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[Civ 4] Game 4 - Team A - Page 5

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banana
Profile Joined January 2009
Netherlands1189 Posts
July 18 2010 16:53 GMT
#81
On July 19 2010 01:51 Nokarot wrote:
Save and continue playing. the AI will take over for them and that's what's supposed to happen, because we're playing on two different saves.


Ah alright, just wanted to make sure it got taken over by the AI.
banana
Profile Joined January 2009
Netherlands1189 Posts
July 18 2010 18:46 GMT
#82
Abandoning our previous uninhabitable lands, we trecked south out of the hellish jungles. The animal gods predicted vast amount of land and power after our long journey, but I had to start questioning their motives.

After a long journey, it seemed we arrived at the promised land, and our new capital was found. Scouting reports from the surrounding land seemed promising, as many irrigated grasland was found. Our great city also had a steady supply of water, boosting it's needs to grow and keep everyone healthy.

A small village was reported to be located north near the coast. After some consideration, it seemed that the main priority now would be to explore the surrounding lands. As our empire would grow, we were assured for the village to join us in the future.

[image loading]


Time flew by, our warriors provided us with great information about the eastern lands. Great hill formations were reported to be present, along with a goldvine. The southern border of the world was seen, reports were of a great colony of beavers making their home there overlooking the sea.

A scout, from the ottoman empire representing Saladin had arrived from our western border. Peace was declared, and the future looked promising with a like-minded individual.

[image loading]


Finally, after many years, the villagers wished to join our great empire. A great tribute was given to us, for the many years of peace we maintained.

[image loading]


Following the natural curve of the land northeast, our warriors discovered another village, sadly the villagers were not as friendly to us, threathening us as invaders to their lands. A mistake, resulting in unnecessary bloodshed.

Continueing the journey north, a wandering wolf tribe tried to attack surround us and prey on us, taking the initiative our warriors dispatched of them while resupplying their rations.

[image loading]

It seemed we were not alone out here, we crossed paths with a scouting party of foreign origin. Tokugawa, the master of the japanese empire had sent them out to hunt down the pack of rabid wolfs threatening his empire.

We did not find thanks after they had heard of our dispatch of the pack. The band of men took pride in dispatching the beasts on their own, they retreated back east, and promised to report our help to their emperor.

Peace was made, but the circumstance of our meeting seemed to unease.

[image loading]

Deciding to not directly follow the scouting party, we headed north. We were greated by the Carthagian empire of Hannibal. Peace was settled on, and another aspiring trade partner for the future might have been found.

[image loading]

As I retired, to pass on my power to our next great emperor, I requested a scholar to draw up a map of the world currently as we knew it.

[image loading]

+ Show Spoiler [thoughts] +
Starting position seems pretty nice longterm, short term there are too few resources to work on. Cottages and maybe a farm or 2 might have to be set up to make the city prospering. Rivers are awesome, combined with the financial trait, it should be great.

There is stone present west, could get us maybe the pyramids together with our trait, setteling on top of it might be a good idea depending on surrounding lands.

Tokugawa.... well I aint really happy about it, but he seems to be pretty far east, and looking at the espionage seems there isn't a civilization further east of him or north of hannibal yet.

Saladin did meet someone else, but we'll find out soon enough with our 2nd warrior.

Tech path was chosen to go with aw first for the pigs, with mining -> bw second to clear some surrounding forrests and potentially chop some worker/setteler/wonders if we get stone.

Sprintin fast north easts with some rexing might be worth it, but I'm not too happy with the close surrounding land we have sofar, going to make it very hard, with the gold beeing a small relief.


+ Show Spoiler [save] +
http://s000.tinyupload.com/?file_id=59336946902297515571


pm'd ShloobeR
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 18 2010 19:05 GMT
#83
I suppose the next warrior should be sent west, to see if there's any good cities next to/past that stone. Considering we are industrious, it's probably in our best interest to get that stone (and maybe the northern marble eventually.) As the Incan's I would usually love to use early Quecha's to make war but I imagine we're too far away to really do any of that.

Of course, anywhere with grassland, you can get away with a cottage city. I do wish we had more rivers considering we're financial, but theres much yet to be explored!
beep beep boop
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 18 2010 19:38 GMT
#84
Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game.
Uff Da
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 18 2010 19:52 GMT
#85
On July 19 2010 04:38 Qatol wrote:
Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game.

2E is terrible, you have two coastal tiles without a lighthouse, and 1 or 2 desert tiles, and your gold is a desert hill, slowing down your early game. The only danger would be if you don't think you can settle that city before the AI.

Looks like the inca aren't quechua rushing!
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 18 2010 20:05 GMT
#86
On July 19 2010 04:52 igotmyown wrote:
Show nested quote +
On July 19 2010 04:38 Qatol wrote:
Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game.

2E is terrible, you have two coastal tiles without a lighthouse, and 1 or 2 desert tiles, and your gold is a desert hill, slowing down your early game. The only danger would be if you don't think you can settle that city before the AI.

Looks like the inca aren't quechua rushing!

Gold in starting city speeds up your tech a ton. Sure you have coastal squares without a lighthouse and a few desert squares. So? Were you really going to work those squares anyways until much later? Why are you talking about working coastal squares anyways in your capital this early? Especially with financial + river squares. You have all the squares you need to work in both cities anyways. But 2E has gold.

If you're thinking about the early game (which you should be), 2E is much better because of the faster tech (you don't have to expand to get that 7 commerce/turn, so you start getting it at least 40 turns sooner, probably more). Heck, even if you're thinking later in the game, 2E gets a levee and this spot does not.
Uff Da
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-07-18 20:16:05
July 18 2010 20:15 GMT
#87
2E would have given us 3 desert tiles, some tundra and more ocean, though. Sure, we'd have the gold, but would we have enough food to work a city with more than 10 population later down the line? Having more commerce is nice, but I think we'd have crippled our city to build it solely for a desert-hill gold.

Besides, the goodie hut gave us some money, so our economy/research should be at 100% for a while with proper management- not to mention, we'll be able to work those spices eventually.
beep beep boop
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-18 20:36:08
July 18 2010 20:30 GMT
#88
On July 19 2010 05:15 Nokarot wrote:
2E would have given us 3 desert tiles, some tundra and more ocean, though. Sure, we'd have the gold, but would we have enough food to work a city with more than 10 population later down the line? Having more commerce is nice, but I think we'd have crippled our city to build it solely for a desert-hill gold.

Besides, the goodie hut gave us some money, so our economy/research should be at 100% for a while with proper management- not to mention, we'll be able to work those spices eventually.

2E gives you 3 desert tiles (1 desert square, 1 desert hill, 1 desert gold) and 2 coastal tiles. You have no tundra 2E. The gold square isn't for extra money, it's for extra beakers. BFC gold is a gigantic boost in terms of early game research. It's basically the same as having 2 palaces (so your early game research rate is DOUBLED). Your money from huts just makes it a stronger location to use early. If you're really running out of food, you have a 3 river grasslands. You have 2 flood plains as well. Farm some of them.
Uff Da
Keilah
Profile Joined May 2010
731 Posts
July 19 2010 03:48 GMT
#89
I'm with Qatol, settling East looks much better. It also frees up that wheat to the south for another city, while settling in place makes it awkward to use (possibly 2w of wheat is good anyways, so no huge deal).

I'm in game B, where we have the best start in the history of civ4.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3819 Posts
July 19 2010 04:00 GMT
#90
Got it,

Will play today
: o )
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-07-19 04:28:47
July 19 2010 04:01 GMT
#91
On July 19 2010 12:48 Keilah wrote:
I'm with Qatol, settling East looks much better. It also frees up that wheat to the south for another city, while settling in place makes it awkward to use (possibly 2w of wheat is good anyways, so no huge deal).

I'm in game B, where we have the best start in the history of civ4.

I don't know if it is fair to mention that wheat. They didn't know it would be there when they settled. They didn't even have a hint it might be there (by seeing the plains square without a forest).
Uff Da
ShloobeR
Profile Blog Joined April 2008
Korea (South)3819 Posts
July 19 2010 13:06 GMT
#92
Does the save work for everyone else? it seems to be broken for me whether I try single player or multiplayer
: o )
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 19 2010 14:14 GMT
#93
It works for me. Saved it to my desktop and doubleclicked it and it opened right up.
beep beep boop
banana
Profile Joined January 2009
Netherlands1189 Posts
July 19 2010 22:54 GMT
#94
On July 19 2010 22:06 ShloobeR wrote:
Does the save work for everyone else? it seems to be broken for me whether I try single player or multiplayer


On July 19 2010 23:14 Nokarot wrote:
It works for me. Saved it to my desktop and doubleclicked it and it opened right up.


Checked it on my notebook, seemed to worked fine there too. Reuploaded it to a different site aswell, maybe will fix your problem.

+ Show Spoiler [reupload] +
http://www.mediafire.com/?cvuehf9vha4obb1

Fen
Profile Blog Joined June 2006
Australia1848 Posts
July 20 2010 02:22 GMT
#95
Save works for me as well. What type of error do you get?
ShloobeR
Profile Blog Joined April 2008
Korea (South)3819 Posts
July 20 2010 02:29 GMT
#96
Well atm i'm using a different computer, I get an error about sockets, same as the guy in the B-game thread. I'll try to fix it but until then skip my first turn please, let the next guy go for it.

I read that catabowl has no time in the next few days. so I'm gonna PM Sethronu to take the next turn, sorry. : (

PM'd Sethronu
: o )
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 20 2010 14:39 GMT
#97
On July 20 2010 11:29 ShloobeR wrote:
Well atm i'm using a different computer, I get an error about sockets, same as the guy in the B-game thread. I'll try to fix it but until then skip my first turn please, let the next guy go for it.

I read that catabowl has no time in the next few days. so I'm gonna PM Sethronu to take the next turn, sorry. : (

PM'd Sethronu

I get an error unless I open up the game and then try to load the save. Double clicking on the save itself doesn't work for me. However, if I do open the save that way, it works fine. Is this what you are doing?
Uff Da
catabowl
Profile Joined November 2009
United States815 Posts
July 23 2010 13:31 GMT
#98
Alrighty, One more day and then I'll be available!
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Lexpar
Profile Blog Joined March 2009
1813 Posts
Last Edited: 2010-07-24 22:16:40
July 24 2010 21:55 GMT
#99
Got pm from Qatol. Taking turn.

Wrong thread boys. Sorry!
ghrur
Profile Blog Joined May 2009
United States3786 Posts
July 26 2010 01:48 GMT
#100
Ay Yaaaaaaaaaaah! What happened to this thread? I was hoping for some epic 3 thread Civ4 succession madness that I could read... but it's dropped down to two for some reason.
darkness overpowering
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