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Guild Wars 2 - Page 2

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Lachrymose
Profile Joined February 2008
Australia1928 Posts
August 30 2010 07:58 GMT
#21
Last of Master > Bloodlight.

why?

fellblade.

yeah.
~
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-08-30 14:14:01
August 30 2010 14:08 GMT
#22
On August 30 2010 15:36 DefMatrixUltra wrote:
Show nested quote +
On August 30 2010 14:42 Southlight wrote:
On August 30 2010 14:05 Disciple7 wrote:
On August 30 2010 09:44 Ace wrote:
top 200 meant nothing in GW. Even some of the top Guilds on the ladder when they started doing automated tournaments meant shit. There were like at best 7-8 really good guilds loaded with "top" players, and a lot of guilds with good players saddled by people who weren't good.


i'm guessing you didn't play competitively during factions? the situation you're describing is only post-EviL, maybe even only post-nightfall


And the gap between the top 10 guilds and the rest was hilariously brutal... and the top 10-20 guilds all lent players to each other so it was a downright clusterfuck of e-drama.


Yeah...

At the beginning of the game, few people GvG'ed "seriously". Those that did found all the broken stuff (Healing Seed spam, Quickshot spam etc.). So it was less about skill and more about being clever, inventive, or knowledgeable of skill interactions (i.e. good at building an effective team comp).

Another problem at the beginning: no observer mode. You never knew what the "top" teams were doing unless you played them and they did it to you. The player base didn't have a good gathering point (like iQ's website) to discuss these things.

Yet another problem at the beginning: PvE characters were strictly superior to PvP characters because of itemization weaknesses/gaps in PvP characters. The special items that existed in PvE and the ability to have an inventory full of different weapons and armor to counter certain things gave PvE characters an advantage. Honestly this should have been fixed really early on because it turned a LOT of people off of PvP.

All of these issues contributed to small numbers of people taking GvG seriously. Unfortunately it was so small, that the phenomenon you are talking about happened. When at the top, you play the same teams over and over and you know each player individually based on their skills/exploits. So they tend to hang together and the lines get blurred.

Hopefully, GW2 can kickstart their PvP in a good way instead of having to wade through issues like basic functionality (PvP character creation etc.) so that this doesn't happen again.


This is so true. I remember Ensign from iQ and myself (I was in iQ from the very start and I was the "PR" person in a way lol) complaining extremely hard about why should PvP players be forced to grind through PvE to get good PvP gear. At the time we were looking at the game from an Easy Entry, Easy Play PoV and a lot of PvP players agreed. Part of the reason the skill bar in PvP between the top ~10 guilds and everyone else was so bad was precisely due to this. A lot of the players in iQ tested skills, builds in PvE by hitting certain mobs over 1000 times, and so we had a very deep understanding of the game. Ensign was the first to really show everyone how focus swapping worked, and we came out with lots of OP builds. Iirc I was spamming forums telling everyone how broken healing seed was and lo and behold we all know what happened. Then you had guilds like TE and I can't remember but like 6 other guilds that had some seriously great players.

Everyone else? Even if you were good that barrier to entry made getting to the top of PvP painful. You were so out of luck if your 8 man roster weren't all fully prepped. Anet took a VERY long time to address this and by the time they listened the PvP was already on the way to the gutter. Silly things like "PvE vs PvP" arguments kept cropping up while the real problem got ignored. It took them over 2 years? to finally implement Unlock All Skills iirc. So in essence ANet killed their own game because they didn't follow the golden rule of gaming set by companies like Capcom and even Blizzard: If you have a great product that is booming listen to your top players and make the game easy to enter. Otherwise you fail.


On August 30 2010 15:42 Southlight wrote:
Show nested quote +
On August 30 2010 15:36 DefMatrixUltra wrote:
On August 30 2010 14:42 Southlight wrote:
On August 30 2010 14:05 Disciple7 wrote:
On August 30 2010 09:44 Ace wrote:
top 200 meant nothing in GW. Even some of the top Guilds on the ladder when they started doing automated tournaments meant shit. There were like at best 7-8 really good guilds loaded with "top" players, and a lot of guilds with good players saddled by people who weren't good.


i'm guessing you didn't play competitively during factions? the situation you're describing is only post-EviL, maybe even only post-nightfall


And the gap between the top 10 guilds and the rest was hilariously brutal... and the top 10-20 guilds all lent players to each other so it was a downright clusterfuck of e-drama.


Yeah...

At the beginning of the game, few people GvG'ed "seriously". Those that did found all the broken stuff (Healing Seed spam, Quickshot spam etc.). So it was less about skill and more about being clever, inventive, or knowledgeable of skill interactions (i.e. good at building an effective team comp).


Aye, I know calling the game "Build Wars" was a bit of a joke, but at higher levels that's what the game tended to amount to. That's also why there was the "Bloodlight aura,"* in that EviL was the best standard team and WM was the most outside-the-box thinkers, and those two kept dominating Prophecy, with EviL constantly rolling WM because they were simply more accustomed to playing against the bizarre stuff that WM would play/do. I forget where I saw the post (I think it was here on TL actually) but it used to be said that a huge part of GW was simply who spent more of their life figuring out every build in existence, so that when you see a build you recognize it asap and react accordingly.

* The joke/legend amongst upper-tier US teams during the reign of EviL pre-Factions was that Bloodlight was unkillable... kind of like Chuck Norris jokes, except for Bloodlight. That's how far ahead the Koreans seemed to be...


Well to be fair one of the reasons the Koreans dominated was that their communication was so much better. Everyone else was using Voice Chat where as they were sitting in Cyber Cafes ^_^. They were really good though. They started the whole Gale spam on Warriors shit that indirectly led to Ranger Spike iirc.
Math me up, scumboi. - Acrofales
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