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New Bioshock: Infinite - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 43 Next All
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
March 22 2013 06:23 GMT
#201
On March 22 2013 14:59 Aerisky wrote:
Show nested quote +
On March 22 2013 13:36 Dracolich70 wrote:
On March 22 2013 13:04 Aerisky wrote:
Well yes, but if it's going to be Prince of Persia-esque where you literally can't die, that would be silly enough to break immersion imo. Maybe it'll be different on harder difficulties.
You do not die in any FPS. You respawn somewhere. The only better alternative to a complete non-breaking immersion would be permadeath.

I see no correlation between difficulty and where you respawn, just timesinks in one case.

And I personally also do not enjoy multiplayer constantly-respawning fps games. Unless you're talking about respawning in campaign in which case I'm pretty sure it's still at checkpoints instead of exactly where you stood. Admirable reductio ad absurdum but I do know where I would draw the line and I feel it's reasonable. Of course it story progression-wise it will just save you time, but bioshock where there's a lot of suspense, tension, and excitement/struggle to stay alive would, just in my opinion, stand to lose from near-instant respawning pretty much where you were.

I haven't seen the game but I was just basing my comments off what some of the other people had been saying. It probably won't be THAT bad but I just don't like the idea of getting tossed supplies and health/"lives".
Not sure if you even answered the correlation between where you spawn and difficulty, and that you really do not die in FPS. If so, it was lost for me.

Is it more reasonable to respawn further back to a checkpoint/saved point?

You being kept at the battle rather than away from battle, seems more tensionlike for me.
LiangHao
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 22 2013 06:46 GMT
#202
On March 22 2013 15:12 Dracolich70 wrote:
Show nested quote +
On March 22 2013 14:18 Greentellon wrote:
What is the difference between "save-scumming" and "infite respawns on the spot"? Save-scumming resets the state, so that you can't simply spam respawns to beat a boss. Every time you load from a saved game before boss, boss resets. With "infinite respawns on spot", bosses and enemies do NOT reset. Thus it dumbs the game down, and it dumbs the skill needed down because you can just infinite-spawn enemies to death with no consequences.

THAT troubles me a lot.
Depends on when and where you are allowed to save. A save does not reset anything, but continues from where you saved upon load, which could be in mid-battle if allowed. You still feel accomplishment from not needing to be respawned/reloaded. Elizabeth is sort of a sidekick, who has powers that compliments the players. If you find that having some sort of priest reviving you midbattle is dumbing down, then we must disagree. Using her powers drains her, and could harm her. If you suck, she hurts more. Usually when you have some sort of sidekick, then challenges ahead are usually adjusted to this notion.

Didn't killed enemies stay dead in Bioshock 1+2? If so then it is a streamlining effect.

Yeah, this what I meant by hyperbole from whiny elitist players. So many people bitching about how there's no punishment for screwups, the entire game is easy-mode, on and on.

In reality it's just an FPS where a squad mate has support abilities? So basically we've had a couple pages of mouth-frothing rage over having White Mages in video games?
Average means I'm better than half of you.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2013-03-22 06:56:38
March 22 2013 06:53 GMT
#203
On March 22 2013 15:23 Dracolich70 wrote:
Show nested quote +
On March 22 2013 14:59 Aerisky wrote:
On March 22 2013 13:36 Dracolich70 wrote:
On March 22 2013 13:04 Aerisky wrote:
Well yes, but if it's going to be Prince of Persia-esque where you literally can't die, that would be silly enough to break immersion imo. Maybe it'll be different on harder difficulties.
You do not die in any FPS. You respawn somewhere. The only better alternative to a complete non-breaking immersion would be permadeath.

I see no correlation between difficulty and where you respawn, just timesinks in one case.

And I personally also do not enjoy multiplayer constantly-respawning fps games. Unless you're talking about respawning in campaign in which case I'm pretty sure it's still at checkpoints instead of exactly where you stood. Admirable reductio ad absurdum but I do know where I would draw the line and I feel it's reasonable. Of course it story progression-wise it will just save you time, but bioshock where there's a lot of suspense, tension, and excitement/struggle to stay alive would, just in my opinion, stand to lose from near-instant respawning pretty much where you were.

I haven't seen the game but I was just basing my comments off what some of the other people had been saying. It probably won't be THAT bad but I just don't like the idea of getting tossed supplies and health/"lives".
Not sure if you even answered the correlation between where you spawn and difficulty, and that you really do not die in FPS. If so, it was lost for me.

Is it more reasonable to respawn further back to a checkpoint/saved point?

You being kept at the battle rather than away from battle, seems more tensionlike for me.

Respawning further back necessarily requires you to replay said battle and learn to deal with it. If you want to get deconstructionist then I believe that being able to finish a hard point also feels more rewarding than respawning with full health and finishing off enemies; being kept at a battle only rejuvenated seems to imply that the battle will go much more easily in your favor after the respawn--after all, you get your health back, while you're playing against npc characters of which there is a limited number (and which have limited health).

The alternative would be to leave you depleted of ammo/respawn with less health which also would be undesirable because you could get caught in a loop of respawning only to die again or what have you, so it seems more likely that you will, in fact, be revived and given health+ammo. This seems to imply the above paragraph, though I could be way off on this. That's all I have to say, really, and I'm sure there will be some reasonable solution. Agreed with Greentellon.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2013-03-22 07:00:05
March 22 2013 06:54 GMT
#204
Well, I concede that I may be overreacting to what seem to be pure rumors.

In my opinion the autosaving checkpoint-system (preferably with infinite "profile slots") games use is the best way to handle this. Prevents mid-combat saves and it has that "you screw up: you lose time" -component. Let's just hope that the early reports on how Bioshock Infinite handles this are inaccurate.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-03-24 13:23:35
March 24 2013 13:22 GMT
#205
I dont think a game can be immersive if the consequences for failure are minimal.
It just doesnt work, it breaks the flow of the game. If you get immersed in your character and the world and your objective, then presumably death would carry some serious consequences, so if I fuck up and die and just get immediately respawned with little to nothing lost and all my previous progress saved then the immersion is simply broken because I am made painfully aware that my character exists in a universe where I am immortal and the bad guys are not, I really hated this system in bioshock 1.
If failure doesnt carry significant consequences, then how can a game that takes place in an environment that is ostensibly trying to kill me be immersive?

Although im whining about this particular aspect of the design, I still expect the gameplay to be very solid on the whole. I think this discussion just comes down to how challenging we want our shooters to be, which is of course subjective.
Call me Marge Simpson cuz I love you homie
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 24 2013 16:24 GMT
#206
Anyone interested in buying it? I will beat the amazon price , got a steam key if anyone is interested I don't really want to play it
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Dibella
Profile Joined March 2013
Germany79 Posts
March 25 2013 00:49 GMT
#207
Then why did you bought it? DON'T FUCKING PRE-ORDER GAMES! ...because in most cases they SUCK!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
March 25 2013 00:54 GMT
#208
On March 24 2013 22:22 PassiveAce wrote:
I dont think a game can be immersive if the consequences for failure are minimal.
It just doesnt work, it breaks the flow of the game. If you get immersed in your character and the world and your objective, then presumably death would carry some serious consequences, so if I fuck up and die and just get immediately respawned with little to nothing lost and all my previous progress saved then the immersion is simply broken because I am made painfully aware that my character exists in a universe where I am immortal and the bad guys are not, I really hated this system in bioshock 1.
If failure doesnt carry significant consequences, then how can a game that takes place in an environment that is ostensibly trying to kill me be immersive?

Although im whining about this particular aspect of the design, I still expect the gameplay to be very solid on the whole. I think this discussion just comes down to how challenging we want our shooters to be, which is of course subjective.


Dying in general would remove "immersion" from a game. You're dead. Should be GG and have to completely restart by definition of immersion. At least in Bioshock 1 they had vita chambers which kept dying as part of the game and still made sense of it. Compared to games like say ghost recon or CoD in which you die and you just redo a section of the game. That's not keeping immersion to me. I'd rather respawn immediately due to some in game lore mentioned mechanic than redo the same part 50 times. I played dark souls and their respawn also makes sense due to the lore of the game. I don't mind redoing something if that's the way it's been explained in game. But having to redo something just for the sake of "difficulty" or a time sink or as a form of punishment is stupid.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-03-25 05:43:31
March 25 2013 05:42 GMT
#209
On March 25 2013 09:49 Dibella wrote:
Then why did you bought it? DON'T FUCKING PRE-ORDER GAMES! ...because in most cases they SUCK!


I didnt preorder it. It came with my graphics card along with the new Tomb Raider
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 25 2013 12:06 GMT
#210
On March 25 2013 14:42 Type|NarutO wrote:
Show nested quote +
On March 25 2013 09:49 Dibella wrote:
Then why did you bought it? DON'T FUCKING PRE-ORDER GAMES! ...because in most cases they SUCK!


I didnt preorder it. It came with my graphics card along with the new Tomb Raider

Check his post history and then just ignore him, he's having issues.
Banelings are too cute to blow up
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50601 Posts
March 25 2013 12:09 GMT
#211
On March 25 2013 14:42 Type|NarutO wrote:
Show nested quote +
On March 25 2013 09:49 Dibella wrote:
Then why did you bought it? DON'T FUCKING PRE-ORDER GAMES! ...because in most cases they SUCK!


I didnt preorder it. It came with my graphics card along with the new Tomb Raider


hmm if you still haven't given the key away I wouldn't mind it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 25 2013 12:23 GMT
#212
I'll just leave this here: http://www.rockpapershotgun.com/2013/03/25/bioshock-infinite-pc-review/

A spoiler free review from RPS
Administrator
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
March 25 2013 12:26 GMT
#213
How the hell did this thread get so derailed...

The game is pretty damn good from what I have read and seen. Might not be for everyone but I'll definitely check it out.

People who think this is anything like COD or tries to appeal to that crowd just because they saw the cover have no clue whatsoever. This is probably one of the most unique shooters/games you will see in the next couple of years.
www.twitch.tv/antigrav1ty
TimENT
Profile Joined November 2012
United States1425 Posts
March 25 2013 12:46 GMT
#214
I'll just leave this here:

^Probably the best review I've ever seen for a video game from whom I believe to be the best and most intelligent reviewer out there, Adam Sessler.
Barcelona / Arsenal Fan!
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
March 25 2013 12:58 GMT
#215
Great review indeed. Can't wait to play the game man. So excited after this.
www.twitch.tv/antigrav1ty
TritaN
Profile Joined December 2010
United States406 Posts
March 25 2013 13:11 GMT
#216
You're right... that is the best review I've ever seen for a game. Absolutely going to buy it now.
Dibella
Profile Joined March 2013
Germany79 Posts
March 25 2013 13:14 GMT
#217
Way too much action. Just look at the Cover... Call of Kiddy Clone #435
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
March 25 2013 13:21 GMT
#218
On March 25 2013 22:14 Dibella wrote:
Way too much action. Just look at the Cover... Call of Kiddy Clone #435

You've already made enough posts in this thread calling the game bad in a variety of ways. You can stop now. ^_^
Moderator
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-03-25 13:25:09
March 25 2013 13:24 GMT
#219
seriously lol, of all the criticism you could give bioshock you call it a codclone?
Have you ever played a bioshock game or are you a robot programmed to shit on things?
Call me Marge Simpson cuz I love you homie
sekalf
Profile Joined June 2010
Sweden522 Posts
March 25 2013 13:28 GMT
#220
Well.. after that review its kind of hard not to buy the game
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