Magic: The Gathering - Page 352
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iGrok
United States5142 Posts
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Shotcoder
United States2316 Posts
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Risen
United States7927 Posts
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cLAN.Anax
United States2847 Posts
Blood Baron so powerful. The tiny Timmy in me is screaming at my massive Johnny ego over cards like this. ;_; | ||
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HwangjaeTerran
Finland5967 Posts
![]() Not gonna lie, felt pretty good drawing that Gift of Orzhova :D e. Why is that card creation thing only for NA peoplez :c | ||
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spinesheath
Germany8679 Posts
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iGrok
United States5142 Posts
On April 17 2013 04:22 spinesheath wrote: I would toally try to whip something up revolving around dieing creatures, sacrificing things and turning stuff into swamps if this wasn't NA only. 1BB, whenever a creature is sacrificed, its controller may search their library for a swamp and put it into play tapped. Oh man i would love that | ||
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HwangjaeTerran
Finland5967 Posts
Any non-black creatures you control are exiled, put back on the battlefield with +1 counter and as black on your next upkeep. | ||
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Shotcoder
United States2316 Posts
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Louuster
Canada2869 Posts
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/243 | ||
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spinesheath
Germany8679 Posts
On April 17 2013 05:40 HwangjaeTerran wrote: I was thinking of something like: Any non-black creatures you control are exiled, put back on the battlefield with +1 counter and as black on your next upkeep. That doesn't sound like something an Enchantment would do though. | ||
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HwangjaeTerran
Finland5967 Posts
On April 17 2013 06:18 spinesheath wrote: That doesn't sound like something an Enchantment would do though. Well, maybe it is a bit too complicated. I was thinking something like Grave Betrayal And Obzedat Ghost council combined or something lol. I never said it was a good idea. | ||
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BlueBird.
United States3889 Posts
Not sure exactly what, but I'm sure someone will come up with something awesome . | ||
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Shotcoder
United States2316 Posts
"If a non-token creature you control dies, put a 2/2 zombie token onto the battlefield tapped" Or something that has an effect like Dark tutelage but gives different effects for different types of cards Like 2/2 zombies for creatures +2 life for lands Idk what for Instants or sorceries. | ||
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Judicator
United States7270 Posts
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Trotske
410 Posts
http://tappedout.net/mtg-decks/run-away-little-girl-run-away-goal/ | ||
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Shotcoder
United States2316 Posts
On April 17 2013 07:40 Judicator wrote: Too complicated. Cards don't need 10 lines of rules text. ??? Because wiritng 4 lines of text for creatures, lands , sorcery/instants is anything comparable to deathrite shaman or Force of will. | ||
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Judicator
United States7270 Posts
On April 17 2013 07:55 Shotcoder wrote: ??? Because wiritng 4 lines of text for creatures, lands , sorcery/instants is anything comparable to deathrite shaman or Force of will. Force is an old card. Deathrite is a creature has 3 very straightforward activated abilities and doesn't involve the top card of the library. Think of how many lines you would need if you had Dark Tutelage for multiple card types. You would find that they will not be the same thing. Like Druidic Satchel had many lines already for 3 possibilities, land, creature, and all others others. I can guarantee you that it will not be just 4 lines of text. There's nothing wrong with the concept itself, you may need to simplify it. | ||
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Shotcoder
United States2316 Posts
On April 17 2013 08:01 Judicator wrote: Force is an old card. Deathrite is a creature has 3 very straightforward activated abilities and doesn't involve the top card of the library. Think of how many lines you would need if you had Dark Tutelage for multiple card types. You would find that they will not be the same thing. Like Druidic Satchel had many lines already for 3 possibilities, land, creature, and all others others. I can guarantee you that it will not be just 4 lines of text. There's nothing wrong with the concept itself, you may need to simplify it. Yea I was actually blanking on the card name, why not something like druidic satchel on an enchantment? | ||
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iGrok
United States5142 Posts
On April 17 2013 07:40 Judicator wrote: Too complicated. Cards don't need 10 lines of rules text. Cipher has 6 lines of reminder text. Guild Feud has 8 lines of text. I don't know why you think that complicated cards won't be printed. | ||
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