On March 18 2012 14:40 Socrates0230 wrote:
If problems with the patch continues, I fear that d3's release might get delayed??
If problems with the patch continues, I fear that d3's release might get delayed??
Cities would burn.
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DannyJ
United States5110 Posts
March 18 2012 07:46 GMT
#6161
On March 18 2012 14:40 Socrates0230 wrote: If problems with the patch continues, I fear that d3's release might get delayed?? Cities would burn. | ||
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tenacity
1587 Posts
March 18 2012 07:57 GMT
#6162
On March 18 2012 14:01 justiceknight wrote: i remembered that the RMAH is region lock but the game itself isnt, is that true until now?? yep! | ||
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justiceknight
Singapore5741 Posts
March 18 2012 10:50 GMT
#6163
On March 18 2012 16:57 tenacity wrote: Show nested quote + On March 18 2012 14:01 justiceknight wrote: i remembered that the RMAH is region lock but the game itself isnt, is that true until now?? yep! i live @ SEA so i only can get SEA version like Sc2, if i play on NA server am i able to have the RMAH and sell on NA server? | ||
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[Crimson]Bason
China161 Posts
March 19 2012 02:28 GMT
#6164
Because as of right now... wizard spells doing 150-250% of weapon dmg is a joke... Spells like meteor and blizzard are really weak. | ||
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sob3k
United States7572 Posts
March 19 2012 02:51 GMT
#6165
On March 19 2012 11:28 [Crimson]Bason wrote: So here is something I think isnt quite right.... From the diablo3 official site now EVERY single offensive skill from barb to wizard is based on weapon damage? Doesnt that make all class's damage output similar? A weapon's dmg can only go up so high... in D2 magic dmg was not based on weapons dmg thats why wizard and magic casting class's dmg output was higher than melee classes but at the same time they were more fragile which is supposed to be like that. It seems by looking at the skills D3 every class does about the same amount of dmg and every class has different elemental dmg. I m just worried there wont be any diversity. Because as of right now... wizard spells doing 150-250% of weapon dmg is a joke... Spells like meteor and blizzard are really weak. Read more, this is major change they are putting in D3 was announced a long time ago. There are some things put in place to prevent people from all walking around with the biggest axes they can find. Look it up. | ||
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[Crimson]Bason
China161 Posts
March 19 2012 02:57 GMT
#6166
And it doesnt make sense for magic dmg to be based on weapon dmg? I mean logically it doesnt even make sense. melee skills for monk and barb makes sense but not witch doctor's and wizard spells! | ||
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sob3k
United States7572 Posts
March 19 2012 03:05 GMT
#6167
On March 19 2012 11:57 [Crimson]Bason wrote: not worried about walking around with the biggest axe possible.... the thing im worried about is the dmg output between different classes are all the same... no diversity like in D2 where wizard with spells did the most but they were glass cannons while barb were good tanks... also in D2 with skill point system the dmg done by spells like blizzard go up and up exponentially with points into them but in D3 all spells and dmg skills are limited by weapon dmg so there is a limit therefore dmg output between classes will be similar and not diverse. And it doesnt make sense for magic dmg to be based on weapon dmg? I mean logically it doesnt even make sense. melee skills for monk and barb makes sense but not witch doctor's and wizard spells! Whether the skills are based on weapon damage or just numbers has no connection whatsoever to whether or not something is tanky or glass cannon... They can change the weapon damage on wizard items to make them weak or strong just like they could change the spell damage, its just a number either way...its just an intermediate step. | ||
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[Crimson]Bason
China161 Posts
March 19 2012 03:10 GMT
#6168
many things dont make sense.. why would a staff or a globe do the same amount of dmg as a beastly two handed axe? only because they had to because all the dmg skills are based on weapon dmg and they took out autoattacks so many things they are cutting out and trying to make it simpler and with the new rune system everyplayer that plays barb will be the same ... the only difference will be the eqs no perfecting any builds ... nothing | ||
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Awesome90
Canada5 Posts
March 19 2012 08:59 GMT
#6169
![]() Can't wait for the game to come out!! | ||
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xavra41
United States220 Posts
March 19 2012 09:06 GMT
#6170
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[Crimson]Bason
China161 Posts
March 19 2012 12:32 GMT
#6171
the best weapons in the game as of right now doing about 400-500 dmg... so max dmg for a blizzard which is 150% weapon dmg would be 600-750 dmg? thats like crap compared to D2 blizzard how will that scale with higher lvl monsters and in hell and inferno that is also not taking account resistances... | ||
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xavra41
United States220 Posts
March 19 2012 13:55 GMT
#6172
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Alpino
Brazil4390 Posts
March 19 2012 14:09 GMT
#6173
On March 19 2012 21:32 [Crimson]Bason wrote: im mainly woried about offensive spells... a lvl 50 spell such as blizzard does crap dmg if u dont have a decent weapon with high dmg which just doesnt make any sense. so if u r wielding a crappy weapon your best spells would be basically worthless...they are just putting limitations on the damage whereas in D2 with skill point system there was no such limitations in dmg output. the best weapons in the game as of right now doing about 400-500 dmg... so max dmg for a blizzard which is 150% weapon dmg would be 600-750 dmg? thats like crap compared to D2 blizzard how will that scale with higher lvl monsters and in hell and inferno that is also not taking account resistances... You forget that it is unfair that only the physical damage classes needs good gear to dish out decent damage. Ranged classes already have the advantage of well being ranged, they shouldn`t dish out that much more damage than a melee class, or else pvp is broken, actually in PvP they have do deal LESS damage than a melee class. All classes have plenty of survival tools, barb has natural resillience and tanking skills but wizard and demon hunter have teleport and vault, traps, aoe slow, even diamond skin. Being melee is a disadvantage in itself. I sincerely doubt that the wizard spells will have the worthless DPS you think it will have have you read some of the barb skills? The only skills that deal more than 200% weapon damage are FURY SPENDERS not generators you can spam. Wizard will be strong as fuck, I feel it will be in the least a seriously good PvP class with its survivability combined with ranged attacks. One of the things that make warrior so useless in WoW`s pvp right now is that the warrior right now deals less damage than a Mage for example, and the Mage has suberb ccs that the warrior cant even dream of. PS: Isnt Blizzard 175% damage instead of 150%? And it can be increased to 233% or to freeze enemies, increase radius etc.. | ||
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[Crimson]Bason
China161 Posts
March 19 2012 14:47 GMT
#6174
Do you see the problem there? there is no progression of dmg or power as in D2 where you reach certain lvl and gain certain skills u feel u reached a breaking point and will increase your dmg output... There is none of that in D3 yes sure you get new skills mostly crowd control or defensive buffs but in the dmg output area a lvl 10 skill will do just as good as a lvl 60 skill | ||
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zJayy962
1363 Posts
March 19 2012 15:29 GMT
#6175
On March 17 2012 15:26 Kurast wrote: Show nested quote + On March 17 2012 07:07 zJayy962 wrote: Have the devs commented on the witch doctor pets and how they scale in the harder difficulties? I want to go witch doctor first but I'm afraid of using a pure pet build and have my pets act like they did in D2 Hell I believe they stated early on that they didn't want the witch doctor who have pet centric builds, and to mainly have them as support. Early on I'm sure you could, but at hell+ I don't think they would work at all. This may have changed since then though, I haven't kept up with everything that has been released Do you have a source? I'm quite disappointed if this is true. | ||
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Grombidal
Sweden49 Posts
March 19 2012 15:45 GMT
#6176
And as some already have said it is unfair for the melee classes that they have to rely on the randomness of getting a better weapon instead of having to just get to a lvl to get powerful. I think it is fine with all classes spell/abilities scale with weapon dmg. | ||
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Miyoshino
314 Posts
March 19 2012 16:37 GMT
#6177
I upgraded it a lot of times but it only seems to add items with level requirements way above the beta cap. Also looking for an answer I see there is also supposed to be a jeweler but I can't find him/her. Anyway, why to play this game doesn't really make sense to me. This type of game is now very old. It was fun many many years ago. But they only reduced gameplay elements and it's all about somehow getting superrare loot. | ||
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moopie
12605 Posts
March 19 2012 16:46 GMT
#6178
On March 20 2012 01:37 Miyoshino wrote: Is there a point to crafting? The only weapon I can make that I can actually use is an axe with 2 random mods. I upgraded it a lot of times but it only seems to add items with level requirements way above the beta cap. Also looking for an answer I see there is also supposed to be a jeweler but I can't find him/her. Earlier in the beta they had lower requirements on crafting, so people could play a lot more with crafting entire sets of gear. They raised it in one of the recent patches (13/14 I think?), so crafted items aren't so much better than dropped items. The jewelers and dye merchants are not in the beta. | ||
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Gescom
Canada3511 Posts
March 19 2012 17:09 GMT
#6179
BTW -- the damage output between all the classes seems really good in the beta. Doesn't mean much since it's only up to lvl 13, but you're not going to see "d2-esque" problems here. That game was 10 years ago, no point in even comparing. | ||
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imPermanenCe
Netherlands595 Posts
March 19 2012 17:15 GMT
#6180
On March 19 2012 23:47 [Crimson]Bason wrote: its the same.... blizzard are arcane spenders... same as fury spenders.... not talking about pvp at the moment.. just pvm. And either 175 or 150 and difference with runes... all that is similar to any other classes skills. there should be class differences in tankiness and dmg output and crowd control or else no variety. I mean common for a lvl 50 spell like blizzard to do the same amount as a lvl 10 spells? so why get it? without the point system there is no real progression of the dmg output and as you lvl up the spells arent even stronger... a lvl 1 magic missle can do 150% of meapon dmg almost the same as a blizzard? you dont get the sense of WOW i reached lvl 50 and I got blizzard Im going to be much stronger now... NO.... because blizzard or meteor dont do any more dmg than a lvl 10 skill.... and cost more arcane power... Do you see the problem there? there is no progression of dmg or power as in D2 where you reach certain lvl and gain certain skills u feel u reached a breaking point and will increase your dmg output... There is none of that in D3 yes sure you get new skills mostly crowd control or defensive buffs but in the dmg output area a lvl 10 skill will do just as good as a lvl 60 skill You're in some way. But this also is a good thing, keep lower level skills viable throughout the game leaves you with more options too. If it would be like "hmm screw magic missile, blizzard does 10 times as much damage" and that with all the mid-low level skills, the game would suck too. And at least the higher level skills look more badass ![]() And if they would think a wizard needed to be more of a glass cannon, they can just up the damage of skills and lower hp or something. That is easily tweakable I think. But the question is if they really want to do it. | ||
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