[Civ 4] Game 4 - Team A - Page 6
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NobleHelium
United States82 Posts
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Fen
Australia1848 Posts
It has been well over 2 days without a got it notice, so the next person on the list should go ahead and play. miseiler should be up. | ||
Qatol
United States3165 Posts
On July 26 2010 13:18 NobleHelium wrote: Couldn't you have started 2E1S and kept all three resources and lost the ocean tiles? Plus that's a hill tile, not plains though unfortunately. There are a few problems with 2E1S. First of all, it takes 2 turns to get there before you can settle. Second, it gives up one of the flood plains in exchange for more hills. Giving up a 4-food (when farmed) tile just makes it even harder to feed that town efficiently. Third, you only get 1 extra "productive" square because you are basically trading a coast for a tundra. I just don't think the benefits of that spot justify waiting yet another turn to settle. | ||
miseiler
United States1389 Posts
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stk01001
United States786 Posts
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Flyingdutchman
Netherlands858 Posts
On July 27 2010 07:40 stk01001 wrote: ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =) get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread | ||
stk01001
United States786 Posts
On July 27 2010 08:25 Flyingdutchman wrote: get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread ok great thanks. will try to squeeze in my turns tonight in between SC2 games =) | ||
stk01001
United States786 Posts
![]() In the meantime, our exploring Quechua to the east was blessed with some good fortune and came across some friendly natives who were willing to provide him with food & much needed rest. Back home, our citizens have discovered how to mine precious metals from the hills, and our leader insists we begin learning how to chop down the surrounding forests to clear the land for the future homes of our citizens. ![]() Tokugawa sends his men to inspect our newly completed pasture. They dare not venture any further though, for we have not yet agreed to allow him free passage into our territory. Perhaps someday we will be able to wander freely in each other's lands. In the meantime our worker quickly heads to the northern floodplains to begin preparing it for farming so we can feed our population. ![]() After resting with the villagers, our exploring Quechua came across a herd of wild lions. Luckily he was well healed and ready for battle. ![]() Our beloved Quechua emerges victorious, and the battle experience has granted him additional knowledge of fighting in the wilderness. ![]() A look at our world as we currently know it: ![]() Uploaded with ImageShack.us My thoughts: Not a ton of action, mostly just continuing exploring to the east and hitting enter=p Normally I don't farm floodplains since they provide 3 food as is, but I think this will allow us to grow nice and fast and we can replace it with a cottage later if we want. Obviously BW seemed the next tech choice because of all the surrounding trees... we can definately chop out an early army if we want to attack someone IMO tokugawa will most likely give us trouble down the line, might be smart to try and take him out early. Second Quechua was 1 turn away from finishing so next person can uncover the land to the west. I know everyone is dying to see what's over there=) thought about bringing our other guy back, but decided it would be better to just keep following the cost eastward as oppose to backtracking over land we already explored.. I definately reccomend a settler next and expanding, hopefully land to the west is good. here's the save: http://www.mediafire.com/?2ovegk1ofh5825w PM'd catabowl. | ||
catabowl
United States815 Posts
So what's are plan? I might just safely scout west and see who's out there. Or, we can try and whip out settler/worker/settler/worker. | ||
catabowl
United States815 Posts
![]() I head west to start out and wonder where Saladin is. We've found the other 2, so I assume Saladin is out here somewhere. I head out and farm the flood plains. Nothing really to do with that worker at the current period and that extra 1 food could help later if we want to cottage up (since we are Financial and those river squares will gives us +1) ![]() I finish exploring west when I find Saladin really close to us. I mean, really close. I also spot 4 flood plains next to the ocean (Perfect city for financial income) Once my worker finishes, I switch over to settler and start whipping out for the first settler to come. ![]() We discover BW and I said no to turning to slavery atm. I'll let the next guy decide if he wants to switch over. However, the best part about getting this early. What do we have next to those 4 flood plains? COPPPPPEEEEEERRRRRRRRR!!! Our 2nd city is a no brainer. 4 flood plains, Ocean, Copper, I can see this being a gold mine! Might consider rushing Mediation/Priesthood for the oracle and getting Forges then Colossus (up to later players) But anyway, I continue exploring around Saladin. ![]() Settler pops up and I start moving to the flood plains area and I don't build the city after my 20 turns. But here's where we are. I started researching the wheel for the copper. The timings should be very close when the wheel pops and our 3rd worker pops. THOUGHTS: I hate doing this as a strategy, but I think we might not have a choice. I think we have to Axe rush. Looking at our land and positioning, we are surrounded and land locked. Toku's 2nd city was towards us and Saladin's 2nd city was toward's us. At most, we'll have 4 cities with good squares and maybe 1-2 crappy cities. I suggest we take someone out now. Since we know the land behind Toku, I suggest him. Saladin is closer, but we have no idea how big his side is. He might be stuck next to coast and forced to move our way. The problem is, yes you guessed it. Both computers are Protective. Which means they both get the Defense bonus and the first strike. Now, we could wait and gamble on going for Iron Working, but we've got access to copper now. This is a huge decision that should not be made lightly. If it fails, we will basically be done. We have to get land. Of course, it hurts that I knocked out 1 forest, but I didn't think Saladin would be so close. + Show Spoiler + http://www.mediafire.com/?hmzz0a4a36cycnu PM'D Nokarot Good Luck | ||
Nokarot
United States1410 Posts
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prOxi.Beater
Denmark626 Posts
I guess the only question right now is whether we rush off of 2 cities or 3 (2 looks best IMO) | ||
Manit0u
Poland17182 Posts
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catabowl
United States815 Posts
On July 30 2010 09:35 Manit0u wrote: And why didn't you convert to slavery? It's like the best civic out there, up until lategame. Was a timing issue. I wanted to get BW as fast as possible to see where I needed to send the settler. | ||
Nokarot
United States1410 Posts
![]() After chopping out the worker that was mid-production, I begin work on a barracks. I might start a settler after growth, but we should finish it before we start pumping axes. If we're going to be axe rushing a protective civ, it's in our best interest to have city attack upgrades or some such on our way in. I recommend we go for Saladin first, as his expansion is cutting off even more potential territory. ![]() In the meantime, I transfer a worker to Puddingtopolis and begin turning the soil for a farm, and I begin Meditation. No point in overchopping our capital just yet- need to save some of those forests for Oracle, and theres not enough population there to make too many more improvements. I've also started creating a road to connect our cities, and may expand it just a little farther for the imminent axe attack. ![]() Our Quecha goes as far as he can go after discovering a hole between Saladins city. It's impossible to tell how far back his land extends, or whether conquering him will yield us a nice and secure peninsula. Only time will tell. One thing I do know is that he has some decent and very close territory. In the meantime, the Quechas return to base, having explored the whole continent, to provide cities with happiness. ![]() An unfortunate turn of events destroys a path that one of our workmen spent many years building. A sad day. ![]() Having finished meditation and going in to priesthood, I notice how few turns it would take to complete Stonehenge, having a mine and being industrious. Work begins on a second mine, and the worker building what was to be our "great road" takes a detour to chop a forest. Work has also began on the copper mine, which will eventually be connected to both cities. Soon after Stonehenge finishes, we can chop out Oracle, and begin pumping axemen. I debated making another settler, but no territory seemed well enough to either not spark tensions with Tokugawa, or not overlap key resources with potentially great cities from Saladin. Someone else may decide otherwise, but being Industrious, I figured it was in our best interest to take advantage of it. ![]() And this is the world as I left it. Yes, the world is much bigger, but I focus here as this to be our objective unless my successor deems otherwise. There appears to be plenty of nice resources within his borders, a lot of which we can't even see yet, let alone any land beyond. Being industrious, that marble may prove to be valuable in the future as well. I believing him being as close as he is makes for our best chance at getting this to work. + Show Spoiler + ![]() The rest of the world, the way I left it. PM sent to Beater. + Show Spoiler + http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/Teamliquid%20A%20BC-2000.CivBeyondSwordSave Would offer a post turn write-up, but I seem to have covered all my suggestions in the report itself. | ||
prOxi.Beater
Denmark626 Posts
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stk01001
United States786 Posts
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prOxi.Beater
Denmark626 Posts
As I took over this game I had a couple of things I wanted to do: Build a road to connect the elephants to our capital, get the Stone Henge built and out of our way (we're "wasting" one forest on it), use our workers to chop out a ton of axemen and finally to build roads connecting our two cities and towards our military target. Relatively few things happened during my set of turns so whatever few screenshots I took are probably going to be boring, sorry. ![]() Cutting down the forest reduces Stone hange's buildtime to 6 turns. The worker is ordered to build a road towards Puddingtopolis Soon the worker in Puddingtopolis finishes and work is begun on a quecha, simply because there was nothing more useful to build in that city and sending a quecha along our axe stack would be nice for garrison captured cities. Priesthood is also researched and I decide to research pottery next: ![]() pottery gives acces to our unique building, enables us to build the cottage improvement and also bring us closer to writing On turn 87 disaster strikes! With only one turn left before finishing, Stone Henge is constructed in a far away land! ![]() We get 166 gold out of it, but apart from that those 8 or so turns have been a complete waste Disgusted, I don't even consider building the oracle but instead just start chopping out axemen like crazy (put one turn into a worker before our two cities were connected) ![]() chop chop! Once pottery is finished I begin researching writing. Work in Puddingtopolis is switched from the quecha to a terrace ![]() I figured Puddingtopolis could use a library soon enough As my turns come to an we have six axemen and a worker has begun building a road towards Saladin. ![]() I feel like trying to build Stone henge was a huge mistake since our unique building is a granary that gives culture, which is something we'd be building in every city anyway. We're running short on forests, once they run out we should revolt into slavery ![]() the terrace in Puddingtopolis will need to be whipped soon, so change this sooner rather than later Most people seem to favor war against Saladin, so I'm building a road towards him. Japan is tempting though: ![]() Juicy! Save: http://www.mediafire.com/?7bm5wxr6balin6h | ||
Manit0u
Poland17182 Posts
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Nokarot
United States1410 Posts
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