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United States47024 Posts
On May 21 2012 09:07 Numy wrote:Show nested quote +On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. I feel like they removed a lot of wandering that D2 had. Streamlined it and the fact that act 4 is like 1/3 of an act doesn't help that feeling. Act 4 D2 was only 1 town and 3 quests too.
That said, I wish Act 4 had it's own town.
On May 21 2012 09:11 Stratos_speAr wrote:Show nested quote +On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. There was hardly anything random about Diablo 2. The maps were different and that was it. With D3 you need to make new games to get new optional dungeons and random journals/other pieces of lore. That said, D3 is linear to the point of stupid. It's actually really frustrating. I think part of it is that D2 spends a lot more time in open areas. D3 puts you inside a lot of linear dungeons which just feels claustrophobic. When you're actually inside dungeons in D2 it doesn't feel much better than in D3, the thing is D3 has you cooped up inside a lot more dungeons than D2 does.
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United States47024 Posts
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Aside from all D3 weaknesses, I feel like the different classes Blizzard made are really nice, with a lot of possibilities, even if a template is really lacking somehow.
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On May 21 2012 09:26 TheYango wrote:Show nested quote +On May 21 2012 09:07 Numy wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. I feel like they removed a lot of wandering that D2 had. Streamlined it and the fact that act 4 is like 1/3 of an act doesn't help that feeling. Act 4 D2 was only 1 town and 3 quests too. That said, I wish Act 4 had it's own town. Show nested quote +On May 21 2012 09:11 Stratos_speAr wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. There was hardly anything random about Diablo 2. The maps were different and that was it. With D3 you need to make new games to get new optional dungeons and random journals/other pieces of lore. That said, D3 is linear to the point of stupid. It's actually really frustrating. I think part of it is that D2 spends a lot more time in open areas. D3 puts you inside a lot of linear dungeons which just feels claustrophobic. When you're actually inside dungeons in D2 it doesn't feel much better than in D3, the thing is D3 has you cooped up inside a lot more dungeons than D2 does.
I think they could greatly improve the game by implementing some sort of simple, random, optional quest mode. Offer a random optional quest per zone, randomly generate a sequence of quest zones with generic objectives (books). Start with a couple of big desert/fields/whatever, have random elite packs function as bosses.
No storyline, no talking, just a nice long grind with interesting mobs at your level. I'm getting highly annoyed by all the talking and roleplaying I have to endure just'to have some fun randomly wandering around in a group, killing stuff and seeing what loot you get. The continous storyline is highly annoying and forces gameplay into some 'objective' you have obtained 18 times already.
Certain dungeon zones are excellent already (level before diablo is excellent at higher difficulties for example), but others are simply a drag. Arreat core for example is terrible design, and so are the tunnel levels in act 2.
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We need a live server status update. The official one: http://us.battle.net/d3/en/status doesn't work too well. I'm trying to connect now and running into a string of error 3006.
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On May 21 2012 10:05 Derez wrote:Show nested quote +On May 21 2012 09:26 TheYango wrote:On May 21 2012 09:07 Numy wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. I feel like they removed a lot of wandering that D2 had. Streamlined it and the fact that act 4 is like 1/3 of an act doesn't help that feeling. Act 4 D2 was only 1 town and 3 quests too. That said, I wish Act 4 had it's own town. On May 21 2012 09:11 Stratos_speAr wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. There was hardly anything random about Diablo 2. The maps were different and that was it. With D3 you need to make new games to get new optional dungeons and random journals/other pieces of lore. That said, D3 is linear to the point of stupid. It's actually really frustrating. I think part of it is that D2 spends a lot more time in open areas. D3 puts you inside a lot of linear dungeons which just feels claustrophobic. When you're actually inside dungeons in D2 it doesn't feel much better than in D3, the thing is D3 has you cooped up inside a lot more dungeons than D2 does. I think they could greatly improve the game by implementing some sort of simple, random, optional quest mode. Offer a random optional quest per zone, randomly generate a sequence of quest zones with generic objectives (books). Start with a couple of big desert/fields/whatever, have random elite packs function as bosses. No storyline, no talking, just a nice long grind with interesting mobs at your level. I'm getting highly annoyed by all the talking and roleplaying I have to endure just'to have some fun randomly wandering around in a group, killing stuff and seeing what loot you get. The continous storyline is highly annoying and forces gameplay into some 'objective' you have obtained 18 times already. Certain dungeon zones are excellent already (level before diablo is excellent at higher difficulties for example), but others are simply a drag. Arreat core for example is terrible design, and so are the tunnel levels in act 2.
the bigger zones should have 3-4 events in them of varying category (survival, find something, kill an elite) rather than sometimes having 1 which is always the same.
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Is there some way to avoid Rakanoth's charge attack? I've tried standing behind a pillar but it doesn't seem to do anything. It does way too much damage to eat it though so there must be some means that I'm missing.
The best I can see to do is spirit walk to avoid the damage, but he casts it more often than the cooldown...
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): Can anyone help me out with my gear? I feel like I'm super decked out, but as a witch doctor, I hardly live at all on Act III inferno~
I need to know what gear I could improve (and I'll go buy it at the MP).
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On May 21 2012 10:05 Derez wrote:Show nested quote +On May 21 2012 09:26 TheYango wrote:On May 21 2012 09:07 Numy wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. I feel like they removed a lot of wandering that D2 had. Streamlined it and the fact that act 4 is like 1/3 of an act doesn't help that feeling. Act 4 D2 was only 1 town and 3 quests too. That said, I wish Act 4 had it's own town. On May 21 2012 09:11 Stratos_speAr wrote:On May 21 2012 09:00 Deadlyhazard wrote:On May 21 2012 08:49 mordk wrote:On May 21 2012 08:38 Highways wrote: Am I the only one that is super bored with the game already?
I mean the whole game is just following a linear path and mindlessly spamming the attack buttons. Nothing but grind. Well it's diablo hahaha, what did you expect? To be fair, Diablo 3 is faaaar more linear and less randomized than Diablo 2. I feel like I'm repeating the same areas over and over with no change every play through. The only thing that seems random is a couple of option caves, which seems pathetic. There was hardly anything random about Diablo 2. The maps were different and that was it. With D3 you need to make new games to get new optional dungeons and random journals/other pieces of lore. That said, D3 is linear to the point of stupid. It's actually really frustrating. I think part of it is that D2 spends a lot more time in open areas. D3 puts you inside a lot of linear dungeons which just feels claustrophobic. When you're actually inside dungeons in D2 it doesn't feel much better than in D3, the thing is D3 has you cooped up inside a lot more dungeons than D2 does. I think they could greatly improve the game by implementing some sort of simple, random, optional quest mode. Offer a random optional quest per zone, randomly generate a sequence of quest zones with generic objectives (books). Start with a couple of big desert/fields/whatever, have random elite packs function as bosses. No storyline, no talking, just a nice long grind with interesting mobs at your level. I'm getting highly annoyed by all the talking and roleplaying I have to endure just'to have some fun randomly wandering around in a group, killing stuff and seeing what loot you get. The continous storyline is highly annoying and forces gameplay into some 'objective' you have obtained 18 times already. Certain dungeon zones are excellent already (level before diablo is excellent at higher difficulties for example), but others are simply a drag. Arreat core for example is terrible design, and so are the tunnel levels in act 2.
just press escape whenever you see dialog
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One thing I learned today was that you should go OCD mode and click on everything. I just got a rare from a weapons rack. =) Oh by the way, Hulks + Reflect damage + shielding is so hard to kill =(
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Another thing about D3... the sets/uniques are so bad... it gives player no incentive to farm and grind for better gear because u might alrady have rare or blue gear that is better than uniques... so why keep grinding... especially when the grind is more boring than in D2 because u have to run through huge areas just to try to find elites/rare monsters...
There is also no gambling system in D3?? an easy thing to implement and a place to use gold.
In D2 all the uniques are way better than rares/blues... and then you have runes and their drop rate is sooo soo low for high runes... plus on top of that u have to find perfect ethereals/socketables/white items with highest tier quality.... The runewords give huge bonus and item affixes you dont see anywhere... such as auras and +skill from other classes...so much diversity in that system... now... in D3... grind for what?? no need to find runes... no excitment about completing a set or finding that rare unique...
the system is totaolly broken and many players are going to start to leave after a couple weeks or less because there is nothing to look up to...
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I just bid 100 gold on a crude hand axe.
It has 1.5 dps, the lowest of any item in the auction house.
gonna make some kids day
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On May 21 2012 06:50 CobaltBlu wrote: What's the deal with legendary and set drops. None of my friends have found one yet and we're all about halfway through Nightmare. I know there is a whole lot more game for us to play but you would think I would have gotten the opportunity to pick up something that wasn't blue or yellow by now.
dont me start this, my MF has always been 50+% from normal (as early as possible by buying from AH), my first legendary is a shield from Hell Act1. not a fcking set item so far 
suddenly i miss d2. blues/yellows were not that common as in d3 (d3 dropped blues tooooo often and yellow is quite often) and i was a happy kid when i got a set item in d2, eagerly to play more to see if i can collect all of them lol (i was an innocent 12yo).
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United States47024 Posts
On May 21 2012 10:50 [Crimson]Bason wrote: In D2 all the uniques are way better than rares/blues... and then you have runes and their drop rate is sooo soo low for high runes... plus on top of that u have to find perfect ethereals/socketables/white items with highest tier quality.... The runewords give huge bonus and item affixes you dont see anywhere... such as auras and +skill from other classes...so much diversity in that system... now... in D3... grind for what?? no need to find runes... no excitment about completing a set or finding that rare unique...
People want to go BACK to runewords? When runewords being completely broken was one of the precise issues that Blizzard was trying to get AWAY from in D3?
One of the things that LoD broke from vanilla D2 was rares not being at all competitive with uniques/sets/runewords. The "uniques are better than everything else" thing only happened in LoD--there were plenty of great rares for endgame vanilla, and it arguably made item diversity better than in LoD. I imagine Blizzard is trying to find a good balance between the two, and it just so happens that they overtuned blues/yellows a bit too much. Not something a patch won't fix.
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We didnt get a single legendary until Act 1 Inferno and we havent gotten another one tooling around Act 1 with a couple people wearing 200 MF.
My endgame consists of looting chests in Rainbow Pony Land and dying over and over to get to the next set of chests.
Im not having fun and i have a ticket in to Blizzard for a refund. I need to wait for my auctions to come through though since I have like 80 million gold worth of items on there still being bid on.
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i thought most of the original diablo developers left blizzard? i feel like it is like the case of CoD, huge fundamental difference depends on whoever develops it (IW or Treyarch). the game may looks similar but the core is different.
sc2 and d3 are both great games but compare to scbw and d2, i just feel like they lack of some passion/genius to put in the games. for example the story aspect is just shit compare to the older games.
for the innovative part, d3 is basically a remake of d2 with better graphic, i dont blame them to do that, there is no reason to fix something that is not broken. i sometimes wish they have the pet system like Torchlight i can still see the strength of original diablo developers from torchlight. i just dislike their graphic/design.
i really believe that the success of WoW has changed blizzard
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did any1 get this bug? i bought a bow from AH and wanna resell it ,then got a error number. I am very sure i can resell something if bought from AH
If I no longer need an item I bought in the auction house, can I relist it in the auction house?
Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be "soulbound" to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.
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On May 21 2012 10:50 [Crimson]Bason wrote: Another thing about D3... the sets/uniques are so bad... it gives player no incentive to farm and grind for better gear because u might alrady have rare or blue gear that is better than uniques... so why keep grinding... especially when the grind is more boring than in D2 because u have to run through huge areas just to try to find elites/rare monsters...
There is also no gambling system in D3?? an easy thing to implement and a place to use gold.
In D2 all the uniques are way better than rares/blues... and then you have runes and their drop rate is sooo soo low for high runes... plus on top of that u have to find perfect ethereals/socketables/white items with highest tier quality.... The runewords give huge bonus and item affixes you dont see anywhere... such as auras and +skill from other classes...so much diversity in that system... now... in D3... grind for what?? no need to find runes... no excitment about completing a set or finding that rare unique...
the system is totaolly broken and many players are going to start to leave after a couple weeks or less because there is nothing to look up to...
Blues/Rares were still able to roll better than Uniques/Sets the difference is there were insanely rare, like you might find them once a ladder season or even once a year and even some that haven't been found in a perfect roll in 12years of D2, due to a much larger variety of possible mods nothing like d3
On May 21 2012 11:13 BurningSera wrote:i thought most of the original diablo developers left blizzard? i feel like it is like the case of CoD, huge fundamental difference depends on whoever develops it (IW or Treyarch). the game may looks similar but the core is different. sc2 and d3 are both great games but compare to scbw and d2, i just feel like they lack of some passion/genius to put in the games. for example the story aspect is just shit compare to the older games. for the innovative part, d3 is basically a remake of d2 with better graphic, i dont blame them to do that, there is no reason to fix something that is not broken. i sometimes wish they have the pet system like Torchlight  i can still see the strength of original diablo developers from torchlight. i just dislike their graphic/design. i really believe that the success of WoW has changed blizzard  Yes the Blizzard North team (makers of d1/d2) left the company back in 2005-2006 after disputes about VendiUniverisal trying to sell off Blizzard after about 3 years of working on the original d3 which was more or less scrapped after they left.
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On May 21 2012 11:21 NotSorry wrote:Show nested quote +On May 21 2012 10:50 [Crimson]Bason wrote: Another thing about D3... the sets/uniques are so bad... it gives player no incentive to farm and grind for better gear because u might alrady have rare or blue gear that is better than uniques... so why keep grinding... especially when the grind is more boring than in D2 because u have to run through huge areas just to try to find elites/rare monsters...
There is also no gambling system in D3?? an easy thing to implement and a place to use gold.
In D2 all the uniques are way better than rares/blues... and then you have runes and their drop rate is sooo soo low for high runes... plus on top of that u have to find perfect ethereals/socketables/white items with highest tier quality.... The runewords give huge bonus and item affixes you dont see anywhere... such as auras and +skill from other classes...so much diversity in that system... now... in D3... grind for what?? no need to find runes... no excitment about completing a set or finding that rare unique...
the system is totaolly broken and many players are going to start to leave after a couple weeks or less because there is nothing to look up to... Blues/Rares were still able to roll better than Uniques/Sets the difference is there were insanely rare, like you might find them once a ladder season or even once a year and even some that haven't been found in a perfect roll in 12years of D2, due to a much larger variety of possible mods nothing like d3 Show nested quote +On May 21 2012 11:13 BurningSera wrote:i thought most of the original diablo developers left blizzard? i feel like it is like the case of CoD, huge fundamental difference depends on whoever develops it (IW or Treyarch). the game may looks similar but the core is different. sc2 and d3 are both great games but compare to scbw and d2, i just feel like they lack of some passion/genius to put in the games. for example the story aspect is just shit compare to the older games. for the innovative part, d3 is basically a remake of d2 with better graphic, i dont blame them to do that, there is no reason to fix something that is not broken. i sometimes wish they have the pet system like Torchlight  i can still see the strength of original diablo developers from torchlight. i just dislike their graphic/design. i really believe that the success of WoW has changed blizzard  Yes the Blizzard North team (makers of d1/d2) left the company back in 2005-2006 after disputes about VendiUniverisal trying to sell off Blizzard after about 3 years of working on the original d3 which was more or less scrapped after they left.
no wonder D3 ended up so bad... after so many years of development... the game as it stands is really in beta phase and this full release is like the "real" beta test with so many flaws and problems that need many patches and expansions to fix... milk more money i guess... they should not have launched but it has been so long so I dont know what they are doing at blizzard headquarters... their job is to make this game...
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Yea the new popular thing is to put in tickets to ask for a refund due to the game being in beta.
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