• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:31
CEST 20:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7851 users

Guild Wars 2 - Page 333

Forum Index > General Games
Post a Reply
Prev 1 331 332 333 334 335 354 Next
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-12-19 12:30:10
December 19 2012 12:24 GMT
#6641
Im here just because im bored (i don't play GW :p) but i see this discussion about i payed X amount of $ i played X amount of hours worth it more/less than X product where i spent X amount of blabla.

Barring the border examples of incredibly short games where it is almost a throwaway to buy it you can't really justify it (this is an old notion of older PC gamer, where games were supposed to be longer than movies).

I've played the games since 3yo so i can say i played games for 20 years and many times i could put 10 hours of some game over 100 hours of other. Some massively played multiplayer games have tons of "wasted" hours, it feels almost like investment in something and you start getting only pecentages of what is the 10 hour gameplay of SP, this is rather visualizations rather than true example.

For an estimated example, i could put Max Payne 1 playthrough (was it 15-20 hour? more or less) over some of 200 hours spent in CS/WoW/whatever. MP1 was a compacted, fun,thrilling, UNIQUE experience Though probably the whole amount of experience in CS/WoW(i think i got few thousand of hours in CS in my life) overshadows any singleplayer experience i ever had and then the whole argument crumbles, or maybe not. Basically multiplayer gaming revolves more around investing time and finding your own fun here and there, singleplayer gives you a proposed way of having fun in a certain borders. In some cases hour=/hour.

That would explain why whenever i have flashbacks of nostalgia to SP titles i remember the whole titles and whenver i have flashbacks to some old Multiplayer gameplay i remember the events that took place rather than the whole. This was also a reason why i stopped WoW few years ago, because WoW shifted more into routine and the memorable events became less plentiful.

There is also a flipside to this, maybe it is because of how our brain works, sometimes the grind/"non-event" factor of MMOs/arpgs gives us a pleasure. I called that "a job done" pleasure. When you invest X hour of gameplay to get X item/achievement/gold/status just like in real life where you spend X hours to finally get a payday. Thats why it is hard to throw away those titles because they mimick it well.
Stork[gm]
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
December 19 2012 13:37 GMT
#6642
On December 19 2012 21:24 bgx wrote:
Im here just because im bored (i don't play GW :p) but i see this discussion about i payed X amount of $ i played X amount of hours worth it more/less than X product where i spent X amount of blabla.

Barring the border examples of incredibly short games where it is almost a throwaway to buy it you can't really justify it (this is an old notion of older PC gamer, where games were supposed to be longer than movies).

I've played the games since 3yo so i can say i played games for 20 years and many times i could put 10 hours of some game over 100 hours of other. Some massively played multiplayer games have tons of "wasted" hours, it feels almost like investment in something and you start getting only pecentages of what is the 10 hour gameplay of SP, this is rather visualizations rather than true example.

For an estimated example, i could put Max Payne 1 playthrough (was it 15-20 hour? more or less) over some of 200 hours spent in CS/WoW/whatever. MP1 was a compacted, fun,thrilling, UNIQUE experience Though probably the whole amount of experience in CS/WoW(i think i got few thousand of hours in CS in my life) overshadows any singleplayer experience i ever had and then the whole argument crumbles, or maybe not. Basically multiplayer gaming revolves more around investing time and finding your own fun here and there, singleplayer gives you a proposed way of having fun in a certain borders. In some cases hour=/hour.

That would explain why whenever i have flashbacks of nostalgia to SP titles i remember the whole titles and whenver i have flashbacks to some old Multiplayer gameplay i remember the events that took place rather than the whole. This was also a reason why i stopped WoW few years ago, because WoW shifted more into routine and the memorable events became less plentiful.

There is also a flipside to this, maybe it is because of how our brain works, sometimes the grind/"non-event" factor of MMOs/arpgs gives us a pleasure. I called that "a job done" pleasure. When you invest X hour of gameplay to get X item/achievement/gold/status just like in real life where you spend X hours to finally get a payday. Thats why it is hard to throw away those titles because they mimick it well.



Well written man, spot on!
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Obstikal
Profile Blog Joined April 2010
616 Posts
December 19 2012 14:31 GMT
#6643
Besides all that's been said and I do agree that the game missed the mark at least for me and several others that I still have hope for this game. And from what I've heard a couple months ago(I haven't been following it since so Idk if anything's changed) is that they are working to improve end game and the reward system,etc. I still think this has potential but I'm not holding my breath.
daemir
Profile Joined September 2010
Finland8662 Posts
December 19 2012 14:50 GMT
#6644
Anet just near totally abandoned their pvp community in favor of making all these pve events. S/Tpvp has been dwindling since launch and nothing's gonna happen until january/february, so there's very little incentive to play. The format of the tournaments and lack of matchmaking hurt the community like hell and totally killed any competetive aspect from developing.

Funny when one ESL game coordinator was asking in reddit about the game as they were interested in adding the title to ESL, people had to tell him we can't even make custom games so any form of organized tournament from 3rd party is impossible >_>
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-12-19 16:30:43
December 19 2012 16:29 GMT
#6645
On December 19 2012 23:50 daemir wrote:
Anet just near totally abandoned their pvp community in favor of making all these pve events. S/Tpvp has been dwindling since launch and nothing's gonna happen until january/february, so there's very little incentive to play. The format of the tournaments and lack of matchmaking hurt the community like hell and totally killed any competetive aspect from developing.

Funny when one ESL game coordinator was asking in reddit about the game as they were interested in adding the title to ESL, people had to tell him we can't even make custom games so any form of organized tournament from 3rd party is impossible >_>


The lack of PvP support is what make me and my friends stop playing it.
We had a lot of people exited to make a good team or 2, but then months passed and we were still stuck playing meaningless free tournaments.

Half a year later, still no possibility to custom game between teams, no ladder, no ranking, no viewer mode for tournaments, and all the hype around the game dead.
Just another type of tournaments which give a bit better rewards and that's it.

For a game which marketized itself as a PvP game, with no end game PvE, they are really lacking commitement..
" I'm not gonna fight you. I'm gonna kick your ass ! "
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 19 2012 16:35 GMT
#6646
GW2 is awesome, been playing about 2-3 months now iirc. Very fun game, best MMO out there.
Sup
ryndaris
Profile Blog Joined October 2010
263 Posts
Last Edited: 2012-12-19 17:47:26
December 19 2012 17:47 GMT
#6647
On December 19 2012 21:05 Otolia wrote:
@ryndaris : Given the numerous free beta tests, I don't know how you could have mistaken the game for anything else than it is. The design of the game was clear from the get-go : WvW unlimited content, PvP, and a single-player campaign in a permanent world where end-game doesn't exist. What were you expecting honestly ?



Heh, yes the beta tests: three weekend-long affairs. Personally I could only play for a day in the first, a bit more than that in the second and not at all in the third. I don't know about you, but personally I couldn't really judge an MMO based on that small a sample. The game seemed fine at the time, since there was plenty of content to experience in a short time frame - additionally, it was all low level "tutorial" content so I assumed that any issues I had would be fixed 'till release per the rabid "IT'S BETA" mantra echoing through the forums. Obviously adopting a skeptic's outlook at the very beginning would have been optimal, but I ended up getting caught in the hype instead.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-12-19 18:13:59
December 19 2012 18:13 GMT
#6648
On December 20 2012 01:35 avilo wrote:
GW2 is awesome, been playing about 2-3 months now iirc. Very fun game, best MMO out there.


It gets old kinda quick though. There isn't much depth to the combat.
Arkansassy
Profile Joined October 2010
358 Posts
December 19 2012 18:19 GMT
#6649
On December 20 2012 03:13 AnomalySC2 wrote:
Show nested quote +
On December 20 2012 01:35 avilo wrote:
GW2 is awesome, been playing about 2-3 months now iirc. Very fun game, best MMO out there.


It gets old kinda quick though. There isn't much depth to the combat.


There's so much more than combat though in GW. I love everything about the game. The winter's day festival is even more fun than the Halloween event.
Otolia
Profile Blog Joined July 2011
France5805 Posts
December 19 2012 21:48 GMT
#6650
On December 20 2012 02:47 ryndaris wrote:
Show nested quote +
On December 19 2012 21:05 Otolia wrote:
@ryndaris : Given the numerous free beta tests, I don't know how you could have mistaken the game for anything else than it is. The design of the game was clear from the get-go : WvW unlimited content, PvP, and a single-player campaign in a permanent world where end-game doesn't exist. What were you expecting honestly ?



Heh, yes the beta tests: three weekend-long affairs. Personally I could only play for a day in the first, a bit more than that in the second and not at all in the third. I don't know about you, but personally I couldn't really judge an MMO based on that small a sample. The game seemed fine at the time, since there was plenty of content to experience in a short time frame - additionally, it was all low level "tutorial" content so I assumed that any issues I had would be fixed 'till release per the rabid "IT'S BETA" mantra echoing through the forums. Obviously adopting a skeptic's outlook at the very beginning would have been optimal, but I ended up getting caught in the hype instead.

You still don't say what you were expecting. I can understand why Noocta left because they are moving too slowly in the PvP department, or why any WvWer in a bad server would think that WvW is only about zerg rush but you never said what's your problem with it. And it shouldn't be that hard because there are issues with GW2 (as with every other AAA title)
Amarok
Profile Joined August 2010
Australia2003 Posts
December 20 2012 06:46 GMT
#6651
No MMO has lived up to it's hype in long long time. Anyone expecting the game to be everything the hype machine said it would be was either being foolish or hasn't spent much time following MMOs. They evolve over time and take years to reach their potential.

I will say this though, while GW2 didn't turn out to be the life changing, genre shattering behemoth some thought it would be, it really made an effort to be different, and added some features I don't think I could live without in an MMO anymore (downleveling and lack of mob/node tackling specifically).
Fighting for peace is like screwing for virginity
carraway
Profile Joined March 2011
264 Posts
December 20 2012 07:05 GMT
#6652
On December 20 2012 01:29 Noocta wrote:
Show nested quote +
On December 19 2012 23:50 daemir wrote:
Anet just near totally abandoned their pvp community in favor of making all these pve events. S/Tpvp has been dwindling since launch and nothing's gonna happen until january/february, so there's very little incentive to play. The format of the tournaments and lack of matchmaking hurt the community like hell and totally killed any competetive aspect from developing.

Funny when one ESL game coordinator was asking in reddit about the game as they were interested in adding the title to ESL, people had to tell him we can't even make custom games so any form of organized tournament from 3rd party is impossible >_>


The lack of PvP support is what make me and my friends stop playing it.
We had a lot of people exited to make a good team or 2, but then months passed and we were still stuck playing meaningless free tournaments.

Half a year later, still no possibility to custom game between teams, no ladder, no ranking, no viewer mode for tournaments, and all the hype around the game dead.
Just another type of tournaments which give a bit better rewards and that's it.

For a game which marketized itself as a PvP game, with no end game PvE, they are really lacking commitement..


Have the devs said anything about additional maps/gametypes for pvp at all? CTF for example?
ryndaris
Profile Blog Joined October 2010
263 Posts
December 20 2012 08:55 GMT
#6653
On December 20 2012 06:48 Otolia wrote:
Show nested quote +
On December 20 2012 02:47 ryndaris wrote:
On December 19 2012 21:05 Otolia wrote:
@ryndaris : Given the numerous free beta tests, I don't know how you could have mistaken the game for anything else than it is. The design of the game was clear from the get-go : WvW unlimited content, PvP, and a single-player campaign in a permanent world where end-game doesn't exist. What were you expecting honestly ?



Heh, yes the beta tests: three weekend-long affairs. Personally I could only play for a day in the first, a bit more than that in the second and not at all in the third. I don't know about you, but personally I couldn't really judge an MMO based on that small a sample. The game seemed fine at the time, since there was plenty of content to experience in a short time frame - additionally, it was all low level "tutorial" content so I assumed that any issues I had would be fixed 'till release per the rabid "IT'S BETA" mantra echoing through the forums. Obviously adopting a skeptic's outlook at the very beginning would have been optimal, but I ended up getting caught in the hype instead.

You still don't say what you were expecting. I can understand why Noocta left because they are moving too slowly in the PvP department, or why any WvWer in a bad server would think that WvW is only about zerg rush but you never said what's your problem with it. And it shouldn't be that hard because there are issues with GW2 (as with every other AAA title)


I was expecting a game with satisfying and engaging gameplay (combat), which turned out to be anything but after ~30 hours of play time. I was expecting a personal story that was interesting and a driving force to the PvE experience; it turns out to be somewhat similar to that until ~40, then it's awfully long and repetitive missions become a hindrance. I expected a WvW mode where a meaningful, rewarding contribution could be achieved no matter the size of the group; where siege had a role to play; where taking a keep would feel meaningful and where strategy and execution would play an important role. I expected dungeons that were fun and interesting, not tedious trash-killing spamfests. I expected more than 3 accessible staff skins for the entirety of the leveling experience (the same goes for armor and other weapons). I expected less disgusting RNG, which at this point permeates the game completely. But most of all, I expected my actions in the game, my character, to FEEL MEANINGFUL. The whole point of dynamic events was supposed to be a dynamic, persistent world that we as players could influence through the events - I haven't taken part in a single dynamic event that made me feel like I had changed something in the world, it all feels insignificant and disposable. Not a single experience had me form any sort of attachment to my character, nor to the world of Tyria. The same goes for loot: it's all generic blue/green/yellow sword of XY, utterly replaceable in every way. The only exceptions are the handful of unique exotics and legendaries that require inhuman amounts of grinding to acquire... how the devs dared claim that there wasn't going to be any grinding in GW2 is beyond me, since the vast majority of activity that leads to anything remotely meaningful is just that.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2012-12-20 09:05:40
December 20 2012 09:04 GMT
#6654
Hey, OP here. I haven't been to this thread in quite some time (first newborn coming soon!). Glad to see so many TL picking up GW2.

Just giving a heads up to the community that if we still have people here looking for a home, or those wishing to find themselves more involved in WvW, our doors are open.

www.teamlegacy.net - We are on the Isle of Janthir server.

That said, I've had the pleasure of meeting many of you over the last few months. Good times!

Catch me on Tales of Tyria and in-game "Freelancer". We can hit some SPvP or fractals.



See ya!
www.teamlegacy.net | MMO junkies
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
December 20 2012 09:23 GMT
#6655
On December 20 2012 18:04 irninja wrote:
Hey, OP here. I haven't been to this thread in quite some time (first newborn coming soon!). Glad to see so many TL picking up GW2.

Just giving a heads up to the community that if we still have people here looking for a home, or those wishing to find themselves more involved in WvW, our doors are open.

www.teamlegacy.net - We are on the Isle of Janthir server.

That said, I've had the pleasure of meeting many of you over the last few months. Good times!

Catch me on Tales of Tyria and in-game "Freelancer". We can hit some SPvP or fractals.

http://www.youtube.com/watch?v=0qm2NZO6lPE

See ya!


Has team legacy stopped with all the spying on other guilds nonsense?
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
zbedlam
Profile Joined October 2010
Australia549 Posts
December 20 2012 09:37 GMT
#6656
Bought this game under the pretense it was a PvP game with some depth, sub-par in every aspect. As bgx said, time wise I got my moneys worth from this game but I literally have 0 memorable experiences.
Otolia
Profile Blog Joined July 2011
France5805 Posts
December 20 2012 11:19 GMT
#6657
On December 20 2012 17:55 ryndaris wrote:
Show nested quote +
On December 20 2012 06:48 Otolia wrote:
On December 20 2012 02:47 ryndaris wrote:
On December 19 2012 21:05 Otolia wrote:
@ryndaris : Given the numerous free beta tests, I don't know how you could have mistaken the game for anything else than it is. The design of the game was clear from the get-go : WvW unlimited content, PvP, and a single-player campaign in a permanent world where end-game doesn't exist. What were you expecting honestly ?



Heh, yes the beta tests: three weekend-long affairs. Personally I could only play for a day in the first, a bit more than that in the second and not at all in the third. I don't know about you, but personally I couldn't really judge an MMO based on that small a sample. The game seemed fine at the time, since there was plenty of content to experience in a short time frame - additionally, it was all low level "tutorial" content so I assumed that any issues I had would be fixed 'till release per the rabid "IT'S BETA" mantra echoing through the forums. Obviously adopting a skeptic's outlook at the very beginning would have been optimal, but I ended up getting caught in the hype instead.

You still don't say what you were expecting. I can understand why Noocta left because they are moving too slowly in the PvP department, or why any WvWer in a bad server would think that WvW is only about zerg rush but you never said what's your problem with it. And it shouldn't be that hard because there are issues with GW2 (as with every other AAA title)


I was expecting a game with satisfying and engaging gameplay (combat), which turned out to be anything but after ~30 hours of play time. I was expecting a personal story that was interesting and a driving force to the PvE experience; it turns out to be somewhat similar to that until ~40, then it's awfully long and repetitive missions become a hindrance. I expected a WvW mode where a meaningful, rewarding contribution could be achieved no matter the size of the group; where siege had a role to play; where taking a keep would feel meaningful and where strategy and execution would play an important role. I expected dungeons that were fun and interesting, not tedious trash-killing spamfests. I expected more than 3 accessible staff skins for the entirety of the leveling experience (the same goes for armor and other weapons). I expected less disgusting RNG, which at this point permeates the game completely. But most of all, I expected my actions in the game, my character, to FEEL MEANINGFUL. The whole point of dynamic events was supposed to be a dynamic, persistent world that we as players could influence through the events - I haven't taken part in a single dynamic event that made me feel like I had changed something in the world, it all feels insignificant and disposable. Not a single experience had me form any sort of attachment to my character, nor to the world of Tyria. The same goes for loot: it's all generic blue/green/yellow sword of XY, utterly replaceable in every way. The only exceptions are the handful of unique exotics and legendaries that require inhuman amounts of grinding to acquire... how the devs dared claim that there wasn't going to be any grinding in GW2 is beyond me, since the vast majority of activity that leads to anything remotely meaningful is just that.

I can't agree with any of the points you made and I think you are wrong on everything aside from the RNG (but I don't have a problem with that). Well that's too bad for you.
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
December 20 2012 12:59 GMT
#6658
Too busy removing ANet's knife from my engineer's back to enjoy the game nowadays :p , but i'll still main engi anyways since im just that much better at him than other profession....
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-12-20 13:15:03
December 20 2012 13:13 GMT
#6659
On December 20 2012 16:05 carraway wrote:
Show nested quote +
On December 20 2012 01:29 Noocta wrote:
On December 19 2012 23:50 daemir wrote:
Anet just near totally abandoned their pvp community in favor of making all these pve events. S/Tpvp has been dwindling since launch and nothing's gonna happen until january/february, so there's very little incentive to play. The format of the tournaments and lack of matchmaking hurt the community like hell and totally killed any competetive aspect from developing.

Funny when one ESL game coordinator was asking in reddit about the game as they were interested in adding the title to ESL, people had to tell him we can't even make custom games so any form of organized tournament from 3rd party is impossible >_>


The lack of PvP support is what make me and my friends stop playing it.
We had a lot of people exited to make a good team or 2, but then months passed and we were still stuck playing meaningless free tournaments.

Half a year later, still no possibility to custom game between teams, no ladder, no ranking, no viewer mode for tournaments, and all the hype around the game dead.
Just another type of tournaments which give a bit better rewards and that's it.

For a game which marketized itself as a PvP game, with no end game PvE, they are really lacking commitement..


Have the devs said anything about additional maps/gametypes for pvp at all? CTF for example?


There's a new map in pub games, but not in tournaments.
They keep saying to give them time, and I did.
But it's been half a year now.. it's way too slow.

Gametype is fine, even if not original, conquest will always be a classic.
What the game needed is a ladder, some kind of ranking so you can see who's better than other, and a custom game possibility so the better team can compet between each other.
Not a sign of that on the horizon. And it make me sad because I was heavily involve in the game. Can't go further because of lifetime NDA but pre release everything seemed undercontrol and quick to go online.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ain
Profile Joined July 2010
Germany786 Posts
December 20 2012 16:28 GMT
#6660
I've been a hardcore GvG player in GW. Gave up any hope about PvP in this game being relevant when I saw the first combat trailer.

Although the skills and combat system are awful I still had a lot of fun exploring the world. GW2 has some of the best designed overworld zones I've ever seen and they're generally very fun to play through and explore. That's about the only good point about the game.

It doesn't want to have meaningful open world mechanics, it doesn't want to be a successor to GW, but sadly it also fails as a theme park MMORPG.
Prev 1 331 332 333 334 335 354 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
ProTech157
UpATreeSC 128
BRAT_OK 88
MindelVK 21
StarCraft: Brood War
Britney 24234
Bisu 1109
Soulkey 630
Horang2 356
Mini 338
Shuttle 305
Dewaltoss 180
Rush 143
Shine 103
firebathero 90
[ Show more ]
Zeus 48
910 44
Mong 29
Trap 24
PianO 19
ToSsGirL 19
zelot 16
scan(afreeca) 13
ajuk12(nOOB) 10
Noble 9
Sacsri 3
Dota 2
420jenkins497
Counter-Strike
fl0m1619
pashabiceps1134
Super Smash Bros
Mew2King69
Other Games
Grubby5958
Liquid`RaSZi1853
FrodaN584
ceh9520
Beastyqt516
ArmadaUGS133
TKL 121
C9.Mang084
XaKoH 81
IndyStarCraft 55
QueenE48
Organizations
Other Games
gamesdonequick1721
WardiTV291
BasetradeTV52
[ Show 18 non-featured ]
StarCraft 2
• Hinosc 33
• Reevou 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
StarCraft: Brood War
• blackmanpl 23
• 80smullet 12
• FirePhoenix10
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3002
• WagamamaTV17
Other Games
• imaqtpie602
• Shiphtur162
Upcoming Events
PiGosaur Cup
5h 29m
The PondCast
15h 29m
Kung Fu Cup
16h 29m
Replay Cast
1d 5h
KCM Race Survival
1d 15h
IntoTheTV X SOOP
1d 16h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.