You can change the main character's appearance, both male/female.
Dragon Age 2 - Page 31
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lynx.oblige
Sierra Leone2268 Posts
You can change the main character's appearance, both male/female. | ||
orgolove
Vatican City State1650 Posts
Yeah... The real draw for DA1 was the modding. It's really unfortunate that they dropped support on that :/ I'll just play a single run-through and then shelve it. | ||
takingbackoj
United States684 Posts
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shinarit
Hungary900 Posts
On March 08 2011 09:07 GGTeMpLaR wrote: so then "action rpgs" with gameplay like DA2 such as torchlight and diablo series aren't really rpgs either right? I just think it's a bit of a stretch to say it doesn't even play like an RPG just because it doesn't play like the type of RPG you want it to play like doesn't mean it doesn't play like an RPG Lol. Diablo (and the games like that) are totally not rpgs. You know, rpg is about roleplaying, and that is about making decisions. Totally linear games with no probable effect on the world's happenings is definitely not an rpg. DAO was rpg, but not an excellent one for that, who said it wasnt? | ||
bigjmachine
United States314 Posts
![]() ![]() + Show Spoiler + It was nice to see Alistair again | ||
Dosey
United States4505 Posts
What is up with Devs ruining a great game by making it more linear? Seriously people, this is a WESTERN RPG. Leave the linear style to the Japanese please. DA:O may have been somewhat like that... but you still had a sense of freedom. Not only that but you had tons of decisions, dialogues, encounters, etc. while this only has 3 dialogue options (which is an obvious ME copy). Not a fan of the new hack and slash style either... or the lack of abilities. Pretty sure it's been stated before, but they are obviously dumbing everything down to cater to the masses. It's all about the money now, not about the game. It's a shame really... the storytelling, setting, and characters could have made DA an amazing franchise. Now it's just a hyped up POS that's going to turn into a cookie cutter hack n slash. While they rake in the dough on everything else. Expect downloadable content in the next 2-4 months at $15 a pop minimum and another $60 expansion soon after. Things were so much better when everything was exclusive, there was no DLC capabilities, and game devs/companies weren't trying to bleed their customer completely dry. If you released an incomplete game you'd never be seen again... Nowadays things are rushed out halfway finished and the devs just say "oh well we can patch it later" just so they can begin work on the next clone. /rant | ||
TyrantPotato
Australia1541 Posts
the problem is i bought the game because i wanted to play dragon age. not mass effect. | ||
acidfreak
Romania352 Posts
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DND_Enkil
Sweden598 Posts
On March 10 2011 18:23 shinarit wrote: Lol. Diablo (and the games like that) are totally not rpgs. You know, rpg is about roleplaying, and that is about making decisions. Totally linear games with no probable effect on the world's happenings is definitely not an rpg. DAO was rpg, but not an excellent one for that, who said it wasnt? JRPG's are usually totally linear. Some other older classic RPG's where linear aswell. Diablo was at least when it came out considered a "Hack'n'Slash" style RPG or action RPG. I think you need to read up on your game history and game definitions, most game sites i see classify Diablo3 as a Action RPG aswell, tho i personally prefer the Hack'n'Slash RPG classification. There are many subcategories within the RPG genre, only WRPG are commonly thought about as strictly non linear. Say that DA2 plays more like a hack'n'slash than a traditionall western RPG rather. | ||
DND_Enkil
Sweden598 Posts
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LunarC
United States1186 Posts
On March 10 2011 19:21 Dosey wrote: I bought DA:O (fun game) and DA:A (relative waste of money) but it seems this game is going to have to be a rent judging from the demo... and the reception it's gotten. What is up with Devs ruining a great game by making it more linear? Seriously people, this is a WESTERN RPG. Leave the linear style to the Japanese please. DA:O may have been somewhat like that... but you still had a sense of freedom. Not only that but you had tons of decisions, dialogues, encounters, etc. while this only has 3 dialogue options (which is an obvious ME copy). Not a fan of the new hack and slash style either... or the lack of abilities. Pretty sure it's been stated before, but they are obviously dumbing everything down to cater to the masses. It's all about the money now, not about the game. It's a shame really... the storytelling, setting, and characters could have made DA an amazing franchise. Now it's just a hyped up POS that's going to turn into a cookie cutter hack n slash. While they rake in the dough on everything else. Expect downloadable content in the next 2-4 months at $15 a pop minimum and another $60 expansion soon after. Things were so much better when everything was exclusive, there was no DLC capabilities, and game devs/companies weren't trying to bleed their customer completely dry. If you released an incomplete game you'd never be seen again... Nowadays things are rushed out halfway finished and the devs just say "oh well we can patch it later" just so they can begin work on the next clone. /rant It's called streamlining your franchise. They shit out their games faster, tack on DLC, and charge premium for everything. Development time goes down, costs less money, makes more money, and people will buy it regardless And though I love PC gaming, fuck the PC audience. Pirating is killing the industry. In fact, it's pirating that's making large projects and franchises less profitable. It's no wonder large publishers start forcing developers to streamline their games, spend as little money as possible, and cater to as large a general audience as possible. They want to make money. The best way to do it is to cut costs and increase production while losing an "acceptable" amount of quality. Not to say that they wouldn't do this with or without the presence of pirates, but pirating is definitely a big reason all of these large titles are starting to become super streamlined and released on consoles with the PC tacked on. | ||
takingbackoj
United States684 Posts
On March 10 2011 19:24 TyrantPotato wrote: at the end of the day they took dragon age and turned it into mass effect. the problem is i bought the game because i wanted to play dragon age. not mass effect. They attempted to turn it into me2. Biggest issue with that is the fact that me2 is a shooter, with aiming mechanics and the ability to zoom in. DA 2 is not a shooter and does not have that level of combat since its based on melee weapons and bows which have no aiming mechanic. It took a repetitive but acceptable combat style of Origins and turned it into a repetitive, easy, simple hack and slash. | ||
shinarit
Hungary900 Posts
On March 10 2011 19:38 DND_Enkil wrote: JRPG's are usually totally linear. Some other older classic RPG's where linear aswell. Diablo was at least when it came out considered a "Hack'n'Slash" style RPG or action RPG. I think you need to read up on your game history and game definitions, most game sites i see classify Diablo3 as a Action RPG aswell, tho i personally prefer the Hack'n'Slash RPG classification. There are many subcategories within the RPG genre, only WRPG are commonly thought about as strictly non linear. Say that DA2 plays more like a hack'n'slash than a traditionall western RPG rather. Well, you know, people like to name things wrong. If, from now on everyone calls Diablo a sports game, than it will be a sports game. Everyone knows theres no sport in it, but it is a sports game, because thats what the papers say. Above I'm talking about the RPG as a real thing, where you play a role and have decisions to make that affect the game world. In Diablo you dont have decisions to make, no matter what you want, the story will happen the same way. Just like in most JRPGs (i loved Chrono Trigger, but never would call it RPG, even though it DID contain many elements, compared to other eastern games). So only WRPG is really RPG, others are called RPG only because the people who gave the name didnt know what it is and thought just because your character gets better its an RPG. edit: i forgot to add the point. DA2 should be an RPG (didnt play yet, only the demo and saw some vids), but less "rpgish" than the older RPGs of BioWare. Its just the feel of the game for many of us. | ||
Bartuc
Netherlands629 Posts
On March 10 2011 17:55 takingbackoj wrote: Why is it acceptable to say people are wrong for comparing a sequel to its predecessor? It's not wrong, but it's unfair to expect the sequel game to be the same or better in every way possible. Whilst I agree with a lot of the criticisms by people who don't like the game, I also think that there is too much of a conservationist attitude in many people and they bash every single detail or gameplay aspect that doesn't live up to their standards, whilst ignoring the fact that other aspects of the game blow DAO out of the water. | ||
-Archangel-
Croatia7457 Posts
On March 10 2011 19:58 LunarC wrote: It's called streamlining your franchise. They shit out their games faster, tack on DLC, and charge premium for everything. Development time goes down, costs less money, makes more money, and people will buy it regardless And though I love PC gaming, fuck the PC audience. Pirating is killing the industry. In fact, it's pirating that's making large projects and franchises less profitable. It's no wonder large publishers start forcing developers to streamline their games, spend as little money as possible, and cater to as large a general audience as possible. They want to make money. The best way to do it is to cut costs and increase production while losing an "acceptable" amount of quality. Not to say that they wouldn't do this with or without the presence of pirates, but pirating is definitely a big reason all of these large titles are starting to become super streamlined and released on consoles with the PC tacked on. Well for me this is very much wrong. I bought DA:O because it was a good game. I will pirate DA2 to see if the game is as bad as they say it is. If it is there is no way I will buy it. And I am proud of it. So, I am a pirate because of quality. So their decision to streamline the game so to defeat pirates in my case completely backfired. But of course they will blame the pirates for their failure to give a us a proper game. | ||
GGTeMpLaR
United States7226 Posts
![]() lol is it me or do the qunari look like draenei from WoW I do like the the elves are much closer to human height though in DA2 one of the only things that really bothered me about DA1 is how short the elves were, but that's just a personal preference | ||
snowbird
Germany2044 Posts
I didn't play DA1 and after reading the comments in this thread I guess I'm lucky that I didn't spoil myself for DA2 by playing DA1. The combat is fun and challenging on hard and the relative linearity keeps me interested in contrast to those open RPGs. There's a lot of stuff that could be better, like for example the items (I am 14 hours into the game and have yet to see a "good" item), but overall it's very fun! | ||
Bartuc
Netherlands629 Posts
On March 11 2011 00:02 snowbird wrote: This is the first single player game since Red Dead Redemption that is actually fun for more than 10 minutes. I always thought single player gaming is over for me, but I'm happy that I gave this one a try. I didn't play DA1 and after reading the comments in this thread I guess I'm lucky that I didn't spoil myself for DA2 by playing DA1. The combat is fun and challenging on hard and the relative linearity keeps me interested in contrast to those open RPGs. There's a lot of stuff that could be better, like for example the items (I am 14 hours into the game and have yet to see a "good" item), but overall it's very fun! Still worth trying out DAO of course :-) I wonder how people will compare DA2 and DA1 having played DA2 first | ||
Talin
Montenegro10532 Posts
One good thing about the game is that game designers did their job quite well this time compared to DA:O and ME. Character system and development is very clear and well developed, you can actually see the exact benefits of putting points into any of the attributes which is awesome. Abilities are very satisfying to use (especially on a Rogue) and it's fun to make up builds and go through the skill trees. There's no more potion spamming, combat is faster and flows better even with pausing. I liked a lot of the small new things as well, such as the day/night mechanic in the city, icons on the dialogue screen that indicate the general attitude/tone of the response, and a few other neat small things I can't remember right now. With that said, everything else is bad. There's just no objective angle that I can see that can make it seem -not- bad. For the most part in the game, the story doesn't really go anywhere at all. It just revolves around a number of characters and while tidbits here and there are fresh, there's just no overarching context or there's a very loose, unspectacular one. To throw an analogy, think a 5 season TV show with most of the game's content feeling like 3rd or 4th season of that show, around the point where most viewers become frustrated because the thing is just dragging on and not going anywhere. As for the characters, I thought that characters were good conceptually, but then the actual written dialogue and voice acting completely ruined that. For the most part, it was just bland and emotionless. So much of the game just felt... cheap. Most of it happens in one city divided in like 7-8 rather small zones, and then maybe 3 or 4 external locations, also quite small. I've seen the exact same dungeons and exterior locations reused a couple of times representing "different" places (they didn't even bother to re-texture it like WoW did). And you're just stuck doing an absurd amount of quests in the EXACT SAME PLACES. Compared to DAO where most of the main zones were unique and spectacular in their own ways, DA2 is visually unremarkable and dull. On top of everything, the camera and controls for the PC at least are awful. So are the graphics, at least on DX9. The game actually feels inferior in mostly every way (including visuals) to NWN2 - a game published in 2006 - and easily below the standards Bioware set with their more recent titles. It feels like they just wanted to publish a DA sequel and be done with it as quick and dirty as possible. | ||
Bibdy
United States3481 Posts
On March 10 2011 20:03 takingbackoj wrote: They attempted to turn it into me2. Biggest issue with that is the fact that me2 is a shooter, with aiming mechanics and the ability to zoom in. DA 2 is not a shooter and does not have that level of combat since its based on melee weapons and bows which have no aiming mechanic. It took a repetitive but acceptable combat style of Origins and turned it into a repetitive, easy, simple hack and slash. We're playing two different games. Now 7 hours in on Hard mode, at no point have I been constantly left-clicking from one enemy to another like a Diablo clone. There are a lot of fights where I just smash my way through a few groups and blow them to pieces with cool-looking shit like Tempest, but there are plenty that require a restart because I blundered into it, didn't pay attention to reinforcements spawning on top of me, or just plain didn't notice someone's health getting low...please, point me at any video game, anywhere, ever, that doesn't have peaks and troughs in the difficulty throughout the game. This has been standard design since like, the 80s. You don't throw players at a tough battle, only to throw them at a tougher one, then a tougher one until they get frustrated and quit. You give them a tough battle, then you give them a relaxation period. Do you expect to be sweating buckets in every fight? If you haven't even found a single one, yet, I don't know what to say. I suggest ramping up the difficulty level, or take Aveline out of your party. I guarantee things will get a lot more exciting. Still a great game, but it dawned on me they did a bad job at generating a suspension of disbelief for Warriors and Rogues in this new combat art style. You're just refugees and run-of-the-mill people, with no special magical powers or anything, yet your guys are flying around doing all kinds of crazy acrobatics and special maneuvers. If you were some special order or lyrium-infused knights (or whatever), it would make more sense, but you're not. | ||
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