Magic: The Gathering - Page 351
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							MoonBear
							
							
						 
						
						Straight outta Johto18973 Posts
						 
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							zekimar
							
							
						 
						
						29 Posts
						 
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							el_dawg
							
							
						 
						
						United States164 Posts
						 
					Black color philosophy: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/mr109 Magic design 101: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr68  | ||
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							Kinie
							
							
						 
						
						United States3106 Posts
						 
					Blood Ritual - BB At the beginning of each player's upkeep, they choose one - they may draw a card, or put a 2/1 Zombie token onto the battlefield. If they draw a card, that player losses life equal to the drawn card's converted mana cost. If they make a token, they lose 1 life.  | ||
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							MoonBear
							
							
						 
						
						Straight outta Johto18973 Posts
						 
					On April 16 2013 05:41 Kinie wrote: Here's my thought for the card text so far: Blood Ritual - 1BB At the beginning of each player's upkeep, they may draw a card. If so, that player takes damage equal to the drawn card's converted mana cost. So basically a worse version of Dark Tutelage?  | ||
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							Kinie
							
							
						 
						
						United States3106 Posts
						 
					On April 16 2013 05:42 MoonBear wrote: So basically a worse version of Dark Tutelage? Didn't know that existed... Whoops. Edited it with another option.  | ||
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							cLAN.Anax
							
							
						 
						
						United States2847 Posts
						 
					On April 16 2013 05:43 Kinie wrote: Didn't know that existed... Whoops. Edited it with another option. Nah, I like the addition of "each player's upkeep." Would make it more multiplayer worthy. Like a Howling Mine that hurts. ![]()  | ||
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							Kinie
							
							
						 
						
						United States3106 Posts
						 
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							Sn0_Man
							
							
						 
						
						Tebellong44238 Posts
						 
					Something like: "at the beginning of each player's upkeep, that player may sacrifice a creature. If they do, that player gains X life and draws X cards, where X is the sacrificed creature's power" Probably costed at something like 4BB. Hideously unplayable in 1v1 of course. Optional cool clause to make it better: "Sacrifice ~cardname: Target player loses life equal to the amount of life they gained this turn, then discards cards equal to the amount of cards they drew this turn"  | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					On April 16 2013 02:45 Sn0_Man wrote: A) Why on earth is that card mythic? B) Ugh anthems are supposed to be good with tokens but the active on this is USELESS with tokens...    It does get around both wraths though (Justice/terminus).  I don't like the design at all.  PS does the active interact poorly with figure of destiny or am I mis-thinking that interaction? Think some of you have never played with Anthems before Anthem. The card is powerful enough to be back breaking. And better than Boros Charm. Notice the timing on when creatures return and the fact that creatures return untapped with Haste. This not just an Anthem. Its a card to keep an eye on.  | ||
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							iGrok
							
							
						 
						
						United States5142 Posts
						 
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							Sn0_Man
							
							
						 
						
						Tebellong44238 Posts
						 
					I just don't like how much tension there is in the card design. It was obviously designed to beat both wraths that are played in the format without being a dead draw otherwise. The card is just SO inelegant though. Plus its mythic for no reason (one of my pet peeves).  | ||
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							MoonBear
							
							
						 
						
						Straight outta Johto18973 Posts
						 
					On April 16 2013 06:56 Sn0_Man wrote: I agree its very, very powerful. I'm not at all trying to dispute that. I just don't like how much tension there is in the card design. It was obviously designed to beat both wraths that are played in the format without being a dead draw otherwise. The card is just SO inelegant though. Plus its mythic for no reason (one of my pet peeves). Sometimes there are a lot of rather inelegant "answer cards" like Teferi's Response. Still, it's a very nice card even if it's very directed. Being 2 CMC is also really good. Like, wow. As for rarities, I do think that a fair number of people are cynical about how certain cards are placed.  | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					Basically this thing is a better Anthem as long as you are playing...Red creatures...which has some of the best....1 drops in Standard. Champion requires a bit of a commitment and is a lot worse without Mayor on turn 2. Think of the interactions with this card, its a better Mayor on turn 2 (you never wanted Mayor to flip anyways with Naya Humans or GW Humans unless your board is empty). This makes Stromkirk bigger, Cackler a big dude, maybe even Vexing Devil (not really) playable?!?!. It affects your Burning Tree Emissary-Lightning Mauler lines and dances around all of the Wraths with the added implication of being Fires of fucking Yavimaya. Anyways, I was thinking of making some kind of keyword that would replace "~ cannot be countered by spells or abilities". We had trollshroud replaced by Hexproof, would be nice if they added a keyword to replace that trollish (literal and figurative) line of rules text. Edit: SMH, Fires of Yavimaya stapled to a Crusade with Blink...da fuck is that shit. Another thing that irks me, none of the cards it's replicating cost less than this damn card. Crusade was WW and affected your opponent's creatures too, this costs RW (arguably better) and only yours. Yavimaya was 1RG with only passive haste, the boost is nice, but again turn 3 and turn 2 is huge in aggro. Any of the mass blink spells for yourself, I don't think any of them gave cards haste or cost 2 mana or 4 total in those colors. Then we get shit like Teysa, Obzedat's Aid (the 5 mana double timewalk myself) for the control side. Edit 2: Also this makes Borzhov playable btw.  | ||
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							Cel.erity
							
							
						 
						
						United States4890 Posts
						 
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					On April 16 2013 10:53 Cel.erity wrote: It's a crusade that doesn't affect white creatures, there's no way it's tournament playable. You'd have to splash it in a monored deck or something, which just seems foolish. I don't know why you're comparing it to Fires, since it doesn't give haste. You could pay 2 and sac it to give one creature haste, but that's less reach than a Boros Charm provides. You have more options with this card. The Fires comparison is the fact that you can give your creatures haste when you do need it, it's not just one. The benefit of giving Red creatures the +1/+0 is better than giving White creatures +0/+1. There's not a white deck out there that's just straight better than any of the Red aggro decks. I would rather have a Burning Tree Emissary and Cackler getting the relevant buff than a Champion of the Parish or Precinct Captain. Gorehouse Chainwalker also, Pyreheart Wolf, etc. Red for all intents and purposes have the better curve of creatures than White right now. You aren't trying to overwhelm your opponent with White creatures as is outside of the extremely janky Boros Elite relying on them not having a single spot removal to wreck that chain. If you are going tokens, Intangible Virtue is already the best anthem for those kind of decks. This is the RW version of Fires, because that's the card it reminds me of the most. This is a solid 2 drop right now given how the Red creatures have shaken out.  | ||
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							FlaShFTW
							
							
						 
						
						United States10230 Posts
						 
					why not just dark confidant?  | ||
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							Cel.erity
							
							
						 
						
						United States4890 Posts
						 
					On April 16 2013 11:11 Judicator wrote: You have more options with this card. The Fires comparison is the fact that you can give your creatures haste when you do need it, it's not just one. The benefit of giving Red creatures the +1/+0 is better than giving White creatures +0/+1. There's not a white deck out there that's just straight better than any of the Red aggro decks. I would rather have a Burning Tree Emissary and Cackler getting the relevant buff than a Champion of the Parish or Precinct Captain. Gorehouse Chainwalker also, Pyreheart Wolf, etc. Red for all intents and purposes have the better curve of creatures than White right now. You aren't trying to overwhelm your opponent with White creatures as is outside of the extremely janky Boros Elite relying on them not having a single spot removal to wreck that chain. If you are going tokens, Intangible Virtue is already the best anthem for those kind of decks. This is the RW version of Fires, because that's the card it reminds me of the most. This is a solid 2 drop right now given how the Red creatures have shaken out. When are you going to give more than one creature haste with this card? You need to cast the creatures and have 2 additional mana. There's no reason to be holding a bunch of creatures in hand if you already have wrath protection on the board. The card really bears no resemblance at all to Fires, which was a card that made every topdeck a threat.  | ||
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							Shotcoder
							
							
						 
						
						United States2316 Posts
						 
					Also, Judicator, What are your "real decks in standard"? RG, Naya Blitz, Naya Humans, Junk Rites, Esper, UWR, Aristocrats?  | ||
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							Judicator
							
							
						 
						
						United States7270 Posts
						 
					On April 16 2013 11:18 Cel.erity wrote: When are you going to give more than one creature haste with this card? You need to cast the creatures and have 2 additional mana. There's no reason to be holding a bunch of creatures in hand if you already have wrath protection on the board. The card really bears no resemblance at all to Fires, which was a card that made every topdeck a threat. It's the 3rd sentence that matters, a different kind of threat, you as the Boros deck had to think about whether you wanted to commit to the board any more than you already have, this kind of makes the decision easier for you once you hit 4 mana since your deck should be 2 drops anyways. Like I said, this is the RW version of Fires where you make your 2 drops do more than what they were intended to do. Fires did make everything a threat, this does as well. On April 16 2013 11:42 Shotcoder wrote: Is there a way to make a Junk midrange deck like The Aristocrats viable? Splashing green for things like deathrite, abrupt decay, soon to be putrefy? Also, Judicator, What are your "real decks in standard"? RG, Naya Blitz, Naya Humans, Junk Rites, Esper, UWR, Aristocrats? Pretty much that list, plus Primespeaker Bant/Jund as a low low low t1 deck. Jund has good MUs and just some god awful ones. Esper has a wild variation in quality, it needs to be tuned constantly and you as a pilot have to be aware of Wafo's version on it and know how to pilot that version, the two plays differently. The recent RUG flash deck looks fun, but I watched all of the games live, and there was some definite luck involved. Luck as in, he needs this card and only this card as his out (whether he draws it later or has it in hand is irrelevant) since the deck has crap for draw power. Remember the old RUG decks with best Jace? It's like that almost except lacking both efficient end-game (Silverheart is not a titan) and the Jace to filter their draws (which is why you saw the already vanishing RUG decks just disappear once Jace was banned in that Standard). The 2nd tier are your BR/mono R aggros, BUGs, Bantrun, Human Rites (this one various by a wild margin).  | ||
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![[image loading]](http://magic.tcgplayer.com/images/130415-li3.jpg)
  It does get around both wraths though (Justice/terminus).  I don't like the design at all.