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![[image loading]](http://www.civpbeml.org/civ4logo.jpg)
Game 1 (Won by domination victory) http://www.teamliquid.net/forum/viewmessage.php?topic_id=106821
Game 2 (Won by Space victory) http://www.teamliquid.net/forum/viewmessage.php?topic_id=118520
Game 3 (Lost via Forfeit ) http://www.teamliquid.net/forum/viewmessage.php?topic_id=128129
Game 4 Split, and In progress Team B thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=137067
So coming off of a loss. Will teamliquid be able to make up for their recent loss? Will we get enough people to start a split game? Will the phase 2 of Starcraft 2 beta result in everyone not caring about Civ 4 anymore? Only time will tell my friends.
What is a Succession game?
For those who do not know. A succession game is one in which a group of people play a single game of civilization as a team, taking it in turns controlling the one player against computers. Players take a set number of turns and then write a report of what happened with screenshots to back it up for others that are playing/following to read.
The goal of a succession game is ultimately for fun. It allows people with different play styles and different skill levels to play together and learn from each other.
Rules
- Each player will be placed in a roster and when their turn to play comes up, they will play about 20 turns (It doesn't have to be specifically 20 turns, you can go over or under if it makes sense to end your turn on a specific event) The roster will be updated as people join/leave.
- After a turn has been completed, a player will write a report including screenshots and the save file. (This is where the fun of the game is, so it is important to put some effort in writing a good report)
- After your turn, you will PM the next person on the list, informing them that it is their turn to play (this prevents anyone missing the bump of the thread. Please make sure you remember to do this)
- A player then has 48 Hours to respond in the thread with a "Got it" notice, or with a completed turn. Should this not happen, play will continue onto the next person
- If a player posts a "Got it" notice in the thread, they have another 48 Hours to complete their turn. (Thus the longest time without any new turns is set at 4 days. The "Got it" notice ensures that everyone isn’t waiting 4 days for a no-show)
- If a player feels they will be unable to take their turn within the 4 days, they should post a "Pass" notice in the thread so no-one is kept waiting for them. If you pass, it is your responsibility to inform the next person on the list via PM
- At any time if a player wishes to join or leave the roster, they should PM the person running the game (In this case me
) (You can join in any time during the game) New players will be placed at the bottom of the list. - If a player misses their turn without passing, they will be removed from the roster(they can still rejoin, but must PM about it)
- The game will be run on the latest version of Civ 4 with the BTS expansion pack
What game settings are we playing on?
Please vote for what settings you want to see played below. Please read the thread for discussions on game settings before voting.
All leaders will be random and all victory conditions will be available.
Difficulty + Show Spoiler +The last game was played on Emperor Poll: Difficulty LevelMonarch (20) 67% Emperor (10) 33% 30 total votes Your vote: Difficulty Level (Vote): Monarch (Vote): Emperor
Map type + Show Spoiler +The last game was played on Inland Sea. (Let me know if there is a map type you would like that is not on the list). Poll: Map TypeFractal (11) 44% Continents (3) 12% Inland Sea (3) 12% Ice Age (3) 12% Achipelago (2) 8% Pangea (2) 8% Highlands (1) 4% Lakes (0) 0% Oasis (0) 0% 25 total votes Your vote: Map Type (Vote): Continents (Vote): Inland Sea (Vote): Achipelago (Vote): Fractal (Vote): Pangea (Vote): Lakes (Vote): Highlands (Vote): Oasis (Vote): Ice Age
Map size + Show Spoiler +The last game was played on Large Poll: Map SizeHuge (10) 42% Large (9) 38% Standard (5) 21% Small (0) 0% 24 total votes Your vote: Map Size (Vote): Standard (Vote): Large (Vote): Huge (Vote): Small
Climate + Show Spoiler +Last game was played on Random Poll: ClimateTemperate (11) 48% Random (8) 35% Arid (2) 9% Tropical (1) 4% Cold (1) 4% Rocky (0) 0% 23 total votes Your vote: Climate (Vote): Random (Vote): Temperate (Vote): Tropical (Vote): Arid (Vote): Cold (Vote): Rocky
Game speed + Show Spoiler +Last game was played on epic speed Poll: Game SpeedEpic (20) 77% Normal (6) 23% Marathon (0) 0% Quick (0) 0% 26 total votes Your vote: Game Speed (Vote): Epic (Vote): Marathon (Vote): Normal (Vote): Quick
Other settings that can be changed + Show Spoiler +Barbarians Poll: BarbariansOn (17) 85% Off (2) 10% Raging (1) 5% 20 total votes Your vote: Barbarians (Vote): On (Vote): Off (Vote): Raging
Tech Trading Poll: Tech TradingOn (18) 82% No Tech Brokering (4) 18% Off (0) 0% 22 total votes Your vote: Tech Trading (Vote): On (Vote): Off (Vote): No Tech Brokering
Vassal states Poll: Vassal StatesOn (20) 57% Off (15) 43% 35 total votes Your vote: Vassal States (Vote): On (Vote): Off
Goodie Huts Poll: Goodie HutsOn (9) 82% Off (2) 18% 11 total votes Your vote: Goodie Huts (Vote): On (Vote): Off
Random Events Poll: Random EventsOn (8) 53% Off (7) 47% 15 total votes Your vote: Random Events (Vote): On (Vote): Off
World Wrap Poll: World wrapCylindrical (16) 73% None (5) 23% Toroidial (1) 5% 22 total votes Your vote: World wrap (Vote): None (Vote): Cylindrical (Vote): Toroidial
I will also check random seed on each game so no-body can cheat.
Let's have some fun
If you wish to play, please sign up in the thread, it will also help if you post your current skill level in civ (what difficulty you play on). However with our recent success, we will not be playing anything easier than monarch.
Everyone is welcome to play, regardless of skill level, so if you're a noob, don't worry just sign up and do your best. There will be plenty of players who are way above the skill level of the game we play at so it will all even out. In the end, the game is a great learning experience for all. It really is important that we have players from all different skill levels as it makes the game more dynamic. So if you are sitting there saying "I'm not good enough to play with these people" Slap yourself in the face and sign your name up.
Final note on etiquette
This really goes without saying, but don't be an asshat. If you disagree with a decision, point it out in a constructive manner.
Also, when writing your reports, please justify your decisions (especially big ones). It will help everyone understand what you were thinking and help those trying to learn. Also, discuss strategy in the thread. Don't just assume everyone knows what's going on.
Remember that the fun of this game comes from the reports. So if you sign up, please be prepared to put the effort in for writing a report.
We are here to have fun, so winning or losing doesn't matter. There's still plenty of fun to have with a losing game.
Team A Ok, this will be the thread for team A, please post your turns in this thread, so we do not get confused with the other team. You may post as much as you like in either thread, but its important we keep the games seperate so there is no confusion.
There will be no rules made against using information from the other team's game as they are impossible to enforce.
Before taking your turn, please double check a few things.
- That you are on Team A - Your name should appear on the roster below. If it does not, do not just go ahead and play, contact me, or look at the other roster to see if you are there instead
- That you are in the right thread - Its very important to keep this clean
- That you are playing as the correct Civ. Remember that you have to select the civ you are supposed to be playing as when you start the game. Team A is Incan, and therefore you should be playing as Incas. We don't want to see someone posting as the wrong team.
- That when you PM the next person, you get the right person on your team
Hopefully this will go smoothly, so good luck team A
Roster banana ShloobeR Sethronu miseiler stk01001 catabowl Nokarot prOxi.Beater
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Also, this is our 4th game, so if you have some interesting variants you would like to try, post in this thread. It could make the game very interesting. Currently if we get enough people signing up, I have a few ideas for some interesting split game variants.
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Awesome, would be interested in participating. Worked my way up to reliable monarch level during the downtime, and mon/emp succession game should be quite fun.
As for game options my vote goes to:
Monarch: Seeign as it's open for everyone, and last game not turning out great. Large: Usually play normal sized maps, huge is a bit too big for my own comfort, takes quite some planning on big landmasses on how to block and expand while keeping tech up. Normal: Enjoy this speed the most, epic is also fine. Fast is broken and Marathon is unit spam warfest. Temperate: Can't really speak pleasant about how terrible cold settings are, tundra tiles.... Fractal: Love this setting the most, you're almost always in for a suprise. Rest: Events off, huts on, cylindrical is fine for the world, barbs on, tech trade on, Vassal personally depends on map type, obnoxious on high concentrated landmasses (pangea etc).
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This has nothing to do with this thread, but how comparable is Civ:Rev to Civ 4?
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I watched the other games and they were really intresting so instead of watching this one I thought I would try to contribute
I would say I am at around the Prince level but I will try my best to follow our gameplan to improve my gameplay while doing it!
I'm signing up!
/Lunaticman
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I'll sign up! I actually have started playing Civ4 like a madman after seeing you guys play in the last succession game. Will try my best. :>
I play on Prince, Epic.
I just voted standard stuff, minus huts and events.
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I would like to participate. I'm a big Civilization fan. I usually play on Noble though. I guess I'll be the weak link? :O
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Sign me up give me a go 
*Edit*
Actually on second thought, I will probably play the lower skill succession game. I didn't realize there was a lower skill one, and I am not overly great at Civ 4 anyway 
Thanks anyway
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Don't have Civ 4 at the moment but good luck to you all, I want to read some reports yo
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For the lower ranked players, why not join in the lower-skill Succession game if you feel you're going to get yourselves chowed down by the AI? This just me not wanting to risk a bad turn set from somebody clearly out of their depth ruining everyone else's plans.
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i would play but haha i am not even close to monarch level. good luck fellas!
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Hmm in the future could you split up the votes for huts and events? It just doesn't feel like civ to me without huts, but I despise random events. Also, I think we should be playing on emperor. We have already shown that we can win on monarch. I think we need to push ourselves. At the very least, we learn a lot more from losses than wins. Anyways, I guess I'm signing up. I normally play on Immortal but only win ~50%.
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Sign me back up!
And Qatol, we just got rolled on Emperor (was quite enjoyable though) and I think it was the jump. I don't think we have that many players on here @ Emperor level. I'm just now barely winning 40% of my emp games. It was like 10% before I learned some helpful hints.
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On July 09 2010 23:43 catabowl wrote: Sign me back up!
And Qatol, we just got rolled on Emperor (was quite enjoyable though) and I think it was the jump. I don't think we have that many players on here @ Emperor level. I'm just now barely winning 40% of my emp games. It was like 10% before I learned some helpful hints. Yeah I know you lost (though it wasn't as bad as you think). I followed it.
The reasons I suggest Emperor again are 1. the map type + vassal states was just really hard for moving up a difficulty level 2. caesar isn't the easiest leader to be playing as when you move up (though I still endorse random - it teaches you a lot more than just sticking to 1 leader all of the time) and 3. I think people learned a lot more from the Emperor game than they did from the Monarch game.
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Well I just won two prince games in a row with a adjusted score above 60k (last game I think my score was 7k to second place's 2.5k) so I'm certainly monarch now... but I've only tried one game and got way behind pretty early. I'd be way over my head with emperor, especially if I'm one of the first two players.
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Ok, Ive just reset the Goodie huts and Random events and made them seperate options.
For everyone who is scared to join. This is not an Allstars game. Sign up, play 20 turns. You arent going to ruin the game. You might learn some stuff.
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I am so pumped, when do we start?
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I'd like to join; I'm normally in between Monarch and Emperor (win most on Mon., lose most on Emp. :p)
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I didn't realize there were two different Succession games going on. I'll be dropping from this one to join the lower rank game. You can remove me from the list.
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On July 10 2010 06:30 Lunaticman wrote: I am so pumped, when do we start?
Well the problem is that when I started the last game, I had similar numbers of people to what we have now. However within a week or two, I had something like 16 people wanting to play. Now having large amounts of people wanting to play is great, but it means we need to split the game. If the game is going to be split, I would like to do it before the game starts, as it becomes a serious hassle trying to do it when the game is in progress.
Ideally, I would like to get about 14 people sign up for this game, then we can split into two teams who can duke it out to see whos best. So I'm going to give it a little bit longer to try and get more people signing up.
Also, the lower skill game seems to be poaching a lot of players . Originally, that game was going to be played on noble mode, for those who were still learning to play. However it seems to be turning into a game where people who are far too good for that difficulty mode are joining because they feel more comfortable stomping a computer.
I would just like to point out to those who are considering playing. If you can beat a noble computer, then this is the game you should be in. Yes, Monarch and Emperor modes look scary, but we have a huge advantage in the fact that we have a diverse range of players. If we are playing as a team, we are much stronger than just the average skill level.
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I think that only applies when people stop to ask the advice and opinions of other posters.
I'll join in IF we get enough players to split into 2 teams, otherwise I'm gonna sit this one out.
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Succession rounds do not take long at all.
I was making fun of civ iv players for lacking the apm to individually multiple workers per turn, when the game gives you 10 hotkeys. Decent amateur sc players can handle 150 to 200 actions per minute, so handling 5 workers/settlers/scouting unit is what, 10 actions total? 10 actions per minute for 20 minutes, and your turn is over, and that's with thinking time/you're playing slowly.
Bottom line, it takes less time than finding and playing a game of SC than it does to play one round of succession game. Get input and advice, decide on a plan, then do it. Write-ups are daunting? Printscreen important screenshots. Get imageshack toolbar, switch to forum format, go to your screenshots folder, drag all your round's screenshots on to the Post page or notepad. Poof, now write comments for each screenshot and you're done.
PS and I volunteer for standard maps, maybe large, but not huge. And I won't play past renaissance; if I don't have a decisive advantage by then below deity, I'm doing something wrong. For both of the latter cases, my laptop will set itself on fire with huge maps/civ iv's massive memory leaks with late game unit spam.
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The key is to have a plan. Depending on my Leader, I try and beeline one tech that benefits me the most.
For example, if I'm a war-lord type that has a huge advantage in the mid-game with war. I try to get that special unit as quick as possible. Of course, I've seen some people beeline alphabet and try and trade there way to victory. Maybe we should decide to target something based on our start. I think if we get a creative leader, maybe beeline drama/music and go for a Culture victory. Although, someone suggested to avoid culture altogether if we get a creative leader b/c of the culture gains. Just something to think about.
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How much of a difference does regenerating the map make? I recently played a game on prince where I started as Justinian with fish + crab + 2xIvory... I got a ridiculous tech lead right off the bat from the extra commerce, steamrolled everyone on my continent with axes/swords/chariots/spears before catapults even came out, then hit the other continent with a huge stack of macemen and the special unit knights, sacked a few cities of each, and won by 1200AD with an absolutely ridiculous point lead. I've never done anything remotely like that on prince before; was it really just the advantage from having such great starting resources?
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On July 10 2010 06:09 Fen wrote: Ok, Ive just reset the Goodie huts and Random events and made them seperate options.
For everyone who is scared to join. This is not an Allstars game. Sign up, play 20 turns. You arent going to ruin the game. You might learn some stuff. Thanks!
On July 11 2010 01:16 Biochemist wrote: How much of a difference does regenerating the map make? I recently played a game on prince where I started as Justinian with fish + crab + 2xIvory... I got a ridiculous tech lead right off the bat from the extra commerce, steamrolled everyone on my continent with axes/swords/chariots/spears before catapults even came out, then hit the other continent with a huge stack of macemen and the special unit knights, sacked a few cities of each, and won by 1200AD with an absolutely ridiculous point lead. I've never done anything remotely like that on prince before; was it really just the advantage from having such great starting resources? Absolutely. I had a game where I started with river corn, 3 grassland river gems and 5 dye. I was able to keep up with Immortal AIs on tech before bulbing. The difference between a start with a good amount of food/commerce vs a start with something like 2 plains cows and incense is very big (but the map generator will give you starts like each of those).
On July 11 2010 01:05 catabowl wrote: The key is to have a plan. Depending on my Leader, I try and beeline one tech that benefits me the most.
For example, if I'm a war-lord type that has a huge advantage in the mid-game with war. I try to get that special unit as quick as possible. Of course, I've seen some people beeline alphabet and try and trade there way to victory. Maybe we should decide to target something based on our start. I think if we get a creative leader, maybe beeline drama/music and go for a Culture victory. Although, someone suggested to avoid culture altogether if we get a creative leader b/c of the culture gains. Just something to think about. I never found creative to be that instrumental for going for a culture victory. I always thought financial (for the extra commerce -> culture slider) and philosophical (for the extra great artists -> culture bomb) were stronger when going for a culture victory. Is there any reason you picked Creative? The fast library/theater?
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Sign me up, please
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Will follow this real close !
Good luck guys. I always learn some tips in succession games from civfanatic
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Good luck, won't play in this one, exams comming up and I am (luckily for the exams ) not too interested in civ currently.
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Arrg, just a couple more people and it would be perfect
Ok so with out current numbers, we can have a game of 11 people, or a split game with 2 teams of 6
Which would everyone prefer?
Poll: Split game?One game with 11 people (8) 73% Split game with two teams of 6 (3) 27% 11 total votes Your vote: Split game? (Vote): One game with 11 people (Vote): Split game with two teams of 6
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I'd be willing to play if you need more people. I'm fairly new to Civ and normally just sit back and enjoy reading through the games, but I'm up for trying it out. I currently play on noble or prince, but whatever game settings you guys pick is fine with me.
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Well that puts us up to 14 players, which is enough for a split game with 2 teams of 7 Theres a chance more people will sign up as well.
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I have no problem sitting out and shadowing it by myself if there's a dirth of space. Especially on larger maps.
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So I can like absolutely effortlessly roll prince games now, but I haven't been able to win a monarch game yet. What the hell?
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Ok 
Ive got 14 people who will play if its a split game. Which is good numbers of people. However I've got a poll up there which says that no-one actually wants a split game and is happy with a game with lots of people playing.
Just so everyone knows what I want to happen if there is a split game.
Basically, I will start the game on multiplayer mode instead, All the rules will be based on the polls on the first page. Then the roster will be split into two teams and each team will assume the role of different civs in the game. Therefore we can see what would happen if players played from different perspectives in the game.
Does everyone hate this idea? Because I'm a little confused that people would complain about a large roster last game, but be completely fine with it this time around.
(I will get this started as soon as I can, but I want to make sure we get everything right beforehand)
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I've only play 4 or 5 full games of civ 4 in my life, but I'd definitely want to play with you guys. Just for clarification, do you play with the beyond the sword and warlords expansions?
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What do you mean by multiplayer mode? Like two separate succession games that started from the same game but with different civs or will both teams be competing against each other in the same game?
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On July 14 2010 05:41 Biochemist wrote: What do you mean by multiplayer mode? Like two separate succession games that started from the same game but with different civs or will both teams be competing against each other in the same game?
We cant get both teams to actually compete, because that would require turn for turn play, which would take forever. However if we start both teams off on the same game, but controlling different civs, I think it will be interesting to see how it turns out. So two seperate succession games started from the same game, but with different civs.
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On July 14 2010 05:00 Lexpar wrote: I've only play 4 or 5 full games of civ 4 in my life, but I'd definitely want to play with you guys. Just for clarification, do you play with the beyond the sword and warlords expansions?
Yes
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Wouldn't there be a problem with ghosting?
If we somehow could fix that I would love it if that happend.
Otherwise I am fine with both alternatives.
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On July 14 2010 06:02 Lunaticman wrote: Wouldn't there be a problem with ghosting?
If we somehow could fix that I would love it if that happend.
Otherwise I am fine with both alternatives.
I don't see what difference it would make... the games will diverge pretty quickly due to the RNG and such.
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On July 14 2010 04:53 Fen wrote:Ok  Ive got 14 people who will play if its a split game. Which is good numbers of people. However I've got a poll up there which says that no-one actually wants a split game and is happy with a game with lots of people playing. Just so everyone knows what I want to happen if there is a split game. Basically, I will start the game on multiplayer mode instead, All the rules will be based on the polls on the first page. Then the roster will be split into two teams and each team will assume the role of different civs in the game. Therefore we can see what would happen if players played from different perspectives in the game. Does everyone hate this idea? Because I'm a little confused that people would complain about a large roster last game, but be completely fine with it this time around. (I will get this started as soon as I can, but I want to make sure we get everything right beforehand)
That sounds like a great idea to me at least!
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woah, splitting into two separate civs in one game is not going to work. But having two teams each attempt the same game with the same start, but making different choices throughout, would be very interesting.
At some point, we should play a standard multiplayer game, simultaneous turns, blazing speed, etc etc. Takes about 3 hours to play to the point where everyone knows who's gonna win, and that's GG! (It would take aaaaaaages to actually make it to victory, civ4 is badly designed that way IMO. The start/mid is so good but the end just drags things out.)
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On July 14 2010 10:17 Keilah wrote: woah, splitting into two separate civs in one game is not going to work. But having two teams each attempt the same game with the same start, but making different choices throughout, would be very interesting.
At some point, we should play a standard multiplayer game, simultaneous turns, blazing speed, etc etc. Takes about 3 hours to play to the point where everyone knows who's gonna win, and that's GG! (It would take aaaaaaages to actually make it to victory, civ4 is badly designed that way IMO. The start/mid is so good but the end just drags things out.)
Why not? I thought it sounded fun.
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I guess most doubt that this everyone is organized enough to play a multiplayer game. But it sure sounds fun.
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On July 14 2010 10:17 Keilah wrote: woah, splitting into two separate civs in one game is not going to work. But having two teams each attempt the same game with the same start, but making different choices throughout, would be very interesting.
At some point, we should play a standard multiplayer game, simultaneous turns, blazing speed, etc etc. Takes about 3 hours to play to the point where everyone knows who's gonna win, and that's GG! (It would take aaaaaaages to actually make it to victory, civ4 is badly designed that way IMO. The start/mid is so good but the end just drags things out.)
Unless you mean ghosting then I dont understand why it wouldnt work. He is suggesting that we play two totally seperate games, on the SAME map with different civs... not competing against each other.
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Sounds like a ton of fun. Especially the reports. I'm a total noob. Sign me up!
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I'd be down. Whenever I play its usually on monarch/emperor, deity if me and my friends are feeling feisty against some computers. That never works out well though.
Also, I'm all for tropical fractal etc etc, but have you guys ever tried Fantasy realm? I don't know if its a mod me and my friends played with or if its built in to the game, but its pretty funny sometimes when you come across a flood-plains/hill on a river with an oasis and pigs on it. It is absurd a lot of the time, when you settle cities near godlike tiles, but fun nonetheless. I imagine it could make for entertaining written reports, too, if people decided to play along with it.
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Nokarot, I would be willing to try it sounds awsome!
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Pretty sure it's not a mod, just available in Custom Game rather than Play Now!
It is pretty absurd though. Random Tundra tiles with Corn and whatnot.
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Lurker's comments:
A game of 14 will be trouble. It will be very very very slow and players might lose intrest during the game.
Another thing that I don't fancy is that map size. Huge is so... heavy. It forces a long no-war early game because the distances. The only decision to be made before rifling is the city positioning.
Anyway, good luck with the game, should be a fun one no matter what!
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I would rather only have 1 team playing, instead of 2, mostly because if we're versing each other and posting public reports on our plans, it might get a little silly when we're reading each others posts.
I'm indifferent in truth, though. I'd play either and have equal fun in either.
The idea of two identical games/maps being controlled by two different teams to see which gets further with the same map and starting location is intriguing, though.
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Well the alternative is a single game with a lot of players. The problem is that everyone takes around 20 turns when they take their shot. Games generally dont last longer than 500 turns, so if you have 14 people on a roster, each player plays twice.
Ill put this poll up one more time, and whatever the result is, I'll start the game with that.
Poll: Split game?Yes, Split game (12) 71% No Split (5) 29% 17 total votes Your vote: Split game? (Vote): Yes, Split game (Vote): No Split
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I have time to do this again! Sign me up if you can find the room. Split game sounds really interesting, and let's do a game on archipelagio!
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So, do we do a random drawing for the split?
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I voted for splitting the game and I want to clarify:
I think we should split into two teams, both playing simultaneously with the same start and civilization. The different teams will make different decisions and thus have different, but similar, games.
If we were to split into two teams, playing opposing civs and taking turns, it will a)at least double the length of the game, b)turn into 'teamliquid A' vs 'teamliquid B' vs 'OhYeahWeAddedSomeAiPlayers', and c)invite cheating and accusations of cheating, as well as making posting reports problematic.
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On July 16 2010 17:49 Keilah wrote: If we were to split into two teams, playing opposing civs and taking turns, it will a)at least double the length of the game, b)turn into 'teamliquid A' vs 'teamliquid B' vs 'OhYeahWeAddedSomeAiPlayers', and c)invite cheating and accusations of cheating, as well as making posting reports problematic.
This game is all in good fun. While there will definitely be competition between the two teams, it will be friendly, because there is no prize and no way for one team to actually weaken another team. It will be funny to see if the teamliquid teams treat the opposing civ that represents the other team different (will they declare war on them, just because its the other team?). It'll also be interesting to see if different superpowers emerge.
The game will take the same length of time as a normal game, as they are both being played simultaneously, however if one team gets a lot further ahead than the other, it might be an idea for them to slow down a little bit and wait for the other team to catch up.
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Yeah, I agree with Fen this will be really fun and intresting (getting to see two diffrent strategies from the same start will be very educational).
We should try and make two seperate threads thought to avoid confusion and the split should be performed randomly.
My 2 cents
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On July 16 2010 18:17 Fen wrote:Show nested quote +On July 16 2010 17:49 Keilah wrote: If we were to split into two teams, playing opposing civs and taking turns, it will a)at least double the length of the game, b)turn into 'teamliquid A' vs 'teamliquid B' vs 'OhYeahWeAddedSomeAiPlayers', and c)invite cheating and accusations of cheating, as well as making posting reports problematic. This game is all in good fun. While there will definitely be competition between the two teams, it will be friendly, because there is no prize and no way for one team to actually weaken another team. It will be funny to see if the teamliquid teams treat the opposing civ that represents the other team different (will they declare war on them, just because its the other team?). It'll also be interesting to see if different superpowers emerge. The game will take the same length of time as a normal game, as they are both being played simultaneously, however if one team gets a lot further ahead than the other, it might be an idea for them to slow down a little bit and wait for the other team to catch up.
This post represents a reading comprehension fail on your part. I'm not sure how much clearer I could have been.
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Fen is suggesting the same thing you are, Keilah, except that he's letting the two teams be a different civ.
Neither of you is suggesting you actually play both teams in the same game, which is what I'm assuming you (Keilah) thought Fen was saying.
Unless I'm reading incorrectly.
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K guys you can stop worrying I'm pretty close to beating my first game on noble difficulty. Obviously I've got some serious civ chops. It's funny how this game brings out a completely racist side of me I didn't now I had. Freaking Japanese Jews always stealing my coal mines.
Anyway again totally sign me up.
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On July 14 2010 06:01 Fen wrote:Show nested quote +On July 14 2010 05:41 Biochemist wrote: What do you mean by multiplayer mode? Like two separate succession games that started from the same game but with different civs or will both teams be competing against each other in the same game? We cant get both teams to actually compete, because that would require turn for turn play, which would take forever. However if we start both teams off on the same game, but controlling different civs, I think it will be interesting to see how it turns out. So two seperate succession games started from the same game, but with different civs.
ahhh, missed this post somehow, and it all becomes clear. My bad, I apologize.
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Any idea when we're going to start this? There's a couple people (myself included) who weren't added to the first post so I'm not sure how many we have.
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arg, sorry, im soo busy at the moment, ive been trying to find time to start this for the last couple of days. I'll get on it now.
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Team A Ok, this will be the thread for team A, please post your turns in this thread, so we do not get confused with the other team. You may post as much as you like in either thread, but its important we keep the games seperate so there is no confusion.
There will be no rules made against using information from the other team's game as they are impossible to enforce.
Before taking your turn, please double check a few things.
* That you are on Team A - Your name should appear on the roster below. If it does not, do not just go ahead and play, contact me, or look at the other roster to see if you are there instead * That you are in the right thread - Its very important to keep this clean * That you are playing as the correct Civ. Remember that you have to select the civ you are supposed to be playing as when you start the game. Team A is Incan, and therefore you should be playing as Incas. We don't want to see someone posting as the wrong team. * That when you PM the next person, you get the right person on your team
Hopefully this will go smoothly, so good luck team A
Roster banana ShloobeR catabowl Sethronu miseiler stk01001 Nokarot prOxi.Beater
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So wait, after an incan takes their turn, how do we know who to inform on the other team so that england can go? Or are we simply playing the same map, with separate games and separate civs so that we can see it grow from different perspectives?
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So once again, it is the dawn of time, and the mighty Teamliquid is ready to build an empire that will go down in the history books as the greatest civilization ever. However this time, they are split. A cruel act of god has seperated teamliquid into different groups, with each group picking up their own banner. How will this change affect the mighty teamliquidians? Will the course of history play out the same way, or will the butterfly effect result in drastic changes? Only time will tell.
![[image loading]](http://img375.imageshack.us/img375/8500/civ1.jpg)
The first group of teamliquidians rally under the banner of the Incans, they turn to their first great leader, to begin their journey to glory. This great leader's name, is banana.
Save file : http://www.sendspace.com/file/ewr13q
(Note: Save files cannot be opened in single player mode, you must open in multiplayer mode or by just double clicking the save file and letting civ load it all up for you)
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On July 19 2010 00:16 Nokarot wrote: So wait, after an incan takes their turn, how do we know who to inform on the other team so that england can go? Or are we simply playing the same map, with separate games and separate civs so that we can see it grow from different perspectives?
Yes. we are just playing the same map, with seperate games. Playing two teams in the same game would require turn for turn play, which would take years to complete.
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Ah ok. Works for me. I thought the idea was to do that, except have both players be Incan (or whatever) but this works too! Gogogo banana, do us proud!
(death to england)
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Hmm, I think the turn for turn play could be doable if you list up the roster with people's time zones and when they will be available to play, that way they can bounce back and forth between the two players for twenty turns and then save THE GAME ALREADY
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maybe another time that can be worked out, but for now this game is set in stone so lets just roll out
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Got it, will play in few :3.
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Alright team A! We can do this! Also, Team A, can I request to move down further? My grandparents are in town until the 23rd and I will have no time to play. I don't mind being dropped 2 or 3 spots or to the end. But I know, in the next 3-4 days I will have no time.
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Hmz, getting this message, what to do:
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Save and continue playing. the AI will take over for them and that's what's supposed to happen, because we're playing on two different saves.
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On July 19 2010 01:51 Nokarot wrote: Save and continue playing. the AI will take over for them and that's what's supposed to happen, because we're playing on two different saves.
Ah alright, just wanted to make sure it got taken over by the AI.
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Abandoning our previous uninhabitable lands, we trecked south out of the hellish jungles. The animal gods predicted vast amount of land and power after our long journey, but I had to start questioning their motives.
After a long journey, it seemed we arrived at the promised land, and our new capital was found. Scouting reports from the surrounding land seemed promising, as many irrigated grasland was found. Our great city also had a steady supply of water, boosting it's needs to grow and keep everyone healthy.
A small village was reported to be located north near the coast. After some consideration, it seemed that the main priority now would be to explore the surrounding lands. As our empire would grow, we were assured for the village to join us in the future.
![[image loading]](http://img23.imageshack.us/img23/6325/civ4screenshot0001c.jpg)
Time flew by, our warriors provided us with great information about the eastern lands. Great hill formations were reported to be present, along with a goldvine. The southern border of the world was seen, reports were of a great colony of beavers making their home there overlooking the sea.
A scout, from the ottoman empire representing Saladin had arrived from our western border. Peace was declared, and the future looked promising with a like-minded individual.
![[image loading]](http://img686.imageshack.us/img686/8332/civ4screenshot0002n.jpg)
Finally, after many years, the villagers wished to join our great empire. A great tribute was given to us, for the many years of peace we maintained.
![[image loading]](http://img685.imageshack.us/img685/1425/civ4screenshot0003b.jpg)
Following the natural curve of the land northeast, our warriors discovered another village, sadly the villagers were not as friendly to us, threathening us as invaders to their lands. A mistake, resulting in unnecessary bloodshed.
Continueing the journey north, a wandering wolf tribe tried to attack surround us and prey on us, taking the initiative our warriors dispatched of them while resupplying their rations.
![[image loading]](http://img824.imageshack.us/img824/4006/civ4screenshot0004.jpg)
It seemed we were not alone out here, we crossed paths with a scouting party of foreign origin. Tokugawa, the master of the japanese empire had sent them out to hunt down the pack of rabid wolfs threatening his empire.
We did not find thanks after they had heard of our dispatch of the pack. The band of men took pride in dispatching the beasts on their own, they retreated back east, and promised to report our help to their emperor.
Peace was made, but the circumstance of our meeting seemed to unease.
![[image loading]](http://img686.imageshack.us/img686/4183/civ4screenshot0005a.jpg)
Deciding to not directly follow the scouting party, we headed north. We were greated by the Carthagian empire of Hannibal. Peace was settled on, and another aspiring trade partner for the future might have been found.
![[image loading]](http://img842.imageshack.us/img842/1174/civ4screenshot0006.jpg)
As I retired, to pass on my power to our next great emperor, I requested a scholar to draw up a map of the world currently as we knew it.
![[image loading]](http://img541.imageshack.us/img541/3096/civ4screenshot0007.jpg)
+ Show Spoiler [thoughts] +Starting position seems pretty nice longterm, short term there are too few resources to work on. Cottages and maybe a farm or 2 might have to be set up to make the city prospering. Rivers are awesome, combined with the financial trait, it should be great.
There is stone present west, could get us maybe the pyramids together with our trait, setteling on top of it might be a good idea depending on surrounding lands.
Tokugawa.... well I aint really happy about it, but he seems to be pretty far east, and looking at the espionage seems there isn't a civilization further east of him or north of hannibal yet.
Saladin did meet someone else, but we'll find out soon enough with our 2nd warrior.
Tech path was chosen to go with aw first for the pigs, with mining -> bw second to clear some surrounding forrests and potentially chop some worker/setteler/wonders if we get stone.
Sprintin fast north easts with some rexing might be worth it, but I'm not too happy with the close surrounding land we have sofar, going to make it very hard, with the gold beeing a small relief.
+ Show Spoiler [save] +http://s000.tinyupload.com/?file_id=59336946902297515571
pm'd ShloobeR
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I suppose the next warrior should be sent west, to see if there's any good cities next to/past that stone. Considering we are industrious, it's probably in our best interest to get that stone (and maybe the northern marble eventually.) As the Incan's I would usually love to use early Quecha's to make war but I imagine we're too far away to really do any of that.
Of course, anywhere with grassland, you can get away with a cottage city. I do wish we had more rivers considering we're financial, but theres much yet to be explored!
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Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game.
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On July 19 2010 04:38 Qatol wrote: Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game. 2E is terrible, you have two coastal tiles without a lighthouse, and 1 or 2 desert tiles, and your gold is a desert hill, slowing down your early game. The only danger would be if you don't think you can settle that city before the AI.
Looks like the inca aren't quechua rushing!
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On July 19 2010 04:52 igotmyown wrote:Show nested quote +On July 19 2010 04:38 Qatol wrote: Any reason why you decided to settle in place? It seems to me that you could have gone 2 east (settling on your second turn) and picked up the gold + pig for a much stronger early game. 2E is terrible, you have two coastal tiles without a lighthouse, and 1 or 2 desert tiles, and your gold is a desert hill, slowing down your early game. The only danger would be if you don't think you can settle that city before the AI. Looks like the inca aren't quechua rushing! Gold in starting city speeds up your tech a ton. Sure you have coastal squares without a lighthouse and a few desert squares. So? Were you really going to work those squares anyways until much later? Why are you talking about working coastal squares anyways in your capital this early? Especially with financial + river squares. You have all the squares you need to work in both cities anyways. But 2E has gold.
If you're thinking about the early game (which you should be), 2E is much better because of the faster tech (you don't have to expand to get that 7 commerce/turn, so you start getting it at least 40 turns sooner, probably more). Heck, even if you're thinking later in the game, 2E gets a levee and this spot does not.
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2E would have given us 3 desert tiles, some tundra and more ocean, though. Sure, we'd have the gold, but would we have enough food to work a city with more than 10 population later down the line? Having more commerce is nice, but I think we'd have crippled our city to build it solely for a desert-hill gold.
Besides, the goodie hut gave us some money, so our economy/research should be at 100% for a while with proper management- not to mention, we'll be able to work those spices eventually.
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On July 19 2010 05:15 Nokarot wrote: 2E would have given us 3 desert tiles, some tundra and more ocean, though. Sure, we'd have the gold, but would we have enough food to work a city with more than 10 population later down the line? Having more commerce is nice, but I think we'd have crippled our city to build it solely for a desert-hill gold.
Besides, the goodie hut gave us some money, so our economy/research should be at 100% for a while with proper management- not to mention, we'll be able to work those spices eventually. 2E gives you 3 desert tiles (1 desert square, 1 desert hill, 1 desert gold) and 2 coastal tiles. You have no tundra 2E. The gold square isn't for extra money, it's for extra beakers. BFC gold is a gigantic boost in terms of early game research. It's basically the same as having 2 palaces (so your early game research rate is DOUBLED). Your money from huts just makes it a stronger location to use early. If you're really running out of food, you have a 3 river grasslands. You have 2 flood plains as well. Farm some of them.
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I'm with Qatol, settling East looks much better. It also frees up that wheat to the south for another city, while settling in place makes it awkward to use (possibly 2w of wheat is good anyways, so no huge deal).
I'm in game B, where we have the best start in the history of civ4.
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On July 19 2010 12:48 Keilah wrote: I'm with Qatol, settling East looks much better. It also frees up that wheat to the south for another city, while settling in place makes it awkward to use (possibly 2w of wheat is good anyways, so no huge deal).
I'm in game B, where we have the best start in the history of civ4. I don't know if it is fair to mention that wheat. They didn't know it would be there when they settled. They didn't even have a hint it might be there (by seeing the plains square without a forest).
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Does the save work for everyone else? it seems to be broken for me whether I try single player or multiplayer
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It works for me. Saved it to my desktop and doubleclicked it and it opened right up.
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On July 19 2010 22:06 ShloobeR wrote: Does the save work for everyone else? it seems to be broken for me whether I try single player or multiplayer
On July 19 2010 23:14 Nokarot wrote: It works for me. Saved it to my desktop and doubleclicked it and it opened right up.
Checked it on my notebook, seemed to worked fine there too. Reuploaded it to a different site aswell, maybe will fix your problem.
+ Show Spoiler [reupload] +http://www.mediafire.com/?cvuehf9vha4obb1
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Save works for me as well. What type of error do you get?
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Well atm i'm using a different computer, I get an error about sockets, same as the guy in the B-game thread. I'll try to fix it but until then skip my first turn please, let the next guy go for it.
I read that catabowl has no time in the next few days. so I'm gonna PM Sethronu to take the next turn, sorry. : (
PM'd Sethronu
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On July 20 2010 11:29 ShloobeR wrote: Well atm i'm using a different computer, I get an error about sockets, same as the guy in the B-game thread. I'll try to fix it but until then skip my first turn please, let the next guy go for it.
I read that catabowl has no time in the next few days. so I'm gonna PM Sethronu to take the next turn, sorry. : (
PM'd Sethronu I get an error unless I open up the game and then try to load the save. Double clicking on the save itself doesn't work for me. However, if I do open the save that way, it works fine. Is this what you are doing?
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Alrighty, One more day and then I'll be available!
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Got pm from Qatol. Taking turn.
Wrong thread boys. Sorry!
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Ay Yaaaaaaaaaaah! What happened to this thread? I was hoping for some epic 3 thread Civ4 succession madness that I could read... but it's dropped down to two for some reason.
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Couldn't you have started 2E1S and kept all three resources and lost the ocean tiles? Plus that's a hill tile, not plains though unfortunately.
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Ok guys, you don't have to wait for me to jump in and skip a persons turn for being inactive. The rules state that the person has 2 days to post a got it notice, and if they do post a got it notice, they have 4 days to complete their turn.
It has been well over 2 days without a got it notice, so the next person on the list should go ahead and play. miseiler should be up.
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On July 26 2010 13:18 NobleHelium wrote: Couldn't you have started 2E1S and kept all three resources and lost the ocean tiles? Plus that's a hill tile, not plains though unfortunately. There are a few problems with 2E1S. First of all, it takes 2 turns to get there before you can settle. Second, it gives up one of the flood plains in exchange for more hills. Giving up a 4-food (when farmed) tile just makes it even harder to feed that town efficiently. Third, you only get 1 extra "productive" square because you are basically trading a coast for a tundra. I just don't think the benefits of that spot justify waiting yet another turn to settle.
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I'm going to have to duck out of this game, sorry. PM'd stk01001.
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ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =)
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On July 27 2010 07:40 stk01001 wrote: ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =)
get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread
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On July 27 2010 08:25 Flyingdutchman wrote:Show nested quote +On July 27 2010 07:40 stk01001 wrote: ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =) get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread
ok great thanks. will try to squeeze in my turns tonight in between SC2 games =)
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Out first worker arrives, ready to begin improving the land surrounding our capital. Our fearless leader immidietly commands him to begin work on a pasture, taking advantage of our knowledge of animal husbandry. The worker quickly complies. The leader also saw it fit to order the training of an additional Quechua in order to explore the land to the west.
![[image loading]](http://img203.imageshack.us/img203/1015/civsuccession1.jpg)
In the meantime, our exploring Quechua to the east was blessed with some good fortune and came across some friendly natives who were willing to provide him with food & much needed rest. Back home, our citizens have discovered how to mine precious metals from the hills, and our leader insists we begin learning how to chop down the surrounding forests to clear the land for the future homes of our citizens.
![[image loading]](http://img828.imageshack.us/img828/6156/civsuccession2t.jpg)
Tokugawa sends his men to inspect our newly completed pasture. They dare not venture any further though, for we have not yet agreed to allow him free passage into our territory. Perhaps someday we will be able to wander freely in each other's lands. In the meantime our worker quickly heads to the northern floodplains to begin preparing it for farming so we can feed our population.
![[image loading]](http://img409.imageshack.us/img409/5374/civsuccession3.jpg)
After resting with the villagers, our exploring Quechua came across a herd of wild lions. Luckily he was well healed and ready for battle.
![[image loading]](http://img706.imageshack.us/img706/8405/civsuccession4.jpg)
Our beloved Quechua emerges victorious, and the battle experience has granted him additional knowledge of fighting in the wilderness.
![[image loading]](http://img818.imageshack.us/img818/536/civsuccession5.jpg)
A look at our world as we currently know it:
![[image loading]](http://img716.imageshack.us/img716/821/civsuccession7.jpg)
Uploaded with ImageShack.us
My thoughts: Not a ton of action, mostly just continuing exploring to the east and hitting enter=p Normally I don't farm floodplains since they provide 3 food as is, but I think this will allow us to grow nice and fast and we can replace it with a cottage later if we want. Obviously BW seemed the next tech choice because of all the surrounding trees... we can definately chop out an early army if we want to attack someone IMO tokugawa will most likely give us trouble down the line, might be smart to try and take him out early.
Second Quechua was 1 turn away from finishing so next person can uncover the land to the west. I know everyone is dying to see what's over there=) thought about bringing our other guy back, but decided it would be better to just keep following the cost eastward as oppose to backtracking over land we already explored..
I definately reccomend a settler next and expanding, hopefully land to the west is good.
here's the save:
http://www.mediafire.com/?2ovegk1ofh5825w
PM'd catabowl.
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Got the PM.
So what's are plan?
I might just safely scout west and see who's out there. Or, we can try and whip out settler/worker/settler/worker.
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Alrighty, here we go. First, my thinking of what I wanted to do originally. We found Toku to our east and would like to cut him off from a resource or two. My plan was to explore west and get out a 2nd worker to whip out a settler faster. Based on the "turns" It would take 15 turns for 1 settler, but getting that worker and whipping would go 9 + (9 whip).
![[image loading]](http://img230.imageshack.us/img230/7558/startofeverything0000.jpg)
I head west to start out and wonder where Saladin is. We've found the other 2, so I assume Saladin is out here somewhere. I head out and farm the flood plains. Nothing really to do with that worker at the current period and that extra 1 food could help later if we want to cottage up (since we are Financial and those river squares will gives us +1)
![[image loading]](http://img686.imageshack.us/img686/9786/saladinborders0000.jpg)
I finish exploring west when I find Saladin really close to us. I mean, really close. I also spot 4 flood plains next to the ocean (Perfect city for financial income) Once my worker finishes, I switch over to settler and start whipping out for the first settler to come.
![[image loading]](http://img19.imageshack.us/img19/160/bw0000.jpg)
We discover BW and I said no to turning to slavery atm. I'll let the next guy decide if he wants to switch over. However, the best part about getting this early. What do we have next to those 4 flood plains? COPPPPPEEEEEERRRRRRRRR!!! Our 2nd city is a no brainer. 4 flood plains, Ocean, Copper, I can see this being a gold mine! Might consider rushing Mediation/Priesthood for the oracle and getting Forges then Colossus (up to later players) But anyway, I continue exploring around Saladin.
![[image loading]](http://img228.imageshack.us/img228/8620/25000000.jpg)
Settler pops up and I start moving to the flood plains area and I don't build the city after my 20 turns. But here's where we are. I started researching the wheel for the copper. The timings should be very close when the wheel pops and our 3rd worker pops.
THOUGHTS:
I hate doing this as a strategy, but I think we might not have a choice. I think we have to Axe rush. Looking at our land and positioning, we are surrounded and land locked. Toku's 2nd city was towards us and Saladin's 2nd city was toward's us. At most, we'll have 4 cities with good squares and maybe 1-2 crappy cities. I suggest we take someone out now. Since we know the land behind Toku, I suggest him. Saladin is closer, but we have no idea how big his side is. He might be stuck next to coast and forced to move our way.
The problem is, yes you guessed it. Both computers are Protective. Which means they both get the Defense bonus and the first strike. Now, we could wait and gamble on going for Iron Working, but we've got access to copper now. This is a huge decision that should not be made lightly. If it fails, we will basically be done. We have to get land. Of course, it hurts that I knocked out 1 forest, but I didn't think Saladin would be so close.
+ Show Spoiler +http://www.mediafire.com/?hmzz0a4a36cycnu
PM'D Nokarot
Good Luck
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Recieved. Will play tonight (maybe after midnight, but tonight nontheless)
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Man, axe rushing a protective civ stinks, but I have to agree that based on our lack of land and proximity to our enemies leave us with very little choice. I also agree on attacking toku. He has pretty good land and keeping saladin around as a trade partner (until we can kill him, of course) would be a lot more helpful than having toku just sitting there being mad about nothing. I guess the only question right now is whether we rush off of 2 cities or 3 (2 looks best IMO)
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And why didn't you convert to slavery? It's like the best civic out there, up until lategame.
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On July 30 2010 09:35 Manit0u wrote: And why didn't you convert to slavery? It's like the best civic out there, up until lategame.
Was a timing issue. I wanted to get BW as fast as possible to see where I needed to send the settler.
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Great Elder catabowl of Bananaville died of mysterious causes and the his people mourn. Little is known of his death, but rumor is that his devious and greedy successor looked to end his life early. Determined to reduce such claims, the new tribal chieftan Nokarot names our new city Puddingtopolis, in honor of catabowl's favorite meal. This city is largely bananaless, like it's predecessor, but promises to complement us in the future.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/1.jpg)
After chopping out the worker that was mid-production, I begin work on a barracks. I might start a settler after growth, but we should finish it before we start pumping axes. If we're going to be axe rushing a protective civ, it's in our best interest to have city attack upgrades or some such on our way in. I recommend we go for Saladin first, as his expansion is cutting off even more potential territory.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/2.jpg)
In the meantime, I transfer a worker to Puddingtopolis and begin turning the soil for a farm, and I begin Meditation. No point in overchopping our capital just yet- need to save some of those forests for Oracle, and theres not enough population there to make too many more improvements. I've also started creating a road to connect our cities, and may expand it just a little farther for the imminent axe attack.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/3.jpg)
Our Quecha goes as far as he can go after discovering a hole between Saladins city. It's impossible to tell how far back his land extends, or whether conquering him will yield us a nice and secure peninsula. Only time will tell. One thing I do know is that he has some decent and very close territory. In the meantime, the Quechas return to base, having explored the whole continent, to provide cities with happiness.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/4.jpg)
An unfortunate turn of events destroys a path that one of our workmen spent many years building. A sad day.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/5.jpg)
Having finished meditation and going in to priesthood, I notice how few turns it would take to complete Stonehenge, having a mine and being industrious. Work begins on a second mine, and the worker building what was to be our "great road" takes a detour to chop a forest. Work has also began on the copper mine, which will eventually be connected to both cities.
Soon after Stonehenge finishes, we can chop out Oracle, and begin pumping axemen. I debated making another settler, but no territory seemed well enough to either not spark tensions with Tokugawa, or not overlap key resources with potentially great cities from Saladin. Someone else may decide otherwise, but being Industrious, I figured it was in our best interest to take advantage of it.
![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/6.jpg)
And this is the world as I left it. Yes, the world is much bigger, but I focus here as this to be our objective unless my successor deems otherwise. There appears to be plenty of nice resources within his borders, a lot of which we can't even see yet, let alone any land beyond. Being industrious, that marble may prove to be valuable in the future as well. I believing him being as close as he is makes for our best chance at getting this to work.
+ Show Spoiler +![[image loading]](http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/7.jpg) The rest of the world, the way I left it.
PM sent to Beater.
+ Show Spoiler +http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/Teamliquid%20A%20BC-2000.CivBeyondSwordSave
Would offer a post turn write-up, but I seem to have covered all my suggestions in the report itself.
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Got it. I'll play my turns some time later today
Poll: Who should we attack?Tokugawa (7) 54% Saladin (6) 46% 13 total votes Your vote: Who should we attack? (Vote): Tokugawa (Vote): Saladin
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I voted for Saladin but having second thoughts now. Saladin would probably be pretty easy to take out and we can secure all that land to the west so it seems to make sense, but that will give Toku time to grow and he will most likely counter attack at some point unless we somehow are able to boost relations with him. I think it might be a little more challenging to take out Toku, but will be more rewarding because it would eliminate him as a threat plus there's more land and resources to the east. I think attacking Toku and using Saladin as a trading partner seems to be the best choice, Saladin is pretty restricted and won't be able to grow much anyway so we can always take him out later..
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Nokarot had been a wise ruler, his greatest achievement being the founding of the great city of Puddingtopolis. The Incas had been blessed with such leaders throughout their short history, but times were changing and someone else was needed to step up and take on the challenges of tomorrow. Chieftan Beater was that person, and he knew that despite all the previous leaders' wisdom they had all been weak, it was time to gain new land through force. Nokarot was killed in a freak accident while overlooking the construction of Stone Henge. How the great rock had toppled or why Nokarot had made seemingly no effort to move out of the way nobody ever found out.
As I took over this game I had a couple of things I wanted to do: Build a road to connect the elephants to our capital, get the Stone Henge built and out of our way (we're "wasting" one forest on it), use our workers to chop out a ton of axemen and finally to build roads connecting our two cities and towards our military target.
Relatively few things happened during my set of turns so whatever few screenshots I took are probably going to be boring, sorry.
![[image loading]](http://a.imageshack.us/img841/7774/civ4screenshot0002.jpg) Cutting down the forest reduces Stone hange's buildtime to 6 turns. The worker is ordered to build a road towards Puddingtopolis
Soon the worker in Puddingtopolis finishes and work is begun on a quecha, simply because there was nothing more useful to build in that city and sending a quecha along our axe stack would be nice for garrison captured cities. Priesthood is also researched and I decide to research pottery next:
![[image loading]](http://a.imageshack.us/img339/4513/civ4screenshot0006s.jpg) pottery gives acces to our unique building, enables us to build the cottage improvement and also bring us closer to writing
On turn 87 disaster strikes! With only one turn left before finishing, Stone Henge is constructed in a far away land!
![[image loading]](http://a.imageshack.us/img825/4029/civ4screenshot0008.jpg) We get 166 gold out of it, but apart from that those 8 or so turns have been a complete waste
Disgusted, I don't even consider building the oracle but instead just start chopping out axemen like crazy (put one turn into a worker before our two cities were connected)
![[image loading]](http://a.imageshack.us/img825/7715/civ4screenshot0009.jpg) chop chop!
Once pottery is finished I begin researching writing. Work in Puddingtopolis is switched from the quecha to a terrace
![[image loading]](http://a.imageshack.us/img266/1391/civ4screenshot0010a.jpg) I figured Puddingtopolis could use a library soon enough
As my turns come to an we have six axemen and a worker has begun building a road towards Saladin.
![[image loading]](http://a.imageshack.us/img339/9321/civ4screenshot0012x.jpg)
I feel like trying to build Stone henge was a huge mistake since our unique building is a granary that gives culture, which is something we'd be building in every city anyway. We're running short on forests, once they run out we should revolt into slavery
![[image loading]](http://a.imageshack.us/img339/7984/civ4screenshot0013z.jpg) the terrace in Puddingtopolis will need to be whipped soon, so change this sooner rather than later
Most people seem to favor war against Saladin, so I'm building a road towards him. Japan is tempting though:
![[image loading]](http://a.imageshack.us/img339/779/civ4screenshot0000b.jpg) Juicy!
Save: http://www.mediafire.com/?7bm5wxr6balin6h
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Japan is better target imo. It looks like Saladin has mainly food resources in his lands, while Japanese seem to be flowing in riches (not to mention that Saladin is a much better partner than this backstabbing bitch tokutoku).
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Oops, I totally forgot about our granary building D: I guess I deserved to be killed by a rock falling on my head.
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Really didn't find the time to play this weekend, sorry for the holdup, going to PM next one. I'll try to not hold it up next time if in doubt.
pm'd ShloobeR
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You guys are nuts. Rushing and building an early wonder do not mix.
Also... you're the inca, and you have elephants. Quecha rushing makes (made) sense, elephant rushing makes sense, but axe rushing is just silly. It's possibly too late, but if you can deny metal, then quechua with a few spear for anti chariot >>>>>>>> axes
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I think our game died. (
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If somebody doesn't do anything about this soon ima cheat and play the next 20 turns myself.
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Just my 2c, I think playing a demogame format would be better than succession.
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