wise. Some of the more broken cards (Obzedat) hasn't been as big of a deal.
			
		
		
	 
	
	 
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				So... if each player has one, and someone casts Think Twice, does the game draw? Seems like the game gets stuck in a loop of replacement effects.
			
		
	 
	
	 
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				On April 17 2013 14:12 Judicator wrote: Basically it reads, if the opponent draws a card outside of the normal one they draw for the turn during the draw step, you can put your hands up and scream NOOOOOOOOOOOOO and smugly draw the number of cards they would have drawn.
  That card is such a cop out to Sphinx's. Also, I am not sure what is confusing about it in a vacuum, the idea is to prevent card draw from occuring, and if my memory serves me correctly, this effect isn't new although it's been a while since we have seen this effect and I want to say for sure that its the first time its been on a creature. Not sure, but I do remember this effect pretty clearly from something, maybe when I was scouring for EDH cards.
 
   It is Plagiarise on a dude (minus the card from the draw step) and like a less complicated version of Chains
  He also has a cute interaction with Whispering Madness
			
		
	 
	
	 
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				Are there any "draw cards until X happens" effects? I couldn't find any (even Enter the Infinite specifies exactly how many cards you draw). Would be fun if you could kill people using their own (or a donated) Notion Thief.
			
		
		
	 
	
	 
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				On April 17 2013 15:31 bobbob wrote: So... if each player has one, and someone casts Think Twice, does the game draw? Seems like the game gets stuck in a loop of replacement effects.  There are infinite looping rules required.  Especially in this case, any player can break the loop after N times, so whichever player decides on a smaller number has it resolve that many times.
			
		
		
	 
	
	 
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				On April 17 2013 16:11 spinesheath wrote: Are there any "draw cards until X happens" effects? I couldn't find any (even Enter the Infinite specifies exactly how many cards you draw). Would be fun if you could kill people using their own (or a donated) Notion Thief.  I think this is the card you are looking for
			
		
	 
	
	 
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				On April 17 2013 16:14 DarthXX wrote:Show nested quote +On April 17 2013 16:11 spinesheath wrote: Are there any "draw cards until X happens" effects? I couldn't find any (even Enter the Infinite specifies exactly how many cards you draw). Would be fun if you could kill people using their own (or a donated) Notion Thief.  I think this is the card you are looking for  Well, I guess that works. Pretty convoluted though.
			
		
		
	 
	
	 
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				Only believe in real magic ;-)
			
		
		
	 
	
	 
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				On April 17 2013 14:12 Judicator wrote: Basically it reads, if the opponent draws a card outside of the normal one they draw for the turn during the draw step, you can put your hands up and scream NOOOOOOOOOOOOO and smugly draw the number of cards they would have drawn.
  
  I can totally see you doing this. "EXCUSE ME NO! MINE CARDS!"
			
		
		
	 
	
	 
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				Wouldn't it be more simple to have it say:"Whenever a spell or ability would cause your opponent to draw a card, they skip that draw. You may draw that many cards instead." It's good 10 words shorter.
  e. And it's a real cool card, I was looking for an ability like that some time ago, I think there was already a card like that.
			
		
		
	 
	
	 
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