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Dragon Age 2 - Page 31

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lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
March 10 2011 08:01 GMT
#601
Lots of RPG elitism going on here - why not just enjoy the game? Stop comparing it to other things. You only ruin it for yourself that way.

You can change the main character's appearance, both male/female.
Everyone needs a nemesis.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
March 10 2011 08:08 GMT
#602
Thanks.

Yeah... The real draw for DA1 was the modding. It's really unfortunate that they dropped support on that :/

I'll just play a single run-through and then shelve it.
초대 갓, 이영호 | First God, Lee Young Ho
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2011-03-10 09:10:24
March 10 2011 08:55 GMT
#603
Why is it acceptable to say people are wrong for comparing a sequel to its predecessor? That argument makes no sense. I bought DA 2 because I enjoyed Origins, like I buy zelda games because I like zelda, and final fantasy games because I like them. It's a sequel! It shouldnt be completely different from the first and comparing the two makes perfect sense. All Bioware and EA did was alienate people who enjoyed the first one. DA 2 isnt bad but it isnt better than the first and it is completely different. They didn't improve much just changed everything for no reason. When you make a sequel it should have similar core gameplay as the first one with small tweaks to what worked and changes to things that didn't work at all. I don't recall anyone complaining that Origins was to big and had to many enviroments so why did they decide to recycle dungeons(which is a huge downside to any RPG). No one complained that they didn't like having the ability to craft and equip their compainions with armor, so why the change? I don't recall anyone saying that there were just to many skills in Origins so why dumb the skills down? It seems that some gamers are really missing that point. Its not the fact the da 2 is terrible, it's that it doesnt feel like what dragon age should be based on its predecessor. Thats important to some people, the game fails on that level and many others. I fear that if EA gets their hands on games like mario, they'd turn it into a first person fireball shooter/ 1 large level platform hybrid with a dark artistic style and release one every 6 months and I would be flamed for complaining about it. Soon there wont be such a thing as an rpg, just hybrid hack and slash's with rpg elements and recycled enviroments because for the amount of time and money spent making the game that style will make more profit. And why not, it sells well and everyone knows that all of the bad reviews are trolls who should never be taken seriously.
Get the hell outta here Der Beek, your'e ruining my moment.
shinarit
Profile Joined May 2010
Hungary900 Posts
March 10 2011 09:23 GMT
#604
On March 08 2011 09:07 GGTeMpLaR wrote:
Show nested quote +
On March 08 2011 08:17 JohannesH wrote:
I was thinking of DA2 with that comment. DAO can be considered an rpg, even if it's filled with boring repetitive filler combat which just makes it a bad rpg.


so then "action rpgs" with gameplay like DA2 such as torchlight and diablo series aren't really rpgs either right?

I just think it's a bit of a stretch to say it doesn't even play like an RPG

just because it doesn't play like the type of RPG you want it to play like doesn't mean it doesn't play like an RPG


Lol. Diablo (and the games like that) are totally not rpgs. You know, rpg is about roleplaying, and that is about making decisions. Totally linear games with no probable effect on the world's happenings is definitely not an rpg.
DAO was rpg, but not an excellent one for that, who said it wasnt?
T for BoxeR, Z for IdrA, P because i have no self-respect
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
March 10 2011 09:53 GMT
#605
I'm enjoying the game so far I wish I picked the warrior class though

+ Show Spoiler +
It was nice to see Alistair again
ㅈㅈ
Dosey
Profile Joined September 2010
United States4505 Posts
March 10 2011 10:21 GMT
#606
I bought DA:O (fun game) and DA:A (relative waste of money) but it seems this game is going to have to be a rent judging from the demo... and the reception it's gotten.

What is up with Devs ruining a great game by making it more linear? Seriously people, this is a WESTERN RPG. Leave the linear style to the Japanese please. DA:O may have been somewhat like that... but you still had a sense of freedom. Not only that but you had tons of decisions, dialogues, encounters, etc. while this only has 3 dialogue options (which is an obvious ME copy). Not a fan of the new hack and slash style either... or the lack of abilities.

Pretty sure it's been stated before, but they are obviously dumbing everything down to cater to the masses. It's all about the money now, not about the game. It's a shame really... the storytelling, setting, and characters could have made DA an amazing franchise. Now it's just a hyped up POS that's going to turn into a cookie cutter hack n slash. While they rake in the dough on everything else. Expect downloadable content in the next 2-4 months at $15 a pop minimum and another $60 expansion soon after.

Things were so much better when everything was exclusive, there was no DLC capabilities, and game devs/companies weren't trying to bleed their customer completely dry. If you released an incomplete game you'd never be seen again... Nowadays things are rushed out halfway finished and the devs just say "oh well we can patch it later" just so they can begin work on the next clone.


/rant
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
March 10 2011 10:24 GMT
#607
at the end of the day they took dragon age and turned it into mass effect.

the problem is i bought the game because i wanted to play dragon age. not mass effect.

Forever ZeNEX.
acidfreak
Profile Joined November 2010
Romania352 Posts
March 10 2011 10:33 GMT
#608
Just when I was getting my hopes up for real games, real RPG, and when I thought hmm maybe not ALL the great franchises (because that's all we have right now, every game has a number next to it's name) are getting dumbed down, striped and only made for the cash.... This abomination comes along. Oh well, there's always The Witcher.... 2
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
Last Edited: 2011-03-10 10:47:05
March 10 2011 10:38 GMT
#609
On March 10 2011 18:23 shinarit wrote:
Show nested quote +
On March 08 2011 09:07 GGTeMpLaR wrote:
On March 08 2011 08:17 JohannesH wrote:
I was thinking of DA2 with that comment. DAO can be considered an rpg, even if it's filled with boring repetitive filler combat which just makes it a bad rpg.


so then "action rpgs" with gameplay like DA2 such as torchlight and diablo series aren't really rpgs either right?

I just think it's a bit of a stretch to say it doesn't even play like an RPG

just because it doesn't play like the type of RPG you want it to play like doesn't mean it doesn't play like an RPG


Lol. Diablo (and the games like that) are totally not rpgs. You know, rpg is about roleplaying, and that is about making decisions. Totally linear games with no probable effect on the world's happenings is definitely not an rpg.
DAO was rpg, but not an excellent one for that, who said it wasnt?


JRPG's are usually totally linear. Some other older classic RPG's where linear aswell.

Diablo was at least when it came out considered a "Hack'n'Slash" style RPG or action RPG. I think you need to read up on your game history and game definitions, most game sites i see classify Diablo3 as a Action RPG aswell, tho i personally prefer the Hack'n'Slash RPG classification. There are many subcategories within the RPG genre, only WRPG are commonly thought about as strictly non linear.

Say that DA2 plays more like a hack'n'slash than a traditionall western RPG rather.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
Last Edited: 2011-03-10 10:42:21
March 10 2011 10:42 GMT
#610
*double post*
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2011-03-10 10:59:14
March 10 2011 10:58 GMT
#611
On March 10 2011 19:21 Dosey wrote:
I bought DA:O (fun game) and DA:A (relative waste of money) but it seems this game is going to have to be a rent judging from the demo... and the reception it's gotten.

What is up with Devs ruining a great game by making it more linear? Seriously people, this is a WESTERN RPG. Leave the linear style to the Japanese please. DA:O may have been somewhat like that... but you still had a sense of freedom. Not only that but you had tons of decisions, dialogues, encounters, etc. while this only has 3 dialogue options (which is an obvious ME copy). Not a fan of the new hack and slash style either... or the lack of abilities.

Pretty sure it's been stated before, but they are obviously dumbing everything down to cater to the masses. It's all about the money now, not about the game. It's a shame really... the storytelling, setting, and characters could have made DA an amazing franchise. Now it's just a hyped up POS that's going to turn into a cookie cutter hack n slash. While they rake in the dough on everything else. Expect downloadable content in the next 2-4 months at $15 a pop minimum and another $60 expansion soon after.

Things were so much better when everything was exclusive, there was no DLC capabilities, and game devs/companies weren't trying to bleed their customer completely dry. If you released an incomplete game you'd never be seen again... Nowadays things are rushed out halfway finished and the devs just say "oh well we can patch it later" just so they can begin work on the next clone.


/rant

It's called streamlining your franchise. They shit out their games faster, tack on DLC, and charge premium for everything. Development time goes down, costs less money, makes more money, and people will buy it regardless

And though I love PC gaming, fuck the PC audience. Pirating is killing the industry. In fact, it's pirating that's making large projects and franchises less profitable. It's no wonder large publishers start forcing developers to streamline their games, spend as little money as possible, and cater to as large a general audience as possible.

They want to make money. The best way to do it is to cut costs and increase production while losing an "acceptable" amount of quality. Not to say that they wouldn't do this with or without the presence of pirates, but pirating is definitely a big reason all of these large titles are starting to become super streamlined and released on consoles with the PC tacked on.
REEBUH!!!
takingbackoj
Profile Joined December 2010
United States684 Posts
March 10 2011 11:03 GMT
#612
On March 10 2011 19:24 TyrantPotato wrote:
at the end of the day they took dragon age and turned it into mass effect.

the problem is i bought the game because i wanted to play dragon age. not mass effect.


They attempted to turn it into me2. Biggest issue with that is the fact that me2 is a shooter, with aiming mechanics and the ability to zoom in. DA 2 is not a shooter and does not have that level of combat since its based on melee weapons and bows which have no aiming mechanic. It took a repetitive but acceptable combat style of Origins and turned it into a repetitive, easy, simple hack and slash.
Get the hell outta here Der Beek, your'e ruining my moment.
shinarit
Profile Joined May 2010
Hungary900 Posts
Last Edited: 2011-03-10 12:07:41
March 10 2011 12:06 GMT
#613
On March 10 2011 19:38 DND_Enkil wrote:
JRPG's are usually totally linear. Some other older classic RPG's where linear aswell.

Diablo was at least when it came out considered a "Hack'n'Slash" style RPG or action RPG. I think you need to read up on your game history and game definitions, most game sites i see classify Diablo3 as a Action RPG aswell, tho i personally prefer the Hack'n'Slash RPG classification. There are many subcategories within the RPG genre, only WRPG are commonly thought about as strictly non linear.

Say that DA2 plays more like a hack'n'slash than a traditionall western RPG rather.



Well, you know, people like to name things wrong. If, from now on everyone calls Diablo a sports game, than it will be a sports game. Everyone knows theres no sport in it, but it is a sports game, because thats what the papers say.

Above I'm talking about the RPG as a real thing, where you play a role and have decisions to make that affect the game world. In Diablo you dont have decisions to make, no matter what you want, the story will happen the same way. Just like in most JRPGs (i loved Chrono Trigger, but never would call it RPG, even though it DID contain many elements, compared to other eastern games).

So only WRPG is really RPG, others are called RPG only because the people who gave the name didnt know what it is and thought just because your character gets better its an RPG.

edit: i forgot to add the point. DA2 should be an RPG (didnt play yet, only the demo and saw some vids), but less "rpgish" than the older RPGs of BioWare. Its just the feel of the game for many of us.
T for BoxeR, Z for IdrA, P because i have no self-respect
Bartuc
Profile Joined October 2010
Netherlands629 Posts
March 10 2011 12:38 GMT
#614
On March 10 2011 17:55 takingbackoj wrote:
Why is it acceptable to say people are wrong for comparing a sequel to its predecessor?


It's not wrong, but it's unfair to expect the sequel game to be the same or better in every way possible. Whilst I agree with a lot of the criticisms by people who don't like the game, I also think that there is too much of a conservationist attitude in many people and they bash every single detail or gameplay aspect that doesn't live up to their standards, whilst ignoring the fact that other aspects of the game blow DAO out of the water.
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-03-10 12:44:17
March 10 2011 12:42 GMT
#615
On March 10 2011 19:58 LunarC wrote:
Show nested quote +
On March 10 2011 19:21 Dosey wrote:
I bought DA:O (fun game) and DA:A (relative waste of money) but it seems this game is going to have to be a rent judging from the demo... and the reception it's gotten.

What is up with Devs ruining a great game by making it more linear? Seriously people, this is a WESTERN RPG. Leave the linear style to the Japanese please. DA:O may have been somewhat like that... but you still had a sense of freedom. Not only that but you had tons of decisions, dialogues, encounters, etc. while this only has 3 dialogue options (which is an obvious ME copy). Not a fan of the new hack and slash style either... or the lack of abilities.

Pretty sure it's been stated before, but they are obviously dumbing everything down to cater to the masses. It's all about the money now, not about the game. It's a shame really... the storytelling, setting, and characters could have made DA an amazing franchise. Now it's just a hyped up POS that's going to turn into a cookie cutter hack n slash. While they rake in the dough on everything else. Expect downloadable content in the next 2-4 months at $15 a pop minimum and another $60 expansion soon after.

Things were so much better when everything was exclusive, there was no DLC capabilities, and game devs/companies weren't trying to bleed their customer completely dry. If you released an incomplete game you'd never be seen again... Nowadays things are rushed out halfway finished and the devs just say "oh well we can patch it later" just so they can begin work on the next clone.


/rant

It's called streamlining your franchise. They shit out their games faster, tack on DLC, and charge premium for everything. Development time goes down, costs less money, makes more money, and people will buy it regardless

And though I love PC gaming, fuck the PC audience. Pirating is killing the industry. In fact, it's pirating that's making large projects and franchises less profitable. It's no wonder large publishers start forcing developers to streamline their games, spend as little money as possible, and cater to as large a general audience as possible.

They want to make money. The best way to do it is to cut costs and increase production while losing an "acceptable" amount of quality. Not to say that they wouldn't do this with or without the presence of pirates, but pirating is definitely a big reason all of these large titles are starting to become super streamlined and released on consoles with the PC tacked on.

Well for me this is very much wrong. I bought DA:O because it was a good game.
I will pirate DA2 to see if the game is as bad as they say it is. If it is there is no way I will buy it. And I am proud of it.
So, I am a pirate because of quality. So their decision to streamline the game so to defeat pirates in my case completely backfired. But of course they will blame the pirates for their failure to give a us a proper game.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
March 10 2011 14:53 GMT
#616
+ Show Spoiler +
[image loading]


lol is it me or do the qunari look like draenei from WoW

I do like the the elves are much closer to human height though in DA2

one of the only things that really bothered me about DA1 is how short the elves were, but that's just a personal preference
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
March 10 2011 15:02 GMT
#617
This is the first single player game since Red Dead Redemption that is actually fun for more than 10 minutes. I always thought single player gaming is over for me, but I'm happy that I gave this one a try.

I didn't play DA1 and after reading the comments in this thread I guess I'm lucky that I didn't spoil myself for DA2 by playing DA1.

The combat is fun and challenging on hard and the relative linearity keeps me interested in contrast to those open RPGs. There's a lot of stuff that could be better, like for example the items (I am 14 hours into the game and have yet to see a "good" item), but overall it's very fun!
@riotsnowbird
Bartuc
Profile Joined October 2010
Netherlands629 Posts
March 10 2011 16:04 GMT
#618
On March 11 2011 00:02 snowbird wrote:
This is the first single player game since Red Dead Redemption that is actually fun for more than 10 minutes. I always thought single player gaming is over for me, but I'm happy that I gave this one a try.

I didn't play DA1 and after reading the comments in this thread I guess I'm lucky that I didn't spoil myself for DA2 by playing DA1.

The combat is fun and challenging on hard and the relative linearity keeps me interested in contrast to those open RPGs. There's a lot of stuff that could be better, like for example the items (I am 14 hours into the game and have yet to see a "good" item), but overall it's very fun!


Still worth trying out DAO of course :-) I wonder how people will compare DA2 and DA1 having played DA2 first
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-03-10 16:28:58
March 10 2011 16:26 GMT
#619
I've played about 30 hours of it now, and in general I have to say I'm disappointed in too many ways to count.

One good thing about the game is that game designers did their job quite well this time compared to DA:O and ME. Character system and development is very clear and well developed, you can actually see the exact benefits of putting points into any of the attributes which is awesome. Abilities are very satisfying to use (especially on a Rogue) and it's fun to make up builds and go through the skill trees. There's no more potion spamming, combat is faster and flows better even with pausing. I liked a lot of the small new things as well, such as the day/night mechanic in the city, icons on the dialogue screen that indicate the general attitude/tone of the response, and a few other neat small things I can't remember right now.

With that said, everything else is bad. There's just no objective angle that I can see that can make it seem -not- bad.

For the most part in the game, the story doesn't really go anywhere at all. It just revolves around a number of characters and while tidbits here and there are fresh, there's just no overarching context or there's a very loose, unspectacular one. To throw an analogy, think a 5 season TV show with most of the game's content feeling like 3rd or 4th season of that show, around the point where most viewers become frustrated because the thing is just dragging on and not going anywhere. As for the characters, I thought that characters were good conceptually, but then the actual written dialogue and voice acting completely ruined that. For the most part, it was just bland and emotionless.

So much of the game just felt... cheap. Most of it happens in one city divided in like 7-8 rather small zones, and then maybe 3 or 4 external locations, also quite small. I've seen the exact same dungeons and exterior locations reused a couple of times representing "different" places (they didn't even bother to re-texture it like WoW did). And you're just stuck doing an absurd amount of quests in the EXACT SAME PLACES. Compared to DAO where most of the main zones were unique and spectacular in their own ways, DA2 is visually unremarkable and dull.

On top of everything, the camera and controls for the PC at least are awful. So are the graphics, at least on DX9. The game actually feels inferior in mostly every way (including visuals) to NWN2 - a game published in 2006 - and easily below the standards Bioware set with their more recent titles. It feels like they just wanted to publish a DA sequel and be done with it as quick and dirty as possible.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-03-10 16:40:57
March 10 2011 16:37 GMT
#620
On March 10 2011 20:03 takingbackoj wrote:
Show nested quote +
On March 10 2011 19:24 TyrantPotato wrote:
at the end of the day they took dragon age and turned it into mass effect.

the problem is i bought the game because i wanted to play dragon age. not mass effect.


They attempted to turn it into me2. Biggest issue with that is the fact that me2 is a shooter, with aiming mechanics and the ability to zoom in. DA 2 is not a shooter and does not have that level of combat since its based on melee weapons and bows which have no aiming mechanic. It took a repetitive but acceptable combat style of Origins and turned it into a repetitive, easy, simple hack and slash.


We're playing two different games. Now 7 hours in on Hard mode, at no point have I been constantly left-clicking from one enemy to another like a Diablo clone. There are a lot of fights where I just smash my way through a few groups and blow them to pieces with cool-looking shit like Tempest, but there are plenty that require a restart because I blundered into it, didn't pay attention to reinforcements spawning on top of me, or just plain didn't notice someone's health getting low...please, point me at any video game, anywhere, ever, that doesn't have peaks and troughs in the difficulty throughout the game. This has been standard design since like, the 80s. You don't throw players at a tough battle, only to throw them at a tougher one, then a tougher one until they get frustrated and quit. You give them a tough battle, then you give them a relaxation period. Do you expect to be sweating buckets in every fight? If you haven't even found a single one, yet, I don't know what to say. I suggest ramping up the difficulty level, or take Aveline out of your party. I guarantee things will get a lot more exciting.

Still a great game, but it dawned on me they did a bad job at generating a suspension of disbelief for Warriors and Rogues in this new combat art style. You're just refugees and run-of-the-mill people, with no special magical powers or anything, yet your guys are flying around doing all kinds of crazy acrobatics and special maneuvers. If you were some special order or lyrium-infused knights (or whatever), it would make more sense, but you're not.
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