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So I just installed Baldur's Gate II - Page 74

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Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2014-06-29 16:50:03
June 29 2014 16:47 GMT
#1461
why to a thief? it will be a long time before you get use any item, and unless you abuse cheese strats ToB will be very hard. unless you want the challenge of course

General tips for soloruns. once you dual-class , you wont have your kensai abilities until you reach level 13 as your second class. this is the hardest part of the playtrough since being a level 1 mage or thief really sucks. the quests you do as kensai in the beginning , save the final conversation and the experience reward until youve dualed. you can do this with the maevar-thief guild quest , the murder in the bridge district ,the copper coronet quest and the circus quest.

plan what kind of equipment you want to end up with , but dual wield is a must because it has the strongest damage output. longswords , maces , hammers and katanas are good choices (unless you want to abuse slings).

Save enough money so you can buy Baldurans Shield at the special merchant in waukeens promenade. without the reflect beholders can be a bitch to deal with. and get lilacor , its one of the better weapons you can get early. make sure you dont end up with to little intellegence at character chreation , otherwise Mindflayers can easily one shot you (if you dual mage , intellegence 18 is a must anyway)
The futures uncertain , but the end is always near
LightningStrike
Profile Joined February 2011
United States14277 Posts
June 29 2014 17:03 GMT
#1462
On June 30 2014 01:47 Irratonalys wrote:
why to a thief? it will be a long time before you get use any item, and unless you abuse cheese strats ToB will be very hard. unless you want the challenge of course

General tips for soloruns. once you dual-class , you wont have your kensai abilities until you reach level 13 as your second class. this is the hardest part of the playtrough since being a level 1 mage or thief really sucks. the quests you do as kensai in the beginning , save the final conversation and the experience reward until youve dualed. you can do this with the maevar-thief guild quest , the murder in the bridge district ,the copper coronet quest and the circus quest.

plan what kind of equipment you want to end up with , but dual wield is a must because it has the strongest damage output. longswords , maces , hammers and katanas are good choices (unless you want to abuse slings).

Save enough money so you can buy Baldurans Shield at the special merchant in waukeens promenade. without the reflect beholders can be a bitch to deal with. and get lilacor , its one of the better weapons you can get early. make sure you dont end up with to little intellegence at character chreation , otherwise Mindflayers can easily one shot you (if you dual mage , intellegence 18 is a must anyway)

I choose thief for a challenge and to do something differnt seeing I solo run'd the entire saga as a ranger cleric and my friend did a duo run with me as him being a kensai thief and I saw how strong it is once he got Use Any Item and no worries I can stock on potions that will help my ac and stuff which is how i beat Sarevok.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Irratonalys
Profile Joined March 2011
Germany902 Posts
June 29 2014 17:12 GMT
#1463
another thing is really ramping up the magic resistance. with 80+ magic resistance the game mostly becomes a cakewalk. Ring of Gaxx, the Human Skin armor , the amluet of magic resistance and Carsomyr are your friends. dont forget to take the correct tear of bhaal for + 5 additional magic resistance , and one combination on the machine of lum in watchers keep also gives +5 permanent.
The futures uncertain , but the end is always near
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 30 2014 08:15 GMT
#1464
On June 30 2014 01:47 Irratonalys wrote:
why to a thief? it will be a long time before you get use any item, and unless you abuse cheese strats ToB will be very hard. unless you want the challenge of course

General tips for soloruns. once you dual-class , you wont have your kensai abilities until you reach level 13 as your second class. this is the hardest part of the playtrough since being a level 1 mage or thief really sucks. the quests you do as kensai in the beginning , save the final conversation and the experience reward until youve dualed. you can do this with the maevar-thief guild quest , the murder in the bridge district ,the copper coronet quest and the circus quest.

plan what kind of equipment you want to end up with , but dual wield is a must because it has the strongest damage output. longswords , maces , hammers and katanas are good choices (unless you want to abuse slings).

Save enough money so you can buy Baldurans Shield at the special merchant in waukeens promenade. without the reflect beholders can be a bitch to deal with. and get lilacor , its one of the better weapons you can get early. make sure you dont end up with to little intellegence at character chreation , otherwise Mindflayers can easily one shot you (if you dual mage , intellegence 18 is a must anyway)

Easiest way to level mage after dual class is to stockpile on magic scrolls during Kensai stage and then use them all once you dual for a huge XP gain. You will probably be instant lvl 9 or so.
Sub40APM
Profile Joined August 2010
6336 Posts
July 04 2014 20:58 GMT
#1465
On June 30 2014 02:12 Irratonalys wrote:
another thing is really ramping up the magic resistance. with 80+ magic resistance the game mostly becomes a cakewalk. Ring of Gaxx, the Human Skin armor , the amluet of magic resistance and Carsomyr are your friends. dont forget to take the correct tear of bhaal for + 5 additional magic resistance , and one combination on the machine of lum in watchers keep also gives +5 permanent.

Or just be a monk and start with high end resistance already.


rezoacken
Profile Joined April 2010
Canada2719 Posts
July 04 2014 22:54 GMT
#1466
Any very good mod you guys recommend for BG EE (and BG2 EE) later.
Either we are alone in the Universe or we are not. Both are equally terrifying.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 08 2014 08:48 GMT
#1467
Started to play a lilbit of BG2 and Fallout Tactics again. From what i remember it was as hard as BG2. In fact it's really more difficult :p

I love those old games
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
phagga
Profile Joined February 2012
Switzerland2194 Posts
July 08 2014 09:31 GMT
#1468
I started a Kensai on BG1 that I plan to dual to mage at level 13 (which will be in BG2 I guess?). I wasn't thinking straight when I chose the proficiencies, and got 2 in Long Swords and 2 in Katanas. Now there are decent weapons in both categories, but how will this character hold up in close combat at later stages?

Strength 18/93, Const 15, Dex ?? (just the lowest without any penalties, Wisdom 10, Intelligence 18, Charisma 10
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2014-07-08 10:18:17
July 08 2014 10:16 GMT
#1469
Strength 18/93, Const 15, Dex ?? (just the lowest without any penalties, Wisdom 10, Intelligence 18, Charisma 10


pretty missskilled, you dont need that much strength since there is an abbundance of strength boosting items you can wear. shouldve rather maxed dex , the armour bonus is quite significant early to mid game. you can also minimize charisma , because the ring of human influence is easy to obtain.

2 in Long Swords and 2 in Katanas. Now there are decent weapons in both categories, but how will this character hold up in close combat at later stages?


there are decent weapons of those categories in the late game , allthough i like hammers,flails , and two handed swords more.

Any very good mod you guys recommend for BG EE (and BG2 EE) later.


the enhanced edition has issues with mod support, but in general , you should check out the big world project (compress BG1 , BG2 and ToB into one game) , the Solauflein mod that allows you to recruit him. The Redemption of Irenicus is a great mod , and of course , Ascension.
The futures uncertain , but the end is always near
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 08 2014 10:57 GMT
#1470
Katana's are the shit in BG2 on a kensai. They're even so much bs that I refuse to play one and ive completed this game once a year since it came out pretty much.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2014-07-08 11:47:56
July 08 2014 11:43 GMT
#1471
Katana's are the shit in BG2 on a kensai. They're even so much bs that I refuse to play one and ive completed this game once a year since it came out pretty much.


they have weaknesses, there is no Katana +5 which you need to deal with demilichs and mages that cast absolute invulnerability. Hammers, Flails and Slings are much more broken.
The futures uncertain , but the end is always near
phagga
Profile Joined February 2012
Switzerland2194 Posts
Last Edited: 2014-07-08 14:16:39
July 08 2014 14:14 GMT
#1472
On July 08 2014 19:16 Irratonalys wrote:
Show nested quote +
Strength 18/93, Const 15, Dex ?? (just the lowest without any penalties, Wisdom 10, Intelligence 18, Charisma 10


pretty missskilled, you dont need that much strength since there is an abbundance of strength boosting items you can wear. shouldve rather maxed dex , the armour bonus is quite significant early to mid game. you can also minimize charisma , because the ring of human influence is easy to obtain.

Show nested quote +
2 in Long Swords and 2 in Katanas. Now there are decent weapons in both categories, but how will this character hold up in close combat at later stages?


there are decent weapons of those categories in the late game , allthough i like hammers,flails , and two handed swords more.

Show nested quote +
Any very good mod you guys recommend for BG EE (and BG2 EE) later.


the enhanced edition has issues with mod support, but in general , you should check out the big world project (compress BG1 , BG2 and ToB into one game) , the Solauflein mod that allows you to recruit him. The Redemption of Irenicus is a great mod , and of course , Ascension.

huh? Where in BG 1 can I get the ring of Human influence?

also about dex... well... I don't feel like rerolling the char and start over again, I'll probably try to manipulate the save game with shadowkeeper (just keeping the overall amount of points the same). Found an instruction on how to do it for the ipad version.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Velr
Profile Blog Joined July 2008
Switzerland10960 Posts
Last Edited: 2014-07-08 14:39:56
July 08 2014 14:39 GMT
#1473
In BG2 there is also a certain totally fucking ridiculous staff for mages that should be pretty awesome for Warrior/Mage duals... You might want to consider some points in Staffs
phagga
Profile Joined February 2012
Switzerland2194 Posts
July 08 2014 14:59 GMT
#1474
On July 08 2014 23:39 Velr wrote:
In BG2 there is also a certain totally fucking ridiculous staff for mages that should be pretty awesome for Warrior/Mage duals... You might want to consider some points in Staffs

Oh yeah, I completely forgot about that one.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 08 2014 15:06 GMT
#1475
You should put all points in Staff lol, with kensai you can put 5 points into a single weapon and have 2 attacks just from proficiency.
Irratonalys
Profile Joined March 2011
Germany902 Posts
July 08 2014 15:42 GMT
#1476
your forgetting that you get the staff of the magi very late , and until then all your points in staffs are pretty useless.
The futures uncertain , but the end is always near
LightningStrike
Profile Joined February 2011
United States14277 Posts
Last Edited: 2014-07-13 16:50:01
July 13 2014 16:48 GMT
#1477
Just a small update for my Kensai Thief solo
I finally got to spellhold after hitting 24 Thief after dual classing at level 13 Kensai to get the Use Any Item HLA and now life seems to be good :D
Should I start saving up spell scrolls for the end of ToB? If so just breach?
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
CuddlyCuteKitten
Profile Joined January 2004
Sweden2892 Posts
July 13 2014 17:14 GMT
#1478
Staff of Ryn is a lvl 4 staff sold at adventurers mart and and staffs of striking can be used for special occasions (+9 weapons) and can be aquired from both trademeet and figthers guild stronghold. Both tide you over untill magi which tides you over till ram.

I also fail to see why staff of the magi is so op. Perhaps as a secondary for its abilities but otherwise staff of ram does 14-22 base damage and is a +6 weapon which is about twice as much as a holy avenger +6.
Most of the abilities you want you get from actually being a mage. Its nice but not essential. If you dont want to abuse toggling invis with nondetection I guess but there is like a million rings that grants invis.
Unity, support, family, and kneecapping bitches.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
Last Edited: 2014-07-13 17:59:07
July 13 2014 17:57 GMT
#1479
Edit: Wrong thread, my bad!

Loosely related: I started playing The Temple of Elemental Evil again after like 10 years and it is so, so, SO painful to play.
If you can't jam with the best, then you have to slam with the rest.
LightningStrike
Profile Joined February 2011
United States14277 Posts
July 13 2014 19:59 GMT
#1480
On July 14 2014 02:14 CuddlyCuteKitten wrote:
Staff of Ryn is a lvl 4 staff sold at adventurers mart and and staffs of striking can be used for special occasions (+9 weapons) and can be aquired from both trademeet and figthers guild stronghold. Both tide you over untill magi which tides you over till ram.

I also fail to see why staff of the magi is so op. Perhaps as a secondary for its abilities but otherwise staff of ram does 14-22 base damage and is a +6 weapon which is about twice as much as a holy avenger +6.
Most of the abilities you want you get from actually being a mage. Its nice but not essential. If you dont want to abuse toggling invis with nondetection I guess but there is like a million rings that grants invis.

Staff of the Magi is considered OP due to when you hit someone it dispells most of their protection spells on other mages plus it's a +5 weapon so it can hit through everything :D.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
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