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Diablo III General Discussion - Page 853

Forum Index > General Games
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Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-04-14 16:44:27
April 14 2014 16:43 GMT
#17041
On April 15 2014 01:38 Mozdk wrote:
So what is the whole passive/active thing with mantras? When is it active?

From a database.

Cost: 50 Spirit Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. Passive: You and your allies within 60 yards gain 17% increased Dodge Chance. Only one Mantra may be active at a time. - See more at: http://www.diablowiki.net/Monk_skills#Mantras

the passive effect is working as long as the mantra is activated. for the first 3 seconds after activating the mantra, the active effect is applied on top of the passive.

ie: first 3 seconds: 17 + 17 = 34% dodge bonus.
after the first 3 seconds: 17% dodge bonus.

the mantra is activated by pressing the corresponding skill button (which will consume 50 spirit.)
"What am I supposed to do against this?" - "Lose!" :-]
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 14 2014 16:50 GMT
#17042
So, I feel pretty much hit a hard wall with my wizard and need tons of gold/gems to progress. Probably going to start working on my monk. If I want to do solo monk build what skill builds should I be looking to be my main damage dealer? Specific stats? Or is it still the generic trifecta? How important is AS to monk?
liftlift > tsm
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
April 14 2014 17:35 GMT
#17043
On April 15 2014 01:13 Glacierz wrote:
So after another week of farming, here's where I sit:

http://us.battle.net/d3/en/profile/glacier-1662/hero/3184969

I've gambled over 5k shards on 1H, it gave me a Odyn Son and nothing else useful =(.

I have yet to find a replacement for armor/ammy. Based on my current gear, I don't think I will ever be able to switch to a full set without losing a lot of value.

Wish list: Shard of Hate, and a pair of those new Hexing pants!

how come u didnt reroll vitality for attack speed?
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2014-04-14 17:55:01
April 14 2014 17:53 GMT
#17044
On April 15 2014 02:35 ffswowsucks wrote:
Show nested quote +
On April 15 2014 01:13 Glacierz wrote:
So after another week of farming, here's where I sit:

http://us.battle.net/d3/en/profile/glacier-1662/hero/3184969

I've gambled over 5k shards on 1H, it gave me a Odyn Son and nothing else useful =(.

I have yet to find a replacement for armor/ammy. Based on my current gear, I don't think I will ever be able to switch to a full set without losing a lot of value.

Wish list: Shard of Hate, and a pair of those new Hexing pants!

how come u didnt reroll vitality for attack speed?


You mean the ammy? The str used to be loh or something... If you were talking about the TF, the dmg was very bad (less than 2k dps before the re-roll). I have another TF with higher dmg roll without the vit. I find the Vit very helpful because of the ammy and helm both having life %
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 14 2014 17:56 GMT
#17045
On April 15 2014 01:43 Black Gun wrote:
Show nested quote +
On April 15 2014 01:38 Mozdk wrote:
So what is the whole passive/active thing with mantras? When is it active?

From a database.

Cost: 50 Spirit Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. Passive: You and your allies within 60 yards gain 17% increased Dodge Chance. Only one Mantra may be active at a time. - See more at: http://www.diablowiki.net/Monk_skills#Mantras

the passive effect is working as long as the mantra is activated. for the first 3 seconds after activating the mantra, the active effect is applied on top of the passive.

ie: first 3 seconds: 17 + 17 = 34% dodge bonus.
after the first 3 seconds: 17% dodge bonus.

the mantra is activated by pressing the corresponding skill button (which will consume 50 spirit.)


Ok so the active thing really doesn't matter too too much.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Duka08
Profile Blog Joined July 2010
3391 Posts
April 14 2014 18:09 GMT
#17046
On April 15 2014 02:56 Mozdk wrote:
Show nested quote +
On April 15 2014 01:43 Black Gun wrote:
On April 15 2014 01:38 Mozdk wrote:
So what is the whole passive/active thing with mantras? When is it active?

From a database.

Cost: 50 Spirit Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. Passive: You and your allies within 60 yards gain 17% increased Dodge Chance. Only one Mantra may be active at a time. - See more at: http://www.diablowiki.net/Monk_skills#Mantras

the passive effect is working as long as the mantra is activated. for the first 3 seconds after activating the mantra, the active effect is applied on top of the passive.

ie: first 3 seconds: 17 + 17 = 34% dodge bonus.
after the first 3 seconds: 17% dodge bonus.

the mantra is activated by pressing the corresponding skill button (which will consume 50 spirit.)


Ok so the active thing really doesn't matter too too much.

Well you can use it any time. Think of Mantras as two-fold. One part is the passive that's always up, but the other part is a free "emergency" button that you can activate whenever to give you the extra buff. For example, Mantra of Conviction, it's always giving you a passive damage buff. But if you ran into an elite pack, you could hit your mantra active for the GREATER damage bonus for a few seconds, to burn them down faster.

That's just how they function. I have no idea if any of the actives are USEFUL in serious builds, since they cost a lot of spirit to use.
Gorsameth
Profile Joined April 2010
Netherlands21861 Posts
April 14 2014 21:29 GMT
#17047
For serious builds the Monk mantra actives arnt that big but I use Mantra of Healing on my more casual monk and together with the passive that reduces the cost it actually gives you a cheap big buffer to help tank.
It ignores such insignificant forces as time, entropy, and death
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2014-04-14 21:40:58
April 14 2014 21:38 GMT
#17048
I'm making the sad realization that I think the reason I play this is closer to a gambling addiction than because I actually enjoy it.

NOW BACK TO FARMING.

edit: On another note I got a Puzzle Ring recently. Is this goblin stealing all my white items?
Mindcrime
Profile Joined July 2004
United States6899 Posts
April 14 2014 21:44 GMT
#17049
On April 15 2014 06:38 Bibbit wrote:
I'm making the sad realization that I think the reason I play this is closer to a gambling addiction than because I actually enjoy it.


I realized this playing d2 about a decade ago.
That wasn't any act of God. That was an act of pure human fuckery.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 14 2014 21:46 GMT
#17050
Yes, the goblin is grabbing all the white items. I got a legendary early on from it but haven't gotten one since then.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 14 2014 22:06 GMT
#17051
On April 15 2014 06:46 andrewlt wrote:
Yes, the goblin is grabbing all the white items. I got a legendary early on from it but haven't gotten one since then.

i wish there was a counter on the ring that showed # of rares/legs it's pooped out.

my puzzle ring hasn't made shit yet.
liftlift > tsm
Dakkas
Profile Joined October 2010
2550 Posts
April 14 2014 23:33 GMT
#17052
Do you know if it works if you equip it on your follower?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 15 2014 00:22 GMT
#17053
You do not get the goblin from Puzzle Ring if you equip it on your follower.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2014-04-15 07:19:36
April 15 2014 07:10 GMT
#17054
edit:nvm dumb question
Dunk first. Ask questions while dunking.
Godwrath
Profile Joined August 2012
Spain10131 Posts
April 15 2014 09:40 GMT
#17055
Am i the only one who is a little scared of committing too much to fire skill damage, because itemization right now is basically all fire damage?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
April 15 2014 09:55 GMT
#17056
I'm sure this has been asked 1000 times before, so I'm sorry in advance.
Does it make any difference on which difficulty I farm the Horadric Caches (legendary chance, etc.)?
oob
Profile Blog Joined June 2008
Sweden630 Posts
April 15 2014 10:29 GMT
#17057
Nope, makes no difference. Go normal mode and farm them superfast!
Happiest man on earth
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
April 15 2014 11:08 GMT
#17058
So I heard there is a hotfix going where %dmg will be better in weapons than attack speed. seriously?
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 15 2014 11:25 GMT
#17059
They need to fix elemental dmg on weapons.
WriterXiao8~~
Pehbeh
Profile Joined November 2010
Germany57 Posts
April 15 2014 12:32 GMT
#17060
On April 15 2014 20:25 Kipsate wrote:
They need to fix elemental dmg on weapons.


What is the problem with it?
Do +x% ele ability DMG increases work on weapons/procs like thunderfury?
Prev 1 851 852 853 854 855 1109 Next
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