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Diablo III General Discussion - Page 933

Forum Index > General Games
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SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2014-10-31 11:18:38
October 31 2014 11:13 GMT
#18641
On October 31 2014 10:09 Frolossus wrote:
Show nested quote +
On October 30 2014 19:39 SixStrings wrote:
Any hardcore 'shotgun' crusader here who can do 25+? Getting a bit bored with my current DH.

i can go into low-mid 30s atm
http://us.battle.net/d3/en/profile/Frolossus-1280/hero/52618775
stuck at a gear wall right now where i'm basically fishing for a finery hellfire, a decent hellskull(i've gone through 20+ this season) and rings w/ cdr


Oh my, sick Crusader!

It doesn't have to be Finery, it 'just' has to be one of the five. So it's a 5:18 chance as opposed to 1:18, which isn't too bad, I suppose.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
October 31 2014 11:58 GMT
#18642
I'm getting to the point where my warrior can survive Torment 3, but it's slow work killing mobs. Is there any benefit to playing at higher difficulties? The +gold find and +XP aren't important to me, I'm more interested if the drop rate is affected.
AdministratorTwitter: @R1CH_TL
Gorsameth
Profile Joined April 2010
Netherlands21904 Posts
October 31 2014 12:08 GMT
#18643
On October 31 2014 20:58 R1CH wrote:
I'm getting to the point where my warrior can survive Torment 3, but it's slow work killing mobs. Is there any benefit to playing at higher difficulties? The +gold find and +XP aren't important to me, I'm more interested if the drop rate is affected.

Torment I: 15% increased legendary drop rate
Torment II: 32% increased legendary drop rate
Torment III: 52% increased legendary drop rate
Torment IV: 74% increased legendary drop rate
Torment V: 101% increased legendary drop rate
Torment VI: 131% increased legendary drop rate
It ignores such insignificant forces as time, entropy, and death
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
October 31 2014 12:14 GMT
#18644
That can't possibly be true...

I'm getting like 1 legendary per T6 Rift, not counting the keystones...
monomo
Profile Joined August 2011
Germany150 Posts
October 31 2014 12:49 GMT
#18645
Just because you usually get one legendary doesnt mean you get one leg on average. there are certainly runs where you get 4+ legendaries
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
October 31 2014 13:05 GMT
#18646
I'll probably keep running T2 then. One other thing regarding bounties - do you have to complete the entire act to get the blood shard bonus? Does it stack if you complete both acts with bounties?
AdministratorTwitter: @R1CH_TL
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2014-10-31 15:28:37
October 31 2014 15:12 GMT
#18647
On October 31 2014 21:49 monomo wrote:
Just because you usually get one legendary doesnt mean you get one leg on average. there are certainly runs where you get 4+ legendaries


That has literally never happened. I don't think I've ever had a run with two legendaries.

On October 31 2014 22:05 R1CH wrote:
I'll probably keep running T2 then. One other thing regarding bounties - do you have to complete the entire act to get the blood shard bonus? Does it stack if you complete both acts with bounties?


You get the bonus shards for every bounty. It's not really noticeable, though.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 31 2014 15:35 GMT
#18648
run t6 w/ 4 people and you can pretty consistently get ~3 legs a run
Duka08
Profile Blog Joined July 2010
3391 Posts
October 31 2014 16:54 GMT
#18649
On November 01 2014 00:12 SixStrings wrote:
Show nested quote +
On October 31 2014 21:49 monomo wrote:
Just because you usually get one legendary doesnt mean you get one leg on average. there are certainly runs where you get 4+ legendaries


That has literally never happened. I don't think I've ever had a run with two legendaries.

Really? I mean, on average I get about 1, but there are certainly runs where they're dropping left and right. In a decent session of T6 rifts there are usually one or two that have 3-4+ legendaries.

It's disappointing killing T6 rift guardians after doing greater rifts lol
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 31 2014 17:01 GMT
#18650
On November 01 2014 01:54 Duka08 wrote:
Show nested quote +
On November 01 2014 00:12 SixStrings wrote:
On October 31 2014 21:49 monomo wrote:
Just because you usually get one legendary doesnt mean you get one leg on average. there are certainly runs where you get 4+ legendaries


That has literally never happened. I don't think I've ever had a run with two legendaries.

Really? I mean, on average I get about 1, but there are certainly runs where they're dropping left and right. In a decent session of T6 rifts there are usually one or two that have 3-4+ legendaries.

It's disappointing killing T6 rift guardians after doing greater rifts lol

Oh man I'm so tired of killing the guardian only to get that keystone. They really need to remove the sound and star on the minimap. But hey, they removed the beam weeks ago so maybe next patch they'll remove the star and we'll just have the sound...

And yeah for t6 it's probably about 1-2 per run average, but I've also got 7+ before (5 from chests and destructibles lol).
Writer
Gladness
Profile Joined June 2012
United States59 Posts
October 31 2014 20:49 GMT
#18651
On October 31 2014 20:58 R1CH wrote:
I'm getting to the point where my warrior can survive Torment 3, but it's slow work killing mobs. Is there any benefit to playing at higher difficulties? The +gold find and +XP aren't important to me, I'm more interested if the drop rate is affected.

It's also worth knowing that higher Torment greatly increases the chance of finding a legendary in your Cache after you finish an act of bounties. I think it's something like a 50% chance to find one at T2 ramping up to 100% at T6. It's not a big deal outside of farming a1 for RoRG but it is a big deal when you're doing that.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
November 01 2014 02:21 GMT
#18652
God I love hardcore. I'm pissed as an Irishman, so I got really reckless, had awareness proc, figured ah fuck it, I'll just keep rampaging, got assraped by those jumping bastards who stun on impact, got killed, adrenaline pumpin' like crazy, because I only just invested 150 souls and my only Ramaladnis into the DH. Haha, Crusader next. At least he can do T1, for what it's worth...
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-11-01 03:04:55
November 01 2014 03:04 GMT
#18653
RIP Friend.

Your deeds of valor will be remembered.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 01 2014 21:06 GMT
#18654
Which one will I find most often, between furnace and ramahadjalinis gift?
Terranasaur
Profile Joined May 2011
United States2085 Posts
November 01 2014 21:08 GMT
#18655
Rama. By a lot
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Frolossus
Profile Joined February 2010
United States4779 Posts
November 01 2014 21:26 GMT
#18656
my ratio is currently something like 1 furnace to ~6 gifts
crms
Profile Joined February 2010
United States11933 Posts
November 01 2014 21:30 GMT
#18657
you wut?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 02 2014 00:21 GMT
#18658
ok, thanks!

I ask because I have a crappy furnace (wrong mainstat!) and wanted to know if I should burn a gift on it anyway. But then it seems like I should, as I probably will find another gift before I find a better furnace.
Big G
Profile Joined April 2011
Italy835 Posts
November 02 2014 01:35 GMT
#18659
On November 02 2014 06:26 Frolossus wrote:
my ratio is currently something like 1 furnace to ~6 gifts

my ratio is something like 16 gifts to 0 furnaces
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 02 2014 02:43 GMT
#18660
On November 02 2014 10:35 Big G wrote:
Show nested quote +
On November 02 2014 06:26 Frolossus wrote:
my ratio is currently something like 1 furnace to ~6 gifts

my ratio is something like 16 gifts to 0 furnaces

One furnace with wrong mainstat, 0 gifts. >_>
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