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Guild Wars 2 - Page 318

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brokenLoL
Profile Joined May 2012
United Kingdom419 Posts
September 25 2012 16:13 GMT
#6341
General question: people have been saying that GW2 is really different from other MMO games like WoW. What makes this game unique when compared to other MMO's?
Save me from myself
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
September 25 2012 16:32 GMT
#6342
Guild wars 2 made the stick freaking amazing but forgot to put a carrot on it. Such a shame, why can't i have a game that's not a snooze-fest grind, but does reward dedication and hardwork with something other than slightly better looking armor for days of work. Guildwars 2 as a philosophy and design attitude is amazing and truly the best MMO in some ways, but by god does it miss hardcore endgame content. I don't understand why playing for a few days, and your rewarded by a lvl80, which is hard for a casual palyer, is not seen as carrot and stick, yet players wanting an epic raid or rewards from high level pvp is seen as wanting that "wow" grind back.

I just really hope a-net puts updates with hard encounters for more than 5 players, with some tangible reward. I guess what I'm trying to say is that the fact you had to grind shadow res gear for instances was what made the game fun. The actual grind, acquiring the mats, was boring, and this is what people are criticizing and quite rightly, this is the stick in the carrot and stick analogy. Now guild wars 2 has managed to make this stick part fun and not a grind, but what it's failed to do is make the reward (which is hours of play = access to something or preparing you for some encounter) worthwhile, the carrots missing, or at least it's gone moldy.
Nunquam iens addo vos sursum
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 25 2012 17:24 GMT
#6343
Are there any TL guilds on a NA server? I have been enjoying my solo time, but would like to get into the group content at some point.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Skyro
Profile Joined May 2010
United States1823 Posts
September 25 2012 17:30 GMT
#6344
On September 26 2012 01:32 UdderChaos wrote:
Guild wars 2 made the stick freaking amazing but forgot to put a carrot on it. Such a shame, why can't i have a game that's not a snooze-fest grind, but does reward dedication and hardwork with something other than slightly better looking armor for days of work. Guildwars 2 as a philosophy and design attitude is amazing and truly the best MMO in some ways, but by god does it miss hardcore endgame content. I don't understand why playing for a few days, and your rewarded by a lvl80, which is hard for a casual palyer, is not seen as carrot and stick, yet players wanting an epic raid or rewards from high level pvp is seen as wanting that "wow" grind back.

I just really hope a-net puts updates with hard encounters for more than 5 players, with some tangible reward. I guess what I'm trying to say is that the fact you had to grind shadow res gear for instances was what made the game fun. The actual grind, acquiring the mats, was boring, and this is what people are criticizing and quite rightly, this is the stick in the carrot and stick analogy. Now guild wars 2 has managed to make this stick part fun and not a grind, but what it's failed to do is make the reward (which is hours of play = access to something or preparing you for some encounter) worthwhile, the carrots missing, or at least it's gone moldy.


ANet tried to make the leveling process to 80 also not a "grind." Each level takes roughly the same time per level, rather than it progressively taking longer and longer in classic MMOs. They also made every type of content in the game accessible to all players, not just those at max level. That's why leveling in GW2 doesn't really feel like a grind unless you make it so yourself. I hit max level on my main and am in no rush to hit max level on my alts.

Also I would not get my hopes up about any raid type content. I don't think ANet is going to go that route, based on their history and interviews on the subject.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
September 25 2012 17:38 GMT
#6345
On September 26 2012 02:24 Plansix wrote:
Are there any TL guilds on a NA server? I have been enjoying my solo time, but would like to get into the group content at some point.


I second this motion. I joined a server with my brother and his friends, who thus far have neglected to be on at the same time I have the entire time.
Any sufficiently advanced technology is indistinguishable from magic
Callagan
Profile Joined January 2011
United States46 Posts
September 25 2012 18:37 GMT
#6346
The Ehmry Bay guild is still up and running, although active players have dropped off significantly. Just post your account name (the one with the 4 digit number on the character select screen, not your email) here and I'll invite you. We've got a lot of nice upgrades too.
noD
Profile Blog Joined August 2010
2230 Posts
September 25 2012 18:43 GMT
#6347
when i try to buy stuff it says im not on a guild )in wvwvwv)
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 25 2012 19:02 GMT
#6348
On September 26 2012 03:43 noD wrote:
when i try to buy stuff it says im not on a guild )in wvwvwv)

Are you representing it ?
noD
Profile Blog Joined August 2010
2230 Posts
September 25 2012 19:03 GMT
#6349
On September 26 2012 04:02 Otolia wrote:
Show nested quote +
On September 26 2012 03:43 noD wrote:
when i try to buy stuff it says im not on a guild )in wvwvwv)

Are you representing it ?


Yes I am ...
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 25 2012 19:31 GMT
#6350
On September 26 2012 04:03 noD wrote:
Show nested quote +
On September 26 2012 04:02 Otolia wrote:
On September 26 2012 03:43 noD wrote:
when i try to buy stuff it says im not on a guild )in wvwvwv)

Are you representing it ?


Yes I am ...

quite commonly occuring glitch recently after a patch tbh

generally just wait
Zooper31
Profile Joined May 2009
United States5713 Posts
September 25 2012 20:18 GMT
#6351
On September 26 2012 01:13 brokenLoL wrote:
General question: people have been saying that GW2 is really different from other MMO games like WoW. What makes this game unique when compared to other MMO's?


This thread is basically 300pages of explaining why it's different. Theres also tons of reviews about it to get some information.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Pusekatten
Profile Joined March 2011
Norway234 Posts
September 25 2012 20:44 GMT
#6352
Anyone have any good guides to pvp? Any class is ok for me. Its just to get into the mmorpg pvp, so I can evolve into a better player, and finally find a class that fits me.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 25 2012 20:57 GMT
#6353
On September 26 2012 05:44 Pusekatten wrote:
Anyone have any good guides to pvp? Any class is ok for me. Its just to get into the mmorpg pvp, so I can evolve into a better player, and finally find a class that fits me.


Well what kind of classes do you generally play? Tanky. In your face burst. DoTs? Although a lot of classes can be played multiple ways some obviously fit certain playstyles better than others.
Pusekatten
Profile Joined March 2011
Norway234 Posts
Last Edited: 2012-09-25 22:10:32
September 25 2012 22:02 GMT
#6354
On September 26 2012 05:57 Infernal_dream wrote:
Show nested quote +
On September 26 2012 05:44 Pusekatten wrote:
Anyone have any good guides to pvp? Any class is ok for me. Its just to get into the mmorpg pvp, so I can evolve into a better player, and finally find a class that fits me.


Well what kind of classes do you generally play? Tanky. In your face burst. DoTs? Although a lot of classes can be played multiple ways some obviously fit certain playstyles better than others.

I like bursty play, but I dont find it as usefull in structured pvp, since you are so squishy to other things.
Dots Im not a big fan off because off condision removers etc, however I like unremoveble dots (feral wow background) and I like play that does damage when I want it to, like a Mage from wow.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
September 26 2012 10:56 GMT
#6355
On September 26 2012 01:32 UdderChaos wrote:
Guild wars 2 made the stick freaking amazing but forgot to put a carrot on it. Such a shame, why can't i have a game that's not a snooze-fest grind, but does reward dedication and hardwork with something other than slightly better looking armor for days of work. Guildwars 2 as a philosophy and design attitude is amazing and truly the best MMO in some ways, but by god does it miss hardcore endgame content. I don't understand why playing for a few days, and your rewarded by a lvl80, which is hard for a casual palyer, is not seen as carrot and stick, yet players wanting an epic raid or rewards from high level pvp is seen as wanting that "wow" grind back.

I just really hope a-net puts updates with hard encounters for more than 5 players, with some tangible reward. I guess what I'm trying to say is that the fact you had to grind shadow res gear for instances was what made the game fun. The actual grind, acquiring the mats, was boring, and this is what people are criticizing and quite rightly, this is the stick in the carrot and stick analogy. Now guild wars 2 has managed to make this stick part fun and not a grind, but what it's failed to do is make the reward (which is hours of play = access to something or preparing you for some encounter) worthwhile, the carrots missing, or at least it's gone moldy.


The carrot on a stick analogy is specifically with regards to knowingly doing boring tasks for a long period of time in hopes of getting the carrot that is just out of your reach (on the stick). That's why ANet has said they have designed the game to be enjoyable from level 1 to level 80 - so you are not forced into doing boring stuff just so you can hit 80 to experience the fun part of the game (aka WoW's design). Therefore hitting level 80 is not a carrot on a stick, at least when you come to the realization that this game is not like other MMOs out there. I think most people, such as yourself and a couple others who are arguing similar points of wanting more "end-game progression" are stuck in the WoW mindset that any MMO needs to offer end-game progression. MMOs do not need to be designed this way to be enjoyable. Guild Wars is meant to be a game where your skill is what wins in the end, not how much more time you've spent farming stuff in the game.

Yes, I do agree, I do not play Guild Wars 2 as frequently now as I did the first few weeks as it came out. I just sign on for a couple hours every couple days to do whatever I want on whatever character I want without any concern for having to chase a carrot on a stick. I'm just doing what I find enjoyable in the game, and playing it when I actually feel like playing it. Otherwise, I can just spend my time doing anything else I find enjoyable at the time.

As others have said as well, other MMOs keep their subscription base because of how easy it is to keep players with the carrot-on-a-stick model. Guild Wars 2 avoids that in all ways - including no subscription fees.
Undefeated TL Tecmo Super Bowl League Champion
oZii
Profile Blog Joined May 2010
United States1198 Posts
September 26 2012 12:29 GMT
#6356
On September 26 2012 19:56 EscPlan9 wrote:
Show nested quote +
On September 26 2012 01:32 UdderChaos wrote:
Guild wars 2 made the stick freaking amazing but forgot to put a carrot on it. Such a shame, why can't i have a game that's not a snooze-fest grind, but does reward dedication and hardwork with something other than slightly better looking armor for days of work. Guildwars 2 as a philosophy and design attitude is amazing and truly the best MMO in some ways, but by god does it miss hardcore endgame content. I don't understand why playing for a few days, and your rewarded by a lvl80, which is hard for a casual palyer, is not seen as carrot and stick, yet players wanting an epic raid or rewards from high level pvp is seen as wanting that "wow" grind back.

I just really hope a-net puts updates with hard encounters for more than 5 players, with some tangible reward. I guess what I'm trying to say is that the fact you had to grind shadow res gear for instances was what made the game fun. The actual grind, acquiring the mats, was boring, and this is what people are criticizing and quite rightly, this is the stick in the carrot and stick analogy. Now guild wars 2 has managed to make this stick part fun and not a grind, but what it's failed to do is make the reward (which is hours of play = access to something or preparing you for some encounter) worthwhile, the carrots missing, or at least it's gone moldy.


The carrot on a stick analogy is specifically with regards to knowingly doing boring tasks for a long period of time in hopes of getting the carrot that is just out of your reach (on the stick). That's why ANet has said they have designed the game to be enjoyable from level 1 to level 80 - so you are not forced into doing boring stuff just so you can hit 80 to experience the fun part of the game (aka WoW's design). Therefore hitting level 80 is not a carrot on a stick, at least when you come to the realization that this game is not like other MMOs out there. I think most people, such as yourself and a couple others who are arguing similar points of wanting more "end-game progression" are stuck in the WoW mindset that any MMO needs to offer end-game progression. MMOs do not need to be designed this way to be enjoyable. Guild Wars is meant to be a game where your skill is what wins in the end, not how much more time you've spent farming stuff in the game.

Yes, I do agree, I do not play Guild Wars 2 as frequently now as I did the first few weeks as it came out. I just sign on for a couple hours every couple days to do whatever I want on whatever character I want without any concern for having to chase a carrot on a stick. I'm just doing what I find enjoyable in the game, and playing it when I actually feel like playing it. Otherwise, I can just spend my time doing anything else I find enjoyable at the time.

As others have said as well, other MMOs keep their subscription base because of how easy it is to keep players with the carrot-on-a-stick model. Guild Wars 2 avoids that in all ways - including no subscription fees.


Summed up perfectly in a nutshell this is GW2.

I hit 80 mostly doing dungeons. Im still on like level 45 story and I am still doing dungeons and WvW. Crafting I am on like leve 35 in one profession. I still have alot of stuff to do I don't even know where frostgorge is I just know a big dragon spawns there. Temples of Orr whats that? I have a ton to do still in this game.
bittman
Profile Joined February 2011
Australia8759 Posts
September 26 2012 13:43 GMT
#6357
Yeah I know some people have issues with it, but I love that despite hitting 80 I feel like I can casually log in every couple of days for a couple of hours to add to my character(s) in any large number of ways. The game just works for the time and energy I have for MMOs in general.

Though I can understand hardcores might see a lack of PvE "endgame" content outside dungeon trawling. Still, feels like there's more post endgame here than most other MMOs at launch anyway.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
ChoDing
Profile Joined November 2009
United States740 Posts
Last Edited: 2012-09-26 14:30:34
September 26 2012 14:30 GMT
#6358
hi TL i got the game a week ago! finally i decided to try!

Its fun :D i just need guild...lvl 80 thief :D

is there TL guild for server Gate of Darkness?

PLEASE ADD ME!!!

ChoDing.6874

OR i can invite you guys >.> pm me
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 27 2012 12:13 GMT
#6359
there is so much complaining in this thread. Almost worse than the old Guild Wars Guru forums
Math me up, scumboi. - Acrofales
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 27 2012 12:19 GMT
#6360
The difference is that GW1 was a good game and the complaining was unjustified.
A backwards poet writes inverse.
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