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Noocta
Profile Joined June 2010
France12578 Posts
August 03 2014 22:42 GMT
#6981
Well, in case people pop in this hread, I just want to say I didn't play GW1 and I'm enjoying GW2 a lot since release.
I was a hardcore pvp player in WoW and even if GW2 is worse for pvp, it's still fun and the game doesn't force you to play a lot to be competitive in what you do.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
August 03 2014 23:11 GMT
#6982
GW2 got many things right.

World is beautiful and amazing, there are just SO many things to do. I do enjoy playing it still every now and then, but I can't overdo it - the combat system eventually drives me away.

Still though, if they had gone for a slower, less messy/cluttery combat system, I would have spent many years on that game. So many excellent concepts.
I like words.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 03 2014 23:37 GMT
#6983
A lot of the bitterness from veterans stems from the fact that even if they did a slew of things right with gw2, they have not learned from any of their mistakes over the course of 10 years of developing and maintaining their original game.

They lucked out on their first attempt, had some great ideas and concepts and pulled something off that was ahead of time. Yet for all the things they did right they chose to completely abandon those, the things that made the entire game so unique and amazing, in favor off something rather bland.


Objectively I think that gw2's pvp might not be that bad on its own. It's in comparison to the original that it utterly fades into obscurity. We're spoiled by having spent humungous amounts of time on what was the best pvp gameplay out there
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 04 2014 00:16 GMT
#6984
I'm more of a PvE guy, and I find GW2 to be satisfactory to my needs. Then again, what little GW1 experience I have is confined to its PvE, and I haven't even touched the PvP in either game outside of Ascalon Arena in GW1 and WvW in GW2.
ㅇㅅㅌㅅ
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2014-08-04 00:26:32
August 04 2014 00:25 GMT
#6985
GW2 lacks any challenging PvE though.

The biggest problem with GW2 is that they took the Guild Wars name, stripped everything it was known for and tacked on a game that had completely different fundamentals and appealed to a different set of people, or rather a different type of gameplay.

I also think they completely fudged up what they were aiming for with their combat system. I highly doubt it was meant to be spam spam spam rotations all day.
Useless wet fish.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2014-08-04 05:05:47
August 04 2014 00:34 GMT
#6986
Eh, I'm fine despite that. I can log in a few times every two weeks, do whatever new content they added or whatever old content I didn't do (still haven't touched most of the explorable dungeon paths and fractals), and thus get my MMO fix that I can fit in the busy schedule I have nowadays. And it's kinda hard for me to give up some of the convenience features.
ㅇㅅㅌㅅ
entropius
Profile Joined June 2010
United States1046 Posts
August 04 2014 02:17 GMT
#6987
On August 04 2014 09:25 Capped wrote:
GW2 lacks any challenging PvE though.

The biggest problem with GW2 is that they took the Guild Wars name, stripped everything it was known for and tacked on a game that had completely different fundamentals and appealed to a different set of people, or rather a different type of gameplay.

I also think they completely fudged up what they were aiming for with their combat system. I highly doubt it was meant to be spam spam spam rotations all day.


This hits the nail on the head. I'll give GW2 what it's due: it's beautiful as all hell. The movement in combat is elegant and the rotations nifty, especially on elementalist where you're cycling through elements using the good spells from each.

But that's a far cry from the tactical decisionmaking that GW1 PvP demanded, simply because GW1 had so many more impactful ways to interact with opponents and teammates beyond "do damage" or the small heals in GW2 that you can drop on teammates.
Manijak
Profile Joined October 2010
Slovenia112 Posts
August 04 2014 17:23 GMT
#6988
GW2 has very nice world and it's exploration is fun, but that is mostly one time expiriance. After that there is very little you can do, sure you can run dungeons/fractals/world bosses but that get's boring in a while. It's missing the variety of GW1 (running, vanquishing, power trading, elite skill capping, etc.), even grinding/farming was a lot of fun in GW1 since if you wanted to do it alone, you had to have very specific builds that changed according to zones; in gw2 you just pick a build (usualy zerker) and that's that.
Digitalis
Profile Joined August 2011
United States1043 Posts
August 06 2014 16:47 GMT
#6989
guys halp me decide, idk what I should continue with, my thief or my engineer?

Poll: Thief or Engineer

Thief (6)
 
55%

Engineer (5)
 
45%

11 total votes

Your vote: Thief or Engineer

(Vote): Thief
(Vote): Engineer


GinDo
Profile Blog Joined September 2010
3327 Posts
September 25 2014 02:27 GMT
#6990
What US server should I pick? Should i go for a High or a Medium?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Miragee
Profile Joined December 2009
8707 Posts
September 25 2014 06:50 GMT
#6991
On September 25 2014 11:27 GinDo wrote:
What US server should I pick? Should i go for a High or a Medium?


High if you want to play WvW. For everything else it doesn't matter because in PvE there is Megaservers which means that everyone from every server is mixed anyways.
Manijak
Profile Joined October 2010
Slovenia112 Posts
September 25 2014 07:51 GMT
#6992
For WvW you might not want to go into heavy populated because of long WvW queues.
nuunuu
Profile Blog Joined May 2008
Finland79 Posts
September 25 2014 10:30 GMT
#6993
On August 02 2014 20:20 entropius wrote:+ Show Spoiler +

There's one video that summarizes everything awesome about GW1 GvG, really, recorded at a crappy FPS but a fairly good resolution. I don't think I still have a copy, but It's eW vs. QQ.

eW is running an energy denial/pressure build with a dervish-heavy frontline; they have multiple esurge/eburn mesmers running Mind Wrack + Signet of Weariness, a necro running Suffering, and that sort of thing. Team QQ is running a fairly standard balanced build, with a Shatterstone mesmer. The first 20 minutes are the sort of back-and-forth brawl that is hard to follow (as GW wasn't built to be easily observable, sadly, and we have no way of seeing things like the energy levels on QQ's monks).

For those who didn't play GW1: skills in that game required energy to use, and many skills could manipulate your energy or a target's. The eW build used dervishes -- melee characters noted more for their steady damage output than for their ability to output a whole bunch of damage at once. Normally enemy monks -- generally healing and protection specialists of the sort completely missing from GW2 -- are easily able to keep up with this, using a variety of strong protection skills on whatever targets the dervishes attack and cleaning up the rest with powerful healing spells. But the other part of eW's build was a pair of mesmers tasked with depriving the enemy monks of energy and interrupting their casts, and a necromancer tasked with stacking DoTs on the enemy team to force out healing and debuff removal energy. This was a fairly common sort of build: one designed to strain the enemy defenses on multiple fronts until they crack under the strain and the team defense (as defense was a team responsibility!) collapsed.

At VoD [Victory or Death, a mechanic where at 20 minutes players have less health and damage dealt to them is amplified, while healing is suppressed], eW starts to get the better of them, as these sorts of builds do, and scores a bunch of kills on QQ as they fall back to their base. eW piles into their base, but one of the QQ monks hides outside the wall of the Guild Lord area, forcing eW to split off a dervish to go kill him while a mesmer pounds his energy pool. They do this, and he expends the last bits of his energy on heals/prots for the Guild Lord.

Now, two things for those who didn't play GW1:

1) The snowball mechanic in PvP was subtle: a thing called Death Penalty. Dying reduces your maximum health by 15%, stacking to a max of 60%. This makes killing you again much easier. DP is removed by a capture-the-flag mechanic (which is what the giant teamfight brawls are often over) or by scoring kills: each kill clears 2% DP on everyone.

2) There are two ways of coming back to life once dead. Most players carry a one-use-only resurrection skill, Resurrection Signet, that casts in 3 seconds and brings an ally back with full health; this can only be recharged by the capture-the-flag mechanic, which happens every 2 minutes. Barring this, there are other slow casting resurrection spells (most teams carry one), and each team's dead members who don't have 60% Death Penalty revive back at base every 2 minutes on the 2-minute mark.

At this point EW is almost all at 10% boost (the opposite of Death Penalty), and have all their Res Signets. QQ have quite a bit of DP, and no Signets.

Well, eW is pouring punishment into QQ's defenseless Guild Lord, but the timer's ticking up to 22 minutes game time... and then QQ spawns in base as the Guild Lord is on a sliver of health. One of their monks immediately casts Infuse Health on him, a very quick-casting massive transfer of half of the caster's health to the target, followed by Reversal of Fortune, followed by Infuse Health again. This takes the Guild Lord back up to 15% health, and they pour protection spells onto him while their fighting characters charge out of the spawning pad onto eW's squishies. This is another brilliance of the game: Death Penalty makes you easier to kill. It doesn't take away from your ability to do damage. QQ's Warriors can't do the sustained damage of eW's Dervishes, but they have lots of knockdowns and burst damage (called "spike damage" in GW1), and they're running a water elementalist kitted out with Shatterstone, a spell that does devastating delayed damage. Pressure builds like eW's take some time for all the debuffs and energy denial to do their work, but QQ can just come out of the spawning pad swinging, and they do; their monks spawn with full energy and their casters have all cooldowns up, while eW's casters are using their offensive spells on recharge to burn down the Guild Lord.

eW turns to fight but the they're caught off guard by the fresh QQ team; the QQ monks are able to keep everyone alive, and eW loses a few people and falls back under the onslaught; the rest of the video is QQ fighting their way across the map for the win. Their water ele is running Rust, a skill that triples the casting time of signets, and the cameraman actually shows the agonizingly long 9 second cast as one eW player manages to find a safe spot and Res Signets a fallen ally.

The final push + reversal + push is made more awesome by the music: it's "Welcome to the Black Parade", with the "break" in the song timed exactly with the 22 minute baseres + miracle Infuse Health save on the Guild Lord.

If we can find 16 TL GW1 players, we should organize a GvG. =)



Thanks for bringing up some of the greatness of GW1! I played monk on EW (Loreal Qo) in the game and eventhough I can't remember that exact match that just shows that there were so many great intense GvGs to remember them all (or maybe because we lost the match like that, heh). I only tried GW2 PvP twice and it was sadly enough for me to not buy the game. Shoutouts to everyone who we have faced back in the day, good times! In hopes for GW1 HD?
amori amori
Miragee
Profile Joined December 2009
8707 Posts
September 25 2014 11:52 GMT
#6994
On September 25 2014 16:51 Manijak wrote:
For WvW you might not want to go into heavy populated because of long WvW queues.


Long WvW ques are almost non-existent in the current state of the game. I'm on a high pop server and last time I logged in (~2 month ago) I had like ~30 people in fron of me on Eternals, none on Borderlands on a saturday afternoon... If you don't want entirely empty battlefields then high pop servers seem the way to go...
Latham
Profile Blog Joined May 2007
9592 Posts
September 25 2014 13:24 GMT
#6995
Dunno the status on AM servers but the biggest EU servers like Desolation( I'm on here), Seafarer's Rest, Kodash all have big WvW queues. Sometimes I queue up and never get in, after 2+ hours waiting time. Queues reach up to 350 people for borderlands/EB.

If you're considering server population for PvE content, don't. Megaservers merge a few servers' PvE populations on 1 map at a time. Just find a nice guild to run guild missions with on your home server to have a smooth time gathering in one spot.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 25 2014 13:56 GMT
#6996
On September 25 2014 19:30 nuunuu wrote:
Show nested quote +
On August 02 2014 20:20 entropius wrote:+ Show Spoiler +

There's one video that summarizes everything awesome about GW1 GvG, really, recorded at a crappy FPS but a fairly good resolution. I don't think I still have a copy, but It's eW vs. QQ.

eW is running an energy denial/pressure build with a dervish-heavy frontline; they have multiple esurge/eburn mesmers running Mind Wrack + Signet of Weariness, a necro running Suffering, and that sort of thing. Team QQ is running a fairly standard balanced build, with a Shatterstone mesmer. The first 20 minutes are the sort of back-and-forth brawl that is hard to follow (as GW wasn't built to be easily observable, sadly, and we have no way of seeing things like the energy levels on QQ's monks).

For those who didn't play GW1: skills in that game required energy to use, and many skills could manipulate your energy or a target's. The eW build used dervishes -- melee characters noted more for their steady damage output than for their ability to output a whole bunch of damage at once. Normally enemy monks -- generally healing and protection specialists of the sort completely missing from GW2 -- are easily able to keep up with this, using a variety of strong protection skills on whatever targets the dervishes attack and cleaning up the rest with powerful healing spells. But the other part of eW's build was a pair of mesmers tasked with depriving the enemy monks of energy and interrupting their casts, and a necromancer tasked with stacking DoTs on the enemy team to force out healing and debuff removal energy. This was a fairly common sort of build: one designed to strain the enemy defenses on multiple fronts until they crack under the strain and the team defense (as defense was a team responsibility!) collapsed.

At VoD [Victory or Death, a mechanic where at 20 minutes players have less health and damage dealt to them is amplified, while healing is suppressed], eW starts to get the better of them, as these sorts of builds do, and scores a bunch of kills on QQ as they fall back to their base. eW piles into their base, but one of the QQ monks hides outside the wall of the Guild Lord area, forcing eW to split off a dervish to go kill him while a mesmer pounds his energy pool. They do this, and he expends the last bits of his energy on heals/prots for the Guild Lord.

Now, two things for those who didn't play GW1:

1) The snowball mechanic in PvP was subtle: a thing called Death Penalty. Dying reduces your maximum health by 15%, stacking to a max of 60%. This makes killing you again much easier. DP is removed by a capture-the-flag mechanic (which is what the giant teamfight brawls are often over) or by scoring kills: each kill clears 2% DP on everyone.

2) There are two ways of coming back to life once dead. Most players carry a one-use-only resurrection skill, Resurrection Signet, that casts in 3 seconds and brings an ally back with full health; this can only be recharged by the capture-the-flag mechanic, which happens every 2 minutes. Barring this, there are other slow casting resurrection spells (most teams carry one), and each team's dead members who don't have 60% Death Penalty revive back at base every 2 minutes on the 2-minute mark.

At this point EW is almost all at 10% boost (the opposite of Death Penalty), and have all their Res Signets. QQ have quite a bit of DP, and no Signets.

Well, eW is pouring punishment into QQ's defenseless Guild Lord, but the timer's ticking up to 22 minutes game time... and then QQ spawns in base as the Guild Lord is on a sliver of health. One of their monks immediately casts Infuse Health on him, a very quick-casting massive transfer of half of the caster's health to the target, followed by Reversal of Fortune, followed by Infuse Health again. This takes the Guild Lord back up to 15% health, and they pour protection spells onto him while their fighting characters charge out of the spawning pad onto eW's squishies. This is another brilliance of the game: Death Penalty makes you easier to kill. It doesn't take away from your ability to do damage. QQ's Warriors can't do the sustained damage of eW's Dervishes, but they have lots of knockdowns and burst damage (called "spike damage" in GW1), and they're running a water elementalist kitted out with Shatterstone, a spell that does devastating delayed damage. Pressure builds like eW's take some time for all the debuffs and energy denial to do their work, but QQ can just come out of the spawning pad swinging, and they do; their monks spawn with full energy and their casters have all cooldowns up, while eW's casters are using their offensive spells on recharge to burn down the Guild Lord.

eW turns to fight but the they're caught off guard by the fresh QQ team; the QQ monks are able to keep everyone alive, and eW loses a few people and falls back under the onslaught; the rest of the video is QQ fighting their way across the map for the win. Their water ele is running Rust, a skill that triples the casting time of signets, and the cameraman actually shows the agonizingly long 9 second cast as one eW player manages to find a safe spot and Res Signets a fallen ally.

The final push + reversal + push is made more awesome by the music: it's "Welcome to the Black Parade", with the "break" in the song timed exactly with the 22 minute baseres + miracle Infuse Health save on the Guild Lord.

If we can find 16 TL GW1 players, we should organize a GvG. =)



Thanks for bringing up some of the greatness of GW1! I played monk on EW (Loreal Qo) in the game and eventhough I can't remember that exact match that just shows that there were so many great intense GvGs to remember them all (or maybe because we lost the match like that, heh). I only tried GW2 PvP twice and it was sadly enough for me to not buy the game. Shoutouts to everyone who we have faced back in the day, good times! In hopes for GW1 HD?


I played about 3000 hours of GvGs (well, ok, I waited half of that time for out small guild to get the 8 people online or to talk over build optimizations and variations - aka Build Wars) over 5 years and it was the best PvP of any MMO. I only really stopped because the Guild disbanded and we couldn't get the 8 people needed. I never really got into GW2 for the same reasons as many of the veterans: The PvP was just too lacking and that was the main reason why I wanted to play it.

If there was a pure PvP remake of GvGs with accurate GW1 mechanics, maybe even with matchmaking and such for when you want to solo, I'd pay a month's wage on it, if necessary every month. Something like a DotA2 client with GW1 mechanics and maps.

Someone really needs to get a small TeamLiquid.net GW1 tournament going.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
October 04 2014 18:01 GMT
#6997
I've decided to give GW2 another chance. If anyone is interested in playing it in a purely casual fashion you can hit me up.
Time is precious. Waste it wisely.
Digitalis
Profile Joined August 2011
United States1043 Posts
November 07 2014 15:20 GMT
#6998
On October 05 2014 03:01 Manit0u wrote:
I've decided to give GW2 another chance. If anyone is interested in playing it in a purely casual fashion you can hit me up.


sadly not on eu server :[
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 24 2015 18:56 GMT
#6999
So they just revealed a new expansion pack



And the official website:

http://heartofthorns.guildwars2.com/

Basically
-new mastery system for end-game horizontal progression. Comes with stuff
Iike hang gliding, crafting/collecting that leads to precursor crafting, some combat stuff, and likely more
-new profession: the revenant, powered by nostalgia to channel the powers of the old heroes of gw1 past
-profession specializations that unlock new weapons and skills. Ranger staff druid, greatsword necro, and warhammer engi are examples.
-spears/polearms and mursaat
-new zones obviously
-new sPvP game mode with GvG, probably new maps too
-guild halls
-new WvW borderland
-level cap and top gear tier remains unchanged

Seems to be a traditional paid, boxed expansion pack so far. No word on release date, but typically Arenanet releases these expansions within months following their first announcements.
ㅇㅅㅌㅅ
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 24 2015 19:23 GMT
#7000
Sweet. Will be good to get back into GW2 with its expansion.
Useless wet fish.
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