[Civ 4] Game 4 - Team A - Page 2
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Lunaticman
Sweden1097 Posts
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Sethronu
United Kingdom450 Posts
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Tdelamay
Canada548 Posts
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Fen
Australia1848 Posts
On July 10 2010 06:30 Lunaticman wrote: I am so pumped, when do we start? Well the problem is that when I started the last game, I had similar numbers of people to what we have now. However within a week or two, I had something like 16 people wanting to play. Now having large amounts of people wanting to play is great, but it means we need to split the game. If the game is going to be split, I would like to do it before the game starts, as it becomes a serious hassle trying to do it when the game is in progress. Ideally, I would like to get about 14 people sign up for this game, then we can split into two teams who can duke it out to see whos best. So I'm going to give it a little bit longer to try and get more people signing up. Also, the lower skill game seems to be poaching a lot of players ![]() I would just like to point out to those who are considering playing. If you can beat a noble computer, then this is the game you should be in. Yes, Monarch and Emperor modes look scary, but we have a huge advantage in the fact that we have a diverse range of players. If we are playing as a team, we are much stronger than just the average skill level. | ||
Keilah
731 Posts
I'll join in IF we get enough players to split into 2 teams, otherwise I'm gonna sit this one out. | ||
igotmyown
United States4291 Posts
I was making fun of civ iv players for lacking the apm to individually multiple workers per turn, when the game gives you 10 hotkeys. Decent amateur sc players can handle 150 to 200 actions per minute, so handling 5 workers/settlers/scouting unit is what, 10 actions total? 10 actions per minute for 20 minutes, and your turn is over, and that's with thinking time/you're playing slowly. Bottom line, it takes less time than finding and playing a game of SC than it does to play one round of succession game. Get input and advice, decide on a plan, then do it. Write-ups are daunting? Printscreen important screenshots. Get imageshack toolbar, switch to forum format, go to your screenshots folder, drag all your round's screenshots on to the Post page or notepad. Poof, now write comments for each screenshot and you're done. PS and I volunteer for standard maps, maybe large, but not huge. And I won't play past renaissance; if I don't have a decisive advantage by then below deity, I'm doing something wrong. For both of the latter cases, my laptop will set itself on fire with huge maps/civ iv's massive memory leaks with late game unit spam. | ||
catabowl
United States815 Posts
For example, if I'm a war-lord type that has a huge advantage in the mid-game with war. I try to get that special unit as quick as possible. Of course, I've seen some people beeline alphabet and try and trade there way to victory. Maybe we should decide to target something based on our start. I think if we get a creative leader, maybe beeline drama/music and go for a Culture victory. Although, someone suggested to avoid culture altogether if we get a creative leader b/c of the culture gains. Just something to think about. | ||
Biochemist
United States1008 Posts
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Qatol
United States3165 Posts
On July 10 2010 06:09 Fen wrote: Ok, Ive just reset the Goodie huts and Random events and made them seperate options. For everyone who is scared to join. This is not an Allstars game. Sign up, play 20 turns. You arent going to ruin the game. You might learn some stuff. Thanks! On July 11 2010 01:16 Biochemist wrote: How much of a difference does regenerating the map make? I recently played a game on prince where I started as Justinian with fish + crab + 2xIvory... I got a ridiculous tech lead right off the bat from the extra commerce, steamrolled everyone on my continent with axes/swords/chariots/spears before catapults even came out, then hit the other continent with a huge stack of macemen and the special unit knights, sacked a few cities of each, and won by 1200AD with an absolutely ridiculous point lead. I've never done anything remotely like that on prince before; was it really just the advantage from having such great starting resources? Absolutely. I had a game where I started with river corn, 3 grassland river gems and 5 dye. I was able to keep up with Immortal AIs on tech before bulbing. The difference between a start with a good amount of food/commerce vs a start with something like 2 plains cows and incense is very big (but the map generator will give you starts like each of those). On July 11 2010 01:05 catabowl wrote: The key is to have a plan. Depending on my Leader, I try and beeline one tech that benefits me the most. For example, if I'm a war-lord type that has a huge advantage in the mid-game with war. I try to get that special unit as quick as possible. Of course, I've seen some people beeline alphabet and try and trade there way to victory. Maybe we should decide to target something based on our start. I think if we get a creative leader, maybe beeline drama/music and go for a Culture victory. Although, someone suggested to avoid culture altogether if we get a creative leader b/c of the culture gains. Just something to think about. I never found creative to be that instrumental for going for a culture victory. I always thought financial (for the extra commerce -> culture slider) and philosophical (for the extra great artists -> culture bomb) were stronger when going for a culture victory. Is there any reason you picked Creative? The fast library/theater? | ||
miseiler
United States1389 Posts
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rezoacken
Canada2719 Posts
Good luck guys. I always learn some tips in succession games from civfanatic | ||
h3r1n6
Iceland2039 Posts
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Fen
Australia1848 Posts
Ok so with out current numbers, we can have a game of 11 people, or a split game with 2 teams of 6 Which would everyone prefer? Poll: Split game? One game with 11 people (8) Split game with two teams of 6 (3) 11 total votes Your vote: Split game? (Vote): One game with 11 people | ||
Dobrev
Bulgaria30 Posts
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stk01001
United States786 Posts
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Fen
Australia1848 Posts
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igotmyown
United States4291 Posts
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Biochemist
United States1008 Posts
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Fen
Australia1848 Posts
![]() Ive got 14 people who will play if its a split game. Which is good numbers of people. However I've got a poll up there which says that no-one actually wants a split game and is happy with a game with lots of people playing. Just so everyone knows what I want to happen if there is a split game. Basically, I will start the game on multiplayer mode instead, All the rules will be based on the polls on the first page. Then the roster will be split into two teams and each team will assume the role of different civs in the game. Therefore we can see what would happen if players played from different perspectives in the game. Does everyone hate this idea? Because I'm a little confused that people would complain about a large roster last game, but be completely fine with it this time around. (I will get this started as soon as I can, but I want to make sure we get everything right beforehand) | ||
Lexpar
1813 Posts
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