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On February 09 2012 05:49 Shelke14 wrote:Show nested quote +On February 09 2012 05:41 topoulo wrote:On February 09 2012 05:34 Shelke14 wrote:On February 09 2012 05:27 tylervoss4 wrote:On February 09 2012 02:33 topoulo wrote: Played it , its meh.
Pvp is unbalance and non existand , there is zero skillcap in pvp as well all you do is try to avoid getting one shot , since melee will one shot you , if land their combo
All spells so far are insta , which sucks but due to aim thing you cant rly expect to aim and cast spells , youll never hit any1 ( maybe there castable spells after ... just maybe )
If you annoying from bunny hopping in other mmos expect to be outrage from dodge hopping in this game.
Tbh its just like Aoc , good on papaer but sucks in reality , at least from powergaming point of view.
The other mmo aspects are seen it done it, outdated artistics , semi good visuals , awfull ui and questing , non existand pvp - pvp balance etc etc.
Seems like L2 of some short clone , its not bad but is meh nonetheless lol name me a "balanced" pvp in your definitino. Every game balances itself out because your playing against people of same class. normally you go againts healer tank dps anyways, which would be any pro team setup. I don't think topoula understands what a beta testing is. Clearly he has written this game off already and is looking for the next MMO to butcher and bash. Any decent person knows that there is a 1-2 month period after the ACTUAL release where people can finally tell if its going to be a good or bad game for them. To come into the mindset of the first beta testing with 3 months left to change things is a completely terrible idea and is frankly the bane of current MMO gamers. If you don't like the fundmentals of the game obiviously that is different because then you won't like anything good they do either but give it a chance at least, wait and see some of the changes first then make an assumption. Be-Ta test A trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development Spare me with your theorycrafting , keep it to your self rly. Ive done more beta testing than any1 here since i have like 15 years of mmo experience , im very aware of what beta test is . Just because my opinion for this game is different than yours doesnt mean that you have the right to patronise me and such so spare me rly. This game has no future terms of pvp or anything , there you go ive said it , find me after 2-3 months and tell me i told you so , i wont even bother with the details. For the record is a l2 ripoff. Chances are , if you liked lineage - aion and such you like this one too but dont expect anything revolutionary. If yu also liking endless grind old school mmo then you ll prolly like this as well As for the combat good on paper bad in reality gl pull combos and such and have a high skill cap in pvp. Regardless thats my opinion solely and if none likes it i dont rly care tbh You may be right, I am not saying that this game is the be all end all either. I am merely stating that coming onto teamliquid and giving it the disapproval of topoulo with only having less than a week of beta testing is bullshit. All you sound like is one of the run of the mill MMO gamers who jump from MMO to MMO getting into the beta tests, crying about how much the game sucks on the boards even before it is released and then moving onto the next one. It makes me sick because it is this ideal mindset that has developed in modern gamers that is making the MMORPG community utter shit. I was just about to suggest that he might have played the korean version for a year, since the changes seems to be minimal except localization.
But the last post basically confirms that it came from playing the beta.
So yeah, lowlevel PvP in the beta doesn't mean shit, and no idea why it even matters that you've got "15 years of MMO experience" or whatever.
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How is it that you're able to comment on PvP blance already anyways. What level are you? I don't see how it's possible that you are max level and tried out all the means to the game. The idea of basing a games balance off the first 20 levels is the worst fucking idea ever, there are still so many skills left that characters will get. This just brings me back to when I first started to play Aion and the boards were freaking the fuck out because at level 20 Glads were dying to archers really fast but at level 50 Glads were shitting on archers. Dozens of people were proclaiming they were leaving the game due to the heavy unrest they had with PvP blance at low levels
Ok you got a point here.
I think ive made a mistake and used the word balance.
my point is that Tera isnt in the slighest a proper pvp game.
Ofc for anyone whos not into pvp he wont rly care and like i said if you like old school grind mmos theres a chance you will like it.
Let me elaborate more.
Not even Tera devs know , at this point , of how pvp will be in this game and its not in alpha test , its beta they should have had a plan of how tera pvp will be.
Atm you dont get anything from pvp , theres no pvp system thers nothing. I dont rly think they care about pvp as well when a game in this late of development has no pvp system at all and no current plans to share.
you just pvp for the shake of it which in my opinion is bs. The logical follow up is that they wont bother balance with pvp in mind as well like the vast majority of games , its no secret that tera is a heavy grind old school mmo.
follow up the best i can see is a copy paste pvp system from wow ( how original ) that you kill som1 you get some short of reward cash it in vendors for pvp armor , but we dont know yet.
all of these makes it pretty evident that tera is a nono for any serious pvper.
As for combat wait till players abuse the dodge hoping and such and see how fun it is.
also about aion , sorry but it wasnt any descent of pvp either at least in my definition of a proper pvp game .
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pvping for the sake of it / fun is the true nature of pvp
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I agree, Aion wasn't that good. I was just saying that the idea of writing a game off in the first 15 levels is not the correct way to look at things.
I come from a UO PvP background and I hope that Tera changes their idea of PvP and accepts looting of some items (not all) to justify a risk/reward system. If the current trend of person A is out in the world and person B comes in and kills him. Person A will just respawn with all his items he had on his body and just go back to questing, while Person B gets no gold or anything from it will make me not buy the game.
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On February 09 2012 06:12 TooL wrote: pvping for the sake of it / fun is the true nature of pvp
False becuause that only creates a short term PvP. In order to keep a large user base in a game there needs to be something for gamers to strive for. A system that rewards users for being better than other while also creating a risk that should you fail at it, you should lose something in the process.
That is why the idea of losing money/ items such as potions, bandages, ingredients while also being able to keep your armor/weapon is the best style because it stops people from being brain dead tools that just carry 1000 heal pots/ 1000 mana pots/ 1000 banadages. Running around grinding quests away becuase they know even if they die, they will have everything on their body. This would allow for an economy to develop around producing goods and selling them because people will end up losing items in PvP but also create of system of stock piling things you take from other players.
To even further this concept. The insurance system I brought up a few pages back would make it even better becuase it would create an even better PvP nation in the game. To insure your armor/weapons and when you die, the amount you pay to your killer depends on how many items you have insured on you. (Youl will of course not be able to insure potions and such)
Edit: Spelling
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Been playing for 3 hours this evening. The game is another in the long line of MMO's I've tried to get into post-WoW.
I cut my teeth on MMO gaming back with Lineage 1 many years ago, moving onto a little bit of everything from P2P to F2P. The longest I spent on one MMO would be WoW, many years, high level PvP and casual/average raiding.
I've played all the "wow killers" to come since - WAR,Aion,AOC,RIFT,SWTOR, EVE, DCUO etc. None of them really kept my interest past the first month.
So onto my first impressions of TERA:
Bare in mind that I always approach a new MMO quietly excited that it will rekindle my love of MMO's. In TERA's case I decided to just be honest with myself from the start rather than forcing myself to give it a chance.
Immediately I was impressed b the visuals and the performance (unfortunatly I'm on my laptop i7 2670qm + gt555m tonight). Despite being on my lappy it was running 40-60fps with medium graphics, and looked impressive. It has the korean feel for sure, very Aion-esque, which isn't a bad thing.
Collected some quests and got into the action, I chose the Slayer class (he had the biggest sword) and started whacking away on things. This is where TERA is best, the combat. It's sad that something so simple can feel so revolutionary (although DCUO and others have all implemented this combat style already). Combat feels reactive and rewarding, little touches like the blood etc. add to the feeling of actually landing blows. The combo system works well and the third person shooter style is pretty fun. Being able to aoe mobs with simple combo moves based on your positioning will no doubt help spice up the questing...
Which incidentally is just as mundane as every other mmo. Speak to NPC, go kill some mobs, return to NPC. I think after years of MMO gaming I'm just sick to death of this formula. Games like RIFT tried to at least break it up with their rift events and zone wide events, which were a nice touch. Even warhammer had it's public quests and the brilliant world pvp incentives to break up questing. The end game features of TERA sound interesting (vanarch + exarch political systems), however I've played F2P korean grinders years ago with similar and probably more interesting endgame (Archlord comes to mind).
I did get the chance to do a few duels, the combat system makes pvp (albeit low level) a treat, as does the collision system. I imagine if they implement proper WPvP incentives such as guilds claiming keeps for rewards / currency / items then PvP will make Tera worth while. However I can't see it happening, frogster will want to keep the direction as close to wow clone as possible, as is the trend with every other AAA mmo to come out in the last 5 years.
All in all I don't think I will purchase TERA. Despite the graphics and combat, I just can't see this game bringing anything fresh to a genre that is already stagnating beyond belief. The only MMO on the horizon that sounds like it's trying to mix things up is Guild Wars 2, however after the amount of times I've been let down now, I'm just as skeptical about that aswell!
I'm sure TERA will do ok, and have a loyal fanbase. Saying that I wouldn't be suprised if it goes F2P a few years post release. When you have games like GW2 not charging a sub fee, I can't see how a very aveage P2P mmo will sustain it's self charging customers for reskinned generic MMO gameplay with a quirk or two.
Gief D3 + Titan plox.
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Nothing comes close to UO and Darkfall. They had their bug flaws, but nothing feels more rewarding then killing someone and taking their shit. =p I would love to see Tera have some form of item looting. If you insure your item, you dont lose it. Dont insure it, risk losing it. It would make guilds be more tight knit in defending farming zones and more rewarding for a raiding party. Think about it. Guild A locks down a certain world boss, always getting items from it. Guild B can't compete for the territory so they resort to raiding the members of Guild A to get those items. Good PvP right there. =)
But I like the sound of the political system right now.
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On February 09 2012 06:19 Shelke14 wrote:Show nested quote +On February 09 2012 06:12 TooL wrote: pvping for the sake of it / fun is the true nature of pvp False becuause that only creates a short term PvP. In order to keep a large user base in a game there needs to be something for gamers to strive for. A system that rewards users for being better than other while also creating a risk that should you fail at it, you should lose something in the process. That is why the idea of losing money/ items such as potions, bandages, ingredients while also being able to keep your armor/weapon is the best style because it stops people from being brain dead tools that just carry 1000 heal pots/ 1000 mana pots/ 1000 banadages. Running around grinding quests away becuase they know even if they die, they will have everything on their body. This would allow for an economy to develop around producing goods and selling them because people will end up losing items in PvP but also create of system of stock piling things you take from other players. To even further this concept. The insurance system I brought up a few pages back would make it even better becuase it would create an even better PvP nation in the game. To insure your armor/weapons and when you die, the amount you pay to your killer depends on how many items you have insured on you. (Youl will of course not be able to insure potions and such) Edit: Spelling
your argument makes no sense and has nothing to do with what i said.
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On February 09 2012 06:57 TooL wrote:Show nested quote +On February 09 2012 06:19 Shelke14 wrote:On February 09 2012 06:12 TooL wrote: pvping for the sake of it / fun is the true nature of pvp False becuause that only creates a short term PvP. In order to keep a large user base in a game there needs to be something for gamers to strive for. A system that rewards users for being better than other while also creating a risk that should you fail at it, you should lose something in the process. That is why the idea of losing money/ items such as potions, bandages, ingredients while also being able to keep your armor/weapon is the best style because it stops people from being brain dead tools that just carry 1000 heal pots/ 1000 mana pots/ 1000 banadages. Running around grinding quests away becuase they know even if they die, they will have everything on their body. This would allow for an economy to develop around producing goods and selling them because people will end up losing items in PvP but also create of system of stock piling things you take from other players. To even further this concept. The insurance system I brought up a few pages back would make it even better becuase it would create an even better PvP nation in the game. To insure your armor/weapons and when you die, the amount you pay to your killer depends on how many items you have insured on you. (Youl will of course not be able to insure potions and such) Edit: Spelling your argument makes no sense and has nothing to do with what i said.
Looking back and re-reading what you typed. I see where I went off on a side note but in general sense that is a flawed point of view.
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On February 09 2012 06:50 Psyonic_Reaver wrote: Nothing comes close to UO and Darkfall. They had their bug flaws, but nothing feels more rewarding then killing someone and taking their shit. =p I would love to see Tera have some form of item looting. If you insure your item, you dont lose it. Dont insure it, risk losing it. It would make guilds be more tight knit in defending farming zones and more rewarding for a raiding party. Think about it. Guild A locks down a certain world boss, always getting items from it. Guild B can't compete for the territory so they resort to raiding the members of Guild A to get those items. Good PvP right there. =)
But I like the sound of the political system right now.
I remember so many times leaving my house in felccua pvping in dungeons and outside Yew gate and at the end of the night realizing i forgot to insure something. Thankfully I was gifted at being quite good at pvp haha :D
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how can you say PvP gives you nothing?
http://massively.joystiq.com/2011/06/08/e3-2011-en-masse-interview-delves-into-teras-political-system/
Eventually, a player can take control of a province through PvP supremacy or popular vote. on being a Vanarch
He could be a kind and benevolent ruler, lower the taxes, disable PvP, open a lot of lovely specialty shops, imprison problematic players, and throw grand parties for everyone. On the other end of the spectrum, he could be a complete despot, raising taxes to insane levels, encouraging a free-for-all PvP slaughterhouse, and imprisoning anyone..
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On February 09 2012 07:08 Terrakin wrote:how can you say PvP gives you nothing? http://massively.joystiq.com/2011/06/08/e3-2011-en-masse-interview-delves-into-teras-political-system/Show nested quote +Eventually, a player can take control of a province through PvP supremacy or popular vote. on being a Vanarch Show nested quote +He could be a kind and benevolent ruler, lower the taxes, disable PvP, open a lot of lovely specialty shops, imprison problematic players, and throw grand parties for everyone. On the other end of the spectrum, he could be a complete despot, raising taxes to insane levels, encouraging a free-for-all PvP slaughterhouse, and imprisoning anyone..
hahaha that is amazing. can we overthrow him if we dont like him? like revolution? that would be epic!!!
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On February 09 2012 06:50 Psyonic_Reaver wrote: Nothing comes close to UO and Darkfall. They had their bug flaws, but nothing feels more rewarding then killing someone and taking their shit. =p I would love to see Tera have some form of item looting. If you insure your item, you dont lose it. Dont insure it, risk losing it. It would make guilds be more tight knit in defending farming zones and more rewarding for a raiding party. Think about it. Guild A locks down a certain world boss, always getting items from it. Guild B can't compete for the territory so they resort to raiding the members of Guild A to get those items. Good PvP right there. =)
But I like the sound of the political system right now.
i do agree. but nowadays every damn game out there is made idiot proof and insanely easy. sad sad.
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On February 09 2012 06:07 topoulo wrote:Show nested quote +How is it that you're able to comment on PvP blance already anyways. What level are you? I don't see how it's possible that you are max level and tried out all the means to the game. The idea of basing a games balance off the first 20 levels is the worst fucking idea ever, there are still so many skills left that characters will get. This just brings me back to when I first started to play Aion and the boards were freaking the fuck out because at level 20 Glads were dying to archers really fast but at level 50 Glads were shitting on archers. Dozens of people were proclaiming they were leaving the game due to the heavy unrest they had with PvP blance at low levels Ok you got a point here. I think ive made a mistake and used the word balance. my point is that Tera isnt in the slighest a proper pvp game. Ofc for anyone whos not into pvp he wont rly care and like i said if you like old school grind mmos theres a chance you will like it. Let me elaborate more. Not even Tera devs know , at this point , of how pvp will be in this game and its not in alpha test , its beta they should have had a plan of how tera pvp will be. Atm you dont get anything from pvp , theres no pvp system thers nothing. I dont rly think they care about pvp as well when a game in this late of development has no pvp system at all and no current plans to share. you just pvp for the shake of it which in my opinion is bs. The logical follow up is that they wont bother balance with pvp in mind as well like the vast majority of games , its no secret that tera is a heavy grind old school mmo. follow up the best i can see is a copy paste pvp system from wow ( how original ) that you kill som1 you get some short of reward cash it in vendors for pvp armor , but we dont know yet. all of these makes it pretty evident that tera is a nono for any serious pvper. As for combat wait till players abuse the dodge hoping and such and see how fun it is. also about aion , sorry but it wasnt any descent of pvp either at least in my definition of a proper pvp game .
You ever played Lineage 2? The game that had among the best endgame PvP ever?
That game had 0 rewards for killing anyone. Infact, if you killed someone who didn't fight back, you would only get consequences. Yet it had one of the most exciting, dynamic and most importantly, purpose filled PvP ever seen in the MMO scene.
Why you ask? Because people had reasons to PvP. Now, you might like WoW and stuff where the only PvP you do is pre-made arena. Atleast you get points for winning, right?
In Lineage 2, people didn't PvP for points, but instead for XP spots, raidbosses, and castles (which in return generated money and basically was a symbol of power.) Politics existed to the highest degree in L2. No faction game can ever be compared to what L2 had. Mainly because in faction based games no politics can exist. Clans, alliances etc had rivalries with each other, and long lasting alliances were forged. (And sometimes torn apart by greed, betrayal, conflicts etc.)
Just think about it: When I played WoW, and after I beat someone in the arena, I felt nothing. This was due to the fact I didn't know my opponents. I've never spoken to them. They could have easily been bots and I wouldn't have known. (nor cared) While in L2, or a faction-free game, you actually PvP the same people, trashtalk with them, get into conflicts. Nothing feels better then winning a 50v50 mass pvp fight over a raidboss against your number 1 opponent clan / alliance that you have a history with. This type of stuff doesn't exist in faction based games, and even if it does, it's very rare, while in L2 it was a weekly, if not almost a daily thing.
Tera has the possibility to reach this aswell.
Combine this with a fresh new combat system and you can potentially have a very epic game at your hands.
So I dis-agree. If it turns out anything like L2, serious PvPers should definently play this game. And will most like get a lot better kick out of it than pre-made WoW arena.
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United States22883 Posts
On February 09 2012 06:07 topoulo wrote:Show nested quote +How is it that you're able to comment on PvP blance already anyways. What level are you? I don't see how it's possible that you are max level and tried out all the means to the game. The idea of basing a games balance off the first 20 levels is the worst fucking idea ever, there are still so many skills left that characters will get. This just brings me back to when I first started to play Aion and the boards were freaking the fuck out because at level 20 Glads were dying to archers really fast but at level 50 Glads were shitting on archers. Dozens of people were proclaiming they were leaving the game due to the heavy unrest they had with PvP blance at low levels Ok you got a point here. I think ive made a mistake and used the word balance. my point is that Tera isnt in the slighest a proper pvp game. Ofc for anyone whos not into pvp he wont rly care and like i said if you like old school grind mmos theres a chance you will like it. Let me elaborate more. Not even Tera devs know , at this point , of how pvp will be in this game and its not in alpha test , its beta they should have had a plan of how tera pvp will be. Atm you dont get anything from pvp , theres no pvp system thers nothing. I dont rly think they care about pvp as well when a game in this late of development has no pvp system at all and no current plans to share. you just pvp for the shake of it which in my opinion is bs. The logical follow up is that they wont bother balance with pvp in mind as well like the vast majority of games , its no secret that tera is a heavy grind old school mmo. follow up the best i can see is a copy paste pvp system from wow ( how original ) that you kill som1 you get some short of reward cash it in vendors for pvp armor , but we dont know yet. all of these makes it pretty evident that tera is a nono for any serious pvper. As for combat wait till players abuse the dodge hoping and such and see how fun it is. also about aion , sorry but it wasnt any descent of pvp either at least in my definition of a proper pvp game . You PvP for dominance of regions. If you can't PvP or you don't have a group to fight with you, you aren't going to be leveling very easily. o.o
You sound new to MMOs and PvP. Looting corpses or xp loss would be good additions, I agree, but you don't need an arbitrary reward system on top of it because the PvP is your means to PvE.
I'm sure there will be events to go along with it.
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I agree with WPvP without reward being the best option. I did like receiving pvp point in Aion but lets be honest, if you have played L2, then you know it is and was the ultimate PvP game ever. Like what NonFactor said, guild battles and all the politics, alliances, betrayal made it so much fun. Sometimes, top players get recruited to the other side cuz there are conflicts within the leadership. How fun! Most of all, owning castles and fighting for the world boss is THE shit.
I am kinda sad that TERA 1v1 is pretty much down the gutter cuz my favorite part of L2 was Olympiad..
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On February 09 2012 06:12 TooL wrote: pvping for the sake of it / fun is the true nature of pvp QFT!! True pvper would know this is true.
I remember PvPing day and night in D2 for 1-2 years, for zero reward outside of simply fun. But that was probably the best online gaming experience I've ever had in my life
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I want to make me a pug cleric.
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On February 09 2012 06:07 topoulo wrote:Show nested quote +How is it that you're able to comment on PvP blance already anyways. What level are you? I don't see how it's possible that you are max level and tried out all the means to the game. The idea of basing a games balance off the first 20 levels is the worst fucking idea ever, there are still so many skills left that characters will get. This just brings me back to when I first started to play Aion and the boards were freaking the fuck out because at level 20 Glads were dying to archers really fast but at level 50 Glads were shitting on archers. Dozens of people were proclaiming they were leaving the game due to the heavy unrest they had with PvP blance at low levels Ok you got a point here. I think ive made a mistake and used the word balance. my point is that Tera isnt in the slighest a proper pvp game. Ofc for anyone whos not into pvp he wont rly care and like i said if you like old school grind mmos theres a chance you will like it. Let me elaborate more. Not even Tera devs know , at this point , of how pvp will be in this game and its not in alpha test , its beta they should have had a plan of how tera pvp will be. Atm you dont get anything from pvp , theres no pvp system thers nothing. I dont rly think they care about pvp as well when a game in this late of development has no pvp system at all and no current plans to share. you just pvp for the shake of it which in my opinion is bs. The logical follow up is that they wont bother balance with pvp in mind as well like the vast majority of games , its no secret that tera is a heavy grind old school mmo. follow up the best i can see is a copy paste pvp system from wow ( how original ) that you kill som1 you get some short of reward cash it in vendors for pvp armor , but we dont know yet. all of these makes it pretty evident that tera is a nono for any serious pvper. As for combat wait till players abuse the dodge hoping and such and see how fun it is. also about aion , sorry but it wasnt any descent of pvp either at least in my definition of a proper pvp game .
My eyes bleed everytime I read your posts 
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Anyone else unable to make an IGN account? I keep getting an error. This game looks pretty sweet and I really wanted to try it out.
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