• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:42
CEST 20:42
KST 03:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5222 users

Diablo III General Discussion - Page 309

Forum Index > General Games
Post a Reply
Prev 1 307 308 309 310 311 1109 Next
DannyJ
Profile Joined March 2010
United States5110 Posts
March 18 2012 07:46 GMT
#6161
On March 18 2012 14:40 Socrates0230 wrote:
If problems with the patch continues, I fear that d3's release might get delayed??


Cities would burn.
tenacity
Profile Blog Joined December 2009
1587 Posts
March 18 2012 07:57 GMT
#6162
On March 18 2012 14:01 justiceknight wrote:
i remembered that the RMAH is region lock but the game itself isnt, is that true until now??


yep!
It does not need to be fun to be fun.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 18 2012 10:50 GMT
#6163
On March 18 2012 16:57 tenacity wrote:
Show nested quote +
On March 18 2012 14:01 justiceknight wrote:
i remembered that the RMAH is region lock but the game itself isnt, is that true until now??


yep!



i live @ SEA so i only can get SEA version like Sc2, if i play on NA server am i able to have the RMAH and sell on NA server?
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-03-19 02:46:16
March 19 2012 02:28 GMT
#6164
So here is something I think isnt quite right.... From the diablo3 official site now EVERY single offensive skill from barb to wizard is based on weapon damage? Doesnt that make all class's damage output similar? A weapon's dmg can only go up so high... in D2 magic dmg was not based on weapons dmg thats why wizard and magic casting class's dmg output was higher than melee classes but at the same time they were more fragile which is supposed to be like that. It seems by looking at the skills D3 every class does about the same amount of dmg and every class has different elemental dmg. I m just worried there wont be any diversity.

Because as of right now... wizard spells doing 150-250% of weapon dmg is a joke... Spells like meteor and blizzard are really weak.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 19 2012 02:51 GMT
#6165
On March 19 2012 11:28 [Crimson]Bason wrote:
So here is something I think isnt quite right.... From the diablo3 official site now EVERY single offensive skill from barb to wizard is based on weapon damage? Doesnt that make all class's damage output similar? A weapon's dmg can only go up so high... in D2 magic dmg was not based on weapons dmg thats why wizard and magic casting class's dmg output was higher than melee classes but at the same time they were more fragile which is supposed to be like that. It seems by looking at the skills D3 every class does about the same amount of dmg and every class has different elemental dmg. I m just worried there wont be any diversity.

Because as of right now... wizard spells doing 150-250% of weapon dmg is a joke... Spells like meteor and blizzard are really weak.


Read more, this is major change they are putting in D3 was announced a long time ago. There are some things put in place to prevent people from all walking around with the biggest axes they can find. Look it up.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-03-19 02:59:21
March 19 2012 02:57 GMT
#6166
not worried about walking around with the biggest axe possible.... the thing im worried about is the dmg output between different classes are all the same... no diversity like in D2 where wizard with spells did the most but they were glass cannons while barb were good tanks... also in D2 with skill point system the dmg done by spells like blizzard go up and up exponentially with points into them but in D3 all spells and dmg skills are limited by weapon dmg so there is a limit therefore dmg output between classes will be similar and not diverse.

And it doesnt make sense for magic dmg to be based on weapon dmg? I mean logically it doesnt even make sense. melee skills for monk and barb makes sense but not witch doctor's and wizard spells!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 19 2012 03:05 GMT
#6167
On March 19 2012 11:57 [Crimson]Bason wrote:
not worried about walking around with the biggest axe possible.... the thing im worried about is the dmg output between different classes are all the same... no diversity like in D2 where wizard with spells did the most but they were glass cannons while barb were good tanks... also in D2 with skill point system the dmg done by spells like blizzard go up and up exponentially with points into them but in D3 all spells and dmg skills are limited by weapon dmg so there is a limit therefore dmg output between classes will be similar and not diverse.

And it doesnt make sense for magic dmg to be based on weapon dmg? I mean logically it doesnt even make sense. melee skills for monk and barb makes sense but not witch doctor's and wizard spells!


Whether the skills are based on weapon damage or just numbers has no connection whatsoever to whether or not something is tanky or glass cannon... They can change the weapon damage on wizard items to make them weak or strong just like they could change the spell damage, its just a number either way...its just an intermediate step.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-03-19 03:13:37
March 19 2012 03:10 GMT
#6168
well if you go look at the weapons right now.... they all have the same avg dmg. the best staff does the about the same amount as the best axe or the best sword. No variety there. they just got lazy and wanted to homogenize all the classes. if every class can play every role why have all the different classes then? and they cant just make wizard weapons stronger they have to make every one of the wizard's weapon start lvl 1 stronger to make the wizards spell stronger...

many things dont make sense.. why would a staff or a globe do the same amount of dmg as a beastly two handed axe? only because they had to because all the dmg skills are based on weapon dmg and they took out autoattacks so many things they are cutting out and trying to make it simpler and with the new rune system everyplayer that plays barb will be the same ... the only difference will be the eqs no perfecting any builds ... nothing
Awesome90
Profile Joined August 2011
Canada5 Posts
March 19 2012 08:59 GMT
#6169
Been a busy few days but I finally had the chance to post. Thanks guys for all the comments on my question(s)

Can't wait for the game to come out!!
xavra41
Profile Joined January 2012
United States220 Posts
March 19 2012 09:06 GMT
#6170
No the classes variety comes through their skills, as it should. A sorc cannot have taunting spells or passive that reduce damage by 20% and thus will never be as efficient as a tank. It does have a lot of crowd control and dps which make it natural at a role of glass cannon. It is better this way because if the restrictions came through the items, it would hurt the overall variety of every class so you couldnt have a melee wizard or whatever.
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-03-19 12:54:02
March 19 2012 12:32 GMT
#6171
im mainly woried about offensive spells... a lvl 50 spell such as blizzard does crap dmg if u dont have a decent weapon with high dmg which just doesnt make any sense. so if u r wielding a crappy weapon your best spells would be basically worthless...they are just putting limitations on the damage whereas in D2 with skill point system there was no such limitations in dmg output.

the best weapons in the game as of right now doing about 400-500 dmg... so max dmg for a blizzard which is 150% weapon dmg would be 600-750 dmg? thats like crap compared to D2 blizzard how will that scale with higher lvl monsters and in hell and inferno that is also not taking account resistances...
xavra41
Profile Joined January 2012
United States220 Posts
March 19 2012 13:55 GMT
#6172
Numbers don't matter when talking about different games. I am sure everything is to scale and if not it will get fixed. Secondly why would you be wielding a crap weapon with blizzard anyways. I could say the same thing about a d2 barb using WW. I think the item system adds more variety because its possible to use and weapon, but they still have their pluses and minuses.
Alpino
Profile Joined June 2011
Brazil4390 Posts
March 19 2012 14:09 GMT
#6173
On March 19 2012 21:32 [Crimson]Bason wrote:
im mainly woried about offensive spells... a lvl 50 spell such as blizzard does crap dmg if u dont have a decent weapon with high dmg which just doesnt make any sense. so if u r wielding a crappy weapon your best spells would be basically worthless...they are just putting limitations on the damage whereas in D2 with skill point system there was no such limitations in dmg output.

the best weapons in the game as of right now doing about 400-500 dmg... so max dmg for a blizzard which is 150% weapon dmg would be 600-750 dmg? thats like crap compared to D2 blizzard how will that scale with higher lvl monsters and in hell and inferno that is also not taking account resistances...


You forget that it is unfair that only the physical damage classes needs good gear to dish out decent damage. Ranged classes already have the advantage of well being ranged, they shouldn`t dish out that much more damage than a melee class, or else pvp is broken, actually in PvP they have do deal LESS damage than a melee class.

All classes have plenty of survival tools, barb has natural resillience and tanking skills but wizard and demon hunter have teleport and vault, traps, aoe slow, even diamond skin. Being melee is a disadvantage in itself. I sincerely doubt that the wizard spells will have the worthless DPS you think it will have have you read some of the barb skills? The only skills that deal more than 200% weapon damage are FURY SPENDERS not generators you can spam. Wizard will be strong as fuck, I feel it will be in the least a seriously good PvP class with its survivability combined with ranged attacks.

One of the things that make warrior so useless in WoW`s pvp right now is that the warrior right now deals less damage than a Mage for example, and the Mage has suberb ccs that the warrior cant even dream of.

PS: Isnt Blizzard 175% damage instead of 150%? And it can be increased to 233% or to freeze enemies, increase radius etc..
20/11/2015 - never forget EE's Ember
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-03-19 14:50:45
March 19 2012 14:47 GMT
#6174
its the same.... blizzard are arcane spenders... same as fury spenders.... not talking about pvp at the moment.. just pvm. And either 175 or 150 and difference with runes... all that is similar to any other classes skills. there should be class differences in tankiness and dmg output and crowd control or else no variety. I mean common for a lvl 50 spell like blizzard to do the same amount as a lvl 10 spells? so why get it? without the point system there is no real progression of the dmg output and as you lvl up the spells arent even stronger... a lvl 1 magic missle can do 150% of meapon dmg almost the same as a blizzard? you dont get the sense of WOW i reached lvl 50 and I got blizzard Im going to be much stronger now... NO.... because blizzard or meteor dont do any more dmg than a lvl 10 skill.... and cost more arcane power...

Do you see the problem there? there is no progression of dmg or power as in D2 where you reach certain lvl and gain certain skills u feel u reached a breaking point and will increase your dmg output... There is none of that in D3 yes sure you get new skills mostly crowd control or defensive buffs but in the dmg output area a lvl 10 skill will do just as good as a lvl 60 skill
zJayy962
Profile Blog Joined April 2010
1363 Posts
March 19 2012 15:29 GMT
#6175
On March 17 2012 15:26 Kurast wrote:
Show nested quote +
On March 17 2012 07:07 zJayy962 wrote:
Have the devs commented on the witch doctor pets and how they scale in the harder difficulties? I want to go witch doctor first but I'm afraid of using a pure pet build and have my pets act like they did in D2 Hell


I believe they stated early on that they didn't want the witch doctor who have pet centric builds, and to mainly have them as support. Early on I'm sure you could, but at hell+ I don't think they would work at all. This may have changed since then though, I haven't kept up with everything that has been released


Do you have a source? I'm quite disappointed if this is true.
Grombidal
Profile Joined May 2011
Sweden49 Posts
March 19 2012 15:45 GMT
#6176
Instead of getting that "Wow I am so much more powerful with this new spell I got" it will be "Wow I got so much more powerful with this new weapon I got".
And as some already have said it is unfair for the melee classes that they have to rely on the randomness of getting a better weapon instead of having to just get to a lvl to get powerful.
I think it is fine with all classes spell/abilities scale with weapon dmg.
Flatout all the time
Miyoshino
Profile Blog Joined February 2012
314 Posts
March 19 2012 16:37 GMT
#6177
Is there a point to crafting? The only weapon I can make that I can actually use is an axe with 2 random mods.
I upgraded it a lot of times but it only seems to add items with level requirements way above the beta cap.

Also looking for an answer I see there is also supposed to be a jeweler but I can't find him/her.

Anyway, why to play this game doesn't really make sense to me. This type of game is now very old. It was fun many many years ago. But they only reduced gameplay elements and it's all about somehow getting superrare loot.
moopie
Profile Joined July 2009
12605 Posts
March 19 2012 16:46 GMT
#6178
On March 20 2012 01:37 Miyoshino wrote:
Is there a point to crafting? The only weapon I can make that I can actually use is an axe with 2 random mods.
I upgraded it a lot of times but it only seems to add items with level requirements way above the beta cap.

Also looking for an answer I see there is also supposed to be a jeweler but I can't find him/her.

Earlier in the beta they had lower requirements on crafting, so people could play a lot more with crafting entire sets of gear. They raised it in one of the recent patches (13/14 I think?), so crafted items aren't so much better than dropped items.

The jewelers and dye merchants are not in the beta.
I'm going to sleep, let me get some of that carpet.
Gescom
Profile Joined February 2010
Canada3513 Posts
March 19 2012 17:09 GMT
#6179
@Crimson, no need to judge without playing the game. Blizzard is not stupid. =p

BTW -- the damage output between all the classes seems really good in the beta. Doesn't mean much since it's only up to lvl 13, but you're not going to see "d2-esque" problems here. That game was 10 years ago, no point in even comparing.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
March 19 2012 17:15 GMT
#6180
On March 19 2012 23:47 [Crimson]Bason wrote:
its the same.... blizzard are arcane spenders... same as fury spenders.... not talking about pvp at the moment.. just pvm. And either 175 or 150 and difference with runes... all that is similar to any other classes skills. there should be class differences in tankiness and dmg output and crowd control or else no variety. I mean common for a lvl 50 spell like blizzard to do the same amount as a lvl 10 spells? so why get it? without the point system there is no real progression of the dmg output and as you lvl up the spells arent even stronger... a lvl 1 magic missle can do 150% of meapon dmg almost the same as a blizzard? you dont get the sense of WOW i reached lvl 50 and I got blizzard Im going to be much stronger now... NO.... because blizzard or meteor dont do any more dmg than a lvl 10 skill.... and cost more arcane power...

Do you see the problem there? there is no progression of dmg or power as in D2 where you reach certain lvl and gain certain skills u feel u reached a breaking point and will increase your dmg output... There is none of that in D3 yes sure you get new skills mostly crowd control or defensive buffs but in the dmg output area a lvl 10 skill will do just as good as a lvl 60 skill


You're in some way. But this also is a good thing, keep lower level skills viable throughout the game leaves you with more options too. If it would be like "hmm screw magic missile, blizzard does 10 times as much damage" and that with all the mid-low level skills, the game would suck too. And at least the higher level skills look more badass

And if they would think a wizard needed to be more of a glass cannon, they can just up the damage of skills and lower hp or something. That is easily tweakable I think. But the question is if they really want to do it.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Prev 1 307 308 309 310 311 1109 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeagueFINALS ST vs PTB
Freeedom33
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 82
StarCraft: Brood War
Britney 17135
Calm 4122
Soulkey 274
firebathero 257
ggaemo 152
actioN 134
Hyun 49
Rock 17
IntoTheRainbow 15
Dota 2
Gorgc10884
NeuroSwarm109
febbydoto25
LuMiX1
Counter-Strike
summit1g8843
minikerr102
Heroes of the Storm
Liquid`Hasu321
Other Games
Mlord2629
FrodaN2429
B2W.Neo730
ceh9575
uThermal411
TKL 371
ToD261
ROOTCatZ148
Hui .142
XaKoH 131
RotterdaM108
MindelVK4
Organizations
Other Games
gamesdonequick857
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• printf 79
• StrangeGG 59
• davetesta20
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV540
League of Legends
• Nemesis1906
• Jankos1554
Other Games
• Shiphtur469
Upcoming Events
PiG Sty Festival
5h 19m
Afreeca Starleague
9h 19m
RSL Revival
14h 19m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
17h 19m
WardiTV Weekly
1d 16h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.