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[Civ 4] Game 4 - Team A - Page 6

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NobleHelium
Profile Joined May 2010
United States82 Posts
July 26 2010 04:18 GMT
#101
Couldn't you have started 2E1S and kept all three resources and lost the ocean tiles? Plus that's a hill tile, not plains though unfortunately.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
July 26 2010 04:34 GMT
#102
Ok guys, you don't have to wait for me to jump in and skip a persons turn for being inactive. The rules state that the person has 2 days to post a got it notice, and if they do post a got it notice, they have 4 days to complete their turn.

It has been well over 2 days without a got it notice, so the next person on the list should go ahead and play. miseiler should be up.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 26 2010 05:41 GMT
#103
On July 26 2010 13:18 NobleHelium wrote:
Couldn't you have started 2E1S and kept all three resources and lost the ocean tiles? Plus that's a hill tile, not plains though unfortunately.

There are a few problems with 2E1S. First of all, it takes 2 turns to get there before you can settle. Second, it gives up one of the flood plains in exchange for more hills. Giving up a 4-food (when farmed) tile just makes it even harder to feed that town efficiently. Third, you only get 1 extra "productive" square because you are basically trading a coast for a tundra. I just don't think the benefits of that spot justify waiting yet another turn to settle.
Uff Da
miseiler
Profile Blog Joined October 2008
United States1389 Posts
July 26 2010 15:29 GMT
#104
I'm going to have to duck out of this game, sorry. PM'd stk01001.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
stk01001
Profile Joined September 2007
United States786 Posts
July 26 2010 22:40 GMT
#105
ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =)
a.k.a reLapSe ---
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
July 26 2010 23:25 GMT
#106
On July 27 2010 07:40 stk01001 wrote:
ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =)



get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread
stk01001
Profile Joined September 2007
United States786 Posts
July 28 2010 18:16 GMT
#107
On July 27 2010 08:25 Flyingdutchman wrote:
Show nested quote +
On July 27 2010 07:40 stk01001 wrote:
ok I got it but you guys are gonna have to give me a couple days if that's ok.. should be within the next 3 days max. Also, I've never done a thread with lots of pictures and I'm a total noob with this stuff.. can someone please just quickly walk me through the fastest/easiest way to link in the pictures? thanks =)



get an account with http://photobucket.com/ or http://imageshack.us/ (imageshack doesn't even require you to sign up but your own account could come in handy). Upload pics from harddrive, name them and then copy paste the direct link code (the one with the img tags in brackets) right in your thread


ok great thanks. will try to squeeze in my turns tonight in between SC2 games =)
a.k.a reLapSe ---
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2010-07-29 01:56:46
July 29 2010 01:43 GMT
#108
Out first worker arrives, ready to begin improving the land surrounding our capital. Our fearless leader immidietly commands him to begin work on a pasture, taking advantage of our knowledge of animal husbandry. The worker quickly complies. The leader also saw it fit to order the training of an additional Quechua in order to explore the land to the west.

[image loading]

In the meantime, our exploring Quechua to the east was blessed with some good fortune and came across some friendly natives who were willing to provide him with food & much needed rest. Back home, our citizens have discovered how to mine precious metals from the hills, and our leader insists we begin learning how to chop down the surrounding forests to clear the land for the future homes of our citizens.

[image loading]

Tokugawa sends his men to inspect our newly completed pasture. They dare not venture any further though, for we have not yet agreed to allow him free passage into our territory. Perhaps someday we will be able to wander freely in each other's lands. In the meantime our worker quickly heads to the northern floodplains to begin preparing it for farming so we can feed our population.

[image loading]

After resting with the villagers, our exploring Quechua came across a herd of wild lions. Luckily he was well healed and ready for battle.

[image loading]

Our beloved Quechua emerges victorious, and the battle experience has granted him additional knowledge of fighting in the wilderness.

[image loading]

A look at our world as we currently know it:

[image loading]

Uploaded with ImageShack.us



My thoughts: Not a ton of action, mostly just continuing exploring to the east and hitting enter=p
Normally I don't farm floodplains since they provide 3 food as is, but I think this will allow us to grow nice and fast and we can replace it with a cottage later if we want. Obviously BW seemed the next tech choice because of all the surrounding trees... we can definately chop out an early army if we want to attack someone IMO tokugawa will most likely give us trouble down the line, might be smart to try and take him out early.

Second Quechua was 1 turn away from finishing so next person can uncover the land to the west. I know everyone is dying to see what's over there=) thought about bringing our other guy back, but decided it would be better to just keep following the cost eastward as oppose to backtracking over land we already explored..

I definately reccomend a settler next and expanding, hopefully land to the west is good.


here's the save:

http://www.mediafire.com/?2ovegk1ofh5825w


PM'd catabowl.
a.k.a reLapSe ---
catabowl
Profile Joined November 2009
United States815 Posts
July 29 2010 02:29 GMT
#109
Got the PM.

So what's are plan?

I might just safely scout west and see who's out there. Or, we can try and whip out settler/worker/settler/worker.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
catabowl
Profile Joined November 2009
United States815 Posts
July 29 2010 22:28 GMT
#110
Alrighty, here we go. First, my thinking of what I wanted to do originally. We found Toku to our east and would like to cut him off from a resource or two. My plan was to explore west and get out a 2nd worker to whip out a settler faster. Based on the "turns" It would take 15 turns for 1 settler, but getting that worker and whipping would go 9 + (9 whip).

[image loading]

I head west to start out and wonder where Saladin is. We've found the other 2, so I assume Saladin is out here somewhere. I head out and farm the flood plains. Nothing really to do with that worker at the current period and that extra 1 food could help later if we want to cottage up (since we are Financial and those river squares will gives us +1)

[image loading]

I finish exploring west when I find Saladin really close to us. I mean, really close. I also spot 4 flood plains next to the ocean (Perfect city for financial income) Once my worker finishes, I switch over to settler and start whipping out for the first settler to come.

[image loading]

We discover BW and I said no to turning to slavery atm. I'll let the next guy decide if he wants to switch over. However, the best part about getting this early. What do we have next to those 4 flood plains? COPPPPPEEEEEERRRRRRRRR!!! Our 2nd city is a no brainer. 4 flood plains, Ocean, Copper, I can see this being a gold mine! Might consider rushing Mediation/Priesthood for the oracle and getting Forges then Colossus (up to later players) But anyway, I continue exploring around Saladin.



[image loading]

Settler pops up and I start moving to the flood plains area and I don't build the city after my 20 turns. But here's where we are. I started researching the wheel for the copper. The timings should be very close when the wheel pops and our 3rd worker pops.

THOUGHTS:

I hate doing this as a strategy, but I think we might not have a choice. I think we have to Axe rush. Looking at our land and positioning, we are surrounded and land locked. Toku's 2nd city was towards us and Saladin's 2nd city was toward's us. At most, we'll have 4 cities with good squares and maybe 1-2 crappy cities. I suggest we take someone out now. Since we know the land behind Toku, I suggest him. Saladin is closer, but we have no idea how big his side is. He might be stuck next to coast and forced to move our way.

The problem is, yes you guessed it. Both computers are Protective. Which means they both get the Defense bonus and the first strike. Now, we could wait and gamble on going for Iron Working, but we've got access to copper now. This is a huge decision that should not be made lightly. If it fails, we will basically be done. We have to get land. Of course, it hurts that I knocked out 1 forest, but I didn't think Saladin would be so close.


+ Show Spoiler +
http://www.mediafire.com/?hmzz0a4a36cycnu


PM'D Nokarot

Good Luck

Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 29 2010 22:32 GMT
#111
Recieved. Will play tonight (maybe after midnight, but tonight nontheless)
beep beep boop
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
July 29 2010 22:46 GMT
#112
Man, axe rushing a protective civ stinks, but I have to agree that based on our lack of land and proximity to our enemies leave us with very little choice. I also agree on attacking toku. He has pretty good land and keeping saladin around as a trade partner (until we can kill him, of course) would be a lot more helpful than having toku just sitting there being mad about nothing.
I guess the only question right now is whether we rush off of 2 cities or 3 (2 looks best IMO)
Nobody beats the Beater
Manit0u
Profile Blog Joined August 2004
Poland17471 Posts
July 30 2010 00:35 GMT
#113
And why didn't you convert to slavery? It's like the best civic out there, up until lategame.
Time is precious. Waste it wisely.
catabowl
Profile Joined November 2009
United States815 Posts
July 30 2010 01:47 GMT
#114
On July 30 2010 09:35 Manit0u wrote:
And why didn't you convert to slavery? It's like the best civic out there, up until lategame.


Was a timing issue. I wanted to get BW as fast as possible to see where I needed to send the settler.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-07-30 04:34:25
July 30 2010 04:28 GMT
#115
Great Elder catabowl of Bananaville died of mysterious causes and the his people mourn. Little is known of his death, but rumor is that his devious and greedy successor looked to end his life early. Determined to reduce such claims, the new tribal chieftan Nokarot names our new city Puddingtopolis, in honor of catabowl's favorite meal. This city is largely bananaless, like it's predecessor, but promises to complement us in the future.

[image loading]

After chopping out the worker that was mid-production, I begin work on a barracks. I might start a settler after growth, but we should finish it before we start pumping axes. If we're going to be axe rushing a protective civ, it's in our best interest to have city attack upgrades or some such on our way in. I recommend we go for Saladin first, as his expansion is cutting off even more potential territory.

[image loading]

In the meantime, I transfer a worker to Puddingtopolis and begin turning the soil for a farm, and I begin Meditation. No point in overchopping our capital just yet- need to save some of those forests for Oracle, and theres not enough population there to make too many more improvements. I've also started creating a road to connect our cities, and may expand it just a little farther for the imminent axe attack.

[image loading]

Our Quecha goes as far as he can go after discovering a hole between Saladins city. It's impossible to tell how far back his land extends, or whether conquering him will yield us a nice and secure peninsula. Only time will tell. One thing I do know is that he has some decent and very close territory. In the meantime, the Quechas return to base, having explored the whole continent, to provide cities with happiness.

[image loading]

An unfortunate turn of events destroys a path that one of our workmen spent many years building. A sad day.

[image loading]

Having finished meditation and going in to priesthood, I notice how few turns it would take to complete Stonehenge, having a mine and being industrious. Work begins on a second mine, and the worker building what was to be our "great road" takes a detour to chop a forest. Work has also began on the copper mine, which will eventually be connected to both cities.

Soon after Stonehenge finishes, we can chop out Oracle, and begin pumping axemen. I debated making another settler, but no territory seemed well enough to either not spark tensions with Tokugawa, or not overlap key resources with potentially great cities from Saladin. Someone else may decide otherwise, but being Industrious, I figured it was in our best interest to take advantage of it.

[image loading]

And this is the world as I left it. Yes, the world is much bigger, but I focus here as this to be our objective unless my successor deems otherwise. There appears to be plenty of nice resources within his borders, a lot of which we can't even see yet, let alone any land beyond. Being industrious, that marble may prove to be valuable in the future as well. I believing him being as close as he is makes for our best chance at getting this to work.

+ Show Spoiler +
[image loading]

The rest of the world, the way I left it.


PM sent to Beater.

+ Show Spoiler +
http://www.67250.com/nokarot/Game_Related/Civ4/Succession4/to2000BC/Teamliquid%20A%20BC-2000.CivBeyondSwordSave


Would offer a post turn write-up, but I seem to have covered all my suggestions in the report itself.
beep beep boop
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
July 30 2010 11:42 GMT
#116
Got it. I'll play my turns some time later today

Poll: Who should we attack?

Tokugawa (7)
 
54%

Saladin (6)
 
46%

13 total votes

Your vote: Who should we attack?

(Vote): Tokugawa
(Vote): Saladin

Nobody beats the Beater
stk01001
Profile Joined September 2007
United States786 Posts
July 30 2010 16:34 GMT
#117
I voted for Saladin but having second thoughts now. Saladin would probably be pretty easy to take out and we can secure all that land to the west so it seems to make sense, but that will give Toku time to grow and he will most likely counter attack at some point unless we somehow are able to boost relations with him. I think it might be a little more challenging to take out Toku, but will be more rewarding because it would eliminate him as a threat plus there's more land and resources to the east. I think attacking Toku and using Saladin as a trading partner seems to be the best choice, Saladin is pretty restricted and won't be able to grow much anyway so we can always take him out later..
a.k.a reLapSe ---
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
Last Edited: 2010-07-30 17:07:42
July 30 2010 17:05 GMT
#118
Nokarot had been a wise ruler, his greatest achievement being the founding of the great city of Puddingtopolis. The Incas had been blessed with such leaders throughout their short history, but times were changing and someone else was needed to step up and take on the challenges of tomorrow. Chieftan Beater was that person, and he knew that despite all the previous leaders' wisdom they had all been weak, it was time to gain new land through force. Nokarot was killed in a freak accident while overlooking the construction of Stone Henge. How the great rock had toppled or why Nokarot had made seemingly no effort to move out of the way nobody ever found out.

As I took over this game I had a couple of things I wanted to do: Build a road to connect the elephants to our capital, get the Stone Henge built and out of our way (we're "wasting" one forest on it), use our workers to chop out a ton of axemen and finally to build roads connecting our two cities and towards our military target.

Relatively few things happened during my set of turns so whatever few screenshots I took are probably going to be boring, sorry.

[image loading]
Cutting down the forest reduces Stone hange's buildtime to 6 turns. The worker is ordered to build a road towards Puddingtopolis

Soon the worker in Puddingtopolis finishes and work is begun on a quecha, simply because there was nothing more useful to build in that city and sending a quecha along our axe stack would be nice for garrison captured cities. Priesthood is also researched and I decide to research pottery next:
[image loading]
pottery gives acces to our unique building, enables us to build the cottage improvement and also bring us closer to writing

On turn 87 disaster strikes! With only one turn left before finishing, Stone Henge is constructed in a far away land!
[image loading]
We get 166 gold out of it, but apart from that those 8 or so turns have been a complete waste

Disgusted, I don't even consider building the oracle but instead just start chopping out axemen like crazy (put one turn into a worker before our two cities were connected)
[image loading]
chop chop!

Once pottery is finished I begin researching writing. Work in Puddingtopolis is switched from the quecha to a terrace
[image loading]
I figured Puddingtopolis could use a library soon enough

As my turns come to an we have six axemen and a worker has begun building a road towards Saladin.
[image loading]

I feel like trying to build Stone henge was a huge mistake since our unique building is a granary that gives culture, which is something we'd be building in every city anyway. We're running short on forests, once they run out we should revolt into slavery
[image loading]
the terrace in Puddingtopolis will need to be whipped soon, so change this sooner rather than later

Most people seem to favor war against Saladin, so I'm building a road towards him. Japan is tempting though:
[image loading]
Juicy!

Save: http://www.mediafire.com/?7bm5wxr6balin6h
Nobody beats the Beater
Manit0u
Profile Blog Joined August 2004
Poland17471 Posts
July 30 2010 17:21 GMT
#119
Japan is better target imo. It looks like Saladin has mainly food resources in his lands, while Japanese seem to be flowing in riches (not to mention that Saladin is a much better partner than this backstabbing bitch tokutoku).
Time is precious. Waste it wisely.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-07-30 20:44:28
July 30 2010 20:43 GMT
#120
Oops, I totally forgot about our granary building D: I guess I deserved to be killed by a rock falling on my head.
beep beep boop
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