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Dragon Age 2 - Page 41
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floor exercise
Canada5847 Posts
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Bibdy
United States3481 Posts
On March 12 2011 07:09 Souljah wrote: Go read through the 40 pages of everyoen giving you reasons on why this game is a big fat FAIL. The story, controls, camera angles, Quests are all plain GARBAGE. Look at the fact that you can't even change your party members armor.. thats just plain PATHETIC. I don't know of one RPG like this. Your mistake is that you're assuming that just because I'm arguing against the most stupid arguments against the game, I'm against ALL arguments against the game. Step back, take a deep breath and calm down. | ||
Teddyman
Finland362 Posts
I guess I'm not really part of the hardcore RPG crowd that was drawn into DAO, I just like the combat system and the environments and general feel of the series. I got like 5 friends playing this game too and they seem to be enjoying it. The reaction on forums is of course going to be negative since the people who enjoy playing the game aren't going to be posting a lot about it on the forums until they finish it. If you are an "RPG purist" this game probably isn't for you, but I don't think DAO was either. | ||
chickensmasher
Canada57 Posts
On March 12 2011 07:09 Souljah wrote: Go read through the 40 pages of everyoen giving you reasons on why this game is a big fat FAIL. The story, controls, camera angles, Quests are all plain GARBAGE. Look at the fact that you can't even change your party members armor.. thats just plain PATHETIC. I don't know of one RPG like this. Dragon Age 2 is a good game. DEAL with IT. | ||
Bibdy
United States3481 Posts
On March 12 2011 07:07 takingbackoj wrote: Well that argument convinces me, since people arent "articulate" and they call you a fan boi that means dragon age deserves an 8. I think it deserves a 6.5 for reasons i've already stated. Looking at all your posts the only points you've made is that everyone is dumb and the lockpicking mechanic is good. Many other people have made valid arguments for it deserving an 8 i.e. updated combat, more personal story, etc. but you have not. All you do is call people stupid and whiny. Must have been on the debate team. My main goal is to maybe help bioware understand that this isn't acceptable by posting my thoughts with other people not go back and forth with you so I understand you think its a good game. I do not. Logic fail 101. I, me, myself, this singular person right here, sitting in this chair, with his own thoughts and opinions gives it an 8. That's it. I'm not telling you to give it an 8. And if you actually took the time to, you know, READ what I've been typing, right from the word 'go', has been fighting against the stupid arguments with logic and praising the GAME'S MERITS. I haven't made up diddly squat and I haven't been spending the whole time calling people whiners. Get your facts straight. But, its obviously easier for you to label someone a fanboy than attempt to win an argument on your own merit. | ||
Bozotclown
United Kingdom60 Posts
On March 12 2011 07:35 chickensmasher wrote: Dragon Age 2 is a good game. DEAL with IT. No DA:O is a good game. DA2 is what you get when you remove all the good things from DA:O. They took that boring part in the city at the end of DA:O and turned it into a game. It's not terrible, but taking a good game and making it mediocre is just retarded. | ||
Talin
Montenegro10532 Posts
On March 12 2011 06:05 Synk wrote: While this is slightly annoying most other games do the same thing. Also in Origins for example a lot of the areas weren't exact copies of themselves but they were extremely bland. For example the endless miles of just dull grey caves with no detail? Or the green farm areas with almost no detail. They do re-use the same areas a lot in DA2 but they are all very detailed and besides that your fighting around the same city the entire game in different time periods, its likely you will be in the same spots so this didn't really bother me at all since it agrees with the story. The level of detail is hardly an excuse, to be honest. Detail in a zone can be impressive when you see it a few times and then move on to new zones with new and different detail, but loses it's value entirely when you're in the same places all the time and you just don't care / bother / notice it anymore (because it's all that you've been looking at for the past 2 hours). The game world is much larger than you think, Kirkwall for example is freaking huge compared to say Denerim in the first game. Origins game world may have felt much larger and more open but each of the environments were rather small by themselves. It does get kind of old being in the same climate I suppose through the entire game but there are like 15-20 different "zones" and if you actually take the time to look closely at them the level of detail is very high. Kirkwall IS the game world for DA2 pretty much, while Denerim was just one of the unique segments of DAO world, so I don't think Kirkwall being huge compared to Denerim is a particularly good argument. It's a linear, story driven game so it doesn't matter how physically big the zones are, the only thing that matters are the "hot spots" on the map you need to be on to progress the story. In that kind of game, bigger zones just mean more blatant running in between. In Origins, the story unfolds in a number of different, unique settings, which in an RPG creates an illusion of traveling across the continent and getting involved with different cultures, environments, etc. Again, the level of detail can not substitute (or excuse) the lack of actual content. Detail is just there to be an icing on the cake, to make great zones seem visually stunning and believable, but it doesn't do much when there's essentially 3 places in the whole game, and you spend most of your time in one. I don't really understand this, the zones in Kirkwall seem pretty original to me, all the statues and designs on the wall are well designed, there are even a ton of pretty interesting conversations if you slow down for a sec and listen. The only impressive zone in Kirkwall is the Gallows, and a part of Darktown (ironically, the gallery part where it NEVER gets dark outside, even during the night - one of many examples of sloppy production). Everything else is a generic city with streets you have to run through. Things like designs on the wall and interesting conversations and stuff like that is again just detail. Streets will be streets, in broad strokes they all look and feel the same, and at the end of the day it's the game that should be overloading our senses with creative content instead of the players having to look around and hunt for it. I myself do take notice of the detail and a number of hardcore fans probably will, but you can't pass that off for some impressive feature. You think the Ostagar areas were somehow good? Really? It was a generic forested area and then the tower itself was just .. a basic keep tower I mean .. it really didn't have anything memorable about it I don't understand how that would be an example of "spectacular" area. It was big and grim and quite spectacular, very fitting to the way the story begins, but my actual point is that's just the first zone you leave in 10 minutes and NEVER go back to. By Dragon Age 2 logic, you would be doing as many quests there as you did in one of the Kirkwall zones and probably not get out of it for 20 hours of gameplay. I thought the story was pretty good, its a story of a refugee working their way up from nothing to make a large impact on a troubled city. Also there is a ton of variation in it depending on your choices. Origin's story wasn't that great either, I mean god I was fucking cringing in the ending cut scenes for how cheesy it was. As video game stories go though I would say their both pretty good, DA2 is just a completely different approach. I like to say that having a cliche story is the best mistake to make with your story, especially in a game. Yes people (myself included) will give it flak for being unoriginal and cheesy, but at the end of the day it will be fundamentally well constructed, it will have an arc, it revolves around protagonist going through the stages of the story and overcoming obstacles, it will probably be well paced and in the end it will be functional and just work. Yes you had to defeat a millionth version of an evil that threatens the known world, but from a more "technical" point of view, the story had solid fundamentals and it was well constructed and well paced. Trying a "different approach" fails in 9 cases out of 10, Torment was one of the games where it did work, DA2 was among the 9 where it failed spectacularly. They went for some gritty and mature pseudo realism angle, which I personally don't like in fantasy titles, but more to the point it's the execution of that idea that brought it down. The pacing is just horrible, for the first half of the game past the encounter with a certain dragon (like 4 minutes in the game) nothing happens to even make you believe there's an actual story that ties everything you do and gives the quests some general context. Being a refugee working their way up and solving the city's problems isn't a good or bad story, it's NOT a story. An actual story looks something like this: http://www.craftingfiction.com/wp-content/uploads/2007/11/story-arc-1.png DA2's story arc would be pretty much completely flat with a small hill on the very beginning and a slightly steeper slope near the end. It's not that it's bad in some mysterious way from my subjective angle, it's just dysfunctional, it simply doesn't work. Go download the Hi-Res models and play with the graphics turned up, they are very good .. considerably better than DA:O. If your playing in DX9 mode then, yes its going to look like shit of course. Nothing about any of the character's faces or clothing is generic, if you think so your really not looking at all. Infact they spent a ton of time developing both of these and thats the entire reason they didn't want people changing the armor off of the char's. Well, go download the entire content of TES Nexus mods including a combination of 4 major overhauls, load them up, and your Oblivion will wipe the floor pretty much every RPG title that comes out in next 2 years. That's kind of besides the point, isn't it? The point is, I paid for the game, I want my stuff. If I have to actually download things to make it look and play good, then I prefer being able to download community based mods because they ALWAYS make it better anyway - but wait, modding support is one more thing that DA2 completely stomped on that I forgot to mention initially. As for clothing and models, I was more referring to the NPCs than player controlled characters. its like you played it for 5 minutes and then came up with this stuff or maybe you only played the demo by the sounds of it. Really? God, I hate how it's become SO difficult to say that you don't like something on the internet. What the hell people -_- | ||
chickensmasher
Canada57 Posts
On March 12 2011 07:39 Bozotclown wrote: No DA:O is a good game. DA2 is what you get when you remove all the good things from DA:O. They took that boring part in the city at the end of DA:O and turned it into a game. It's not terrible, but taking a good game and making it mediocre is just retarded. Nope. Bioware has never made a mediocre game. The internet is just a little butthurt right now, same thing happened when Mass Effect 2 released. | ||
Fruscainte
4596 Posts
On March 12 2011 07:35 chickensmasher wrote: Dragon Age 2 is a good game. DEAL with IT. *in your opinion | ||
Bibdy
United States3481 Posts
On March 12 2011 07:39 Bozotclown wrote: No DA:O is a good game. DA2 is what you get when you remove all the good things from DA:O. They took that boring part in the city at the end of DA:O and turned it into a game. It's not terrible, but taking a good game and making it mediocre is just retarded. For every person that says they removed something good from DAO, you'll find someone (or more) that says they removed something bad from DAO. The Origins sucked. It was 6 different mini-stories that propelled you into the remaining 98% of the game that ended up having little to no impact on the story itself. Only Human Nobles could come out of the experience with something worth mentioning. The one and only thing that DAO ever brought to the RPG genre and it didn't work. If you read the Bioware forums on DAO's release you'd have seen the exact same air of disappointment in the Origins system that you're seeing now with various aspects of DA2. People were less concerned about improving it as they were about just removing it, because its always a trade-off. You can't expect them to fit 6 full games into one for the same price. Everything else is simply change. There's nothing wholly wrong with the dialogue wheel design, since its just a rearrangement of the dialogue tree. Of course, I fully understand if one weren't happy with how the dialogue is presented (pick a short quip, and the character speaks the words for you, rather than attaching your own inner-monologue). | ||
chickensmasher
Canada57 Posts
On March 12 2011 07:45 Fruscainte wrote: *in your opinion If the whiners are going to pretend their opinions are facts, so am I. | ||
takingbackoj
United States684 Posts
On March 12 2011 07:37 Bibdy wrote: Logic fail 101. I, me, myself, this singular person right here, sitting in this chair, with his own thoughts and opinions gives it an 8. That's it. I'm not telling you to give it an 8. And if you actually took the time to, you know, READ what I've been typing, right from the word 'go', has been fighting against the stupid arguments with logic and praising the GAME'S MERITS. I haven't made up diddly squat and I haven't been spending the whole time calling people whiners. Get your facts straight. But, its obviously easier for you to label someone a fanboy than attempt to win an argument on your own merit. Thats all youve done, talked about how bad others arguments are and it seems thats what you will continue to do. And if you read my post I definitely explained that im fine with you giving it an 8 and I dont agree. Its the last line of the post you quoted go ahead and check it out. Dont post again until you read it and then look at how your post doesnt make sense at all. Please. Do that for me. Im done responding to your articulate posts. | ||
Mailing
United States3087 Posts
1. Has not played many games, thus has not seen truly bad games. 2. Is what destiny calls a "nostalgiafag" who will not like anything other than a direct clone of Baldur's Gate. But yeah, bitch when Bioware tries new things. Sooner or later they will just say fuck it and release the same game over and over and over like every other company. But I guess that's what you guys want. | ||
Bibdy
United States3481 Posts
On March 12 2011 07:50 takingbackoj wrote: Thats all youve done, talked about how bad others arguments are and it seems thats what you will continue to do. And if you read my post I definitely explained that im fine with you giving it an 8 and I dont agree. Its the last line of the post you quoted go ahead and check it out. Dont post again until you read it and then look at how your post doesnt make sense at all. Please. Do that for me. Im done responding to your articulate posts. So, what am I supposed to do about this horrific air of injustice whereby a bunch of loudmouths make up a bunch of lies about the game? It's perfectly within my right to jump in and go "Hang on a minute, if you can't articulate a sensible argument without making up a huge bunch of lies, why should anyone listen to you?", isn't it? That was in response to your first sentence, which was filled with thinly-veiled sarcasm. You implied that my logical path was "oh everyone else says its bad, so I must think its good.". Now, YOU go back and do me the common decency of re-reading. | ||
accela
Greece314 Posts
On March 12 2011 07:17 floor exercise wrote: Linking because it's a long image and I don't know it will scale here http://i.imgur.com/8jokZ.jpg speaking about npcs' modeling and textures, found those really funny http://img849.imageshack.us/img849/5229/screenshot2011031111460.jpg http://img854.imageshack.us/img854/5245/screenshot2011031200403.jpg (this looks like C-3PO when moving :p) | ||
unkkz
Norway2196 Posts
On March 12 2011 05:00 Rashid wrote: I dunno about DA2 since i havent played it, but Black Ops is pure awesomeness. Easily the best single-player FPS game so far. Since you don't think games like DA2 and Black Ops dont deserve 90% scores, i would like to know the kind of games that you think deserve those scores. Not to sound like a dick, but may i ask you how old you are? Since i think the "younger" generation has nothing to go on but say the CoD franchise and like... Halo when it comes to FPS:s. But Black Ops the best single player fps game so far? Half Life? Half Life 2? Quake 1 and 2? Unreal Tournament? System Shock? Crysis? | ||
takingbackoj
United States684 Posts
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Bozotclown
United Kingdom60 Posts
On March 12 2011 07:45 chickensmasher wrote: Nope. Bioware has never made a mediocre game. The internet is just a little butthurt right now, same thing happened when Mass Effect 2 released. I played ME2 when it came out, most people loved it. Plus it was just a great game. ME1 was a game with a lot of potential but needed to be smoothed out. The item system and combat were really quite bad so they improved it. People complained about some of the locations and story, but a lot of the ground work was done in ME1 so little point in doing the same environments all over again. DA:O is really just a hollow rushed shell. Just compare the beginning of it to the beginning of DO:A. In DO:A there is an entire castle designed just for the first half hour of the game, in DA2 you get a bland brown path as the start. | ||
BlindSC2
United Kingdom435 Posts
And I dont really like the combat system in this one so far, no doubt I need to learn it properly and itll get better, but I dont really like the faster pace of it. Spending 10 minutes on a battle on nightmare trying not to use a single poton/kit was really entertaining to me, in this game it feels a bit more like a hack and slash, occasionally using a couple of abilities Graphics are pretty damn good as with the last game, and the styling of the city and wild is great as well. I made a completely custom character (in terms of the face structure etc) and all the cut scenes have run very smoothly with only slight bugs with the hair, but nothing not to be expected Again I havnt gotten used to it, but the way of aquiring potions, poisons and runes seems completely alien as well, when there was nothing wrong with it in the first game The skill system and distibution of abilities has changed as well, and I think for the better. This pushes you to make more roll-playing choices instead of just getting all the good skills no matter which school I was expecting a step up from DAO, one of my favourite games, at the minute trying to put my quashed expectations aside, Id say its on par with the first game for now, but the story and character development was the cornerstone of DAO, and itll take many more hours to see how that turns out in DA2. If youre looking to by for the first time, make a choice between faster paced or slower paced play and youll get a good game either way | ||
Aflixion
United States191 Posts
+ Show Spoiler + I was in this one room during the Deep Roads Expedition last night, and I had to fight one single ogre. The ogre started up its charge animation and I decided to try moving out of the way instead of getting hit. The ogre charged past me and rammed into the wall. Due to the fore of impact, he got stuck there (with visible damage/cracks in the wall) and my party and I just slaughtered him. Granted, I'm playing on casual atm so I can enjoy the story without worrying too much about the difficulty, but I don't think mechanics like this will change too much on higher difficulties. He'll obviously have more health, which means we won't be able to kill him while he's stuck in the wall. | ||
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