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On August 27 2012 21:10 lurked wrote:Show nested quote +On August 27 2012 18:25 Broetchenholer wrote: The discovery would be great, if i had anything to discover. I was able to "discover" the mighty versions of my existing armor, therefor, with the level 10 insignia. That is not really breathtaking tough. Anytime i crafted, i took all the materials i had and checked for possible combinations. I still don't know what the small scales together with a bronze ingot is doing, cause i have no idea what the 3rd item could be. Is there a database on this stuff already? I would really love to craft some stuff, but right now, it's really not rewarding at all. http://www.gw2db.com/It isn't extremely complete for now, but it has a decent amount of stuff, including the recipes you're asking for.
Thx, helpful!
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My impression after the first two days:
I've probably played a little over 12 hours total as an Asura Engineer, much less than I would have if I was still in college but still a decent amount over the weekend. I'm only level 15/16 or so, and this speaks to how ridiculously open everything is. I'm an exploration sort of person, so I went out of my way to get 100% completion on Metrica Province, the starting area for the Asura. I was pleasantly surprised when I received a whopping reward (2 greens, a black lion key, lots of exp and 10s, which seems to be a lot since I'm always broke) for 100% completion. This is the sort of thing developers need to do if they want to encourage discovery/completion...a simple achievement isn't enough. I'll be trying to nail 100% on as many zones as possible now. It will take me forever, but I don't really care since the money/karma will be good and I will outlevel everything I do, but since it scales me down it isn't excessively boring.
I don't even know where to start with the crafting in this game. It's far and away the best part about it for me (so far). I never played GW1, so I have no idea how many of the systems are direct carryover, but I love the discovery system, I love the fact that there are 101 different cooking ingredients to experiment, and I love that the food buffs are actually useful (for the most part). What I don't love is lack of bag space. The collection system makes it easier, but I still have paltry 4-slot bags, and trying to juggle all my supplies so that I can craft and still have room for the resulting food is a little difficult. In the same breath I should mention bank slots, which I've already filled up and with no trading company I can't get gems to get more bank slots. Hopefully this will be fixed by official release (tomorrow), but it is still worrisome.
Ironically enough, PvP is what I've done the least so far in this game. I've gotten to glory rank 2 (still a rabbit) but that's only after 10 sPvP battles and no WvWvW. I will say that the sPvP is fun and while the mode is essentially the same on every map (capture and hold), there are certain nuances that shake things up, and the environments themselves are very cool. I felt a little weak as an engineer until I actually took the time to go through my utility/elite skills and my traits to try to optimize it for something useful, and then it went much smoother.
The art in this game is fabulous. Maybe it's because I've been doing all the vistas, but it's really amazing how much effort went into the detail of the environment. I think this goes a long way towards recreating that wondrous "I can do anything" feeling I haven't had in an MMO since vanilla WoW in 2004. Speaking of jumping puzzles, however, a big shout-out to Arena Net for creating puzzles like that in mid-western Metrica Province, which easily took me an hour to do (with breaks because my hands were sweating), and then had a nice miniboss at the end with decent rewards. Based on where it's located I bet that less than half of players find the beginning of the puzzle, and I have no idea how many give up before they reach the top. Was a lot of fun and felt like an accomplishment when I completed it, although I would have preferred a vista and skill point to the blue items/gold/experience I got.
Overall I give the game an 8.5/10, with most of the extra 1.5 being features that Arena Net is "working on" like making sure you can play with your friends in the same instance, having the auction house online so that we can purchase bank tabs and unload our raw materials, etc. They did a lot right with this game.
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One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally?
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On August 27 2012 23:30 ZasZ. wrote: The collection system makes it easier, but I still have paltry 4-slot bags,
The first thing you can craft with armorsmithing is an 8 slotted bag! It only uses bronze I believe.
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Best part of the game.
Deposit all collectibles. Compact.
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On August 27 2012 23:51 Wesso wrote:Show nested quote +On August 27 2012 23:30 ZasZ. wrote: The collection system makes it easier, but I still have paltry 4-slot bags,
The first thing you can craft with armorsmithing is an 8 slotted bag! It only uses bronze I believe. Also tailoring and leatherworking make bags.
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On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally?
gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week.
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On August 27 2012 23:56 Butterednuts wrote: Best part of the game.
Deposit all collectibles. Compact.
Yes, that is a real timesaver, though is there any way to access that storage "in the field", i.e. for minipets?
GW2 has a lot of improvements over any MMO i played in the last years, especially fast travel, easy crafting and all that comfort stuff.
If just the combat wouldn't feel so unresponsive and sluggish :-/
Well, i have a level 20 asura guardian and level 16 asura warrior now, maybe i'll get used to that. I just wish there were more skills making use of the combo field stuff on a single class. My warrior needs the asura race skill to create a combo effect himself (Radiation Field + Offhand Axe Whirl Skill).
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On August 28 2012 00:00 eror11 wrote:Show nested quote +On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week.
Good to know! thanks mate
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is there some sort of penalty later on or can you lvl up all crafting professions?
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The down-scaling takes some atmosphere away. The possibility to teleport items to your storage house, too.
Yes, I'm a nitpicker.
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On August 28 2012 00:11 iMonAhorsE wrote: is there some sort of penalty later on or can you lvl up all crafting professions? You can level them all, but you can only have two active at a time. Re-activating a profession you already have skill in will cost money.
Alternatively if you want to make four characters you can just level up two professions on each character.
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On August 28 2012 00:00 eror11 wrote:Show nested quote +On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week.
Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80.
Can you expalin that a bit more?
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Lalalaland34491 Posts
Yes you could, but in a game where reaching the level cap doesn't matter at all and the whole game is about exploring, why would anyone sane do that?
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On August 28 2012 00:16 Broetchenholer wrote:Show nested quote +On August 28 2012 00:00 eror11 wrote:On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week. Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80. Can you expalin that a bit more?
There is donwscaling system in a game. When you are lvl80 and you enter lvl10 zone you will be down-leveled to that level so you wont destroy mobs with one hit like in WoW .....
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On August 28 2012 00:16 Broetchenholer wrote:Show nested quote +On August 28 2012 00:00 eror11 wrote:On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week. Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80. Can you expalin that a bit more?
basically what he means is the levels dont scale up that much, eg if you are lvl 5, killing a lvl 5 mob + doing a lvl 5 group event gave you lets say 8% exp to lvl 6, doing the same thing at lvl 70 killing a lvl 70 mob and doing a lvl 70 group event would give you 8% exp as well. where as in most other games at lvl 70 doing those task would give you for example like 2% exp.
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On August 28 2012 00:21 Jandos wrote:Show nested quote +On August 28 2012 00:16 Broetchenholer wrote:On August 28 2012 00:00 eror11 wrote:On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week. Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80. Can you expalin that a bit more? There is donwscaling system in a game. When you are lvl80 and you enter lvl10 zone you will be down-leveled to that level so you wont destroy mobs with one hit like in WoW .....
Isn't it just base stats scaling? You keep all the traits and stats from items right, just like in WvWvW?
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On August 28 2012 00:02 Morfildur wrote:Show nested quote +On August 27 2012 23:56 Butterednuts wrote: Best part of the game.
Deposit all collectibles. Compact. Yes, that is a real timesaver, though is there any way to access that storage "in the field", i.e. for minipets? GW2 has a lot of improvements over any MMO i played in the last years, especially fast travel, easy crafting and all that comfort stuff. If just the combat wouldn't feel so unresponsive and sluggish :-/ Well, i have a level 20 asura guardian and level 16 asura warrior now, maybe i'll get used to that. I just wish there were more skills making use of the combo field stuff on a single class. My warrior needs the asura race skill to create a combo effect himself (Radiation Field + Offhand Axe Whirl Skill).
That may be a class thing, as an Engineer I was comboing off of my own abilities rather early with flame wall/rifle turret.
I actually like the combat. Most of my complaints about it stem, I think, from my inexperience with the system, i.e. not knowing how big the hit boxes are so how far away I have to be or how close I have to be, etc. Between my utility skills and tool belt skills I feel I have plenty of abilities to use, and they're all a little bit different. It's nice not having to manage 3 bars of skills you don't use 90% of the time.
As for bags, I know you can make them with armorsmithing/leatherworking/tailoring, but unfortunately I went Chef/Huntsman, and I can't really afford to level up more professions at this juncture. The 4-slotters are killing me though.
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On August 28 2012 00:21 Jandos wrote:Show nested quote +On August 28 2012 00:16 Broetchenholer wrote:On August 28 2012 00:00 eror11 wrote:On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week. Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80. Can you expalin that a bit more? There is donwscaling system in a game. When you are lvl80 and you enter lvl10 zone you will be down-leveled to that level so you wont destroy mobs with one hit like in WoW .....
Doesnt take take away from the Role playing experience though? Part of a role playing experience is to find yourself getting stronger and stronger and one shotting newbie mobs is a small part of that picture.
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Lalalaland34491 Posts
On August 28 2012 00:25 GGTeMpLaR wrote:Show nested quote +On August 28 2012 00:21 Jandos wrote:On August 28 2012 00:16 Broetchenholer wrote:On August 28 2012 00:00 eror11 wrote:On August 27 2012 23:47 Capped wrote: One question i have atm, not that it will effect me buying this anyway xD but.
It scales you down to the level of the area / mobs, does the XP you recieve scale up too so your still levelling normally? gw2 has a linear leveling/exp system, so every mob in the game basically gives you equal exp, and it doesn't matter if you're killing a lvl 1 or 20 mob. It always takes the same ammount of exp between levels. Back in diablo2 i remember you could get to lvl 85 in 1 day, and it took months from 90 to say 95 (and that's months dedicated to just baalruns etc). This is completely opposite. If you need a day to reach level 10, you can basically get lvl 70 in a week. Wait, what? So, needing the same amout of exp for every lvl is one thing, but getting the same xp for every mob would completely destroy the system. You could farm the starting area as highlevel char until you have lvl 80. If it only works with mobs, it would be okay i guess, cause the give so little xp anyway. But if it is true for events as well, then i know how they leveled so fast to 80. Can you expalin that a bit more? There is donwscaling system in a game. When you are lvl80 and you enter lvl10 zone you will be down-leveled to that level so you wont destroy mobs with one hit like in WoW ..... Isn't it just base stats scaling? You keep all the traits and stats from items right, just like in WvWvW? Yes, so you are still much more powerful when you go back to old areas, but not quite lololol 1-hit everything with icelance like in WoW.
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