[Pokemon] Choose your own adventure - Page 70
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slush20
United States37 Posts
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spinesheath
Germany8679 Posts
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BisuEver
United States247 Posts
![]() I'd rather see a variety of pokemon with varied/obscure playstyles. I cant switch a pokemon out until the game gives me the option to/until I kill one opposing pokermang This is good. | ||
TheAntZ
Israel6248 Posts
Can only use 3 pokemon, picked by the first one to post which ones I should use. I cant switch a pokemon out until the game gives me the option to/until I kill one opposing pokermang No psychic or flying types allowed ![]() Im gonna go get a chastity belt first. ![]() Holy shit is that a pokemon? I WANT IT ![]() oh...so thats why the ultra ball i threw at it just bounced off. huh. ![]() Yes yes we get it you're important. jeez ![]() ZOOM ZOOM ZOOM ![]() I can see that it is one island. What did you think, that i assumed it was several islands? Quiet you. ![]() I'd call you Captain Obvious if Giant Douchebag wasnt a more fitting name ![]() ![]() Oh god the infestation is spreading ![]() well...I wouldnt put it that way, y'know, I just enslave and kill cute animals from time to time *blush* ![]() Then you're good enough to take on 98% of the trainers out there, Celio. ![]() Losing...focus...falling...asleep... ![]() FUCK I slept through the whole conversation. Actually thats not a bad thing... ![]() ok get this through your head, I dont SWING THAT WAY. even if I did, i mean, come on...you? *snort* ![]() insert dookie joke here ![]() to who? where? Actually yeah sure, i'll do it! ![]() I'm not gonna be giving this to anyone, you realize? Its mine now. ![]() And this is going straight up my nose! ![]() Its too bad its partially covered in snot then Well, i've had enough of those two... ![]() Time to get some pokermangs out, Protoss feels lonely ![]() Bitch you best be trollin | ||
TheAntZ
Israel6248 Posts
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GhoSt[shield]
Canada2131 Posts
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slush20
United States37 Posts
you are not allowed to learn it | ||
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motbob
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United States12546 Posts
On July 23 2010 22:52 slush20 wrote: challange: on island two, your starter can learn an "elemental hyper beam" you are not allowed to learn it That challenge is totally lame! Why deprive Charizard of a really awesome move? | ||
spinesheath
Germany8679 Posts
Challenge: Don't teach him Tackle. Seriously, why would you want Jaedong to be less epic? | ||
Fuspup
United States17 Posts
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TheAntZ
Israel6248 Posts
On July 23 2010 23:26 Fuspup wrote: Okay, now i know this is juvenile and all but you should catch a metapod or kakuna, name it "Penis", and never teach it any move other than "Harden". I've been DYING to do this all game long. Thanks for giving me an excuse to do that! Next to name a pidgey 'butts' and teach it gust | ||
RolleMcKnolle
Germany1054 Posts
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darkmetal505
United States639 Posts
On July 23 2010 16:23 spinesheath wrote: Is this only a bug in FireRed? Because I was able to play through LeafGreen just fine without working any save file magic. No, I think it is in most Pokemon games. For some reason, if your native state is in 64k, after you beat the champion and the credits roll, it won't start over from Pallet Town or wherever. It has to be in 128. AntZ, try this: 1) Copy your native save (.sav) file and put it somewhere else on your comp. Just incase something messes up. I'm assuming your .sav file is 64k right now. Might be a good idea to copy your current save state (.sgm) also. 2) Now delete the native save (.sav) from your Fire Red folder and load up the game. Remember to have the save type as 128k Automatic here. 3) Start a brand new game and go through the name and Prof Oak speaking and stuff. When it gets to your house, do the in game save and close the emulator. This should work, hopefully! Check and see if the .sav file is indeed 128k. If not, try again I suppose. 4) Now reload the game with this 128k file. Up to now, you have not done anything with save state (.sgm) nor have you loaded a save state. So you'll be in Pallet Town with nothing. This is the important part: now load your save state (.sgm) file. The save state files also keep your original emulator settings so if you native save now, it'll be in 64k. Go back and switch the save type into 128k. If it's already 128k you're good ![]() 5) So, you are wherever you are in the game (I think it was One Island). Now do the in game native save. Check and see if it is 128k. If it is, then the problem is fixed. Che-cheyaaa. If for some reason this doesn't work, PM me and I'll send you my native save file (it's already in 128k.) You can load that, then load your save state, and then rewrite it. | ||
ghrur
United States3786 Posts
On July 24 2010 00:11 darkmetal505 wrote: No, I think it is in most Pokemon games. For some reason, if your native state is in 64k, after you beat the champion and the credits roll, it won't start over from Pallet Town or wherever. It has to be in 128. AntZ, try this: 1) Copy your native save (.sav) file and put it somewhere else on your comp. Just incase something messes up. I'm assuming your .sav file is 64k right now. Might be a good idea to copy your current save state (.sgm) also. 2) Now delete the native save (.sav) from your Fire Red folder and load up the game. Remember to have the save type as 128k Automatic here. 3) Start a brand new game and go through the name and Prof Oak speaking and stuff. When it gets to your house, do the in game save and close the emulator. This should work, hopefully! Check and see if the .sav file is indeed 128k. If not, try again I suppose. 4) Now reload the game with this 128k file. Up to now, you have not done anything with save state (.sgm) nor have you loaded a save state. So you'll be in Pallet Town with nothing. This is the important part: now load your save state (.sgm) file. The save state files also keep your original emulator settings so if you native save now, it'll be in 64k. Go back and switch the save type into 128k. If it's already 128k you're good ![]() 5) So, you are wherever you are in the game (I think it was One Island). Now do the in game native save. Check and see if it is 128k. If it is, then the problem is fixed. Che-cheyaaa. If for some reason this doesn't work, PM me and I'll send you my native save file (it's already in 128k.) You can load that, then load your save state, and then rewrite it. I'm not Antz, but I did what you said, and it changed to 128k now in my folder... but I still can't save in game. ![]() | ||
synapse
China13814 Posts
On July 23 2010 13:42 hayata2.0 wrote: The DS emulator is kinda laggy though, unless they fixed that? But yes HG/SS is the remake of Gold/Silver/Crystal, like how FR/LG is the remake of Red/Green/Blue(/Yellow) Kinda sucks yeah. I remember screwing up the save file setting even when I knew I needed to, thinking everything would be ok, and getting smacked in the face by it when I was playing Touhoumon. T_T The only one I know of is no$gba. http://nocash.emubase.de/gba.htm As for the games...aren't ROMs kinda like...pirated and illegal? You also need to patch the HG/SS ROMs or they have a freezing glitch. Finding those are even harder, but I could upload them somewhere if it isn't against the rules or anything. Nocash is pretty much the only good DS emulator there is... (and it does gba too :D) I have an acekard and tried out SoulSilver on it, but the freeze glitch = ![]() | ||
Ian Ian Ian
913 Posts
Some ROM expert throw up the links and a quick walkthrough to get them working? Lol | ||
KamikazeFrog
Denmark64 Posts
On July 23 2010 23:36 TheAntZ wrote: I've been DYING to do this all game long. Thanks for giving me an excuse to do that! Next to name a pidgey 'butts' and teach it gust I challenge you to catch a pidgey and call it Butts | ||
Iplaythings
Denmark9110 Posts
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darkmetal505
United States639 Posts
+ Show Spoiler + On July 24 2010 01:04 ghrur wrote: On July 24 2010 00:11 darkmetal505 wrote: No, I think it is in most Pokemon games. For some reason, if your native state is in 64k, after you beat the champion and the credits roll, it won't start over from Pallet Town or wherever. It has to be in 128. AntZ, try this: 1) Copy your native save (.sav) file and put it somewhere else on your comp. Just incase something messes up. I'm assuming your .sav file is 64k right now. Might be a good idea to copy your current save state (.sgm) also. 2) Now delete the native save (.sav) from your Fire Red folder and load up the game. Remember to have the save type as 128k Automatic here. 3) Start a brand new game and go through the name and Prof Oak speaking and stuff. When it gets to your house, do the in game save and close the emulator. This should work, hopefully! Check and see if the .sav file is indeed 128k. If not, try again I suppose. 4) Now reload the game with this 128k file. Up to now, you have not done anything with save state (.sgm) nor have you loaded a save state. So you'll be in Pallet Town with nothing. This is the important part: now load your save state (.sgm) file. The save state files also keep your original emulator settings so if you native save now, it'll be in 64k. Go back and switch the save type into 128k. If it's already 128k you're good ![]() 5) So, you are wherever you are in the game (I think it was One Island). Now do the in game native save. Check and see if it is 128k. If it is, then the problem is fixed. Che-cheyaaa. If for some reason this doesn't work, PM me and I'll send you my native save file (it's already in 128k.) You can load that, then load your save state, and then rewrite it. I'm not Antz, but I did what you said, and it changed to 128k now in my folder... but I still can't save in game. ![]() Probably not. That is weird, if you're sav is already in 128k and it isn't saving. It probably means that your emulator is recognizing the save as a 64k still. I'm gunna mess around and see what I come up with. EDIT Okay that is definitely weird. I just started a new game and originally saved it as 64k and had a save state after I got my first pkmn. Then I started a new game and saved as 128k and replaced the files, loaded the save state and resaved. It worked fine for me. However, I think I know what maybe messing up. Before you start a brand new game make a brand new folder (say Desktop) and copy the Pokemon Fire Red.gba file into it. Load the game from here. Before you start the rom, make sure 128k is already selected! You can't do it in the middle while the game is running. When you get to the point of saving (in your house) make sure the message "there is already a save file, do you want to override it?" doesn't appear. This happened to me a few times. I'm not sure why because there was nothing to load from. If this appears delete the folder and make a fresh new one and try again. I really don't know why it does that. It should save as 128k. Now take this one and instead of replacing your 64k .sav, make another new folder that will contain: Pokemon Fire Red.gba Pokemon Fire Red.sav (128k) Pokemon Fire Red.sgm (from your original game) Now before you load the game make sure 128k is selected. Load it and enter the save state. Make sure 128k is selected again. Now save (it will say "There is already a save file, do you want to override?" this time). Hopefully it should work. Remember, if you got a "1M circuit" error in the beginning something messed up. | ||
Slardar
Canada7593 Posts
OR ELSE HE SHALT HAVE HIS WAY WITH YOU. Gdammit rule 34. ![]() | ||
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