On June 04 2012 01:13 Seiniyta wrote: I just got in the beta yesterday. I'm pretty impressed by how it's looking. It also kind of suprises me this thread seems to slugging along a bit. A lot of potential in this game.
yea it's definitely not getting much hype for what a unique game type it is. Makes me a little sad. I don't play it right now but I'm definitely going back in 6-7 weeks when all those major changes are implemented.
I've been opted into the beta and active on the forums for months now to no avail. If anybody has a spare key, I would highlllyyyy appreciate it. I want to play badly. Thank you much in advance
On June 04 2012 01:13 Seiniyta wrote: I just got in the beta yesterday. I'm pretty impressed by how it's looking. It also kind of suprises me this thread seems to slugging along a bit. A lot of potential in this game.
yea it's definitely not getting much hype for what a unique game type it is. Makes me a little sad. I don't play it right now but I'm definitely going back in 6-7 weeks when all those major changes are implemented.
I got access to the beta, but it still has a very much "closed beta" / alpha feel. There is very little introduction to the controls/missions/planet. As someone who has been around their fair share of video games, it was hard to navigate as a beginner. It has some insane potential though.
Hasn't been an update here in awhile I'm not currently playing, but I will most certainly be once the milestone update comes out (scheduled before the end of July). A lot of the core combat mechanics are changing, and It really looks like they're upping the skill cap which is fantastic. Can't wait to try it again.
Keeping the thread alive! Red 5 is nearing completion of their summer milestone release for beta, and some major changes were made to the assault frame as seen below. It really adds more mobility and skill to the class and is no longer a fire and forget aoe juggernaut. This was by far my favorite class to play, excited to try it after the patch release.
I was never much of a fan of the old medic because it's combat abilities were so weak. This turns medic into more of a hybrid support class than pure support which is great.
There was also a new dev diary posted about the changes they're doing and how they're going about increasing the skill cap of the game. Looks like they're going in the right direction. Not much longer for milestone release!
Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
Considering the basic mission statement and the whole entire point of red5 in the first place, i find this post highly ironic lol
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
Of course there was a negative connotation attached to it. If you fail to see how F2P is detrimental to the consumer then I feel pity for you and would like to offer you to take care of your cumbersome money FOR FREE. Just send me a PM so we can work out the transaction details. I might just turn this into a kickstarter project. Time to get a green card I guess.
Just because a game is successful doesn't mean the game is good. This is especially true when there is so much marketing and public relations involved as its the case with Riot and LoL. Their marketing and the popular DotA formula along with an under-saturated market for these type of games is what caused the games huge success. The changes Riot made to this formula certainly played a role in its success, but its evident this role is minor compared to their marketing efforts.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
Of course there was a negative connotation attached to it. If you fail to see how F2P is detrimental to the consumer then I feel pity for you and would like to offer you to take care of your cumbersome money FOR FREE. Just send me a PM so we can work out the transaction details. I might just turn this into a kickstarter project. Time to get a green card I guess.
Just because a game is successful doesn't mean the game is good. This is especially true when there is so much marketing and public relations involved as its the case with Riot and LoL. Their marketing and the popular DotA formula along with an under-saturated market for these type of games is what caused the games huge success. The changes Riot made to this formula certainly played a role in its success, but its evident this role is minor compared to their marketing efforts.
I don't see how F2P games are bad, and you aren't doing anything to convince me otherwise. Go into a little detail maybe? You know what, I've seen hundreds of terrible terrible games that you have to pay for up front, but it never occurred to me to rag on any game that chooses to sell their game that way. You don't like some F2P games and that's fine, but to automatically dismiss a game because of it is incredibly silly.