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On January 05 2011 21:03 Lucumo wrote:Show nested quote +On January 05 2011 19:58 Akash wrote:On July 26 2010 02:38 kuresuti wrote: The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.
How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!
It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.
Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.
Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)
There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.
A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.
All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.
EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.
There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though! That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content. But no.Those weren't the most OP things in Warlords Battlecry 3. The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie. To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions). But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold. Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting. Crafting was available to 2 schools of magic:Rune magic and Alchemy. Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic. Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience. The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter. And repeat that for hundred of games and then the real fun started. I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster. Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method. At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl). Dragons/Titans could only finish u off if u were severelly wounded. @kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec? Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u. And things like Call Lightning were a joke at high hero lvl. For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game. Call Lightning meant nothing as long as i could overwhelm u with more stuff! I really miss that game.Few games have gave me that kind of serenity while playing. Except for WC 3 RoC campaigns or Sacrifice. Wow, it has been a long time since I played Warlords Battlecry 2 and 3. Didn't spend too much time with the multiplayer mode but I remember finishing pretty much all of the maps(in the campaign) with only my hero. I had some spell or item with a certain chance of self-heal. With this I was able to kill the enemy heroes or destroy towers or kill pretty much everything(right at the beginning) without any problems. It was pretty similar in Warlords Battlecry 2.
i'm currently playing the campaign again. Last time i did i went for an assasin hero. 50% chance to kill anything that wasn't a building, 3 attacks per second, uncatchable movement speed. Ah, and 3 times ~40% chance on hit for me to heal, and just as much chance to autocast some fire AoE spell on hit (to get rid of pesky buildings in no time at all, also helps vs masses of enemies). Any my hero wasn't even that high lvl (only lvl 36 or so, never farmed him up)
But the most imbalanced thing was of course to kill everything in max. 1 sec, even the strongest units (imagine Kerrigan from the SC2 campaign last level getting killed in one second. Yeah, sweet times)
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Sentinel in MvC3 and Eddy in any iteration of tekken is soooooooooooooooooo not overpowered. if anything they were mid to low on the cast of their games depending on how you look at it.
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why did the colossus fall over?
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On April 10 2012 13:04 zala2023 wrote: why did the colossus fall over? That joke gets me every time.
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On January 05 2011 19:58 Akash wrote:Show nested quote +On July 26 2010 02:38 kuresuti wrote: The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.
How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!
It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.
Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.
Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)
There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.
A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.
All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.
EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.
There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though! That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content. But no.Those weren't the most OP things in Warlords Battlecry 3. The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie. To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions). But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold. Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting. Crafting was available to 2 schools of magic:Rune magic and Alchemy. Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic. Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience. The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter. And repeat that for hundred of games and then the real fun started. I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster. Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method. At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl). Dragons/Titans could only finish u off if u were severelly wounded. @kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec? Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u. And things like Call Lightning were a joke at high hero lvl. For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game. Call Lightning meant nothing as long as i could overwhelm u with more stuff! I really miss that game.Few games have gave me that kind of serenity while playing. Except for WC 3 RoC campaigns or Sacrifice.
Yes what you describe was the most powerful stuff there is, but we actually tried to play without this stuff. We wanted an RTS, not a MOBA game (which it is if you have heroes above level 40-50). We almost exclusively played with temporary heroes at level 25, 18 and 4 or no heroes at all. Even at level 25 you could make some broken stuff.
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On April 02 2012 08:51 cari-kira wrote:![[image loading]](http://pokemon.marriland.com/images/bw/sprites/front/norm/493_arceus_front_norm.png)
Hmm.. I always favour Rayquaza, Kyogre or Palkia over this beast.
Regardless, his versatility can be considered overpowered, i guess.
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On April 08 2012 08:46 Zythius wrote: At one point, Destroyer in WC3. Also, the Beastmaster was pretty crazy.
You mean Blademaster?
I always thought he's the more broken one. (or most broken, for that matter :p)
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On April 10 2012 18:29 ffreakk wrote:Show nested quote +On April 08 2012 08:46 Zythius wrote: At one point, Destroyer in WC3. Also, the Beastmaster was pretty crazy. You mean Blademaster? I always thought he's the more broken one. (or most broken, for that matter :p) yea, if you got lucky and a couple blades of attack dropped...gg
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On April 10 2012 18:29 ffreakk wrote:Show nested quote +On April 08 2012 08:46 Zythius wrote: At one point, Destroyer in WC3. Also, the Beastmaster was pretty crazy. You mean Blademaster? I always thought he's the more broken one. (or most broken, for that matter :p)
The beast master was also OP at a time :
* His 2nd ability: the boar invocation was pretty sick in term of dps, at lvl2 they had their own bloodlust, you could have 3 at a time and their mana cost was very low (70 at most)
* His 3rd ability: the bird invocation was like a free chimera at lvl2 with free detect invisibility and didn't cost a lot of mana (40 max I recall)
He was nerfed eventually because he became the main hero of NE, and was viable as a second hero for human coupled with AM first (unlimited mana and "free" invocations)
It was not that OP, but it caused enough problem in the ladder to force a nerf.
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M. Bison on grueling difficulty for SSF4 for iphone...
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On March 29 2012 12:22 wonderwall wrote: Invoker in Dota/Dota2. The problem comes when you try and define what role Invoker fills.
The Dota2 guidelines suggest him as a ganker so lets start with that, but the problem is that Invoker can also carry effectively if the game calls for it. Give him a Deso/AC and he can right click people to death. So Invoker is a ganker who can also carry, kind of like Ursa however the problem there is that Invoker can also support. He can be fairly item independent if the situation requires and hit his major disables (stun, tornado, wave, wall) in teamfights and be useful. So Invoker is a ganking support carry. The closest thing I could suggest here is shadow shaman being played in mid as was popular in Hon for a period. But this definition is still too broad as Invoker is also a great pusher. He can clear waves very easily and with 4Quas/Exort his 2 forge spirits can melt towers. So Invoker is a ganking carry support pusher. But this is still too broad as Invoker can even initiate with a blink and hit his wave/tornado on a group of people.
So what we have learnt is that Invoker is a ganking, carry support pusher initiator. Then we realise there aren't actually any roles left in Dota/Dota2. Invoker can do everything in the game and is kind of OP.
QoP, Stormspirit, Puck fill all these roles aswell
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Is BANG! international? I actually have no idea if it is originally Czech or just translated ...
So while risking that noone knows what the heck I'm talking about:
Suzy Lafayette
Actually, the official rules ale slightly fuzzy on the topic of discarding cards voluntarily (well, rahter silent than fuzzy) so we had to invent a rule that forbids you from doing so infinite times in a row. Even then it is open to discussion, so we decided to forbid it during your own turn altogether. Still, when played well, she can turn the tide of the whole game in a couple of seconds.
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Surprised no one mentioned some bosses of I wanna be the boshy.
Also, the boxer in WCW vs NWO on N64 was broken.
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Some long (but awesome) stories from a MUD (something people played before MMO term was coined, and they still do!):
+ Show Spoiler [Balrog suicide] + A hot steamy place, deep in the mines. There are three obvious exits: southwest, south and northwest. nw
A hot steamy place, deep in the mines. Balrog of Moria, a red-eyed cave troll, a grey cave troll, a muscular cave troll, a greedy cave troll, a brown-eyed cave troll, a quarrelsome cave troll, an insane big male orc, a grim powerful male orc, a malevolent black-eyed male orc, a grumpy squat male orc and a sinister big male orc. The grey cave troll attacks you! You are no longer hidden. The muscular cave troll attacks you! The greedy cave troll attacks you! The brown-eyed cave troll attacks you! The quarrelsome cave troll attacks you! The Balrog of Moria attacks you! The red-eyed cave troll attacks you! The insane big male orc attacks you! The grim powerful male orc attacks you! The malevolent black-eyed male orc attacks you! The grumpy squat male orc attacks you! The sinister big male orc attacks you! The insane big male orc says: There's one thing that stinks worse than a dead dwarf. And that's a live one! The insane big male orc snorts like a wild animal. The brown-eyed cave troll grins evilly before pouring a bottle of yummy down his throat! The brown-eyed cave troll smiles as his eyes roll in sensation. The malevolent black-eyed male orc says: The only thing elves are good for is dinner! The malevolent black-eyed male orc coughs noisily. The sinister big male orc says: Hey ugly, what are you looking at? The sinister big male orc coughs noisily. The Balrog of Moria says: Get out, puny mortal! The quarrelsome cave troll grins evilly before pouring a bottle of yummy down his throat! The quarrelsome cave troll smiles as his eyes roll in sensation. The grumpy squat male orc says: The only thing elves are good for is dinner! The grumpy squat male orc growls menacingly. The red-eyed cave troll says: DROP DEAD loser!! The greedy cave troll says: Boggle of out of here loser!!!!! The grey cave troll says: Boggle of out of here loser!!!!! You aim for the right arm of the grey cave troll with your left fist but miss. The muscular cave troll grazes your body with his large scimitar. The greedy cave troll aims for your body with his large scimitar, but misses. The Balrog of Moria sweeps your feet! But his strike only grazed you. The Balrog of Moria swings around and kicks your left arm! It hurts you badly! The brown-eyed cave troll grazes your body with his large scimitar. The greedy cave troll grins evilly before pouring a bottle of yummy down his throat! The greedy cave troll smiles as his eyes roll in sensation. The quarrelsome cave troll grazes your left arm with his large scimitar. The grim powerful male orc says: Hey ugly, what are you looking at? The grim powerful male orc coughs noisily. The red-eyed cave troll tickles your left arm with his large scimitar. The muscular cave troll ponders the situation. The insane big male orc aims for your legs with his spiked club, but misses. The quarrelsome cave troll says: Boggle of out of here loser!!!!! The grim powerful male orc aims for your head with his strong spear, but misses. The malevolent black-eyed male orc tickles your left arm with his iron mace. The grumpy squat male orc aims for your legs with his sharp two-handed sword, but misses. The sinister big male orc aims for your legs with his strong spear, but misses. The brown-eyed cave troll stomps his feet angrily on the ground. The muscular cave troll grins evilly before pouring a bottle of yummy down his throat! The muscular cave troll smiles as his eyes roll in sensation. The grey cave troll grins evilly before pouring a bottle of yummy down his throat! The grey cave troll smiles as his eyes roll in sensation. The Balrog of Moria tickles your head with his joined fists. The Balrog of Moria flogs you as his flaming whip hurts your right arm! The Balrog of Moria swings around and kicks your right arm! He smases you severely, and you have difficulties in standing upright! The Balrog of Moria jumps up and kicks your head! He snickers as his fell attack devastates you, sending you several meters through the air! You aim for the right arm of the grey cave troll with your right fist but miss. The grey cave troll aims for your left arm with his large scimitar, but misses. The muscular cave troll aims for your body with his large scimitar, but misses. The brown-eyed cave troll aims for your legs with his large scimitar, but misses. The greedy cave troll massacres your legs with his large scimitar.
You die. You have a strange feeling. You can see your own dead body from above.
You see a dark hooded man standing beside your corpse. He is wiping the bloody blade of a wicked-looking scythe with slow, measured motions. Suddenly he stops and seems to look straight at you with his empty... no, not empty but... orbs....
Death says: COME WITH ME, MORTAL ONE!
He reaches for you, and suddenly you find yourself in another place.
I also wanted to post a log of people actually killing it but 100000 character limit/post was not enough 
People this days have absolutely no idea what "grind" and "drama" is in a MMO. Lineage doesn't even come close to the amount of grind in Genesis (people have been grinding for over 20 years with single character and there's still stuff for them to do and xp to be gained).
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On July 25 2010 03:24 Wings wrote:![[image loading]](http://i269.photobucket.com/albums/jj66/LF2005/firzen2.jpg) unbelievable props if you know who this is. explanation: + Show Spoiler +freaking kamehameha ![[image loading]](http://www.littlefighter2.com.pl/grafika_podstrony/ataki/fzfc.jpg) freaking homing fireballs and ice balls ![[image loading]](http://www.littlefighter2.com.pl/grafika_podstrony/ataki/fzod.jpg) freaking explosion ![[image loading]](http://www.littlefighter2.com.pl/grafika_podstrony/ataki/fzav.jpg) plus, this guy is the merging of two of the stronger characters of the game. firzen is hax.
Little fighter 2, the ice + fire dude comboed, right?
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On April 10 2012 20:19 Vallelol wrote:Show nested quote +On March 29 2012 12:22 wonderwall wrote: Invoker in Dota/Dota2. The problem comes when you try and define what role Invoker fills.
The Dota2 guidelines suggest him as a ganker so lets start with that, but the problem is that Invoker can also carry effectively if the game calls for it. Give him a Deso/AC and he can right click people to death. So Invoker is a ganker who can also carry, kind of like Ursa however the problem there is that Invoker can also support. He can be fairly item independent if the situation requires and hit his major disables (stun, tornado, wave, wall) in teamfights and be useful. So Invoker is a ganking support carry. The closest thing I could suggest here is shadow shaman being played in mid as was popular in Hon for a period. But this definition is still too broad as Invoker is also a great pusher. He can clear waves very easily and with 4Quas/Exort his 2 forge spirits can melt towers. So Invoker is a ganking carry support pusher. But this is still too broad as Invoker can even initiate with a blink and hit his wave/tornado on a group of people.
So what we have learnt is that Invoker is a ganking, carry support pusher initiator. Then we realise there aren't actually any roles left in Dota/Dota2. Invoker can do everything in the game and is kind of OP. QoP, Stormspirit, Puck fill all these roles aswell QoP and Storm spirit don't fill a support role and Puck doesn't fill a semi carry role. QoP and Storm are just semi carries and Puck is just a support that can initiate well. Heroes like Invoker, Windrunner, and Dark Seer are utility in that they can fill all of those roles to an extent, but Invoker fills them all extremely well.
IMO their strengths relative to themselves
Invoker
1. Teamfight/Initiation 2. Semicarry 3. Ganking 3. Pushing 5. Support
Dark Seer
1. Teamfight/Initiation 2. Pushing 3. Support 3. Ganking 5. Semicarry
Windrunner
1. Support 2. Teamfight/Initiation 3. Ganking 4. Pushing 4. Semicarry
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On March 29 2012 12:35 Keone wrote:OMG AoE 2 LOLLL When I got bored I would just cheat-code as many as I could and roll over those stupid enemies I should download AoE 2 again... was SUCH an amazing game
Dark Rain is probably the most hilarious one. Turn on cheats just before the game starts and hope your friend didn't notice.
Dark Rain Transforms all of your composite bowmen to stealth bowmen - they look like trees when standing still and can walk over water
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On July 25 2010 03:06 IntoTheWow wrote:![[image loading]](http://images3.wikia.nocookie.net/finalfantasy/images/1/15/Orlandu.jpg)
ROFL +1 , 100% agree. Orlandu from FFT ! Agrias too to a lesser extent.
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marauder in sc2 ))
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